https://www.youtube.com/watch?v=ZwyBK0p81Wk FatalDarkness wrote: »Those who say “it’s ok because it’s not a reportable offense” are missing the point. As an analogy, it’s not illegal for me to cut you off in traffic and give you the finger. What’s legal or permitted by the rules has nothing to do with what is ethical and right.
The way I see it is it’s a flaw in the game design. Allowing this type of mechanic creates a hostile play environment. When I see another player of my own faction in a PVE setting, I want to think to myself “oh good, maybe that person is working toward the same goal and perhaps we can work together and help each other.” Not, “oh crap, that jerk is going to steal that chest/resource node/whatever after I cleared out all the mobs to get to it.”
IMHO, when encountering other players that are supposed to be allies becomes a negative experience too often because the game mechanics make anti-social behavior more rewarding (and without any risks or negative consequences), the developers should re-evaluate that design.
Blackwidow wrote: »Requiemslove wrote: »
This train of thought does not work because chests, are NOT an enemy, or a thing to be overcome
Sure they are. They are a slightly challenging puzzle.By your reasoning though, if a stranger helped you end the life of a dangerous foe, who could have defeated you solo, you would then go and do something, then suddenly see the ghost of that player who helped you, having tried to then go and solo that enemy [because for some reason the, as example dungeon boss did not trigger as complete for that stranger] and you would move on, leaving that player to attempt the enemy again and again, getting more stressed out because that player helped you but you wouldn't return the favour. Newsflash for you, whenever another player helps you defeat an enemy that's teamwork. Seriously, you have to think of the situation.
That was a huge leap in logic and complete B.S.
Of course I would help a person defeat a monster, even if he did not help me first.
I never said all the other pve players were my enemies, just not my teammates either.
Couldn't agree more, Tamriel is filled with jerks, heroes and weirdos alike. Just like the real world.FatalDarkness wrote: »Those who say “it’s ok because it’s not a reportable offense” are missing the point. As an analogy, it’s not illegal for me to cut you off in traffic and give you the finger. What’s legal or permitted by the rules has nothing to do with what is ethical and right.
The way I see it is it’s a flaw in the game design. Allowing this type of mechanic creates a hostile play environment. When I see another player of my own faction in a PVE setting, I want to think to myself “oh good, maybe that person is working toward the same goal and perhaps we can work together and help each other.” Not, “oh crap, that jerk is going to steal that chest/resource node/whatever after I cleared out all the mobs to get to it.”
IMHO, when encountering other players that are supposed to be allies becomes a negative experience too often because the game mechanics make anti-social behavior more rewarding (and without any risks or negative consequences), the developers should re-evaluate that design.
Even though I highly agree that people who just wait their oppertunity is acting very unethical and in my case as an orc, have no honor, hence no value.
BUT, Tamriel is a world full of all kinds of people and creatures with even more different views, builds, looks and behavior.
You are wrong that this leads to anti-social behavior. It actually leads to a more interactive, and lively world. This is not a crime, since the chest belongs to no one. It is not an exploit. It is a fact that we are different players with different views.
It adds to the world and the creation of the community that already exists.
This goes both ways. Since its fully possible to "steal" something found out in the world, then there is also the choice another player does when they see someone fighting a mob, to later get to the node/chest/item, whatever.
Some people choose to move on.
Tamriel is not a very kind world. We have to deal with it. This is actually a feature that works and fits perfectly in ESO, you chose what to do.....But also face the effects of it.
Just because we are the same alliance, does not mean all characters have the same interests and goals. This adds to the game.
I still would kick the *** in jail if I could, but I see no reason for any game change.
Requiemslove wrote: »Its not a leap in logic.
You play as you play.
All this thread has been is you trying to salve your conscience.
Seriously this thread ought never been.
You're just human, like everyone else and we all have malleable ever changing ethical values depending on our moods.
Hey, I done gone flying past others fighting mobs for a chest and looted it too
Blackwidow wrote: »lecarcajou_ESO wrote: »Here's another situation for you... I just logged out of the game, where a short while ago I watched a guy fight a group of three mobs who sat around near a chest. I watched and lifted no finger as they burnt him to the ground (hey, non-intervention, right?). I then I stepped across his smoldering carcass and leisurely picked the chest.
And I didn't even feel particularly bad about it. Anyone wanna comment on that?
Sure, you had a chance to make things better for the other player, but you chose not to.
Pretty simple.
Did you do anything wrong? Not really. He would have died even if you were not there.
I would rather be polite. That means more to me.
lecarcajou_ESO wrote: »it's all about how you feel walking away from it. And the truth is it feels nice to be nice.
I was wondering if someone would say that:) Thank you.Blackwidow wrote: »I'm just going to bring this up as a funny side note.
If you look at almost all of the people who say they would not have gone for the chest, they mention there is not much in the chest for them, so they would not take the chest away.
It begs the question, are you being polite because there is not much to gain?
If there was an object in chests worth a ton of gold, would to change your tune?
I could be way off base, but the way you all bring up the fact that there is little to gain in the act seems to be a major part of your point.
Just curious why this was brought up so many times.
martinhpb16_ESO wrote: »I would of been mad too. I don't like resource ninjas.
Nothing in the rule book that says you can't ninja but I guess it's down to an individuals perspective on manners and generosity.
If I was in your position I would repent, apologise and give the guy what was in the chest.
I agree....
But what happen to blackwiddow? Banned?
Lets see what the justice system going to be like when that comes. I hope thieves will be able to pickpocket PLAYERS as well. And that players can sign up working as guards.
lecarcajou_ESO wrote: »
Blackwidow wrote: »I saw a chest in the distance, but by the time I got to it, another player started to pick the lock.
It was a master chest to me, so I thought he might mess up and I could try to pick it. As it turns out that is what happened.
I got the chest and started to walk away.
Next thing I know he is giving me a tell that he is going to report me for stealing his chest.
So, I guess the question is, is it a social faux pas to take a chest from another player? I know it is not against the rules and all that, but is it just rude in general?
What do you guys think?
Well the guy was chatty, upstart, but never rude...at least not in public what I saw. I enjoy different personalities. Thats why I asked.....