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Overall Gameplay too difficult?

  • Sakiri
    Sakiri
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    You really cant see how getting through sloggy, grindy, artificially challenging trash faster would make game less boring?

    More exploration without carefully navigating around mobs that arent worth the effort to kill.

    Quests being faster to complete, thus moving to a different objective providing variety in tasks.

    Im unsure how anyone *doesnt* find clearing 20 minutes of trash to get to an objective boring.

    I sure as hell cant find anything interesting enough about it to warrant wanting to spend my 6+ hour game sessions on it.
  • Hilgara
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    Alphashado wrote: »
    The difficulty is directly related to why many people find it boring.

    For you but not for the majority. Fix something that will benefit all instead of changing things to benefit a few and harm others.
  • Alphashado
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    Hilgara wrote: »
    Alphashado wrote: »
    The difficulty is directly related to why many people find it boring.

    For you but not for the majority. Fix something that will benefit all instead of changing things to benefit a few and harm others.

    The majority... lol at your majority. VR are killing this game. Take your blinders off for the sake of all that is sane.

    I really like this game. And I respect everyone's play style. But right now the entire game is catered to people with your taste Hilgara. Can't you see how that is a major problem? You want to force people to have the same taste as you?

    There is nothing for a casual gamer here.
    A large % of us find it boring for the same reasons casuals are frustrated.
    You are basically telling people to force themselves to enjoy it or leave. You really think that is a good idea for the future of ESO?

    Edited by Alphashado on June 13, 2014 7:50AM
  • Hilgara
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    Alphashado wrote: »

    The majority... lol at your majority. VR are killing this game. Take your blinders off for the sake of all that is sane.

    Possibly, but not because it's too difficult. Boring? maybe.
    Some more variety of levelling routes I would fully support. Add something to the game instead of taking something away. Add daily quests that are easier and allow people to out level content they find difficult. Add xp for crafting. increase xp for exploring. Give people options. Don't remove stuff that lots of people enjoy.
  • Alphashado
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    Hilgara wrote: »
    Alphashado wrote: »

    The majority... lol at your majority. VR are killing this game. Take your blinders off for the sake of all that is sane.

    Possibly, but not because it's too difficult. Boring? maybe.
    Some more variety of levelling routes I would fully support. Add something to the game instead of taking something away. Add daily quests that are easier and allow people to out level content they find difficult. Add xp for crafting. increase xp for exploring. Give people options. Don't remove stuff that lots of people enjoy.

    That would be a step in the right direction, yes.
  • Hilgara
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    Sakiri wrote: »
    You really cant see how getting through sloggy, grindy, artificially challenging trash faster would make game less boring?

    .

    No I cant' because then you might as well remove it from the game all together. It just becomes scenery. Having to think about your route to the next objective is part of the game play on TES always was. If I want to bypass trash I can. If I want a more direct route I can chose to fight them. it's not a walk-in-the-park simulator. Its supposed to be a dangerous place.

  • Sakiri
    Sakiri
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    I still cant figure how people enjoy the trash...
  • S1L3NTKiLLaH
    S1L3NTKiLLaH
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    Here is an example i have found to be a problem...

    V12 Imperial DK

    At cap for health 2.5k ish

    I get hit (while blocking) and the enemy does 2 attacks totaling 2.8k damage to me.

    No way to survive it. Now that I see battle reports that caused my death its become clear as day they made it impossible to play alone.

    I just want to have the ability to play solo. No reason a solo boss should do 2.8k damage to me with 2 hits. Nor should they have 6-8 times my health on top of the damage they can put out. Its gotta be a lot of health or a lot of damage, not both.

    If they want to make it fair for everyone they could just adjust the stats of enemies (HP/DMG,Skills used) when you are by yourself, then for each person in the group add a multiplier.

    Example:

    Solo Play: Enemy health not to exceed your personal health by more than 400%

    You have 2,500 health they have 10,000 health (same for other stats except damage and armor levels) The damage should be restricted to the same stats your player has.

    Group Play:

    for each group member added you increase the enemy stats by 25%

    2 people in group: Enemy health not to exceed 425% of group health totals.

    I have 2500 health, you have 2000 health. The enemy would have our health combined (4500) times 425% equaling 19,125 total enemy health.

    This way I can play solo and if we group the enemy is increased based on actual group stats, not by a preset value used for everyone and anyone.

    As for damage, keep it simple and base it off the player again. Why is a V5 enemy hitting for over 1k when I can't hit over 700? These trash mobs and irrelevant bosses are not dropping such amazing gear that I would farm them for 5 minutes, make them more balanced to beat.

    Example:

    I have 180 weapon damage

    Solo: Enemy damage equals your damage times 30% equaling 234 damage.

    Group:Enemy damage equals additional 20% for each group member.

    Its not hard to fix, they are doing this to us on purpose.
    Edited by S1L3NTKiLLaH on June 13, 2014 8:11AM
  • Kwas
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    Hilgara wrote: »
    Add daily quests that are easier and allow people to out level content they find difficult.

    You can't out level VR stuff. Just saying ...
    Sakiri wrote: »
    I still cant figure how people enjoy the trash...

    You and me both ...
  • steveb16_ESO46
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    Hilgara wrote: »
    How would making it easier make it less boring? If you could just switch off and mindlessly hack and slash your way through the game how would that make it more interesting to play?

    The Excluded Middle Fallacy (yet again). But you know that and keep doing it anyway.

    There should be some sort of term for people doing that on the internet.
  • Feimerdre
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    Sakiri wrote: »
    You really cant see how getting through sloggy, grindy, artificially challenging trash faster would make game less boring?

    You didnt walk out on Level 3 to the newly opened words and walked through "trash" I suppose? So what makes you think you hit V1 and can do all that without being harmed? Who told you that hitting V1 makes you invulnerable? Who told you reaching Vet content enables you to faceroll anything in your direct way to a goal? I tell you one thing: the game is too easy past level 30 to level 50, that's what makes you think Vet content should feel just like that!
    The learning curve should be much smoother in my eyes. But rivers of tears forced ZOS to lower the difficulty of many many solo encounters <50.
    Sakiri wrote: »
    Im unsure how anyone *doesnt* find clearing 20 minutes of trash to get to an objective boring.

    I sure as hell cant find anything interesting enough about it to warrant wanting to spend my 6+ hour game sessions on it.

    Well, lets look it up from the other side: where do you want to come to? You want to be Vet12 in 3 days? Is that what you trying to tell us all?
    Tell me please what starts for you at Vet12 what you could not have with Vet1,2,6 or 7? What makes being Vet12 for you so desirable that you want to reach it with almost no effort in almost no time?
  • steveb16_ESO46
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    Sakiri wrote: »
    I still cant figure how people enjoy the trash...

    Most don't I expect. Some genuinely do, some grit their teeth because they have their eye on the prize and some either give up or don't bother.
  • Soothy
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    Feimerdre wrote: »

    Well, lets look it up from the other side: where do you want to come to? You want to be Vet12 in 3 days? Is that what you trying to tell us all?
    Tell me please what starts for you at Vet12 what you could not have with Vet1,2,6 or 7? What makes being Vet12 for you so desirable that you want to reach it with almost no effort in almost no time?

    It's the achievement of getting somewhere within a reasonable time frame. I felt like I achieved goals from 1-50. Even VR1 was okay. VR2, not so much. VR2 made me want to find all the lore books and skyshards I missed (which I did) instead of having to die every 30 minutes . That at least brought a sliver of enjoyment back to me.
    VR3...VR3 made me re-roll a sorc and start again.

    Edited by Soothy on June 13, 2014 8:45AM
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  • Feimerdre
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    Soothy wrote: »
    It's the achievement of getting somewhere within a reasonable time frame. I felt like I achieving goals from 1-50. Even VR1 was okay. VR2, not so much. VR3...VR3 has made me re-roll a sorc and start again.

    Two things to mention here: "reasonable" is very varying from person to person. Whereas 4 weeks is reasonable for person 1 this might reach 6 months for person 2. This game was much too fast when released. If you look how many V10 we had pretty shortly after release and how many more V12 we had after Craglorn patch you might agree that it was too easy - yes agreed, there were bugs that were exploited. But I do not think it was ZOS' intention to throw out V12 for almost no effort.
    Secondly: you can play any class as "mage". Lots of the key features of the sorc come from Guild line skills. You dont need Bolt or Crystal Fragments to level through the content.
  • steveb16_ESO46
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    Feimerdre wrote: »
    If you look how many V10 we had pretty shortly after release and how many more V12 we had after Craglorn patch you might agree that it was too easy - yes agreed, there were bugs that were exploited. But I do not think it was ZOS' intention to throw out V12 for almost no effort.
    Secondly: you can play any class as "mage". Lots of the key features of the sorc come from Guild line skills. You dont need Bolt or Crystal Fragments to level through the content.

    I do find it rich having the 'exploit early, exploit often' crowd lecture the rest of us poor rubes.
  • Feimerdre
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    I do find it rich having the 'exploit early, exploit often' crowd lecture the rest of us poor rubes.

    No native english speaking here. I am afraid I didnt get what you were saying. You mind to explain a bit easier for me?
  • Alphashado
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    I found this in a similar thread on a different forum. But I thought it very accurately depicts what I have been trying to say here.

    Seen from a Zenimax business perpective; these lvl 30ish people pay exactly the same amount of money every month as the vet 12 hardcore gamers, you know. I also thinkthese lvl 30ish casual playerswill stay as paying customers in this game for a much longer time than the harrdcore players, so for Zenimax, it would perhaps be more important to listen to the causals. I also guess that the majorityof subscribers are still found in a bracket between 40ish -> early vet, and not among the vet 10-12 Craglorn Trial runners etc.

    If you’re looking for reasons why people have so little playtime, I would check http://www.urbandictionary.com/define.php?term=IRL . I have friends that have played WoW since release, but maybe only once or twice have had their characters at max level in any expansion. Due to little playtime, or perhaps other interests than end game raiding, pvp and general min-max’ing, they rather play a bunch of alts…and after being offline for maybe 3-4 months, they rather start a new character than trying to hook up on the old one with the bar filled with spells you can’t remember. Still; they have been steady subscribers to the game in all these 10 years…iow the best customers Blizzard could have. There are more players in this cathegory than you think


    You guys can underestimate the significance of the casual gamers at your own peril. Right now, there is nothing for them to do in ESO besides re rolling lowbie alts.. How long do you think that is going to keep them around?
    Edited by Alphashado on June 13, 2014 9:01AM
  • Hilgara
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    Sakiri wrote: »
    I still cant figure how people enjoy the trash...

    Most don't I expect. Some genuinely do, some grit their teeth because they have their eye on the prize and some either give up or don't bother.

    Where do you get "most don't"? The only thing we have to go on is supposition and a very small sample size poll.

    Again and again people in this thread are imposing their own opinions on the majority of players or assuming everyone has exactly the same opinion as them.
    Everyone doing fine and enjoying the game is the elitist hardcore minority and everyone who isn't is just like me, part of the casual majority.

    You draw the line in the sand exactly where you stand and just assume that MOST people are on your side of the line. Well the truth is there are lots and lots of lines because there are lots and lots of players each having their own experience that may not be the same as yours. Stop saying MOST when you have absolutely no basis to make that assumption.
    Edited by Hilgara on June 13, 2014 9:08AM
  • Hilgara
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    Kwas wrote: »
    Hilgara wrote: »
    Add daily quests that are easier and allow people to out level content they find difficult.

    You can't out level VR stuff. Just saying ...

    ...

    Yes you can. it may be a revelation to you but doing VR 4 content when you are, Oh I dunno, VR7? is out leveling. In fact most of us do it. There are some bosses that I just decided to leave for a couple of levels. It's no biggie. If I can't manage it now I'll come back later.
  • Anastasia
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    Magdalina wrote: »
    Hilgara wrote: »
    Magdalina wrote: »
    Hilgara wrote: »
    Magdalina wrote: »
    @Hilgara, you seem to be missing most of the point(no offence). If you play that well as a NB, that's really great. And I'm glad you enjoy the challenge, really. At least someone is happy:) But this is not single player, this is MMO, there are - or SHOULD be - other people aside from you, too. Surely you've noticed how deserted vet zones are? People are leaving. Because they're lazy and don't want to adapt, because they have better things to research than their skill lines and their effect on trash mobs, whatever. Clearly, the majority is not enjoying this level of challenge from trash mobs. And they're leaving.

    What makes you so sure this is the reason they are leaving. Lets be honest there are plenty of other reasons they might be leaving. Bots, Bugs, Performance issues, Crashes, Load screen errors....how can you be so sure YOU are right about why they left. Lots of people have left in my guild but never once has the difficulty been given as a reason.

    The vet zones are reasonably well populated at the right times of day and I find that people are throwing groups together every now and then and doing all the world bosses and all the anchors in a zone together. This is great fun to do and gets that content out of the way very quickly. I see this will be the way things will happen in future.
    Ummm....weeeeeell...I think my astonishing confidence might've had smth to do with reading forums and zone chat. This thread is a great example. There're other threads on the same topic, many of them. There're people in zone chat asking for help with supposedly soloable mobs(like Gargoyles in Bangkorai...btw, can I ask what alliance and lvl you are, to compare experience?) and complaining about the difficulty. There's also some logic involved - every time I go to Rift(non-vet, lvl 40-ish), it's FULL of people, can barely see crafting stations. Every time I go to Coldharbour, it's pretty populated too. Every time I go to one of vet zones...yeeeaaaah...it's like there's 10 ppl in the whole game. I've seen ppl asking for help for same boss/anchor for HOURS because there was no one to respond to them. You don't think there's some bad tendency there?

    I have a vet11 sorc in DC and a vet 5 NB in AD. I have got there entirely through levelling and questing. No exploits or craglorn farming.
    The vet zones are less populated than the 1 to 50 zones because a lot of people are in craglorn. Yeah you hear a lot of complaints about difficulty but that's because people don't shout in chat or start threads proclaiming how well the difficulty has been scaled. You only ever hear from the people who find it difficult and never the people who aren't having a problem so who exactly knows who is in the minority?

    I have never heard any of the people I play regularly with say the content is too hard. I only ever hear that on here because this is where people come to complain. That's what its for (at least partly) so you will always get a lot of negativity in forums. They do not necessarily represent the opinions of the wider player base.
    >>>>>>Ah, I see. I'm with EP so guess can't compare exactly.
    >>>>>>You mean the happy majority - ALL of it aside from the like 10 ppl per >>>>>>zone - is in Craglorn, happily skipping most of vet content? Wow, >>>>>>that's an odd way to show you find the game well balanced.


    No the happy/and/or/ the MAJORITY of players are still below lvl 50. A lot of PvP-focused players are/have been doing whatever they can/probs mostly in Craglorn since it hit for obvious reasons. A good majority of them are interested in getting capped so they feel on more even footing in PvP competition. The bulge of the PvE playerbase is not to Vet Content yet.

    WHEN they/whomever they are arrive in the + and ++ content, then there will be a much more facilitated grouping aspect. Even if they/we/us slowly stream into the Vet content, given a bit more time, there will be plenty of grouping opportunity just by the odds.

    This is not a "you rushed so what did you expect" post, its a logic is more satisfying than the adrenaline rush of "woo-hoo I'm HEREEEEE...oh, where is everybody" post.

  • Soothy
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    Feimerdre wrote: »
    Soothy wrote: »
    It's the achievement of getting somewhere within a reasonable time frame. I felt like I achieving goals from 1-50. Even VR1 was okay. VR2, not so much. VR3...VR3 has made me re-roll a sorc and start again.

    Two things to mention here: "reasonable" is very varying from person to person. Whereas 4 weeks is reasonable for person 1 this might reach 6 months for person 2. This game was much too fast when released. If you look how many V10 we had pretty shortly after release and how many more V12 we had after Craglorn patch you might agree that it was too easy - yes agreed, there were bugs that were exploited. But I do not think it was ZOS' intention to throw out V12 for almost no effort.
    Secondly: you can play any class as "mage". Lots of the key features of the sorc come from Guild line skills. You dont need Bolt or Crystal Fragments to level through the content.

    Two things to reply then.

    Firstly, reasonable is a subjective term but I doubt you'll get anyone on the Forum thinking 1 level of VR taking 4 weeks is worth it. Those that have spent 4 weeks per level of VR can argue their case of course.

    Closing the stable door after the horse has bolted is never an ideal solution.
    Making VR too easy to begin with (exploits heaven helped some), then making it so hard 'some' people give up and move on is lose-lose for everyone.

    I think what annoys me most is it's either players that haven't even reached VR content that tell me I am 'not doing it right', or players that gained at least one character to VR10 pre-Craglorn patch. Re-rolling a sorc, I already know a tonne of things not to do again, like don't 'play how you want'. That's a total trap. Don't become a WW. Don't put shards in crafting, well maybe one.

    Secondly, yes you can play any class as "mage" as long as you submit points into it. What happens when that is no longer an option. Respec? I posted earlier about this and it was unsurprisingly ignored by @Hilgara

    Speaking of which, @Hilgara I asked you specifically for advice, especially as it is something you preached that asking for advice assisted you in playing better and yet you chose to ignore my post. Not a shining light for players to ask for advice...Least I got an answer from @Sakiri (not that I like it :p)

    Anyway, I'm happy enjoying the game I subscribe to again. It's nice to be able to walk into a group of 3+ trash and not worry about how many soul gems I have left. :) Maybe when I get to VR10 (not worried about 12), I can level my Templar again.

    ¸.·´¯`·.´¯`·.¸¸.·´¯`·.¸><(((º>
  • steveb16_ESO46
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    Hilgara wrote: »
    Sakiri wrote: »
    I still cant figure how people enjoy the trash...

    Most don't I expect. Some genuinely do, some grit their teeth because they have their eye on the prize and some either give up or don't bother.

    Where do you get "most don't"? The only thing we have to go on is supposition and a very small sample size poll.

    Again and again people in this thread are imposing their own opinions on the majority of players or assuming everyone has exactly the same opinion as them.
    Everyone doing fine and enjoying the game is the elitist hardcore minority and everyone who isn't is just like me, part of the casual majority.

    You draw the line in the sand exactly where you stand and just assume that MOST people are on your side of the line. Well the truth is there are lots and lots of lines because there are lots and lots of players each having their own experience that may not be the same as yours. Stop saying MOST when you have absolutely no basis to make that assumption.

    Yea, yea Mr Pedant. We get it and we're all familiar with the tactic. We've seen it before all over the internet. Try and control what's said by trying to define terms as you like and randomly insist on conditions that allow you to go 'aha!' That all got old in about 2002.

    Additionally I'm going to draw your attention to the words 'I expect', which in English are not pronounced 'scientifically proven'. In English they generally denote what we like to call 'an opinion'.

    An opinion I'm happy to express without an accompanying written note from Stephen Hawking with a solution to Fermat's Last Theorem scrawled on the back.

    Again - welcome to the Internet, where opinions roam free in the absence of conclusive supporting facts one way or the other and 'Oh No It Isn't,' and 'You Can't Prove it so stop talking' aren't the absolute trump cards some imagine them to be.
  • steveb16_ESO46
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    Alphashado wrote: »

    You guys can underestimate the significance of the casual gamers at your own peril. Right now, there is nothing for them to do in ESO besides re rolling lowbie alts.. How long do you think that is going to keep them around?

    On no it isn't. you can't prove it so stop talking.

    Am I doing this right? (tap, tap) Is this thing on? ;)

    (I'm being sarcastic BTW. Your points are good ones)
    Edited by steveb16_ESO46 on June 13, 2014 9:29AM
  • Kwas
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    Hilgara wrote: »
    Kwas wrote: »
    Hilgara wrote: »
    Add daily quests that are easier and allow people to out level content they find difficult.

    You can't out level VR stuff. Just saying ...

    ...

    Yes you can. it may be a revelation to you but doing VR 4 content when you are, Oh I dunno, VR7? is out leveling. In fact most of us do it. There are some bosses that I just decided to leave for a couple of levels. It's no biggie. If I can't manage it now I'll come back later.

    Technically you are correct. Problem is, difference between vet 3 and vet 12 is so marginal it makes virtually no difference.
  • Hilgara
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    Soothy wrote: »

    Secondly, yes you can play any class as "mage" as long as you submit points into it. What happens when that is no longer an option. Respec? I posted earlier about this and it was unsurprisingly ignored by @Hilgara

    Speaking of which, @Hilgara I asked you specifically for advice, especially as it is something you preached that asking for advice assisted you in playing better and yet you chose to ignore my post. Not a shining light for players to ask for advice...Least I got an answer from @Sakiri (not that I like it :p)


    my apologies, I didn't see any requests for advice. Maybe you could link it.

  • steveb16_ESO46
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    Feimerdre wrote: »
    I do find it rich having the 'exploit early, exploit often' crowd lecture the rest of us poor rubes.

    No native english speaking here. I am afraid I didnt get what you were saying. You mind to explain a bit easier for me?

    By what I mean is it's funny being told in various threads that anyone complaining of difficulty at VR should basically learn to play by people who hit VR levels by exploiting the two huge loopholes that got closed before the rest of us got to them or they did the VR grind before the recent huge difficulty hike.
    Edited by steveb16_ESO46 on June 13, 2014 9:32AM
  • Soothy
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    Hilgara wrote: »
    Soothy wrote: »

    Secondly, yes you can play any class as "mage" as long as you submit points into it. What happens when that is no longer an option. Respec? I posted earlier about this and it was unsurprisingly ignored by @Hilgara

    Speaking of which, @Hilgara I asked you specifically for advice, especially as it is something you preached that asking for advice assisted you in playing better and yet you chose to ignore my post. Not a shining light for players to ask for advice...Least I got an answer from @Sakiri (not that I like it :p)


    my apologies, I didn't see any requests for advice. Maybe you could link it.

    http://forums.elderscrollsonline.com/discussion/108771/overall-gameplay-too-difficult/p20 about halfway down. It's my only post :p So just search for soothy :)
    Edited by Soothy on June 13, 2014 9:36AM
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  • Anastasia
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    Hilgara wrote: »
    Alphashado wrote: »

    Sorry, you lost all of my interest in discussing this with you right there. Nothing one or two shot kills you in 1-50 because you missed one block or dodge roll.

    Safe travels.

    And this is the crux. I learned not to get hit playing the NB (cloak spam) I learned to CC ranged mobs. I learned to prebuff from my second bar with long duration abilities that persisted through a bar swap before starting the fight. I learned to use potions and I learned how to charge my ultimate for the tougher groups by killing random single mobs. I adapted to the rise in difficulty and am now getting through the content just as effectively as I was 1 to 50.
    Anyone can do this, its not hardcore to spend some time thinking about why you are dying and experimenting with different things. I went through that phase too. I started with medium armour and went for a stamina heavy crit build but it didn't work out. I died too often. So I changed....more than once in fact. And eventually found something that worked for me and got great satisfaction from doing it.

    Totally agree with this.

    I see a trend where anything that requires a modicum of thought is considered "hardcore". This is typically a tactic employed by those who wish to divert attention away from the self.

    I find the difficulty just slightly under what I would consider difficult. I find it interesting and yes, with 3+ mobs I have to actually think.

    Yes, I have a job and all that and I STILL can find time to think now and then :). I'm rather enjoying myself and am nobody's "hardcore" or "elite" - :smiley:


    Awesome post Lonestryder, Hilgara and many others in this thread -- there is a difference between having to spend many hours figuring out something and just being handed something. Those of us who enjoy figuring out, overcoming, and finally taking care of business are enjoying ourselves it seems. Those who aren't literally say things like, "Thats tedious, I don't wanna have to figure out/change my gear/ my abilities/look for a duo/use potions AND stat food -- that is just tedious. I want what I want and I need it NOW."

    If I get in game and only have an hour and 10 minutes before I have to leave to go running, I make choices to play and get into activities that will not take much time - if I have a good four hour play window, then I take on some interesting quests. Its not either / or, its which.

    I read things like, "I'm an efficient player - you are just piddling around, MY time is more valuable blah blah blah." Many of us know exactly what 'efficient is and certainly could easily be 'efficient', but instead make choices based on information (*like finding out that this game was basically quest-centric and in the higher levels, grouping would be encouraged before we bought the game, and subbed up) and obvious, probable results.

    Edited by Anastasia on June 13, 2014 9:38AM
  • Hilgara
    Hilgara
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    Alphashado wrote: »

    You guys can underestimate the significance of the casual gamers at your own peril. Right now, there is nothing for them to do in ESO besides re rolling lowbie alts.. How long do you think that is going to keep them around?

    On no it isn't. you can't prove it so stop talking.

    Am I doing this right? (tap, tap) Is this thing on? ;)

    (I'm being sarcastic BTW. Your points are good ones)

    You are perfectly entitled to express your opinions. Just as I am perfectly entitled to challenge their validity. I expressed my doubt that the supposition that MOST people find the content too difficult was not the case. or that those who don't find it too difficult are in a small minority. This is the only point I am challenging. I am not resorting to personal insults or low brow jibes because I have no issue with anyone who has a different opinion to me. I enjoy debate and don't see it as an attack on me personally if someone disagrees with me.

    Welcome to adult debate.
    Edited by Hilgara on June 13, 2014 9:41AM
  • Ninnghizhidda
    Ninnghizhidda
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    Feimerdre wrote: »
    Soothy wrote: »
    It's the achievement of getting somewhere within a reasonable time frame. I felt like I achieving goals from 1-50. Even VR1 was okay. VR2, not so much. VR3...VR3 has made me re-roll a sorc and start again.

    Two things to mention here: "reasonable" is very varying from person to person. Whereas 4 weeks is reasonable for person 1 this might reach 6 months for person 2. This game was much too fast when released. If you look how many V10 we had pretty shortly after release and how many more V12 we had after Craglorn patch you might agree that it was too easy - yes agreed, there were bugs that were exploited. But I do not think it was ZOS' intention to throw out V12 for almost no effort.
    Secondly: you can play any class as "mage". Lots of the key features of the sorc come from Guild line skills. You dont need Bolt or Crystal Fragments to level through the content.

    Errr... Well, indeed there were those chaps that hit VR 10 a day or two after ESO officially opened shop, and I mean pre-launch even. How did this happen?

    Anyone who cared to read a bit around already knows the answer. 24/7 "hardcore" playing, organised parties / guilds with this specific plan in mind, and, wait for it... exploits. Oh yes, EXPLOITS. Those exploits that Zen themselves acknowledged and tried to "fix". No need to say anything more.

    And what about "VR12s" and Craglorn? Say... maybe we had some "exploits" there too, and people merrily used them to level in a breeze? Sure they did.

    So, what does all this teach us? Nothing. Just that some "addicts" out there will use every means and every seconds of their life to get there asap. In every game, in every situation. Good for them? Sure. It is their thing and their life after all. Except when they are exploiting, in which case enter the banhammer, as it should.

    On the other hand, the "casual" chap that might take 6 months or two years to get there... is the "pride of achievement" less for that chap? Or we should say that chap is just laughing stock, what a "noob" man.

    I have found ESO to be more or less fine pre-VR, as many other players agree. The pace is not entirely set by the game, as I said above, but on the other hand it is not punishing hard or ridiculously easy (as some might feel, and it is their right). It feels right.

    Enter VR content / areas. Soon, you realise that indeed stuff is getting increasingly "punishing", and for what reason? To prove to you that you are now in some "pro" area? That you are a "grown up player" now, so c'mon, toughen up, and die a few times at every trash encounter, what, you still expected that you could actually go around the other 2 alliances exploring and doing that kind of stuff that Elder Scrolls generously offer, without having to drop your attention for one single second? And do that for twice as much the content you did for the faction you initially chose?

    In short, the vast majority of people playing this game, I believe, do not want everything served to them on a plate. However they also do not fancy to be beaten to a pulp through content which should be "normal" or "average" difficulty for their respective level, even in VR areas, and yes, most open world areas and "trash mobs" belong right there.

    After all, this is entertainment, most people here are (or should) be adults, and I am sure they / we do it for our joy and to have some good time. Sure, there are the "masochists" too, I don't mean this as an offense, whatever floats their boats, but I very much doubt they account for the vast majority of the player base, and thus dictate and preach about how "OK" or even low the difficulty currently is.
    Edited by Ninnghizhidda on June 13, 2014 9:50AM
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