Ok I apologise. So lets be constructive. Some people in this thread are finding the content difficult. Some aren't. The ones that aren't are doing something different from the ones that are (different classes aside of course). Now I have been in the position of those that found it difficult and you know what I did. I asked the ones that didn't for advice. I'm not a theory crafter or hard core. I'm lazy, I stole their ideas. I watched their videos. I read their very informative guides on various forums.
You too can be a lazy bast*rds just like me
@Hilgara I'm all for trying something different, I just don't understand how I am meant to do that.
My current build clearly isn't very good (2H Heavy Armour/Healer Stamina/Magicka even split based Templar) and I guess I fell into the 'play how you want' trap fairly heavily. How do I change it? I'm VR3 now and I have harvested (and used) all of the available skyshards up to this point although I have only just started out in Greenshades so I haven't harvested all of the ones here. I've used the skyshards, you know, playing how I want. Yeah, that trap again.
The only way I understand I can 'do something different' is to respec. I'm willing to do that but it will likely cost me all my gold (I only have 40,000g), so if I respec and between VR3 and VR12 I find that whatever my next build is, isn't quite right either, then what? I certainly won't have enough gold to respec again.
steveb16_ESO46 wrote: »By what I mean is it's funny being told in various threads that anyone complaining of difficulty at VR should basically learn to play by people who hit VR levels by exploiting the two huge loopholes that got closed before the rest of us got to them or they did the VR grind before the recent huge difficulty hike.
The last one you probably won't like but as things stand now magicka is the way to go until they address the stamina issues. It does much more damage and all the set bonuses for magicka are far better (and more numerous) than the stamina bonuses.
Hope this helps.
Yes you can. it may be a revelation to you but doing VR 4 content when you are, Oh I dunno, VR7? is out leveling. In fact most of us do it. There are some bosses that I just decided to leave for a couple of levels. It's no biggie. If I can't manage it now I'll come back later.
Yes you can. it may be a revelation to you but doing VR 4 content when you are, Oh I dunno, VR7? is out leveling. In fact most of us do it. There are some bosses that I just decided to leave for a couple of levels. It's no biggie. If I can't manage it now I'll come back later.
And VR7 is better than VR4 by how much? 2%? 3%? Even most caps stay stupidly low on VR (including all 3 regens), so at best you get +20 dmg with spells.
When I went from VR1 to VR4 my spells went up by MAGNIFICENT 10 damage on average. Great boost huh? especially since monsters gain like +25% strength with each VR level. And you also have to fight 2-3 on average at the same time.
@Hilgara, haven't you just somewhat negated your own point about overleveling in VR?
I didn't read every post in this thread, but what i do notice myself after reaching v1 i could just not do it. I kept dying all the time. I don't mind dying from time to time but like every group i die, that removes the fun for me.
My low level can do stuff my higher level can't do anymore. So realy there should be looked at why people have so much trouble the moment they reach vetran level.
I think there are a lot of hidden difficulties that do not show up till you reach vetran. I am not saying i want to solo everything. I like grouping from time to time but you have any idea how hard it is to find people who play the same times you do? And then there are the rl obligations you both have so some days you can play a lot others you can hardly play.
For me a game is about having fun i am still having fun but i wonder what i will have to do once all my characters are veteran and i still can't proceed.
RianaTheBosmer wrote: »Then you agree when the dev stop releasing content for you all to grind through that the game was for the elitest. More power to you and those like you. You are not paying the bills, the minority can't pay the dev, server, etc bills.
There you go again. Where are you getting 'minority' from. How do you know that the people not finding the difficulty too hard are in the minority? You are making this crap up. Unless you can produce figures then all you can do is say is YOU find it too difficult.
ok instead of arguing about numbers that I concede NO side of the arguement has access to. Would you be willing to concede that with the numerous massive threads on the sudject , and that accepting that the forums are a reasonable sample of peoples experience.
That there clearly is a problem. It might not be a prpoblem for you or me (i,m already vet 12) but if its a problem for a large amount of your fellow players Then it is A problem ?
you can argue about the size of the problem till christmas but only a blinkered fanboy can argue that there is no problem. It is a problem and its unarguably a big enough problem for enough folk to be a big problem for the health of the game..
to say otherwise is foolishness
Yes its a problem....for some.....That is my point. The thread started of by saying that it was a problem for MOST and that only a few hardcore elitists found it ok. That is plainly wrong. Even form the small sample size of this forum MOST people dont have a problem with the difficulty. The ones that do have an option. experiment, change your build, find something that works (and no that doesn't always mean cloth and two staffs). This is the preferred remedy to the problem because is you make the content easier then we, the MAJORITY cant compensate for that.
steveb16_ESO46 wrote: »what certain people appear to be either missing deliberately or because it's too difficult a concept to grasp. It's not the difficulty per se that's the problem. It's that grinding through it is just plain boring and irritating.
And again you are trying do derail the main argument. Check the thread title.
Overall gameplay is too DIFFICULT
That is what is being discussed here. Whether you find it boring is irrelevant to this particular argument. And no, the two are not intrinsically linked. if you are suggesting that difficult is ALWAYS boring then that is a character trait of yours not representative of the whole player base. But I think the 'boring' thing is a red herring to avoid having to admit its just too difficult and you don't want to have to adapt.
You don't have to be argumentative. What you are, apparently, missing is that it's more complex a question than just difficulty, alone.
I, personally, at VR4 as one of the "broken" classes and "broken" builds think the difficulty per se is about right, although some things could be tuned down a bit with some multi mob encounters with mobs of certain class make-ups. In general, I find the game to be overwhelmingly on the easy side, especially compared to most MMOs I enjoy.
But that doesn't mean that there aren't issues that compound with the difficulty. People will rise to meet the difficulty challenge if they are having fun and feel they are being adequately rewarded for doing so. But, for reasons I and others have mentioned, a lot of people aren't so the difficulty becomes more of an issue. They don't want to play those factions, it's so slow it becomes boring, nothing to do at the end so what's the point, etc etc.
Its not "derailing" a thread to discuss issues that impact the topic in a real way. In this case, the issues aren't just due to difficulty alone.
@Hilgara, haven't you just somewhat negated your own point about overleveling in VR?
I haven't. I'm under levelled. BN is V5 in V6 zone. But I will admit there are some bosses I bypassed on the way but the bosses aren't the issue here. Its the open world trash mobs that people are saying is too tough. All I'm saying is that its not the case for everyone and in fact not the case for most if the poll was anything to go by.
you dont know its a majority who find it fine , any more than i know its a majority who know theres a problem.. so stop clinging to one poll thats almost 50/50 anyway . plus as has already been stated the poll was started before 1.1.2 and the "accidental" buffing of vet mode that the hotfix failed to roll back...
but even if it was 30% who found it too hard.. that would be a major problem this is what you cant seem to grasp. Tho personally i think its much higher
Im starting to wonder if the megaserver wasnt designed with the knowledge that all the TESheads would leave once they hit VR.
just wonder how many of the people who find vet content too difficult are actually TES fans and not necessarily MMO fan. If you are used to having a difficulty slider you can move up and down or the ability to save before a tough fight then losing those options will take some getting used to but you cant dictate what the difficulty should be for the rest of the population. The game difficulty has to be targeted to try to accommodate as many people as possible and that includes those of us who are used to these mechanics and aren't finding the game too difficult. I think they have done a reasonable job in this respect. A few find it too hard, a few find it too easy but the majority is somewhere in the middle. You cant please everyone all the time with MMO difficulty like you can in single player games. There is no pause so you can work out what to do, no save so you can go back and try again, no easy mode for when you just cant figure the fight out. This it MMO land.
she needs to remember games are for fun.. it should never be the case that you have to endure lots of non-fun stuff so you can enjoy yourself later.. folk pay to have fun so if the game isnt fun its failed to deliver on its sole purpose.
steveb16_ESO46 wrote: »steveb16_ESO46 wrote: »what certain people appear to be either missing deliberately or because it's too difficult a concept to grasp. It's not the difficulty per se that's the problem. It's that grinding through it is just plain boring and irritating.
And again you are trying do derail the main argument. Check the thread title.
Overall gameplay is too DIFFICULT
That is what is being discussed here. Whether you find it boring is irrelevant to this particular argument. And no, the two are not intrinsically linked. if you are suggesting that difficult is ALWAYS boring then that is a character trait of yours not representative of the whole player base. But I think the 'boring' thing is a red herring to avoid having to admit its just too difficult and you don't want to have to adapt.
I'm not interested in you setting the terms of the debate thanks. Welcome to internet forums.
I'm not interested in discussing whether or not the game is boring. This is a purely subjective thing. I have even agreed that the content needs changes to make it more engaging. That's is a separate issue from the difficulty though. making the content more engaging will benefit all. making it easier wont.
@Hilgara, haven't you just somewhat negated your own point about overleveling in VR?
I haven't. I'm under levelled. BN is V5 in V6 zone. But I will admit there are some bosses I bypassed on the way but the bosses aren't the issue here. Its the open world trash mobs that people are saying is too tough. All I'm saying is that its not the case for everyone and in fact not the case for most if the poll was anything to go by.
it's not the case for everyone depending on the class you play. it also depends on when you played through that content (i.e. before or after craglorn), the level you were at, the gear you were wearing and the build you were utilising. there are many variables at play here.
It is indeed no fun for 3-mob trash groups to be so brutal for all except the chosen specs. There is no balance in this game; some classes and specs are simply far more powerful than others. That's just the way it is. Unfortunately, the most fun specs for a lot of people - stamina based melee - completely suck in VR.
Ok I apologise. So lets be constructive. Some people in this thread are finding the content difficult. Some aren't. The ones that aren't are doing something different from the ones that are (different classes aside of course). Now I have been in the position of those that found it difficult and you know what I did. I asked the ones that didn't for advice. I'm not a theory crafter or hard core. I'm lazy, I stole their ideas. I watched their videos. I read their very informative guides on various forums.
You too can be a lazy bast*rds just like me
@Hilgara I'm all for trying something different, I just don't understand how I am meant to do that.
My current build clearly isn't very good (2H Heavy Armour/Healer Stamina/Magicka even split based Templar) and I guess I fell into the 'play how you want' trap fairly heavily. How do I change it? I'm VR3 now and I have harvested (and used) all of the available skyshards up to this point although I have only just started out in Greenshades so I haven't harvested all of the ones here. I've used the skyshards, you know, playing how I want. Yeah, that trap again.
The only way I understand I can 'do something different' is to respec. I'm willing to do that but it will likely cost me all my gold (I only have 40,000g), so if I respec and between VR3 and VR12 I find that whatever my next build is, isn't quite right either, then what? I certainly won't have enough gold to respec again.
Ok sorry I missed this first time round. Templars are the only class I haven't played and seem to fall into the "broken class" bin with NB's.
I parked my NB at level 50 after completing the main quest line. I then levelled a sorc to vet 11 with all the higher levelling done after craglorn. I then went back to my NB and am now at vet 5 with him. You are correct about the variables. Lots of ways to play but many of them just won't be viable. Finding the elusive few that are is to me part of the attraction. I'm not playing with staffs although I had to concede that medium armour wasn't working because stamina is underpowered but I'm still duel wielding.
I intend to level one of each class and maybe I will hit a wall with one of them but If I do I will just roll the next one. So far I have levelled what is supposed to be an over powered class (sorc) and an under powered class (NB) and had fun with both. if you were to make content easier my sorc would be massively over powered and the NB would be boring. The difficulty is scaled just about perfect for my NB now. Any change would ruin my game. Am I representative? I don't know. All I know is that the people I play with have lots of complaints about this game but difficulty isn't one of them.
she needs to remember games are for fun.. it should never be the case that you have to endure lots of non-fun stuff so you can enjoy yourself later.. folk pay to have fun so if the game isnt fun its failed to deliver on its sole purpose.
But in the end you both are right. Games are meant to be fun - fun is subjective in many ways. The fact you aren't able to find the fun in this game doesnt mean automatically it has to be changed to be fun for you. You get what I mean? There are a lot MMOs out there. If one of them wasn't fun for me I left. I didn't start 100s of threads on forums pointing out my position. This is not the fault of the devs as thousands of other ppl playing the same game actually HAVE fun. It is just me. So I move on till I find a game that is providing ME fun. You have to like the concept or it will make absolutely no sense argueing with anyone about any changes. If you do not like the concept stop pushing devs for changes that will not at all contribute to your personal "fun" because I guarantee you you won't find your fun even if some minor things change.
yes you have no grasp of how difficult the content is as a templar cos you probably play sorc or DK.. both of which are magnitudes of easy mode away from templars... trust me ive played both.
but dont let that stop you telling everyone its all fine and there is not problem.
also, i'm not suggesting nerfing all the content - not by a long margin. specifically only the overworld trash mobs. quest bosses, delves, dolmens etc shouldn't be nerfed. they can stay at their current difficulty, as that is the intended group content. it's the solo quest trash mobs that are OP.
So either i add my voice to those pleading for some changes to hopfully spread the fun around a bit more... or i take your attitude of "this is it, like it or lump it"
your right ignore hilgara. with all due respect to her she just cant seem to look past her narrow view that it is simply so difficult that folk simply are unable to do it. rather than they are simply unwilling to endure it. cos its simply not worth the effort..
she needs to remember games are for fun.. it should never be the case that you have to endure lots of non-fun stuff so you can enjoy yourself later.. folk pay to have fun so if the game isnt fun its failed to deliver on its sole purpose.
also, i'm not suggesting nerfing all the content - not by a long margin. specifically only the overworld trash mobs. quest bosses, delves, dolmens etc shouldn't be nerfed. they can stay at their current difficulty, as that is the intended group content. it's the solo quest trash mobs that are OP.
Why nerf the difficulty? You have just given some very good examples of improvements that would benefit everyone (fix stamina, fix under par classes)
Surely they would be better solutions to the problem?
Overworld mobs give the world immersion. Its supposed to be a dangerous place. If you don't have to give a second thought to how to get from A to B then there's a massive part of the whole TES concept out of the window. Navigating was always a major part of TES. Exploring had its dangers. You had to work out how to get to your next objective and consider whether to fight your way there or sneak your way there. Of course you had the fall back of being able to save and reload if you made a bad judgement. This something you don't have here. You live or die by those kind of decisions but even so, If you cant kill the open world normal mobs then you either have a very sub par build or you are not using the correct skills.
Why should the difficulty be scaled to your level of ability. Why use the weakest classes and least able players as your template?