Omg they are not given any special information/attention, got it?
The DEVs are just speaking with them, as they are representing part of the playerbase.
If they didnt, you would whine because they didnt.
We also keep getting the same argument about guilds getting super secret information without any examples of what that information might be.
infraction2008b16_ESO wrote: »snipped wall of text
To break down and make what you said simpler:
1/ You think everyone here who gives a negative opinion regardless of being constructive or not shouldn't be listened to.
2/ You think people here shouldn't have the right to complain or ask more more information on changes, and that people here are only interested in getting/keeping their abilities buffed.
3/ You think all feedback here is worthless and you feel guilds are the only ones that should give it.
4/ Your fourth load of paragraphs are just another "if you don't like the way it is GTFO" kneejerk response.
The players will just have to wait until the information becomes public knowledge.
@Gisgo As for the special treatment said guilds may get, you should go back and read my first post in this thread.
I'll tell you what, I wont post any responses from our zenimax rep, but I can certainly post the questions we asked if that will help the rest of the community feel like these guilds have their best interests in mind.
These are the topics we brought up, answers from zenimax have been omitted:
Bag Space / Baggage: Inventory management is frustrating, especially for crafters
Early endgame is light on other players in the same faction. Any thoughts on letting VR folks run dungeons together cross-factions?
As a melee class, like a nightblade with a pure melee spec, a maximized stamina pool is required, but magicka abilities / class skills end up being gimped. Also, stamina for tanks and melee is needed for blocking and roll dodging and such, which takes a chunk of your resource away.
There is a deficiency of healing classes, is there any plan to make soloing content as a healer more viable?
Mounts - Will there be other types of mounts in the future?
What are your plans to keep people playing the game long term? Is a lifetime membership possible?
There have been botters in pvp, especially on bloodthorn and auriel’s bow.
It seems like templars are lacking in resource management compared to other classes.
Since you’re launching on consoles, are you planning on adding any controller support for pc?
if you purchase ESO over multiple platforms, do you pay for seperate subscriptions or can you use one account for them all? Perhaps with seperate characters, but only one subscription fee?
When will we start seeing buffs to the other classes as opposed to nerfing?
are there any plans to add a small pvp system, like guild keeps outside of cyrodiil or a type of arena?
You increased the xp in cyrodiil, and we have a lot of guys that would like to just level in cyrodiil, people want to be there all the time. Is there any chance that the xp in cyrodiil might be increased again?
Are you going to be allowing us to craft jewelry? Any plans to let us improve jewelry through the crafting system?
Any plans on adding additional models/art for crafted items past level 36? Currently everything keeps the same look after that level when crafting.
Tooltips and interface information is very limited right now, especially regarding critical types. Are there plans to improve this?
Is there a plan to add a preview system for armor?
Are there any plans for improvements to the guild store and searching system? There’s addons to allow a word search, is there any possibility of adding that into the game without addons?
Have you thought about lowering the costs of repairs?
Is there any intention to switch over from a guild store to an auction house at any point?
Is there any chance of respec costs going down in the future?
Will the guild name ever be added as a title or somehow visible to other players?
Are there plans to add a character customization system?
Are there plans to add guild cloaks or similar items?
Any possibility to change the race of a character?
Regarding guesting in the campaigns and pvp, something that creates an imbalance is groups of former emperors guesting into another campaign. Do you think that’s ok, or is that something that could be disabled when guesting?
Is it possible we could look forward to having more than 4 ranks in the guild system?
As you can see, almost every question we asked or topic we brought up is something that has been heavily discussed and debated on these forums.
I have a few in game friends who have this type of connection and I can tell you it is definitely not limited to ER. If I have a question, I ask. If they don't know, and they are curious too, they'll find out and let me know the answer. While I'd love to be able to chat with the devs myself (who wouldn't?), I'm perfectly happy to know that I have ways of finding out the things I want to know.
I'll tell you what, I wont post any responses from our zenimax rep, but I can certainly post the questions we asked if that will help the rest of the community feel like these guilds have their best interests in mind.
These are the topics we brought up, answers from zenimax have been omitted:
Bag Space / Baggage: Inventory management is frustrating, especially for crafters
Early endgame is light on other players in the same faction. Any thoughts on letting VR folks run dungeons together cross-factions?
As a melee class, like a nightblade with a pure melee spec, a maximized stamina pool is required, but magicka abilities / class skills end up being gimped. Also, stamina for tanks and melee is needed for blocking and roll dodging and such, which takes a chunk of your resource away.
There is a deficiency of healing classes, is there any plan to make soloing content as a healer more viable?
Mounts - Will there be other types of mounts in the future?
What are your plans to keep people playing the game long term? Is a lifetime membership possible?
There have been botters in pvp, especially on bloodthorn and auriel’s bow.
It seems like templars are lacking in resource management compared to other classes.
Since you’re launching on consoles, are you planning on adding any controller support for pc?
if you purchase ESO over multiple platforms, do you pay for seperate subscriptions or can you use one account for them all? Perhaps with seperate characters, but only one subscription fee?
When will we start seeing buffs to the other classes as opposed to nerfing?
are there any plans to add a small pvp system, like guild keeps outside of cyrodiil or a type of arena?
You increased the xp in cyrodiil, and we have a lot of guys that would like to just level in cyrodiil, people want to be there all the time. Is there any chance that the xp in cyrodiil might be increased again?
Are you going to be allowing us to craft jewelry? Any plans to let us improve jewelry through the crafting system?
Any plans on adding additional models/art for crafted items past level 36? Currently everything keeps the same look after that level when crafting.
Tooltips and interface information is very limited right now, especially regarding critical types. Are there plans to improve this?
Is there a plan to add a preview system for armor?
Are there any plans for improvements to the guild store and searching system? There’s addons to allow a word search, is there any possibility of adding that into the game without addons?
Have you thought about lowering the costs of repairs?
Is there any intention to switch over from a guild store to an auction house at any point?
Is there any chance of respec costs going down in the future?
Will the guild name ever be added as a title or somehow visible to other players?
Are there plans to add a character customization system?
Are there plans to add guild cloaks or similar items?
Any possibility to change the race of a character?
Regarding guesting in the campaigns and pvp, something that creates an imbalance is groups of former emperors guesting into another campaign. Do you think that’s ok, or is that something that could be disabled when guesting?
Is it possible we could look forward to having more than 4 ranks in the guild system?
As you can see, almost every question we asked or topic we brought up is something that has been heavily discussed and debated on these forums.
The problem I have with the company listening more to guilds like this one is that these players are not even close to representing the majority of players. The players in this guild are hardcore players who excel at min-maxing and optimizing every aspect of their play. Certainly they do not represent the vast bulk of the player base.
Also I still stand by my statement that the vast majority of players play solo or duo at most. Hopefully the team will not forgot the bulk of its player base who are more casual and solo or duo players as it makes content in the future.
ZOS_JessicaFolsom wrote: »Hi folks,
Wanted to pop in here and offer some clarification. The Community Team does indeed participate in regular voice chats with some of our most active guilds. The guilds we're currently in regular talks with are a good mix of PvP, PvE, and casual. In addition to reading the forums and fansites, this helps us to better understand what the main issues are and their severity, where the best opportunities for improvement are, and identify what everyone wants more details on. More often than not, we hear the same things over and over (such as Templars, weapons skills/stamina builds, and heavy armor needing improvements and in some case fixes, changes needed to make PvP more rewarding, etc.)
These talks do not replace or hold more value to us than what we read here on our official forums, and are often done in the late evening on our own time. It adds another layer of valuable insight, and gives us the opportunity to ask about things in-person that we need clarification or more details on.
All that said, we are doing what we can, when we can, to get in here and answer your questions more often.
ZOS_JessicaFolsom wrote: »Hi folks,
Wanted to pop in here and offer some clarification. The Community Team does indeed participate in regular voice chats with some of our most active guilds. The guilds we're currently in regular talks with are a good mix of PvP, PvE, and casual. In addition to reading the forums and fansites, this helps us to better understand what the main issues are and their severity, where the best opportunities for improvement are, and identify what everyone wants more details on. More often than not, we hear the same things over and over (such as Templars, weapons skills/stamina builds, and heavy armor needing improvements and in some case fixes, changes needed to make PvP more rewarding, etc.)
These talks do not replace or hold more value to us than what we read here on our official forums, and are often done in the late evening on our own time. It adds another layer of valuable insight, and gives us the opportunity to ask about things in-person that we need clarification or more details on.
All that said, we are doing what we can, when we can, to get in here and answer your questions more often.
Ragnar_Lodbrok wrote: »Templars do more dps than DK's.
Half of the people here are actually paying attention and get what's going on - the other half are just ignoring all fact and raging about nothing.
People keep talking about how we have all this super secret information...guess what - the closest thing we get to "secret information" or even answers to questions is "yea we will look into that". Anytime we do manage to gleam some sort of insight on what might be going on, we openly tell everyone - how do you think the OP even knew to complain? We don't hide and covet any secret information - we actually do the exact opposite - we take any secretly OP things that YOU the players are using, and then we take them to ZoS to get them fixed.
The people flipping out here are 100% making up BS to suit their own ends. You should all be thanking ZoS for working overtime for free - instead you are being a bunch of jerks. Then to top it off, you wonder why they don't want to talk to you...
Half of the people here are actually paying attention and get what's going on - the other half are just ignoring all fact and raging about nothing.
People keep talking about how we have all this super secret information...guess what - the closest thing we get to "secret information" or even answers to questions is "yea we will look into that". Anytime we do manage to gleam some sort of insight on what might be going on, we openly tell everyone - how do you think the OP even knew to complain? We don't hide and covet any secret information - we actually do the exact opposite - we take any secretly OP things that YOU the players are using, and then we take them to ZoS to get them fixed.
The people flipping out here are 100% making up BS to suit their own ends. You should all be thanking ZoS for working overtime for free - instead you are being a bunch of jerks. Then to top it off, you wonder why they don't want to talk to you...
From a research standpoint listening to one small segment of your population and basing decisions on what that segment says is utter folly. Sure it happens in the gaming industry but you certainly don't see most other professional businesses conducting market research in that manner.
Coke and GM for example don't just survey or interview the most regular consumers of their product. That isn't how you grow your customer base. Instead these companies conduct research with every important customer segment so they can learn what works and how to grow their customer base.
Anyone who thinks that hardcore guild players represent the opinions of most players is ignoring the fact that most players in MMOs do not fit into that group. A company who listens just to its most ardent, hard-core players while giving the impression they are not providing equal attention to other groups will have a hard time retaining their player base or growing it outside the already small, hard-core players to which they cater. This isn't rocket science; it is simply well-established rules for market research.
Well i never said that people should be able to have an opinion but based on seeing what their in game accomplishments are one could more or less make a judgement call whether they really are likely to make a good point about a certain issue. Now that doesn't guarantee anything but statistically it should make it easier to actually acquire real info from these forums as apposed to emotional outbursts from people who hardly play the game and just use the forums to get attention.BadgerRider1 wrote: »As in real life you wouldn't ask a guy at a McDonnalds drive though for legal advise. In game you should also know what sort of game related credentials people have when they post about in game issues.
Fair enough. Now, in your mind, what would qualify a person to discuss a skill, say one learned at level 40?
Is it a person who grabbed that skill at 40 and morphed and used it till level VR12? Or only one who used it in trials, or only one who used it in dungeons? What about PvP?
You are talking about experience, but who's type of experience is to be used as the basis for acceptance/rejection in order to be considered "worthy" of discussing a topic?
PS also so i could find these people in cyro, kill them in the most aggravating fashion and and t-bag them till the have a stroke in RL from raging so hard.
PPS that stuff in PS was totaly a joke. Cause i'd never do something like that being a super nice person and all that! Honest!
The reason we were given is pretty simple... "Interviews" require permission from the company's PR department, and have a lot more rules that go along with them, including what information can be given.
These are not official interviews, they're off-hours discussions between a ZOS representative and the players of a particular guild. The backlash from the PR department if any information was inadvertently 'slipped' in an unofficial and unsanctioned interview could cause the zenimax rep to lose his or her job.
This matches my experience and is pretty normal for most all corporations. Part of the reason is control. Private discussions are outside of the control of the company, and never will the PR or more importantly, the legal department, be ok with having company business discussed outside of their control.
Another reason is that no matter how many disclaimers are made, the person doing the discussion will be looked at, and is in fact (on the clock or off) an agent of the company. As such, certain statements may bind the company in such a way that puts them at risk.
While the name will likely vary, every company has their own version of a policy governing business conduct and communication. I would highly suggest that any ZO employee read and be familiar with its requirements before communicating in any manner with anyone outside of the company.
The specifics may vary from company to company, but I am quite sure that the bottom line remains constant from one to another, violations thereof are terminable.