smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »All this stealth crap never hit PTS, btw.
ZOS' opinion of their bug testing abilities is a lot higher than it should be.
So it was a case that both the Shadow Cloak and stealth radius bug did not appear on PTS, not that they appeared but were not resolved there?
Most of the involved changes didn't even hit PTS. They were thrown into the patch without any testing.
I read a lot about testing 1.4 on PTS, but I am guessing that it was an earlier 1.4.x to that which went live, in that case? Implication being they ran out of time to hit that coming week's release date and rolled a lot of non-PTS changes into the final 1.4.x patch that went live.
Maybe the simple answer is, slow down the patching to put more rigor around it by ensuring everything goes onto PTS. I mean, patching is not exactly fast at ZOS, we're 6 months in and have broken skills all over the place, but if it means that a patch does not break MORE stuff, then perhaps slower is better, painful as that is.
smeeprocketnub19_ESO wrote: »Luvsfuzzybunnies wrote: »Luvsfuzzybunnies wrote: »
The hate comes because there are no real large disadvantages from being a vampire. Sure your in combat health Regen is 10 while a normal players in 40 maybe(unless you geared for health regen which you could do as a vampire as well) thats not game changing. ---[irrelevant quote removed, this is NOT DnD, NOT Bram Stoker's, NOT any other faulty comparison, this is ESO]---
In eso you don't have to suffer the disadvantages you just get the positives from it. That's why there is hate for vampires whether people realize that's why they hate it or not it is the reason. It would be like saying you could trade in 1 point of health for any other stat in the game weapon damage stamina crit what ever you want then giving the player an item or skill that negates 100% damage. Sensationalized for the purpose of helping you understand. So why not trade in all your health but 1 point when you know there will be no significant drawbacks?
Edit: becoming a vampire doesn't require you to play any differently and there are several abilities in the tree that help.you regain your life such as drain essence and feeding the latter doesn't even take up a slot on your bar cc the affected enemy unbreakable unless someone else can cc the vampire and heals you. I'd call that a 6th ability for the vampire and a huge advantage thus alone pretty well negates any negative a vampire has. To go from 10 regular slots to 12 and have such a poweful ability it really is hard to believe not everyone is a vampire.
First off, let me just state: You clearly have no idea what the hell you are talking about.
According to you, Vamps have major advantages and no disadvantages other than poor regen which is made up for by the ability to drain and feed. You also said being Vamp doesn't require us to play any different.
I like how you say "don't have to suffer the disadvantages you just get the positives from it."
Your post is the The Hallmark of Ignorance.
Do you even play this game?
Newsflash, Fighter's Guild abilities work against Vamps. In fact you can completely shut a vamp down with them. The entire skill line applies hard CC and extra damage.
Can you use them on a normal player? Nope.
Can you 1 Shot a normal player with Camo Hunter/Snipe/Weave/ability? Nope. That sure as hell sounds like a disadvantage to me...
Fire damage...? We are forced to use resist items in place of other clutch enchants.
Passives that do not work:
Undeath, this has been broken since beta and still does not work and takes up 2 skill points.
Unnatural Resistance, with this passive I still have sub-par regen. Takes a skill point.
So all of this is offset by our ability to drain someone? Are you serious? A channeled spell which has a debuff element (in other words if he has been drained already by someone else you can't drain him or feed) which is notorious for cancelling and applying the debuff without actually draining. Let's not forget while draining an opponent you can be interrupted thus ruining the ability completely.
I am glad you mentioned feeding, our advantageous 6th skill that breaks the game. Something you failed to mention is that we must be stealthed, up close and behind our target who then must be free of any drain debuffs. You also didn't mention that it does not do any damage to the player, nor does it heal us the way our drain ability does. More importantly you failed to mention that by using this ability we now reduce our vampire stage thus increasing our ability costs, including our ultimate. This for the sake of a cc, actually sets back vampires. Most vampires stay in stage 4 and will never use "feed."
You really should learn about something before you spout off parroting some other ignoramus. Vamp's skills have been bugged like crazy since beta. They are still screwed up. In fact the only perks right now are Dark Stalker (something you can get from gear), Mistform (yay I can go cloud for a few seconds while being unable to heal, cast, melee), and Swarm.. which is bugged out now and not working half the time players spam their ult key.
Lastly, the hate comes from 2 things:
1. Idiots.
Idiots fail to understand a lot of their problems are self inflicted. Lack of understanding, poor awareness, poor optimization, overall general ignorance. This is plays a monumental role in the blame game. Due to a seemingly high self worth, they feel if someone beat them, obviously the class/ability is overpowered. Clearly they did everything right and no one should be able to do what that person did to them... *insert fallacious reasoning*
The forum is rife with this nonsense.
2. Vamp Emperors.
Since release numerous youtube videos have been posted showing Vampire Emperors beating groups of people. Usually a legendary tale is told about 1 lone Vamp Emp who soloed an entire faction by himself with batswarm and killed everyone and won the internet.
They usually fail to tell you that Emperor had friends, had heals, required a bunch of noobs to stand still inside his swarm. They also don't tell you their failure to optimize CC builds to shut his ass down. Something easily done. More importantly they refuse to mention all the non vamp Emperors who are just as hard to kill, particularly Templars who ult spam and heal up while groups try and bring them down.
After a while of posting this type of stuff people (like yourself) begin parroting all kinds of nonsense about Vampires. The results are interesting: Like the old saying, "When you tell a lie loud enough, long enough, it eventually becomes true."
Of course you can combine above reasons 1&2 as they often go together like hand in glove.
I played vampire for quite a while actually I know exactly what it is like to be a vampire and the disadvantages you are trying to sensationalize. Attacking me personally again very classy that again is proof of an argument lost. Just because you throw a few names around doesn't immediately invalidate any of my arguments. I never said feed did damage and already addressed the issue of staying in stage 4. This leads me to believe either you didn't read the post or can't comprehend it so maybe I can help you. Sure you have skill points invested in vampire I get that hardly a disadvantage. Almost as disadvantageous as me having to put skill points into the skill lines I want to use. Feed is a free heal for no skill bar slot cost who cares the stipulations for using it it's a free 6th slot. I've never once had a vampire ability bug for me but am not debating whether or not they have worked for you. Over time vampirism has been the culprit of many exploits. Including now looking at you Mistform exploit. But since you brought up fighters guild and I'm glad you did we can talk about that. The abilities do slightly more damage to you yes and actually are the one thing close to a large disadvantage vampires have. The do work on non vampire players though something you didn't know as per your post(but since you seem to think they don't that would put others players at a disadvantage for having to slot abilities to counter vampires specifically this one is a wash as far as I'm concerned sometimes you will deal extra damage sometimes you will not). They can however also have their cc portion negated by immovable but nobody ever runs that in pvp right? I mean why would they do that resistance to hard cc including knockdown yeah a majority of people who do well in pvp have never ever considered running this because no one ccs in this game as you have pointed out so clearly for us. As for the extra damage from these abilities I shall concede that point they do, do some extra damage. It is my personal opinion they do not do enough extra but we won't consider my personal opinions I will just stick to the things I know to be true of vampirism. Fire damage hits everyone for true damage due to bugged spell penetration of light armor/sharpened trait users if they fix this we shall then be able to consider it a disadvantage as of right now it is not. You accuse me of using other people arguments when all of these thoughts are my own, if others share them which it seems many do, that is because they are true and people notice them. So yes in conclusion to refute your points I stand by my post. You however just go on a tirade about ignorance when you failed to understand the situation. I will be finished debating you on this because we shall probably never see eye to eye on it and you lack the ability to keep it civil. And to.think we could have had a meaningful discussion about this but you ruined it. Congrats sir. Emperor is another issue all together that we could have also discussed calmly but all rational thought went out the window when I pointed out some issues with vampirism.
I couldn't bring myself to read all this but fighter's guild effects do not work on non-supernatural creatures.
Does silver shards do damage to other players? Yes, some. But you will never get the knock down or the crit.
Fighter's guild abilities state very clearly what hits who. The effects are underwhelming and all of 0 passives are relevant to non supernaturals.
More misinformation.
He never personally attacked you, either. You however, did personally attack him.
smeeprocketnub19_ESO wrote: »
well the problem is, they ignored pretty much all, or at least most (since I am not privy to all the bug reports) bugs that were reported. So even the stuff they had time to run by PTS still got implemented riddled with bugs. And this is a consistent issue with ZOS and this game.
ZOS_GinaBruno wrote: »Ok guys, we're trying to nail out this issue but would like a bit of information from you all to help speed things along. Could you please tell us the following about your character:Also, if you've submitted a /bug about this, please pass along the reference number if you have it.
- Race
- Class
- Armor and weapons equipped
- Slotted passives
Thanks in advance!
Luvsfuzzybunnies wrote: »smeeprocketnub19_ESO wrote: »Luvsfuzzybunnies wrote: »Luvsfuzzybunnies wrote: »
The hate comes because there are no real large disadvantages from being a vampire. Sure your in combat health Regen is 10 while a normal players in 40 maybe(unless you geared for health regen which you could do as a vampire as well) thats not game changing. ---[irrelevant quote removed, this is NOT DnD, NOT Bram Stoker's, NOT any other faulty comparison, this is ESO]---
In eso you don't have to suffer the disadvantages you just get the positives from it. That's why there is hate for vampires whether people realize that's why they hate it or not it is the reason. It would be like saying you could trade in 1 point of health for any other stat in the game weapon damage stamina crit what ever you want then giving the player an item or skill that negates 100% damage. Sensationalized for the purpose of helping you understand. So why not trade in all your health but 1 point when you know there will be no significant drawbacks?
Edit: becoming a vampire doesn't require you to play any differently and there are several abilities in the tree that help.you regain your life such as drain essence and feeding the latter doesn't even take up a slot on your bar cc the affected enemy unbreakable unless someone else can cc the vampire and heals you. I'd call that a 6th ability for the vampire and a huge advantage thus alone pretty well negates any negative a vampire has. To go from 10 regular slots to 12 and have such a poweful ability it really is hard to believe not everyone is a vampire.
First off, let me just state: You clearly have no idea what the hell you are talking about.
According to you, Vamps have major advantages and no disadvantages other than poor regen which is made up for by the ability to drain and feed. You also said being Vamp doesn't require us to play any different.
I like how you say "don't have to suffer the disadvantages you just get the positives from it."
Your post is the The Hallmark of Ignorance.
Do you even play this game?
Newsflash, Fighter's Guild abilities work against Vamps. In fact you can completely shut a vamp down with them. The entire skill line applies hard CC and extra damage.
Can you use them on a normal player? Nope.
Can you 1 Shot a normal player with Camo Hunter/Snipe/Weave/ability? Nope. That sure as hell sounds like a disadvantage to me...
Fire damage...? We are forced to use resist items in place of other clutch enchants.
Passives that do not work:
Undeath, this has been broken since beta and still does not work and takes up 2 skill points.
Unnatural Resistance, with this passive I still have sub-par regen. Takes a skill point.
So all of this is offset by our ability to drain someone? Are you serious? A channeled spell which has a debuff element (in other words if he has been drained already by someone else you can't drain him or feed) which is notorious for cancelling and applying the debuff without actually draining. Let's not forget while draining an opponent you can be interrupted thus ruining the ability completely.
I am glad you mentioned feeding, our advantageous 6th skill that breaks the game. Something you failed to mention is that we must be stealthed, up close and behind our target who then must be free of any drain debuffs. You also didn't mention that it does not do any damage to the player, nor does it heal us the way our drain ability does. More importantly you failed to mention that by using this ability we now reduce our vampire stage thus increasing our ability costs, including our ultimate. This for the sake of a cc, actually sets back vampires. Most vampires stay in stage 4 and will never use "feed."
You really should learn about something before you spout off parroting some other ignoramus. Vamp's skills have been bugged like crazy since beta. They are still screwed up. In fact the only perks right now are Dark Stalker (something you can get from gear), Mistform (yay I can go cloud for a few seconds while being unable to heal, cast, melee), and Swarm.. which is bugged out now and not working half the time players spam their ult key.
Lastly, the hate comes from 2 things:
1. Idiots.
Idiots fail to understand a lot of their problems are self inflicted. Lack of understanding, poor awareness, poor optimization, overall general ignorance. This is plays a monumental role in the blame game. Due to a seemingly high self worth, they feel if someone beat them, obviously the class/ability is overpowered. Clearly they did everything right and no one should be able to do what that person did to them... *insert fallacious reasoning*
The forum is rife with this nonsense.
2. Vamp Emperors.
Since release numerous youtube videos have been posted showing Vampire Emperors beating groups of people. Usually a legendary tale is told about 1 lone Vamp Emp who soloed an entire faction by himself with batswarm and killed everyone and won the internet.
They usually fail to tell you that Emperor had friends, had heals, required a bunch of noobs to stand still inside his swarm. They also don't tell you their failure to optimize CC builds to shut his ass down. Something easily done. More importantly they refuse to mention all the non vamp Emperors who are just as hard to kill, particularly Templars who ult spam and heal up while groups try and bring them down.
After a while of posting this type of stuff people (like yourself) begin parroting all kinds of nonsense about Vampires. The results are interesting: Like the old saying, "When you tell a lie loud enough, long enough, it eventually becomes true."
Of course you can combine above reasons 1&2 as they often go together like hand in glove.
I played vampire for quite a while actually I know exactly what it is like to be a vampire and the disadvantages you are trying to sensationalize. Attacking me personally again very classy that again is proof of an argument lost. Just because you throw a few names around doesn't immediately invalidate any of my arguments. I never said feed did damage and already addressed the issue of staying in stage 4. This leads me to believe either you didn't read the post or can't comprehend it so maybe I can help you. Sure you have skill points invested in vampire I get that hardly a disadvantage. Almost as disadvantageous as me having to put skill points into the skill lines I want to use. Feed is a free heal for no skill bar slot cost who cares the stipulations for using it it's a free 6th slot. I've never once had a vampire ability bug for me but am not debating whether or not they have worked for you. Over time vampirism has been the culprit of many exploits. Including now looking at you Mistform exploit. But since you brought up fighters guild and I'm glad you did we can talk about that. The abilities do slightly more damage to you yes and actually are the one thing close to a large disadvantage vampires have. The do work on non vampire players though something you didn't know as per your post(but since you seem to think they don't that would put others players at a disadvantage for having to slot abilities to counter vampires specifically this one is a wash as far as I'm concerned sometimes you will deal extra damage sometimes you will not). They can however also have their cc portion negated by immovable but nobody ever runs that in pvp right? I mean why would they do that resistance to hard cc including knockdown yeah a majority of people who do well in pvp have never ever considered running this because no one ccs in this game as you have pointed out so clearly for us. As for the extra damage from these abilities I shall concede that point they do, do some extra damage. It is my personal opinion they do not do enough extra but we won't consider my personal opinions I will just stick to the things I know to be true of vampirism. Fire damage hits everyone for true damage due to bugged spell penetration of light armor/sharpened trait users if they fix this we shall then be able to consider it a disadvantage as of right now it is not. You accuse me of using other people arguments when all of these thoughts are my own, if others share them which it seems many do, that is because they are true and people notice them. So yes in conclusion to refute your points I stand by my post. You however just go on a tirade about ignorance when you failed to understand the situation. I will be finished debating you on this because we shall probably never see eye to eye on it and you lack the ability to keep it civil. And to.think we could have had a meaningful discussion about this but you ruined it. Congrats sir. Emperor is another issue all together that we could have also discussed calmly but all rational thought went out the window when I pointed out some issues with vampirism.
I couldn't bring myself to read all this but fighter's guild effects do not work on non-supernatural creatures.
Does silver shards do damage to other players? Yes, some. But you will never get the knock down or the crit.
Fighter's guild abilities state very clearly what hits who. The effects are underwhelming and all of 0 passives are relevant to non supernaturals.
More misinformation.
He never personally attacked you, either. You however, did personally attack him.
I would love to see where I attacked him personally. If me pointing out that he was calling me ignorant or an idiot is a personal attack then you might need to rethink that one. Unfortunately you seemed like you were of some knowledge and grounded for a while but sadly I was mistaken. You do not take the time to read and spout back information I rebutted in the previous post. Then you go on to tellet me fighters guild abilities don't work on humans then turn around and say they do. Thanks for letting me know having a discussion with you was not worth the time as well.
Yes, a lot of bugs from beta made it into the game, which really made me wonder what they thought the beta stage was for.
When people ask me about the game I say that I enjoy it *in spite of ZOS", not because of.
If someone more together was managing the game it could be excellent, but as it stands, it will always be a good game fighting to overcome the incredibly weak support.
Luvsfuzzybunnies wrote: »
I played vampire for quite a while actually I know exactly what it is like to be a vampire and the disadvantages you are trying to sensationalize. Attacking me personally again very classy that again is proof of an argument lost. Just because you throw a few names around doesn't immediately invalidate any of my arguments. I never said feed did damage and already addressed the issue of staying in stage 4. This leads me to believe either you didn't read the post or can't comprehend it so maybe I can help you. Sure you have skill points invested in vampire I get that hardly a disadvantage. Almost as disadvantageous as me having to put skill points into the skill lines I want to use. Feed is a free heal for no skill bar slot cost who cares the stipulations for using it it's a free 6th slot. I've never once had a vampire ability bug for me but am not debating whether or not they have worked for you. Over time vampirism has been the culprit of many exploits. Including now looking at you Mistform exploit. But since you brought up fighters guild and I'm glad you did we can talk about that. The abilities do slightly more damage to you yes and actually are the one thing close to a large disadvantage vampires have. The do work on non vampire players though something you didn't know as per your post(but since you seem to think they don't that would put others players at a disadvantage for having to slot abilities to counter vampires specifically this one is a wash as far as I'm concerned sometimes you will deal extra damage sometimes you will not). They can however also have their cc portion negated by immovable but nobody ever runs that in pvp right? I mean why would they do that resistance to hard cc including knockdown yeah a majority of people who do well in pvp have never ever considered running this because no one ccs in this game as you have pointed out so clearly for us. As for the extra damage from these abilities I shall concede that point they do, do some extra damage. It is my personal opinion they do not do enough extra but we won't consider my personal opinions I will just stick to the things I know to be true of vampirism. Fire damage hits everyone for true damage due to bugged spell penetration of light armor/sharpened trait users if they fix this we shall then be able to consider it a disadvantage as of right now it is not. You accuse me of using other people arguments when all of these thoughts are my own, if others share them which it seems many do, that is because they are true and people notice them. So yes in conclusion to refute your points I stand by my post. You however just go on a tirade about ignorance when you failed to understand the situation. I will be finished debating you on this because we shall probably never see eye to eye on it and you lack the ability to keep it civil. And to.think we could have had a meaningful discussion about this but you ruined it. Congrats sir. Emperor is another issue all together that we could have also discussed calmly but all rational thought went out the window when I pointed out some issues with vampirism.
In your own words you readily admit to sensationalizing some foolish irrelevant faulty correlation. I actually listed everything by name and pointed out the glaring weakness in your post and all of a sudden I am sensationalizing disadvantages? Your post had just finished trying to convince everyone HP regen was the only drawback to Vamp. Are you serious or just trolling?Luvsfuzzybunnies wrote: »In eso you don't have to suffer the disadvantages you just get the positives from it. That's why there is hate for vampires whether people realize that's why they hate it or not it is the reason. It would be like saying you could trade in 1 point of health for any other stat in the game weapon damage stamina crit what ever you want then giving the player an item or skill that negates 100% damage. Sensationalized for the purpose of helping you understand. So why not trade in all your health but 1 point when you know there will be no significant drawbacks?
Luvsfuzzybunnies wrote: »It is my personal opinion they do not do enough extra but we won't consider my personal opinions I will just stick to the things I know to be true of vampirism.
Luvsfuzzybunnies wrote: »You however just go on a tirade about ignorance when you failed to understand the situation. I will be finished debating you on this because we shall probably never see eye to eye on it and you lack the ability to keep it civil. And to.think we could have had a meaningful discussion about this but you ruined it. Congrats sir. Emperor is another issue all together that we could have also discussed calmly but all rational thought went out the window when I pointed out some issues with vampirism.
It's because this is their first mmo that they built from scratch, I guess. I'm not sure if they know what they're doing. It's not like they can just call Blizzard or some other company to get their research/expertise on things. It's a competitive industry. Plus, they want to be unique.
I've used this analogy before: this game is like a Hollywood actress, it looks good on the outside, but inside it's all messed up. It'll take a bit of therapy to get all the issues resolved. Let's just hope it doesn't take too long.
ZOS_GinaBruno wrote: »Here's how we're looking currently:GrimMauKin wrote: »Will Monday's patch fix all the stealth issues then? I'm hoping that it'll fix the Shadowy Disguise bugs too.
Monday's patch will have a fix for Night's Silence, Concealed Weapons, and Shadow Cloak. The fixes for the Stealthy passive and Nightshade didn't make the patch for Monday, but we're pretty confident we can hotfix it next week after we complete the maintenance for the new patch. We'll let you know the exact day for the hotfix as soon as we know. Let us know how everything feels after all these fixes roll out.
Luvsfuzzybunnies wrote: »
Yep pvp players were on zenimax the whole time for craglorn and upper craglorn. PvP players said he we don't have enough trials or dungeons. PvP players said we need a few more veteran levels to grind out so we can go back to pve. *pop* that was your head coming out of your...
Luvsfuzzybunnies wrote: »
ZOS_GinaBruno wrote: »Yes, the Night's Silence movement bonus isn't working either, but will be fixed in Monday's patch.@ZOS_GinaBruno I know you mentioned the Nightshade set, but can you also confirm that you guys are working to fix the Night's Silence set as well. The 5+ piece bonus to sneak speak (not radius) is not working either.
Yes, certainly. The hotfix will consist of the following:ZOS_GinaBruno wrote: »Yes, the Night's Silence movement bonus isn't working either, but will be fixed in Monday's patch.@ZOS_GinaBruno I know you mentioned the Nightshade set, but can you also confirm that you guys are working to fix the Night's Silence set as well. The 5+ piece bonus to sneak speak (not radius) is not working either.
@ZOS_GinaBruno
Hiya...can you please shed any light on what aspects of stealth are still non-functional and when you think the hot fix will go in this week. I think this will save a lot of churn in the forums :-)
thanks!!
ZOS_GinaBruno wrote: »Yes, certainly. The hotfix will consist of the following:ZOS_GinaBruno wrote: »Yes, the Night's Silence movement bonus isn't working either, but will be fixed in Monday's patch.@ZOS_GinaBruno I know you mentioned the Nightshade set, but can you also confirm that you guys are working to fix the Night's Silence set as well. The 5+ piece bonus to sneak speak (not radius) is not working either.
@ZOS_GinaBruno
Hiya...can you please shed any light on what aspects of stealth are still non-functional and when you think the hot fix will go in this week. I think this will save a lot of churn in the forums :-)
thanks!!We are planning to push this hotfix tomorrow morning (Eastern time) on both megaservers.
- A fix for Stealthy, which is not currently reducing the detection radius
- A fix for Nightshade, where the 3-set bonus decreased stealth radius is not working
Also, we have tested the medium armor passive internally, and it appears to be functioning properly. Once 1.4.4 is fully rolled out (at this point, just waiting for the EU maintenance window) and tomorrow's hotfix is complete, let us know if you're still seeing issues with stealth. Thank you!
Broken is broken. We don't need to compare who has it worse, the problem needs to be fixed all around.smeeprocketnub19_ESO wrote: »This needs to be fixed NOW. I can barely even play NB without dying every 20 minutes. Now I'm probably not the most proficient player in the world, but I'm not completely inept either. I want to be able to play the class I WANT TO PLAY. I'm pretty sure that the whole point of an RPG, especially one that has the nerve to wear the title of an Elder Scrolls game. Zeni if you want to keep this game alive and keep making money you're gonna need to step up. Additional content is nice, but not in exchange for a broken game.
Also as many said, I bought this game to play Elder Scrolls with my wife and friends, not for pvp. While ideally I'd like to spend some time hopping between both, they both deserve attention and balance work, and I should be able to play any given character in either competently.
Step it up guys.
I hate to tell you this, but this is mucking up pvp way more than it is pve.
The problem isn't that they are not making progress it's just their methods. They release these updates too hastily with numerous game breaking bugs. It's sloppy and the answer can't be to get the content out and then worry about fixing it after. The player base is frustrated at this continued mess they keep releasing. It honestly feels like they don't test these things before releasing them and what good are the new features if we cannot actually use them? I'm personally sick of always trying to find a work around due to the inferior quality of this game's testing. I spend so much time trying to troubleshoot this game rather than actually playing it that it get's to the point where I'd rather not even log on. At first it was just a minor inconvenience but it's really gotten to the point where it's just expected that each update is going to make the game more unplayable. They then spend weeks attempting to fix their sloppy coding only to introduce another update with more bugs and it's all the same again. This is an Elder Scrolls game and we really should be able to expect better. Let's face it, they released it too early and now we are paying for the console beta of this game.Spectrasoul wrote: »I know there is a lot of hate, some with good reason.. Let's look at the bigger picture though. Yes there are some things wrong, yes they need some desperate attention.
In general though I do believe things are moving in the right direction, I mean look at one month after release and compare that to now, I'm surprised I even continued subbing it was that bad.
Stamina builds are more than viable now, Medium armor is definitely an option. Whilst grinding Hircine's yesterday I got a lot of compliments and surprise that I was doing so much damage (More so than Pulsar / Fire Ring spammers) I can't speak for trials or anything which requires more skill than simply smashing a button over and over, but as I said.. It's moving in the right direction.
I have to say despite the lack of communication (Which is very common for any online game) I really do think the devs look at the forums and take note. I know it's a business at the end of the day but the people who make the game surely have to have some passion and want to do a good job and create an awesome game.
Point is, yes there are faults, nothing is perfect. In reality the game for Nightblades these days is a damned sight better than it was 2-3-4 months ago. At least let's give them some credit for that. For the record I can't imagine ever playing anything other than Nightblade, and I doubt I ever will.
Your rebuttal made no sense at all and only shows how little you know about vampire lore in general. You ought to do some research before you make foolish statements.PlagueMonk wrote: »Sneak_Thief wrote: »I agree, vamp nb's have been done wrong..pls don't make any more changes unless it is an improvement for NB's. I had the night silence set..vamps are supernatural so, yeah,we should run faster in stealth.hasnt anyone seen "Interview with a Vampire :P Thats the trade off for fire vulnerability (even with enchant resists), having to feed every so often and getti g one-shotted by silverbolt..we are vamps people..vamp is a skill line with passives..did you change the magika and stamina passives from the guild lines that prolly stacks with sets that gives increased stats? No...the one thing that made me happy..you had to take it away..cuz of a few whiners...who cares if we go as fast as their horse..tell them to feed it!
Yeah you are 100% correct, Vamps, according to most lore, movies, and shows move at an incredible speed..
Yeah but I should ALSO be able to poke you with a hunk of wood I picked up off the ground (or silver) and turn you into ash or you should burst in flames in sunlight.
Not seeing EITHER of those happening in this game so don't try and quote movies as a viable reference unless you are willing to accept ALL the drawbacks. Cherry picking to suit your own ends doesn't fly....oh wait.....Vampires can also turn into bats and fly....you want that too??? ><
Sneak_Thief wrote: »I also want to say, I don't feel like I should have to give up the very class I have always played because I feel sub par. I want to be able to continue to enjoy this class, but after today I'm just not having fun with it. People are going to stop playing what they love and start playing what keeps them alive and that to me, means something is very wrong. I picked NB becuase they are supposed to be different, but how are we now different. We can turn invisible? Potions do that. We can siphon health? Anyone with a staff can do that? We can swing a sword? So really what do we have anymore?
The games have had different versions of vampirism to allow them to have different positive and negative effects like Oblivion had Porphyric Hemophilia and Skryim had Sanguinare Vampiris. It fits within the lore that ESO could have a different strain. Possibly one that either becomes extinct or mutates into the other two strains. They can basically grant whatever they want to vampirism and it doesn't have to be exactly the same as the other games.starkerealm wrote: »PlagueMonk wrote: »Sneak_Thief wrote: »I agree, vamp nb's have been done wrong..pls don't make any more changes unless it is an improvement for NB's. I had the night silence set..vamps are supernatural so, yeah,we should run faster in stealth.hasnt anyone seen "Interview with a Vampire :P Thats the trade off for fire vulnerability (even with enchant resists), having to feed every so often and getti g one-shotted by silverbolt..we are vamps people..vamp is a skill line with passives..did you change the magika and stamina passives from the guild lines that prolly stacks with sets that gives increased stats? No...the one thing that made me happy..you had to take it away..cuz of a few whiners...who cares if we go as fast as their horse..tell them to feed it!
Yeah you are 100% correct, Vamps, according to most lore, movies, and shows move at an incredible speed..
Yeah but I should ALSO be able to poke you with a hunk of wood I picked up off the ground (or silver) and turn you into ash or you should burst in flames in sunlight.
Not seeing EITHER of those happening in this game so don't try and quote movies as a viable reference unless you are willing to accept ALL the drawbacks. Cherry picking to suit your own ends doesn't fly....oh wait.....Vampires can also turn into bats and fly....you want that too??? ><
The funny thing is they can turn in to bats in this game even though that is a pretty rare thing as far as vampire lore goes.
The weird thing about the bats... and someone who's more familiar with vampires in Elder Scrolls can correct me if I'm wrong, that power is exclusive to the version of the Volkihar Clan we see in Dawnguard. So far as I know none of the other clans exhibit that ability.