Do you think there will be a new meta to power up Champion Levels quickly? Currently the fastest method is to grind mobs for experience. Will you be increasing the XP rewards from some other types of activities, will doing trials, for example, be a valid way of getting that experience or is it going to be so ineffective to do trials that you might as well grind mobs to get a million more champion points?
Yeah, that’s a good point and I’ve had some feedback into the Champion System, but I haven’t dug into every single thing that team has been working on. I know they did increase the amount of experience people get from Trials to make it in line with the Champion System, but I don’t know how much they increased those values by. I know that the PTS testing is going to be extremely valuable for this, so it would be great if people could play a good amount and give us feedback on systems like that.
dwemer_paleologist wrote: »i have completed a HUGE amount of content that is NON-repeatable, when the champion system is in full swing i will not be able to gain new champion points because i allready completed the quests in all 3 alliances.
this gives freedom for others to get the points earned but i will NOT be able to gain the champion points because i allready completed the matterial and quests?
and you know what, that to me looks like you just told me you dont care.
or perhaps i am misunderstanding this?
because from where i stand as a v14 character with no other characters, it looks to me like i basicly have to restart the entire game after 8 months of dedicated work to be able to be competetive in pve and PvP.
is this true?
ZOS_GinaBruno wrote: »Hi everyone,
As many of you know, the Champion System is designed to be a replacement for the Veteran System. Internally, we have been implementing and testing the Champion System for the last few months. During that iteration time we’ve learned a lot. This changed some of our intended launch goals for the system. Specifically of concern is the number of Champion Points earned before the system launches. Here are four of the most salient points with regards to the number of Champion Points earned when we launch phase 3 with Update 6 and the reasons for the change:
- The system needs to be integrated in phases, leaving the Veteran Ranks in place for phase 3.
Because the Champion System is layered on top of the Veteran System, the power differential between players from Veteran Rank 1 to Veteran Rank 14 still exists. There are many reasons we haven’t fully eliminated Veteran Ranks, chiefly a sense of progression in character and itemization progression. In the current phase that progression still exists. Layering a second progression can exacerbate player separation issues, especially when there is a lot of variance in the Champion System introduction. This phased-in approach is good for the game, but with dual progression post-50, it means we have to be even more careful when making changes.- The system should give more value for each point spent than originally conceived.
A second thing we learned is that each Champion Point needs to have more impact on the stats it is altering than originally planned. This came up frequently in our internal feedback sessions. Responding to that feedback, we decreased the number of overall points in the system (14,400 to 3,600), but kept the range of what they could alter the same. Because each point is more valuable there are less points overall in the system. Thus we can’t give out as many points with the introduction of the system as originally believed.- The system has to account for relative power values of the game.
We had to start narrowing down on the variables for our content in the game. Because we are changing many of the abilities and base factors in the gameplay, we needed to start with less of a variance in player power to achieve a good introduction of the system. Or more simply, the more points we give out now, the harder it is to find a good place between various balance points: PvP, overland content, Veteran Content, Craglorn, Dungeons, Trials, etc…- The system shouldn’t separate players more.
This is pretty self-explanatory, and is related to the first point. While the system is meant to have built in safeguards against players pulling away from each other too dramatically – those systems aren’t in currently. A 1-to-1 XP conversion to Champion XP was too dramatic.
Also, when phase 3 of the Champion System goes live with Update 6, all accounts that have at least one Veteran Rank character on them will automatically receive 30 Champion Points. These 30 Champion Points, though applied to your account, are distributed in full to each individual character on your account, just as Champion Points you earn are. So, if you have 5 characters, at least one of which is Veteran Rank 1 or higher, all five of those characters will have 30 CP to spend. You will not be awarded more Champion Points for having five Veteran Characters versus just one. You will also be able to begin earning Champion Points on any Veteran Rank character from that point forward.
We feel confident that our current solution is better for the enjoyment of the game overall than our originally announced design. This comes from weeks of testing the system. While iterating on solutions and changing the design is a normal and necessary part of the game making process, we definitely understand how changes to a system like this can be frustrating and seem to come from nowhere.
That said, we’re going to continue to be open about our plans and designs for the future of ESO. While a change in development like this can be frustrating, it isn’t a reason for us to not communicate. We never intend to mislead, but sometimes even our best ideas just don’t work out once they get into the game. We feel the Champion System is still going to be a fun way for you to keep customizing your character to suit your tastes and specializing in ways that make you unique. We’re looking forward to you giving it a trial run on the PTS, and sending us your feedback.
nikolaj.lemcheb16_ESO wrote: »Now the problem with Cyrodiil repeatable quests is that people have learned it is the only way for solo players to get XP at the endgame so they are becoming seriously camped by gankers now and it will become immensely worse after 1.6 so they CANNOT use those quests as a bandaid.
I agree with your prediction, except for the 'problem' part.
I think this is actually good! The PVE areas will become valuable resources that alliances will fight over, sparking both smaller and larger conflicts, drawing players away from the massive zergs around keeps, potentially even lessening the lag that is generated by too many people in one place.
Nazon_Katts wrote: »You have to pull PvPers together for PvP, not use PvEers unwillingly as bait. That's just bad design.
nikolaj.lemcheb16_ESO wrote: »Now the problem with Cyrodiil repeatable quests is that people have learned it is the only way for solo players to get XP at the endgame so they are becoming seriously camped by gankers now and it will become immensely worse after 1.6 so they CANNOT use those quests as a bandaid.
I agree with your prediction, except for the 'problem' part.
I think this is actually good! The PVE areas will become valuable resources that alliances will fight over, sparking both smaller and larger conflicts, drawing players away from the massive zergs around keeps, potentially even lessening the lag that is generated by too many people in one place.
This is an interesting bit:Do you think there will be a new meta to power up Champion Levels quickly? Currently the fastest method is to grind mobs for experience. Will you be increasing the XP rewards from some other types of activities, will doing trials, for example, be a valid way of getting that experience or is it going to be so ineffective to do trials that you might as well grind mobs to get a million more champion points?
Yeah, that’s a good point and I’ve had some feedback into the Champion System, but I haven’t dug into every single thing that team has been working on. I know they did increase the amount of experience people get from Trials to make it in line with the Champion System, but I don’t know how much they increased those values by. I know that the PTS testing is going to be extremely valuable for this, so it would be great if people could play a good amount and give us feedback on systems like that.
People are upset about the fact that they will have no comparable way to gain the Champion Points that were assured would be given by them completing Cadwell's.
ZOS already officially stated that they intend for all players to have a comparable way to gain champion points, regardless of whether they still have cadwell's quests to do or not.
Give them a chance.
nikolaj.lemcheb16_ESO wrote: »This is an interesting bit:Do you think there will be a new meta to power up Champion Levels quickly? Currently the fastest method is to grind mobs for experience. Will you be increasing the XP rewards from some other types of activities, will doing trials, for example, be a valid way of getting that experience or is it going to be so ineffective to do trials that you might as well grind mobs to get a million more champion points?
Yeah, that’s a good point and I’ve had some feedback into the Champion System, but I haven’t dug into every single thing that team has been working on. I know they did increase the amount of experience people get from Trials to make it in line with the Champion System, but I don’t know how much they increased those values by. I know that the PTS testing is going to be extremely valuable for this, so it would be great if people could play a good amount and give us feedback on systems like that.
Not really, trials are repeatable content and not soloable. Thus they are not even a part of the problem.
The problem is the limited resource of finite soloable content that were wasted because of a promise.
nikolaj.lemcheb16_ESO wrote: »the problem is the limited resource of finite soloable content that were wasted because of a promise.
@ZOS_GinaBruno or anyone else from ZOS who may be reading this thread, would you do a post on all of the many ways that veteran level characters can earn XP and champion points, and how those might be changing with 1.6?
A very vocal and hostile part of the population seems to be hung up on believing and pushing the notion that the Cadwell's quests are the very best and even the only way for veteran level characters to earn XP and champion points now and for forever and ever. I don't believe this to be true and if all of the ways points can be gained in the champion system can be listed in a ZOS post it may ease some minds.
@ZOS_GinaBruno or anyone else from ZOS who may be reading this thread, would you do a post on all of the many ways that veteran level characters can earn XP and champion points, and how those might be changing with 1.6?
A very vocal and hostile part of the population seems to be hung up on believing and pushing the notion that the Cadwell's quests are the very best and even the only way for veteran level characters to earn XP and champion points now and for forever and ever. I don't believe this to be true and if all of the ways points can be gained in the champion system can be listed in a ZOS post it may ease some minds.
nikolaj.lemcheb16_ESO wrote: »Now the problem with Cyrodiil repeatable quests is that people have learned it is the only way for solo players to get XP at the endgame so they are becoming seriously camped by gankers now and it will become immensely worse after 1.6 so they CANNOT use those quests as a bandaid.
I agree with your prediction, except for the 'problem' part.
I think this is actually good! The PVE areas will become valuable resources that alliances will fight over, sparking both smaller and larger conflicts, drawing players away from the massive zergs around keeps, potentially even lessening the lag that is generated by too many people in one place.
People are upset about the fact that they will have no comparable way to gain the Champion Points that were assured would be given by them completing Cadwell's.
ZOS already officially stated that they intend for all players to have a comparable way to gain champion points, regardless of whether they still have cadwell's quests to do or not.
Give them a chance.
Unlikely_Ghostbuster wrote: »@Sharee, I believe you were putting your foot in your mouth...ZOS_MariaAliprando wrote: »Greetings! I am Maria Aliprando, Gameplay Designer on the Champion System.
We are hard at work on it and I’m here to answer a few of your questions. Most of these questions were also asked during our Guild Round Table in the last two days.
How will the current system change when the Champion System gets introduced?
The Champion System will introduce new past lvl 50 progression for your account where previously there was only an increase in Veteran Ranks and Attributes. The Champion System allows you spend points in the constellations to earn powerful passives such as giving your bash a chance to snare targets, reduce the amount of damage you take from flames or leech health on critical strikes.
What happens to the Veteran Ranks we currently have VR1-12?
We want to remove the Veteran Ranks from the game and rely on the more active progression provided by the Champion System. However, when we release the Champion System we will continue to maintain Veteran Ranks. We have several options as to how we will remove Veteran Ranks but all of them require time and careful planning. In the meantime, we are making Veteran Ranks earned by XP and reducing the overall time it takes to get a Veteran Rank. We are also rewarding an Attribute Point and a Skill Point each time you reach a Veteran Rank.
What happens to the Skill Points from VR1-12? Are they carried over to the CS instead?
The Skill Points we reward will not be removed from you! You will continue to have the same amount of Skill Points you do now. The Champion System does not reward any Skill Points, only gaining Veteran Ranks does. When we take out Veteran Ranks we will make sure that anyone that didn't make it max Veteran Rank will still rewarded with those Skill Points.
Does everyone that is a Veteran Rank get lowered back to lvl50? Or are the Ranks staying, but only being changed to lvl 51, 52, etc instead?
Similar to an answer before, we just don’t know yet.
Should players that are VR1+ still work towards VR12 or should they just wait until the new changes.
Continue to play! We are tracking your XP as you advance your way through Veteran Ranks and even past VR14. When the Champion System comes out we will reward you points right away based on the amount of XP you have earned up to a cap. In general, most people won’t reach the cap and we do not know what that cap is yet. We're still working out that value and making sure to take a look at the XP you all are earning.
That clear enough, for ya?
http://forums.elderscrollsonline.com/discussion/comment/1303290/#Comment_1303290
EDIT: Thanks to @astal360b14_ESO for finding this, earlier.
DanielMaxwell wrote: »while I agree that ZOS handled the promise made on Oct 3 , a promise they should never have made , poorly at best .
I do not agree with those who blame ZOS for for their choice to play all of the available non-repeatable content when they could have chosen to play the repeatable content and save the non-repeatable for when the champion system is launched .
I think there needs to be some sort of compromise from ZOS and the players who are upset about that promise .
ZOS needs to apologize to the player base and explain what caused them to change their minds about the oct 3 promise in greater detail , with out any misdirection , then they have to date and why it took them so long to make the player base aware of this change.
The players who are upset need to come to terms with the fact they are not going to get more then 30 champion system points and come up with some plausible alternatives that are reasonably balanced that ZOS can review and possibly implement to alleviate their concerns about not being able advance in the new champion system in a competitive manner .
DanielMaxwell wrote: »while I agree that ZOS handled the promise made on Oct 3 , a promise they should never have made , poorly at best .
lordrichter wrote: »Here, let me write the English version that you should have said up front. ZOS, you can just can just pop a CM in here and confirm it and we can call this done.
"We apologize that we have to change a statement that we made back in October where we said that your earned XP would continue to earn Champion Points. When we redesigned the system and made Champion Points more valuable, it became clear that this would not be possible. We are looking at ways to make sure that long-term players receive reward for their work and will let you know when we decide what that will be."
The part of your post I bolded is what they should have said in the op of this thread , sadly they did not .lordrichter wrote: »DanielMaxwell wrote: »while I agree that ZOS handled the promise made on Oct 3 , a promise they should never have made , poorly at best .
As quoted by several people in the forum, I do not consider what was said in October to be a promise in the sense of it being a commitment that they would take no other action or make no other decision.
People treating it like that may feel justified in doing it, but there may be a price to pay. What is likely to happen is that ZOS will shut down communication of any speculation or direction of development information that we get. We will find out what they are working on at the last minute, after all of the details are decided, QA is done, and it is ready for, or already on, PTS. If we are lucky enough to see it on PTS before it goes Live.
This may make the Broken Promises people happy, but it leaves less opportunity for comment and, in the end, may result in significantly more "what in the Oblivion are you doing?!" comments after the fact.
I prefer to view the statement from Maria as a direction of development. An intent to develop in a particular direction instead of a commitment to develop in a particular direction.
The burden placed on ZOS in this situation, whether or not you think it is a Promise or an Intent, is where they failed. They failed, repeatedly, to be up front about correcting that statement. To be honest, except for a statement from Kai, in German, they still have not.
This should have been said right away by Maria in ESO Live. People make mistakes. The spotlight was on. Eric was being disruptive. These things can get skipped. Having not said it there, it should have been very clearly stated in the "Clarification" press release that they posted on Monday.
Here, let me write the English version that you should have said up front. ZOS, you can just can just pop a CM in here and confirm it and we can call this done.
"We apologize that we have to change a statement that we made back in October where we said that your earned XP would continue to earn Champion Points. When we redesigned the system and made Champion Points more valuable, it became clear that this would not be possible. We are looking at ways to make sure that long-term players receive reward for their work and will let you know when we decide what that will be."
nikolaj.lemcheb16_ESO wrote: »The sad thing is that all this bad feeling which WILL seriously harm ZoEs reputation and income has been done for a tiny amount of CPs.
The non repeatable part of the Caldwells silver and gold represent somewhere between 20 and 30 cps.
In their own estimation 1.4 million xp equaled 20 hours of gameplay. So one cp equals 280k xp. The entire quest, dolmen completion, delve completion, exploration and world boss completion xp consist of 5 to 6 million xp.
So they cheat people of access to a fairly small amount of cps that cannot be gained again, but in return they lost the confidence of their player base, lost all who cancels because of this and lost all the new potential players who now will read a lot of bad stuff on gaming sites and boards.
And it exposed just how bad the endgame actually is for solo players.
Was a few weeks balance really worth all that?
Trust me a month after the champ system goes live new players will see people with amounts of cp they can never catch up to anyway, and then all that zoe has lost by acting like they have will have given them nothing.
nikolaj.lemcheb16_ESO wrote: »The sad thing is that all this bad feeling which WILL seriously harm ZoEs reputation and income has been done for a tiny amount of CPs.
The non repeatable part of the Caldwells silver and gold represent somewhere between 20 and 30 cps.
In their own estimation 1.4 million xp equaled 20 hours of gameplay. So one cp equals 280k xp. The entire quest, dolmen completion, delve completion, exploration and world boss completion xp consist of 5 to 6 million xp.
So they cheat people of access to a fairly small amount of cps that cannot be gained again, but in return they lost the confidence of their player base, lost all who cancels because of this and lost all the new potential players who now will read a lot of bad stuff on gaming sites and boards.
And it exposed just how bad the endgame actually is for solo players.
Was a few weeks balance really worth all that?
Trust me a month after the champ system goes live new players will see people with amounts of cp they can never catch up to anyway, and then all that zoe has lost by acting like they have will have given them nothing.
I agree with you for the most part except for your math. If you just go by the amount of XP required by each vet level which loosely ties to each vet zone that's 14 million XP at a minimum. However, the vet levels previously required much more XP so it's actually more than that. I would put the silver/gold content (if fully completed to include dolmens, wold bosses, quests etc..) at a minimum of 20 million XP. If you assume 1 CP is 280k XP that would be like 75 CP.
Still doesn't change your argument because the spread between 30 and 75 is almost nothing compared to the difference that will happen within a matter of weeks of the system going live.
nikolaj.lemcheb16_ESO wrote: »nikolaj.lemcheb16_ESO wrote: »The sad thing is that all this bad feeling which WILL seriously harm ZoEs reputation and income has been done for a tiny amount of CPs.
The non repeatable part of the Caldwells silver and gold represent somewhere between 20 and 30 cps.
In their own estimation 1.4 million xp equaled 20 hours of gameplay. So one cp equals 280k xp. The entire quest, dolmen completion, delve completion, exploration and world boss completion xp consist of 5 to 6 million xp.
So they cheat people of access to a fairly small amount of cps that cannot be gained again, but in return they lost the confidence of their player base, lost all who cancels because of this and lost all the new potential players who now will read a lot of bad stuff on gaming sites and boards.
And it exposed just how bad the endgame actually is for solo players.
Was a few weeks balance really worth all that?
Trust me a month after the champ system goes live new players will see people with amounts of cp they can never catch up to anyway, and then all that zoe has lost by acting like they have will have given them nothing.
I agree with you for the most part except for your math. If you just go by the amount of XP required by each vet level which loosely ties to each vet zone that's 14 million XP at a minimum. However, the vet levels previously required much more XP so it's actually more than that. I would put the silver/gold content (if fully completed to include dolmens, wold bosses, quests etc..) at a minimum of 20 million XP. If you assume 1 CP is 280k XP that would be like 75 CP.
Still doesn't change your argument because the spread between 30 and 75 is almost nothing compared to the difference that will happen within a matter of weeks of the system going live.
Yes but you forget I talk about the non-repeatable part of the XP. Those are the XP you get from quest completion, dolmen completion, delve completion, dungeon completion, exploration and world boss completions.
Kill xp which now consist of the majority of the xp in the veteran areas does not count because we can all keep on killing stuff and get xp so nothing is really lost there.
Its only the non renewable xp that is really lost and they consist of around 20 to 25 cp per V14 char.