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Social question.

  • magickats242cub18_ESO
    Personally, if I am running around and suddenly bump into someone fiddling with a locked chest, I usually just keep running to whatever I am doing. To me it would feel kind of creepy to suddenly stop and stand next to someone who is lock picking a chest, just to jump it in case the timer runs out.

    And if I spot a chest, and I see someone making a bee line for said chest, I just let them have it, it really doesn't have that much for me other than the occasional zone map and soul gem.
  • Blackwidow
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    I'm just going to bring this up as a funny side note.

    If you look at almost all of the people who say they would not have gone for the chest, they mention there is not much in the chest for them, so they would not take the chest away.

    It begs the question, are you being polite because there is not much to gain?

    If there was an object in chests worth a ton of gold, would to change your tune?

    I could be way off base, but the way you all bring up the fact that there is little to gain in the act seems to be a major part of your point.

    Just curious why this was brought up so many times.
  • ahduggannrb18_ESO
    If someone fails to open a chest on the first try, it means they don't really want it..

    It may mean, like myself, that they have a disability (Arthritic hands). Please do not assume everyone is 'whole' that plays this game. I know 'personally' a guy with one arm that plays games of all genres.

    That being said if some one else gets a chest I have failed at .. I just walk away.



  • magickats242cub18_ESO
    Because 30 some gold, a rune, a possible soul gem and some random green is not really worth the aggravation.

    I am just saying.

    When I am playing, I am playing to have fun in the game, not to ruin anybody's day.
  • Blackwidow
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    Because 30 some gold, a rune, a possible soul gem and some random green is not really worth the aggravation.

    I am just saying.

    When I am playing, I am playing to have fun in the game, not to ruin anybody's day.

    I get that. My question then is, if the chest were full of great loot, it would be worth ruining someones day?

    If you think about it, right now all you would be taking away from some guy is crap loot, so no big loss for him.

    However, if you take away great loot from him, would that not be worse?
  • Mablung
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    The social aspect of MMOs is gone. There is nothing left of working together unless it is rewarding for 'you'. If there is something in it for me is the anthem of our culture. There is no such thing as a social reward or doing something because it makes you feel good for doing the right thing in an MMO.

    If the chest had the chance at epic loot you can bet your rear that people would take every advantage to open the chest if someone had just failed at it.

    These are just my opinions.
  • magickats242cub18_ESO
    Even if the chests were filled with a flying unicorn mount and tap dancing kittens, I would still not fight for it, because in my experience, I have always found chests in places where there have been no one around. I am not a greedy person, and it really doesn't bother me if someone else gets all the shiny toys.

    Like I stated, I have an unusually good luck in finding chests without having competition, so when someone else is in the same area as I am, and we both spot a chest, I let them have it. It's just good karma.
  • Blackwidow
    Blackwidow
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    Mablung wrote: »
    The social aspect of MMOs is gone. There is nothing left of working together unless it is rewarding for 'you'. If there is something in it for me is the anthem of our culture. There is no such thing as a social reward or doing something because it makes you feel good for doing the right thing in an MMO.

    Two days ago, a player asked for a crafter to make him a staff. I told him I was at the table and to bring me his mats.

    He said he just wanted a white version of the staff. I went ahead and made him a blue version, because I had the mats.

    I traded him the staff. In mid trade has asked me how much I wanted for the staff. I said nothing. He put 2k gold in the window as a tip to me.

    First, I never charge to craft for people. Second, that tip was more generous than I would have ever expected as a tip.

    On top of all that he asked me to befriend him. We then traveled together for a few hours and got to know each other. He was a really cool guy.

    So, no I don't think the social aspect of MMOs is dead.
    If the chest had the chance at epic loot you can bet your rear that people would take every advantage to open the chest if someone had just failed at it.

    I think most people would yes. However, that is how the game is setup.

    I really don't see anything wrong with taking turns to open a chest. It's a tiny mini game.

    However, I do highly respect the people who really would not take their turn and let the other person have it, if they really exist. ;)
    Edited by Blackwidow on June 14, 2014 3:12AM
  • Aeradon
    Aeradon
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    Mablung wrote: »
    The social aspect of MMOs is gone. There is nothing left of working together unless it is rewarding for 'you'. If there is something in it for me is the anthem of our culture. There is no such thing as a social reward or doing something because it makes you feel good for doing the right thing in an MMO.
    Was trading with this guy, he accidentally sent me gold instead of COD. I sent him the gold back, and both of us laughed it off.

    Then few days later I was asking in zone where to farm soul gems, he sent me a packet of 10 when he saw my question in zone. I couldn't appreciate more.

    Being good isn't about material rewards. Its about providing others a sense of joy, relief, hope, and trust. The world can be as volatile or toxic as you make it, some random guy could go on massacre in real life, invoking fear and insecurity; whilst another might be providing community service, spreading hope and relief.

    Sure, I have some real life friends that troll the game because the veil hides your true self and social obligations; but it just comes to show how psychotic they really are deep down and none of us felt secure about them since then.

    So, its your world and your game. It's everyone's choice on who they wanna be. But me? I will treat the social aspect as if real life, and let loose the moronic side upon the VR NPC. Cause deep down I know I'm from Covenant.
    People keep telling me they're gonna buy me an ale. They never do.

    There are only two things I can't stand in this world. People who are intolerant of other people's culture. And the Elves.

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  • lecarcajou_ESO
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    Here's another situation for you... I just logged out of the game, where a short while ago I watched a guy fight a group of three mobs who sat around near a chest. I watched and lifted no finger as they burnt him to the ground (hey, non-intervention, right?). I then I stepped across his smoldering carcass and leisurely picked the chest.

    And I didn't even feel particularly bad about it. Anyone wanna comment on that?
    Edited by lecarcajou_ESO on June 14, 2014 5:56AM
    "Morally Decentralized."
  • Blackwidow
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    Here's another situation for you... I just logged out of the game, where a short while ago I watched a guy fight a group of three mobs who sat around near a chest. I watched and lifted no finger as they burnt him to the ground (hey, non-intervention, right?). I then I stepped across his smoldering carcass and leisurely picked the chest.

    And I didn't even feel particularly bad about it. Anyone wanna comment on that?

    Sure, you had a chance to make things better for the other player, but you chose not to.

    Pretty simple. :)

    Did you do anything wrong? Not really. He would have died even if you were not there.
  • cfriedman71ub17_ESO
    I have to admit that it bothers me when i blow a chest opening and someone steps in. My dogs hate it too, cause they think something is up when I yell at the screen.
    But that is part of life, if I don't like it I just have to get better. What pissed me off was when i picked the lock, but didn't have room in my inventory for the soul gem, and it was snagged from the unlocked chest.
    Edited by cfriedman71ub17_ESO on June 14, 2014 6:21AM
  • pavelcherepanskyrwb17_ESO
    My-my-my! I find it hilarious that there are 6 pages in this discussion. I don't know how anyone claim their right to a chest even if the other player has killed mobs around the chest. Anyway, it's a game and it's a competitive one like all MMOs are. If the other player can't open a chest in time that's entirely their problem, instead of being an ass the person should've trained to be better at lock picking.

    I've been in a situations where I was taking down mobs around the chest and someone else ran in and took it in the mean time. Did I get mad? No, why? It's not even very valuable stuff in there, it's not like I was starving and someone else stole a burger from me :smiley:
    "Do you want the book or not? Then go whack some people with Wabbajack!!"
  • steveb16_ESO46
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    Blackwidow wrote: »
    I'm just going to bring this up as a funny side note.

    If you look at almost all of the people who say they would not have gone for the chest, they mention there is not much in the chest for them, so they would not take the chest away.

    It begs the question, are you being polite because there is not much to gain?

    no, we're just honouring the universal life-rule that applies in all situations:

    'Don't Be A Jerk.'
  • steveb16_ESO46
    steveb16_ESO46
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    Aeradon wrote: »
    So, its your world and your game. It's everyone's choice on who they wanna be. But me? I will treat the social aspect as if real life, and let loose the moronic side upon the VR NPC. Cause deep down I know I'm from Covenant.

    This. As the wise saying goes:

    'MMO's don't create character, they reveal it'.
  • grizzbi
    grizzbi
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    Blackwidow wrote: »
    I saw a chest in the distance, but by the time I got to it, another player started to pick the lock.

    It was a master chest to me, so I thought he might mess up and I could try to pick it. As it turns out that is what happened.

    I got the chest and started to walk away.

    Next thing I know he is giving me a tell that he is going to report me for stealing his chest.

    So, I guess the question is, is it a social faux pas to take a chest from another player? I know it is not against the rules and all that, but is it just rude in general?

    What do you guys think?

    Of course it is. It's all about having good manners. Respecting others is respecting yourself. People are - obviously - the most valuable asset of an online game.
  • Blackwidow
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    Blackwidow wrote: »
    I'm just going to bring this up as a funny side note.

    If you look at almost all of the people who say they would not have gone for the chest, they mention there is not much in the chest for them, so they would not take the chest away.

    It begs the question, are you being polite because there is not much to gain?

    no, we're just honouring the universal life-rule that applies in all situations:

    'Don't Be A Jerk.'

    Then why bring up how little the chest has to offer?
  • Sil
    Sil
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    Blackwidow wrote: »
    I saw a chest in the distance, but by the time I got to it, another player started to pick the lock.

    It was a master chest to me, so I thought he might mess up and I could try to pick it. As it turns out that is what happened.

    I got the chest and started to walk away.

    Next thing I know he is giving me a tell that he is going to report me for stealing his chest.

    So, I guess the question is, is it a social faux pas to take a chest from another player? I know it is not against the rules and all that, but is it just rude in general?

    What do you guys think?

    I think if you stand next to a guy who wants a chest, fails and you take it, he isn't happy. It could happen that this guy says things to you that make you not happy.
    In the chests is often nothing which is worth being unhappy.

    Let's go to a real life example: City Center, all are looking for a parking lot. A guy before you (and you) see a free parking lot. You drive so near to him that he becomes nervous and fails in the first attempt to park in. He drives a bit forward for a second attempt, so you have the chance and quickly snap the lot as a good driver.

    Well, you have the lot... Some people let room and let the other park in, some people try at all costs to get the lot. There is no general rule. It is just a matter of behaviour and character (and sometimes the conditions: your wife gets a baby in 10 minutes and you NEED the lot xP).

    Of course is standing next to someone waiting for his failure, breathing into his neck, observing him a general very rude behaviour in real life and everyone would feel annoyed about it. How he then behaves is a matter of his temperament. Some stoicly stay calm and walk away, some turn around and ask you what your peoblem is, and some will shout at you or push you away...
    Edited by Sil on June 14, 2014 12:21PM
    * auch wenn ich mich aufrege, rege ich mich nicht auf*
  • Blackwidow
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    Sil wrote: »
    I think if you stand next to a guy who wants a chest, fails and you take it, he isn't happy. It could happen that this guy says things to you that make you not happy.
    In the chests is often nothing which is worth being unhappy.

    Again, I have to ask, because it seems to be a major point for a lot of people.

    If the chest did have great loot in it, does it make a difference? If not, why bring up the content of the chest in the first place?


  • Sil
    Sil
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    Blackwidow wrote: »
    Sil wrote: »
    I think if you stand next to a guy who wants a chest, fails and you take it, he isn't happy. It could happen that this guy says things to you that make you not happy.
    In the chests is often nothing which is worth being unhappy.

    Again, I have to ask, because it seems to be a major point for a lot of people.

    If the chest did have great loot in it, does it make a difference? If not, why bring up the content of the chest in the first place?

    No, it makes no difference. I just mentioned it to show that it isn't even worth it.
    A rare parking lot in the city center would be at least perhaps worth the trouble and bad behaviour. The chests are even not worth it.

    And btw. I had a similar situation, which I solved this way:
    I saw a chest, someone came then b4 me. I kept distance and waited in distance. He tried 2 times, failed, then walked away. Then I went there. It was a master chest, I opened then. This is how I handle it.

    Edited by Sil on June 14, 2014 12:31PM
    * auch wenn ich mich aufrege, rege ich mich nicht auf*
  • Blackwidow
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    Sil wrote: »
    I saw a chest, someone came then b4 me. I kept distance and waited in distance. He tried 2 times, failed, then walked away. Then I went there. It was a master chest, I opened then. This is how I handle it.

    How long would you have sat there before trying it yourself? Or would you give the guy all day long?

    What if a third guy showed up to try to take it? Would you step up and take your turn then?
    No, it makes no difference. I just mentioned it to show that it isn't even worth it.

    So, you be clear, if there was a super rare chest that you knew had 100k gold and a uber powerful weapon in it, you would still let the first person take all the time to do it and you would not even take a turn at picking it?
    Edited by Blackwidow on June 14, 2014 12:35PM
  • Sil
    Sil
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    Blackwidow wrote: »
    Sil wrote: »
    I saw a chest, someone came then b4 me. I kept distance and waited in distance. He tried 2 times, failed, then walked away. Then I went there. It was a master chest, I opened then. This is how I handle it.

    How long would you have sat there before trying it yourself? Or would you give the guy all day long?

    What if a third guy showed up to try to take it? Would you step up and take your turn then?

    So much trouble :D ... In the case of these ridiculous chests I would leave it to them, take me some popcorn, sit down, and watch them kill each other for the chest while giggling. In real life with more serious things you can't say in in general.
    It depends of the specific situation.

    Keeping distance is seen as good behaviour. But that's also not static, as southern people keep a shorter distance than northern. Normally you try to behave like the most people do it in a country if you don't want to annoy them....

    Edited by Sil on June 14, 2014 12:40PM
    * auch wenn ich mich aufrege, rege ich mich nicht auf*
  • Voodoo
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    Nope he had his crack at it...you get you turn ,,you fail he gets another go until someone gets it ...pretty standard common sense ...no own owns a chest!
  • Sil
    Sil
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    Voodoo wrote: »
    Nope he had his crack at it...you get you turn ,,you fail he gets another go until someone gets it ...pretty standard common sense ...no own owns a chest!

    Of course not. Noone owns it. The OP seemed to be "unhappy" about the reaction of the other guy. That other guy surely overreacted, but with an understandable reason. Not cause it was "his" chest, cause someone broke into his "privacy circle".

    The rest is just if you want to avoid such situations or you don't care...
    So, you be clear, if there was a super rare chest that you knew had 100k gold and a uber powerful weapon in it, you would still let the first person take all the time to do it and you would not even take a turn at picking it?

    You ask me personally and i give you a personal, only for me fitting answer:
    Yes, I still would let the first person take all. He was first there. This is what I learned and how I feel is right. Only fitting for me. Everyone has to decide it for himself...

    Take the rare parking lot away from someone with a fast good maneuver, or let the one b4 you park in...? This is a personal decision based on many personal factors.
    And of course it is seen as rude behaviour and the other one isn't happy....
    (Edit: at least here in Germany. In Rome or Paris it might be totally different and a sport; I don't know how americans handle it. In NY City it seems also a sport and people would kill for the lot xD )

    Edited by Sil on June 14, 2014 1:03PM
    * auch wenn ich mich aufrege, rege ich mich nicht auf*
  • Kos
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    I think what you did was perfectly fine, if you did it to me I would not be mad. What I really find annoying is when someone steals my ore or quest item (or chest) when I clear mobs guarding it. I still don't report them, because as evil as it is there are no rules that forbid it.
  • seaef
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    I think it depends on the situation. I usually let the person give it three tries and then I get in there. Not rude. Most people will give up and move on after three.

    However, there are those entitlement babies that will keep trying because it's no longer about getting what's in the chest...it's about you NOT getting what's in there. They are pretty easy to spot by their behavior. In this case, I'll spam 'e' and deal with whatever spew they manage to squeeze out into their diaper.
    "The Illuminati are very achievement focused. It's like Xbox - only everything is hardcore."
    - Kirsten Geary
  • FatalDarkness
    FatalDarkness
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    Those who say “it’s ok because it’s not a reportable offense” are missing the point. As an analogy, it’s not illegal for me to cut you off in traffic and give you the finger. What’s legal or permitted by the rules has nothing to do with what is ethical and right.

    The way I see it is it’s a flaw in the game design. Allowing this type of mechanic creates a hostile play environment. When I see another player of my own faction in a PVE setting, I want to think to myself “oh good, maybe that person is working toward the same goal and perhaps we can work together and help each other.” Not, “oh crap, that jerk is going to steal that chest/resource node/whatever after I cleared out all the mobs to get to it.”

    IMHO, when encountering other players that are supposed to be allies becomes a negative experience too often because the game mechanics make anti-social behavior more rewarding (and without any risks or negative consequences), the developers should re-evaluate that design.
  • Cogo
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    Blackwidow wrote: »

    So, you be clear, if there was a super rare chest that you knew had 100k gold and a uber powerful weapon in it, you would still let the first person take all the time to do it and you would not even take a turn at picking it?

    Black.....I have to give it to you. I have seen your post, so I know you are intelligent. You seam honest about this, so its not a lie.

    You did not break any rules. It is part of Tamriel that all kinds of people and creatures are roaming around.

    I'll give you credit for being brave and post open about this.
    But what you did is so low, that if I know your char in game, you would be banned from every guild I am in contact with for this deed.

    Don't get me wrong. You have all the right taking it. But thats what you did....you took it.

    Lets see what the justice system going to be like when that comes. I hope thieves will be able to pickpocket PLAYERS as well. And that players can sign up working as guards.

    I would hunt down your butt, throw you in jail and throw away the key ;-)

    You are an honest thief. Rare.....
    Edited by Cogo on June 14, 2014 8:49PM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
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    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
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  • pavelcherepanskyrwb17_ESO
    Why is everyone going on about not standing close? When I pick locks all my attention is on the lock itself, I wouldn't even notice if someone was standing right in front of me.

    Maybe people fail locks because instead of concentrating on the task at hand they keep looking around for other players?
    "Do you want the book or not? Then go whack some people with Wabbajack!!"
  • Sil
    Sil
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    Why is everyone going on about not standing close? When I pick locks all my attention is on the lock itself, I wouldn't even notice if someone was standing right in front of me.

    Maybe people fail locks because instead of concentrating on the task at hand they keep looking around for other players?

    I don't know the reason of "everyone". My reason is: As i began playing and didn't know how to unlock the chests, there were many people at the beginners isle who were hunting the chests. It took me a long time to find a chest where I could train it. Cause ever came someone running, waiting that you fail and taking the chest. Everywhere. They saw you, they realized you found a chest, they run to you. They opened it after you failed. It was very annoying. Since then I think ever "assh*" if someone comes next to me, waiting. As I am now a master in opening these chests I am very satisfied if the guy in my back realizes I succeeded and trolls away, while thinking "pi* off, assh*".

    * auch wenn ich mich aufrege, rege ich mich nicht auf*
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