Alphashado wrote: »The difficulty is directly related to why many people find it boring.
Alphashado wrote: »The difficulty is directly related to why many people find it boring.
For you but not for the majority. Fix something that will benefit all instead of changing things to benefit a few and harm others.
Alphashado wrote: »
The majority... lol at your majority. VR are killing this game. Take your blinders off for the sake of all that is sane.
Alphashado wrote: »
The majority... lol at your majority. VR are killing this game. Take your blinders off for the sake of all that is sane.
Possibly, but not because it's too difficult. Boring? maybe.
Some more variety of levelling routes I would fully support. Add something to the game instead of taking something away. Add daily quests that are easier and allow people to out level content they find difficult. Add xp for crafting. increase xp for exploring. Give people options. Don't remove stuff that lots of people enjoy.
You really cant see how getting through sloggy, grindy, artificially challenging trash faster would make game less boring?
.
How would making it easier make it less boring? If you could just switch off and mindlessly hack and slash your way through the game how would that make it more interesting to play?
You really cant see how getting through sloggy, grindy, artificially challenging trash faster would make game less boring?
Im unsure how anyone *doesnt* find clearing 20 minutes of trash to get to an objective boring.
I sure as hell cant find anything interesting enough about it to warrant wanting to spend my 6+ hour game sessions on it.
Well, lets look it up from the other side: where do you want to come to? You want to be Vet12 in 3 days? Is that what you trying to tell us all?
Tell me please what starts for you at Vet12 what you could not have with Vet1,2,6 or 7? What makes being Vet12 for you so desirable that you want to reach it with almost no effort in almost no time?
It's the achievement of getting somewhere within a reasonable time frame. I felt like I achieving goals from 1-50. Even VR1 was okay. VR2, not so much. VR3...VR3 has made me re-roll a sorc and start again.
If you look how many V10 we had pretty shortly after release and how many more V12 we had after Craglorn patch you might agree that it was too easy - yes agreed, there were bugs that were exploited. But I do not think it was ZOS' intention to throw out V12 for almost no effort.
Secondly: you can play any class as "mage". Lots of the key features of the sorc come from Guild line skills. You dont need Bolt or Crystal Fragments to level through the content.
steveb16_ESO46 wrote: »I do find it rich having the 'exploit early, exploit often' crowd lecture the rest of us poor rubes.
steveb16_ESO46 wrote: »
>>>>>>Ah, I see. I'm with EP so guess can't compare exactly.Ummm....weeeeeell...I think my astonishing confidence might've had smth to do with reading forums and zone chat. This thread is a great example. There're other threads on the same topic, many of them. There're people in zone chat asking for help with supposedly soloable mobs(like Gargoyles in Bangkorai...btw, can I ask what alliance and lvl you are, to compare experience?) and complaining about the difficulty. There's also some logic involved - every time I go to Rift(non-vet, lvl 40-ish), it's FULL of people, can barely see crafting stations. Every time I go to Coldharbour, it's pretty populated too. Every time I go to one of vet zones...yeeeaaaah...it's like there's 10 ppl in the whole game. I've seen ppl asking for help for same boss/anchor for HOURS because there was no one to respond to them. You don't think there's some bad tendency there?@Hilgara, you seem to be missing most of the point(no offence). If you play that well as a NB, that's really great. And I'm glad you enjoy the challenge, really. At least someone is happy:) But this is not single player, this is MMO, there are - or SHOULD be - other people aside from you, too. Surely you've noticed how deserted vet zones are? People are leaving. Because they're lazy and don't want to adapt, because they have better things to research than their skill lines and their effect on trash mobs, whatever. Clearly, the majority is not enjoying this level of challenge from trash mobs. And they're leaving.
What makes you so sure this is the reason they are leaving. Lets be honest there are plenty of other reasons they might be leaving. Bots, Bugs, Performance issues, Crashes, Load screen errors....how can you be so sure YOU are right about why they left. Lots of people have left in my guild but never once has the difficulty been given as a reason.
The vet zones are reasonably well populated at the right times of day and I find that people are throwing groups together every now and then and doing all the world bosses and all the anchors in a zone together. This is great fun to do and gets that content out of the way very quickly. I see this will be the way things will happen in future.
I have a vet11 sorc in DC and a vet 5 NB in AD. I have got there entirely through levelling and questing. No exploits or craglorn farming.
The vet zones are less populated than the 1 to 50 zones because a lot of people are in craglorn. Yeah you hear a lot of complaints about difficulty but that's because people don't shout in chat or start threads proclaiming how well the difficulty has been scaled. You only ever hear from the people who find it difficult and never the people who aren't having a problem so who exactly knows who is in the minority?
I have never heard any of the people I play regularly with say the content is too hard. I only ever hear that on here because this is where people come to complain. That's what its for (at least partly) so you will always get a lot of negativity in forums. They do not necessarily represent the opinions of the wider player base.
>>>>>>You mean the happy majority - ALL of it aside from the like 10 ppl per >>>>>>zone - is in Craglorn, happily skipping most of vet content? Wow, >>>>>>that's an odd way to show you find the game well balanced.
It's the achievement of getting somewhere within a reasonable time frame. I felt like I achieving goals from 1-50. Even VR1 was okay. VR2, not so much. VR3...VR3 has made me re-roll a sorc and start again.
Two things to mention here: "reasonable" is very varying from person to person. Whereas 4 weeks is reasonable for person 1 this might reach 6 months for person 2. This game was much too fast when released. If you look how many V10 we had pretty shortly after release and how many more V12 we had after Craglorn patch you might agree that it was too easy - yes agreed, there were bugs that were exploited. But I do not think it was ZOS' intention to throw out V12 for almost no effort.
Secondly: you can play any class as "mage". Lots of the key features of the sorc come from Guild line skills. You dont need Bolt or Crystal Fragments to level through the content.
steveb16_ESO46 wrote: »
Where do you get "most don't"? The only thing we have to go on is supposition and a very small sample size poll.
Again and again people in this thread are imposing their own opinions on the majority of players or assuming everyone has exactly the same opinion as them.
Everyone doing fine and enjoying the game is the elitist hardcore minority and everyone who isn't is just like me, part of the casual majority.
You draw the line in the sand exactly where you stand and just assume that MOST people are on your side of the line. Well the truth is there are lots and lots of lines because there are lots and lots of players each having their own experience that may not be the same as yours. Stop saying MOST when you have absolutely no basis to make that assumption.
Alphashado wrote: »
You guys can underestimate the significance of the casual gamers at your own peril. Right now, there is nothing for them to do in ESO besides re rolling lowbie alts.. How long do you think that is going to keep them around?
Yes you can. it may be a revelation to you but doing VR 4 content when you are, Oh I dunno, VR7? is out leveling. In fact most of us do it. There are some bosses that I just decided to leave for a couple of levels. It's no biggie. If I can't manage it now I'll come back later.
Secondly, yes you can play any class as "mage" as long as you submit points into it. What happens when that is no longer an option. Respec? I posted earlier about this and it was unsurprisingly ignored by @Hilgara
Speaking of which, @Hilgara I asked you specifically for advice, especially as it is something you preached that asking for advice assisted you in playing better and yet you chose to ignore my post. Not a shining light for players to ask for advice...Least I got an answer from @Sakiri (not that I like it)
steveb16_ESO46 wrote: »I do find it rich having the 'exploit early, exploit often' crowd lecture the rest of us poor rubes.
No native english speaking here. I am afraid I didnt get what you were saying. You mind to explain a bit easier for me?
Secondly, yes you can play any class as "mage" as long as you submit points into it. What happens when that is no longer an option. Respec? I posted earlier about this and it was unsurprisingly ignored by @Hilgara
Speaking of which, @Hilgara I asked you specifically for advice, especially as it is something you preached that asking for advice assisted you in playing better and yet you chose to ignore my post. Not a shining light for players to ask for advice...Least I got an answer from @Sakiri (not that I like it)
my apologies, I didn't see any requests for advice. Maybe you could link it.
Lonestryder wrote: »Alphashado wrote: »
Sorry, you lost all of my interest in discussing this with you right there. Nothing one or two shot kills you in 1-50 because you missed one block or dodge roll.
Safe travels.
And this is the crux. I learned not to get hit playing the NB (cloak spam) I learned to CC ranged mobs. I learned to prebuff from my second bar with long duration abilities that persisted through a bar swap before starting the fight. I learned to use potions and I learned how to charge my ultimate for the tougher groups by killing random single mobs. I adapted to the rise in difficulty and am now getting through the content just as effectively as I was 1 to 50.
Anyone can do this, its not hardcore to spend some time thinking about why you are dying and experimenting with different things. I went through that phase too. I started with medium armour and went for a stamina heavy crit build but it didn't work out. I died too often. So I changed....more than once in fact. And eventually found something that worked for me and got great satisfaction from doing it.
Totally agree with this.
I see a trend where anything that requires a modicum of thought is considered "hardcore". This is typically a tactic employed by those who wish to divert attention away from the self.
I find the difficulty just slightly under what I would consider difficult. I find it interesting and yes, with 3+ mobs I have to actually think.
Yes, I have a job and all that and I STILL can find time to think now and then. I'm rather enjoying myself and am nobody's "hardcore" or "elite" -
steveb16_ESO46 wrote: »Alphashado wrote: »
You guys can underestimate the significance of the casual gamers at your own peril. Right now, there is nothing for them to do in ESO besides re rolling lowbie alts.. How long do you think that is going to keep them around?
On no it isn't. you can't prove it so stop talking.
Am I doing this right? (tap, tap) Is this thing on?
(I'm being sarcastic BTW. Your points are good ones)
It's the achievement of getting somewhere within a reasonable time frame. I felt like I achieving goals from 1-50. Even VR1 was okay. VR2, not so much. VR3...VR3 has made me re-roll a sorc and start again.
Two things to mention here: "reasonable" is very varying from person to person. Whereas 4 weeks is reasonable for person 1 this might reach 6 months for person 2. This game was much too fast when released. If you look how many V10 we had pretty shortly after release and how many more V12 we had after Craglorn patch you might agree that it was too easy - yes agreed, there were bugs that were exploited. But I do not think it was ZOS' intention to throw out V12 for almost no effort.
Secondly: you can play any class as "mage". Lots of the key features of the sorc come from Guild line skills. You dont need Bolt or Crystal Fragments to level through the content.