as per my previous post, i would only nerf the health of those mobs to make it easier for the currently underperforming classes to have more of a chance until class balance fixes can be rolled out.
when overworld trash mobs have more health than delve bosses and quest bosses of the same VR level and mob type - i'm asking for a fix, not a nerf.
unfortunately, that median line is currently out of reach for many due to the imbalance between classes and builds.
so in summary. no the overall difficulty of the game is not too difficult. but VR content and some classes/builds are severely underperforming in relation to others, when they were fine in the 1-50 content.
as a developer, obviously the long term goal is balance - but that is not quickly, nor easily achieved. a quick short term fix would be to nerf the mob health in overworld areas until such time that class and build balance can be addressed more thoroughly. - which is why i am suggesting it.
as a developer, obviously the long term goal is balance - but that is not quickly, nor easily achieved. a quick short term fix would be to nerf the mob health in overworld areas until such time that class and build balance can be addressed more thoroughly. - which is why i am suggesting it.
I am tending to sign that.
Temporarily I might even support that myself if I had any faith in ZoS's ability to do it in the first place then return it to where it should be after they fix the other issues (which in itself is about 6 months away)
Temporarily I might even support that myself if I had any faith in ZoS's ability to do it in the first place then return it to where it should be after they fix the other issues (which in itself is about 6 months away)
This will never happen as online games will get easier over time. This lies in itself. Every MMO has proven that so far. And you cannot care less as in 6 months you will probably have all your chars you ever wanted to have. And when you start over a new one there is not very much motivation in going through everything _again_ so you would probably be happy with the content being easier ;-)
when overworld trash mobs have more health than delve bosses and quest bosses of the same VR level and mob type - i'm asking for a fix, not a nerf.
So either i add my voice to those pleading for some changes to hopfully spread the fun around a bit more... or i take your attitude of "this is it, like it or lump it"
You either didnt get my point (wich is thinkable as I anot native English speaking) or you don't want to. I got the impression over some of your posts that you shoot fast and tend to think you comprehend as fast.
Stopping a second thinking about what you read may let you come to the conclusion that even someone you disagree with in the first point says something viable. You tend to not allowing this to happen.
My point (I try once more, hope to get it clearer) was:
If you do not like the concept of a game (this includes Vetlevels and cross realm questing) and the game mechanics (aka fighting in ESO) it will make no sense if you come posting on the forums about your fun. You will not find it if they make mobs easier or stamina builds more valid as you simply will never be tuned into this game.
I didnt mean that you should not raise your voice on obvious problems this game still has. Stamina builds are one of them for examples. The whole concept of fighting, as it is set up now will not allow stamina builds if you come to ask me. Stamina builds arent POSSIBLE as you consume stamina for defensive purpose and general movement. The stamina based attack skills are planned terribly wrong (or the use of stamina for defense). If you use magicka for DPS and stamina for defense you are perfectly well suited. So this means as things are today there is no way to buff stamina builds. Making defense costs lower or buffing stamina DPS will lead to massive balancing issues as magicka based builds will suddenly get access to high DPS stamina attacks.
But this is only one more of my very personal opinions
i understood what you said completely. you contradict yourself tho. you first say it will make no sense if you come posting on the forums about your fun
then go on to say
I didnt mean that you should not raise your voice on obvious problems this game still has.
so which is it?
if i,m not finding the content fun for whatever reason be it the grindy unrewwarding nature of vet levels or being forced to play light armour staffs same as everyone or whatever reason , are you saying its not worth posting or it is a reasonable course of action?
which was why i disagreed with you initially
charles.cavanaughub17_ESO wrote: »If you want to experience true despair and misery in a game, play Dark Souls for awhile. Then come back to ESO and it will feel like a walk in the park (that's an exaggeration).
I, for one, like the fact that there are some elements in ESO that remind me of Dark Souls. I love the palpable sense of fear in facing an enemy, and the sheer sense of triumph when you defeat him, and knowing that your skillful maneuvering and tactical combat played a key role.
It is probably true, however, that pursuing quests, exploring, and crafting should have the same degree of emphasis that the brutal combat has in the veteran levels. I think the ideal lies in a world where a player can go about doing what he or she wishes and still level up, but there are certain areas where true terror lies, and the rewards for confronting that terror are magnificent!!!
i understood what you said completely. you contradict yourself tho. you first say it will make no sense if you come posting on the forums about your fun
then go on to say
I didnt mean that you should not raise your voice on obvious problems this game still has.
so which is it?
if i,m not finding the content fun for whatever reason be it the grindy unrewwarding nature of vet levels or being forced to play light armour staffs same as everyone or whatever reason , are you saying its not worth posting or it is a reasonable course of action?
which was why i disagreed with you initially
I just got the feeling from your posts in this thread that there is so much in this game concept that annoys you that it made me come to the conclusion that no matter what will be fixed you will never find your fun in this game. If that was a false comclusion forgive me.
Weird that neither me or any of my friends ever had any issues with pve, except that one guy we all know he's bad.
All in all, if you have problems in pve (except world bosses or trials) then you are bad and you should feel bad.
Personal opinion is that people have been so used to the spoon feeding you got in wow and similar games, that at the slightest change in difficulty....THE WORLD IS ENDING.
If this game is to hard for you, then please go play some Minesweeper or something... OH WAIT, MINESWEEPER is actually harder than this. Damn I guess you are screwed.
You really cant see how getting through sloggy, grindy, artificially challenging trash faster would make game less boring?
You didnt walk out on Level 3 to the newly opened words and walked through "trash" I suppose? So what makes you think you hit V1 and can do all that without being harmed? Who told you that hitting V1 makes you invulnerable? Who told you reaching Vet content enables you to faceroll anything in your direct way to a goal? I tell you one thing: the game is too easy past level 30 to level 50, that's what makes you think Vet content should feel just like that!
The learning curve should be much smoother in my eyes. But rivers of tears forced ZOS to lower the difficulty of many many solo encounters <50.Im unsure how anyone *doesnt* find clearing 20 minutes of trash to get to an objective boring.
I sure as hell cant find anything interesting enough about it to warrant wanting to spend my 6+ hour game sessions on it.
Well, lets look it up from the other side: where do you want to come to? You want to be Vet12 in 3 days? Is that what you trying to tell us all?
Tell me please what starts for you at Vet12 what you could not have with Vet1,2,6 or 7? What makes being Vet12 for you so desirable that you want to reach it with almost no effort in almost no time?
Well, lets look it up from the other side: where do you want to come to? You want to be Vet12 in 3 days? Is that what you trying to tell us all?
Tell me please what starts for you at Vet12 what you could not have with Vet1,2,6 or 7? What makes being Vet12 for you so desirable that you want to reach it with almost no effort in almost no time?
Please sir, tell me where Ive ever said I wanted to.
Ill be waiting.
You really cant see how getting through sloggy, grindy, artificially challenging trash faster would make game less boring?
Im unsure how anyone *doesnt* find clearing 20 minutes of trash to get to an objective boring.
but in reality it will still only be those few who can't play well.
Well, lets look it up from the other side: where do you want to come to? You want to be Vet12 in 3 days? Is that what you trying to tell us all?
Tell me please what starts for you at Vet12 what you could not have with Vet1,2,6 or 7? What makes being Vet12 for you so desirable that you want to reach it with almost no effort in almost no time?
Please sir, tell me where Ive ever said I wanted to.
Ill be waiting.
I didnt mean to imply you saying something you didnt mean. If I got that wrong my bad. You quoted it tho:You really cant see how getting through sloggy, grindy, artificially challenging trash faster would make game less boring?Im unsure how anyone *doesnt* find clearing 20 minutes of trash to get to an objective boring.
This made me assume you want to speed up things. I just narrowed your answers to the point. If that was wrong make it clearer please.
nothing to forgive sir. you express your opinion in a polite and respectfull way.
let me clarify I love the idea of this game. I loved playing my toon from 1-50 . i still enjoy pvp (apart from all the disconnects) i enjoyed all the dungeons i did while levelling..
its just vet mode that utterly fails , and even tho ive completed it I am vocal cos i think its really bad implementation is such a problem that it will bring this game down.
dcam86b14_ESO wrote: »Sorry but anyone who says this game is difficult is dumb. My niece plays this game and shes 12 she has a VR12 Templar and shes been empress in pvp. She's way better than I am and I've played a few mmo's and shes new to the genre.
nothing to forgive sir. you express your opinion in a polite and respectfull way.
let me clarify I love the idea of this game. I loved playing my toon from 1-50 . i still enjoy pvp (apart from all the disconnects) i enjoyed all the dungeons i did while levelling..
its just vet mode that utterly fails , and even tho ive completed it I am vocal cos i think its really bad implementation is such a problem that it will bring this game down.
Thanks for clearing that up. I am with you a good way of your thoughts. But for other reasons. I am disagreeing with you tho, that this game is too hard to stand it. I do think indeed that the sentence "play as you like" was said thoughtlessly of the consequences by ZOS. As I stated before I would like to see either a person in charge admitting this was said in another way it was meant or a prove a dev by showing us how a stamina build soloes Vet10 content. I would favour 2.
dcam86b14_ESO wrote: »Sorry but anyone who says this game is difficult is dumb. My niece plays this game and shes 12 she has a VR12 Templar and shes been empress in pvp. She's way better than I am and I've played a few mmo's and shes new to the genre.
but in reality it will still only be those few who can't play well.
You heard it right here folks.
All of us complaining here suck at the game and thats our problem.
Never mind that Ive run realm firsts in games harder than this one.
Never mind that Ive never said it was too difficult for me.
Nevermind that the only argument they can come up with is that *their* fun will be impacted and that *they* think its fine and theyre claiming majority when their supposed majority isnt large enough to deny theres a problem.
Do you want to know what people want in MMOs, by chance? Not some bullcrap poll here but some seriously hard data?
http://www.nickyee.com/daedalus/archives/001645.php
10 YEARS OF DATA ON MMO PLAY HABITS.
10. Years.
Who plays, how they like playing, demographics on gender and age.
You name it hes studied it.
I highly suggest people look at it.
And this wasnt some piddly thing... he collected data from over 70,000 surveys and wrote a book on how online games change us.