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Bolt Escape Versus Gap Closers

  • crislevin
    crislevin
    ✭✭✭✭✭
    crislevin wrote: »
    Quit complaining...I see bolt escape still widely used in pvp and it's definitely still an effect means of "escaping" from single/small group targets in particular. Sure you can't bolt as many times as you could before and that needed to be changed.

    BE still pretty much ignores stuns, and when it doesn't you just pop out and bolt again and again and again...before you know it you're out of gap closing range.

    Basically it's up to you to decide if it's worth burning your entire magica pool now to run away or stay and fight and not burn your pool.

    Regardless of range/costs it's a lot easier to open a gap than it is to close one with that skill.

    Thats all the magicka right there, so you just saying, if a sorc want to use BE to escape properly, he/she just should not going into pvp at all. Since they basically can cast one single spell every 4 sec. Anymore will reduce their magicka pool to two BE or less.

    Basically...yes. Either risk burning all your magica trying to escape or stand your ground and fight. Everything needs to have consequences. Why should BE be immune from that same logic?

    Any good Sorc who knows how to play the class has not been effected by it, and in fact many of whom I know prefer. It weeds out all the scrubs. They know when to use and when not too, and they can still use it as a very effective skill.

    Quit you're complaining and L2P

    sure, all sorc you know are good sorc, and anybody else are bad. except you are not a sorc, and even bad ones have more insight than you do.
  • crislevin
    crislevin
    ✭✭✭✭✭
    crislevin wrote: »
    so according to you, what is the purpose of Bolt Escape?

    I'll shorten my first post because most of it was a response to the OP. Simply put this part here----> "Seems to me it's not about escaping combat, but situations in combat when proximity is a disadvantage.Like when DKs spam their AoE win buttons."

    well, that comes back to OP, when the range of gap closers of all class is 22+m and BE is 15m, how do you suggest sorc to use BE to alter proximity disadvantages in battle field?
  • NobleX35
    NobleX35
    ✭✭✭✭
    crislevin wrote: »
    crislevin wrote: »
    Quit complaining...I see bolt escape still widely used in pvp and it's definitely still an effect means of "escaping" from single/small group targets in particular. Sure you can't bolt as many times as you could before and that needed to be changed.

    BE still pretty much ignores stuns, and when it doesn't you just pop out and bolt again and again and again...before you know it you're out of gap closing range.

    Basically it's up to you to decide if it's worth burning your entire magica pool now to run away or stay and fight and not burn your pool.

    Regardless of range/costs it's a lot easier to open a gap than it is to close one with that skill.

    Thats all the magicka right there, so you just saying, if a sorc want to use BE to escape properly, he/she just should not going into pvp at all. Since they basically can cast one single spell every 4 sec. Anymore will reduce their magicka pool to two BE or less.

    Basically...yes. Either risk burning all your magica trying to escape or stand your ground and fight. Everything needs to have consequences. Why should BE be immune from that same logic?

    Any good Sorc who knows how to play the class has not been effected by it, and in fact many of whom I know prefer. It weeds out all the scrubs. They know when to use and when not too, and they can still use it as a very effective skill.

    Quit you're complaining and L2P

    sure, all sorc you know are good sorc, and anybody else are bad. except you are not a sorc, and even bad ones have more insight than you do.

    I know good Sorcs and I know bad Sorcs, and you don't know what I play. And no...they really do not. Bad Sorcs are also generally bad players under any circumstances, and most average - good players will always have more insight than bad players, simply because they're not bad. They know how to play the game and typically have a greater understanding of game mechanics thus providing them with more insight.
    "Only the dead have seen the end of war."
  • smercgames_ESO
    smercgames_ESO
    ✭✭✭
    Considering gap closers have travel time and all that and bolt escape is instant you can in most situations cast 2 bolt escapes before the person realizes it and then they can't use their gap closer.. soooo.. try again to justify how "not OP" the skill was?

    Also, not sure about the other gap closers but I'm pretty sure they don't, the NB Teleport strike has a .8 second cast time and bugs out like crazy since people go out of range in those .8 seconds all the time. .8 seconds + reaction time = Sorc has BE 3-4 times already.

    Also, you are complaining because you have to.. manage resources? I'm pretty sure everyone in the game has to manage resources. If you think you need BE to escape a fight then reserve the magicka. Same goes for a NB who tries to escape with Dark Cloak. You don't see NB's whining going "Well I don't want to manage my magicka so Dark Cloak should be free". Damn thing is expensive to cast and is nowhere near as reliable as BE to get away.
  • crislevin
    crislevin
    ✭✭✭✭✭
    crislevin wrote: »
    crislevin wrote: »
    Quit complaining...I see bolt escape still widely used in pvp and it's definitely still an effect means of "escaping" from single/small group targets in particular. Sure you can't bolt as many times as you could before and that needed to be changed.

    BE still pretty much ignores stuns, and when it doesn't you just pop out and bolt again and again and again...before you know it you're out of gap closing range.

    Basically it's up to you to decide if it's worth burning your entire magica pool now to run away or stay and fight and not burn your pool.

    Regardless of range/costs it's a lot easier to open a gap than it is to close one with that skill.

    Thats all the magicka right there, so you just saying, if a sorc want to use BE to escape properly, he/she just should not going into pvp at all. Since they basically can cast one single spell every 4 sec. Anymore will reduce their magicka pool to two BE or less.

    Basically...yes. Either risk burning all your magica trying to escape or stand your ground and fight. Everything needs to have consequences. Why should BE be immune from that same logic?

    Any good Sorc who knows how to play the class has not been effected by it, and in fact many of whom I know prefer. It weeds out all the scrubs. They know when to use and when not too, and they can still use it as a very effective skill.

    Quit you're complaining and L2P

    sure, all sorc you know are good sorc, and anybody else are bad. except you are not a sorc, and even bad ones have more insight than you do.

    I know good Sorcs and I know bad Sorcs, and you don't know what I play. And no...they really do not. Bad Sorcs are also generally bad players under any circumstances, and most average - good players will always have more insight than bad players, simply because they're not bad. They know how to play the game and typically have a greater understanding of game mechanics thus providing them with more insight.

    First, i am not buying your claim somehow you have the masterful knowledge from "good sorc friends of yours" to make these assertions.

    if you please, let them speak for themselves.

    Second, what is it about "my good sorc friends" think this should be the way skills are adjusted? You really think this is a good gauge on how to balance the game? by what "good" players of each class has to say, even when they don't represent the whole class, nor do they represent all the play styles?

    Just for your laugh, hackers know even more how to play a game, they even teleported an elderscroll from base camp away! Does that mean they have good opinion on everything?
  • CosmicChaos
    CosmicChaos
    ✭✭✭
    crislevin wrote: »
    crislevin wrote: »
    so according to you, what is the purpose of Bolt Escape?

    I'll shorten my first post because most of it was a response to the OP. Simply put this part here----> "Seems to me it's not about escaping combat, but situations in combat when proximity is a disadvantage.Like when DKs spam their AoE win buttons."

    well, that comes back to OP, when the range of gap closers of all class is 22+m and BE is 15m, how do you suggest sorc to use BE to alter proximity disadvantages in battle field?

    So you want to be able to Bolt outside the range of not only all AoE, but every single target spell as well? The ability has a 4sec cast efficiency cool down. It also has the ability to stun multiple targets for 2 secs. and put you at decent range behind them. So you have a 2 sec time frame where you are vulnerable oh wait you have access to more than one ability on your action bar. Seems you want one ability to provide the entire survivability for your class. And here my Templar has to use 3 to this end to scrape by in combat. It's not a choice if I don't want to run Resto/Destro combo it is necessary for me to 1v1 Sorc and NB classes. I can forget about most Dks though. lol




    Edited by CosmicChaos on June 12, 2014 6:00PM
  • NordJitsu
    NordJitsu
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    ✭✭
    There should be no penalties for subsequent casts. They promised a game with no cool downs where I can cast my abilities when I choose to cast them. Bolt Escape currently punishes subsequent cast via both the Magicka Regen debuff and the increased cost on subsequent casts.

    And like the OP has said, this has not fixed the problem that people were complaining about.

    You can still effectively RUN AWAY using Bolt Escape about as effectively as you could pre-nerf.

    And that's the thing people were crying so loudly about.

    The only thing this nerf has done is punish people who use Bolt Escape (either morph) in active combat. People who use Streak for damage and CC get punished. Tanks who use Ball of Lightning for the absorption (since we don't get Reflective Scales or Eclipse) get punished.

    They've hurt anyone who uses this ability except for the people they ought to have been targeting.

    A better change would be to remove both casting penalties for Streak, keep only the Magicka regen debuff for Ball of Lightning (since there is a lingering effect which usually hurts your magicka pool ala Mage Light), increase the damage of Streak (to encourage people to pick this morph and to use it for damage rather than just running), and make casting Bolt Escape remove CC-immunity from any source so that enemy players would always have easy counter-play options.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Liquid_Time
    Liquid_Time
    ✭✭✭✭✭
    NordJitsu wrote: »
    There should be no penalties for subsequent casts. They promised a game with no cool downs where I can cast my abilities when I choose to cast them. Bolt Escape currently punishes subsequent cast via both the Magicka Regen debuff and the increased cost on subsequent casts.

    And like the OP has said, this has not fixed the problem that people were complaining about.

    You can still effectively RUN AWAY using Bolt Escape about as effectively as you could pre-nerf.

    And that's the thing people were crying so loudly about.

    The only thing this nerf has done is punish people who use Bolt Escape (either morph) in active combat. People who use Streak for damage and CC get punished. Tanks who use Ball of Lightning for the absorption (since we don't get Reflective Scales or Eclipse) get punished.

    They've hurt anyone who uses this ability except for the people they ought to have been targeting.

    A better change would be to remove both casting penalties for Streak, keep only the Magicka regen debuff for Ball of Lightning (since there is a lingering effect which usually hurts your magicka pool ala Mage Light), increase the damage of Streak (to encourage people to pick this morph and to use it for damage rather than just running), and make casting Bolt Escape remove CC-immunity from any source so that enemy players would always have easy counter-play options.

    No thanks.
    ¸.•¨)
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       IGN: Liquid Past || Rank: V14 || Class: Nightblade || World Skill: Vampire
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  • RoCoL
    RoCoL
    ✭✭✭
    Never ran a sorc. But my Templar has two gap closers; Templar and s/s.

    That being said; what was stunning me when trying to close the gap on 2 diff sorcs, out of many in pvp yesterday ?

    Isnt that part of your BE ability?

    Or were these the only two sorcs to use this skill?

    Your spells have range, use that in combination with your measly BE.

    Heres a hint based off personal encounters with BE sorcs: Don't try to stealth out and when you get spotted try and BE how ever many meters that just arent far enough to get you out of the way of my gap closer.

  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    I do believe the number of sorc nerf rage threads has indeed exceeded the number of DK nerf rage threads.

    But, we really don't have enough threads about the nerf to Bolt escape. need more.
    Edited by demonlkojipub19_ESO on June 12, 2014 6:10PM
  • Columba
    Columba
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    I can't spam gap closers.
  • crislevin
    crislevin
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    crislevin wrote: »
    crislevin wrote: »
    so according to you, what is the purpose of Bolt Escape?

    I'll shorten my first post because most of it was a response to the OP. Simply put this part here----> "Seems to me it's not about escaping combat, but situations in combat when proximity is a disadvantage.Like when DKs spam their AoE win buttons."

    well, that comes back to OP, when the range of gap closers of all class is 22+m and BE is 15m, how do you suggest sorc to use BE to alter proximity disadvantages in battle field?

    So you want to be able to Bolt outside the range of not only all AoE, but every single target spell as well? The ability has a 4sec cast efficiency cool down. It also has the ability to stun multiple targets for 2 secs. and put you at decent range behind them. So you have a 2 sec time frame where you are vulnerable oh wait you have access to more than one ability on your action bar. Seems you want one ability to provide the entire survivability for your class. And here my Templar has to use 3 to this end to scrape by in combat. It's not a choice if I don't want to run Resto/Destro combo it is necessary for me to 1v1 Sorc and NB classes. I can forget about most Dks though. lol

    by "decent range", you mean on average 10 meters. And by "2 second", you mean the stun that breaks with any damage, in battle, its less than a blink of an eye.

    So the options are:

    1. don't turn around, and keep BEing (except you don't have enough magicka to get out of their range) and they just turn around and see your ass running, pull/teleport strike your behind, which I may add, also stuns you.

    2. turn around and ready to fight, but they are already out of "stun" and ready to pull you over or teleport striking you, which I may add again, also stuns you.
  • CosmicChaos
    CosmicChaos
    ✭✭✭
    crislevin wrote: »
    crislevin wrote: »
    crislevin wrote: »
    so according to you, what is the purpose of Bolt Escape?

    I'll shorten my first post because most of it was a response to the OP. Simply put this part here----> "Seems to me it's not about escaping combat, but situations in combat when proximity is a disadvantage.Like when DKs spam their AoE win buttons."

    well, that comes back to OP, when the range of gap closers of all class is 22+m and BE is 15m, how do you suggest sorc to use BE to alter proximity disadvantages in battle field?

    So you want to be able to Bolt outside the range of not only all AoE, but every single target spell as well? The ability has a 4sec cast efficiency cool down. It also has the ability to stun multiple targets for 2 secs. and put you at decent range behind them. So you have a 2 sec time frame where you are vulnerable oh wait you have access to more than one ability on your action bar. Seems you want one ability to provide the entire survivability for your class. And here my Templar has to use 3 to this end to scrape by in combat. It's not a choice if I don't want to run Resto/Destro combo it is necessary for me to 1v1 Sorc and NB classes. I can forget about most Dks though. lol

    by "decent range", you mean on average 10 meters. And by "2 second", you mean the stun that breaks with any damage, in battle, its less than a blink of an eye.

    So the options are:

    1. don't turn around, and keep BEing (except you don't have enough magicka to get out of their range) and they just turn around and see your ass running, pull/teleport strike your behind, which I may add, also stuns you.

    2. turn around and ready to fight, but they are already out of "stun" and ready to pull you over or teleport striking you, which I may add again, also stuns you.

    You are making it really difficult to keep this discussion based on logic. I know that sounds like I'm being a jerk, but I do try to approach things from an unbiased opinion. If my opinion of you lessens that becomes increasingly difficult to accomplish so please read what I posted and try to understand what I was saying or don't. I'll copy paste the section I mean below to make it easier for you. Because I am at my limit so this it the point where I go watch Suits.

    "So you have a 2 sec time frame where you are vulnerable oh wait you have access to more than one ability on your action bar. Seems you want one ability to provide the entire survivability for your class. And here my Templar has to use 3 to this end to scrape by in combat." Heres a box [] why not step outside it occasionally, I hear the air is nice.
  • NordJitsu
    NordJitsu
    ✭✭✭✭✭
    ✭✭
    @Liquid_Time‌

    Thanks for the insightful reply. You've added so much to the conversation.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • NerfEverything
    NerfEverything
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    I do believe the number of sorc nerf rage threads has indeed exceeded the number of DK nerf rage threads.

    But, we really don't have enough threads about the nerf to Bolt escape. need more.

    Devs have confirmed multiple times on these forums that BE is exactly where they want it to be. Plus the vast majority of players are happy with the change.

    Seems silly that a small minority of horrible sorcs are managing to create such a toxic environment in these forums.

    I don't know why the mods aren't closing these threads.
  • crislevin
    crislevin
    ✭✭✭✭✭
    I do believe the number of sorc nerf rage threads has indeed exceeded the number of DK nerf rage threads.

    But, we really don't have enough threads about the nerf to Bolt escape. need more.

    Devs have confirmed multiple times on these forums that BE is exactly where they want it to be. Plus the vast majority of players are happy with the change.


    Seems silly that a small minority of horrible sorcs are managing to create such a toxic environment in these forums.

    I don't know why the mods aren't closing these threads.
    This puzzles me, link for both plz
  • NerfEverything
    NerfEverything
    ✭✭✭✭✭
    crislevin wrote: »
    I do believe the number of sorc nerf rage threads has indeed exceeded the number of DK nerf rage threads.

    But, we really don't have enough threads about the nerf to Bolt escape. need more.

    Devs have confirmed multiple times on these forums that BE is exactly where they want it to be. Plus the vast majority of players are happy with the change.


    Seems silly that a small minority of horrible sorcs are managing to create such a toxic environment in these forums.

    I don't know why the mods aren't closing these threads.
    This puzzles me, link for both plz

    L2Forum, click the developer tracker link on the right. But here:
    http://forums.elderscrollsonline.com/discussion/comment/982766
  • Liquid_Time
    Liquid_Time
    ✭✭✭✭✭
    NordJitsu wrote: »
    @Liquid_Time‌

    Thanks for the insightful reply. You've added so much to the conversation.

    My intensions was simply to disagree with what you had posted. No harm meant, but if you feel someone disagreeing with your statement is to much to handle I understand.. lol
    ¸.•¨)
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       IGN: Liquid Past || Rank: V14 || Class: Nightblade || World Skill: Vampire
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  • NordJitsu
    NordJitsu
    ✭✭✭✭✭
    ✭✭
    @NerfEverything‌

    Yes. People who disagree with you should have their threads closed down. /sarcasm

    ZOS said that the BE change isn't bugged. Not sure I believe them (tooltip says 50% and people are seeing a 78% increase), but either way that doesn't mean we can't still discuss why the nerf was moronic.

    This is feedback about why the change was horrible, not about the fact that its also dishonest (costing more than it says.)
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • crislevin
    crislevin
    ✭✭✭✭✭
    crislevin wrote: »
    I do believe the number of sorc nerf rage threads has indeed exceeded the number of DK nerf rage threads.

    But, we really don't have enough threads about the nerf to Bolt escape. need more.

    Devs have confirmed multiple times on these forums that BE is exactly where they want it to be. Plus the vast majority of players are happy with the change.


    Seems silly that a small minority of horrible sorcs are managing to create such a toxic environment in these forums.

    I don't know why the mods aren't closing these threads.
    This puzzles me, link for both plz

    L2Forum, click the developer tracker link on the right. But here:
    http://forums.elderscrollsonline.com/discussion/comment/982766
    lol, what the rep said was the nerf was intended, that is not to say the consequence's legitimacy should not be discussed.

    e.g., They can say: GCB of biting jabs by 1.3s was intended, which I am sure it was even they backpedaling ever since, but that "intention" doesn't make it right.

    I didn't ask them to fix a bug here (e.g., cast BE, magicka reduced, and you did n't move). In case you are confused about the difference.
    Edited by crislevin on June 12, 2014 6:41PM
  • NerfEverything
    NerfEverything
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    Bad sorcs that keep spamming the forums with complaint threads about a good change that was badly needed... this creates a negative atmosphere on the forums and it is the responsibility of the moderators to mitigate this.

    I am not trying to censor the cry babies, I just want them to keep their whining in one thread so the other 90% of players that are happy with the change can ignore them.
  • james_vestbergb16_ESO
    Vis wrote: »
    Gap Closers:
    -They are plentiful
    -Have solid utilities
    -And are now Far cheaper than bolts

    Bolting only once does gap closers a favor:

    1.) I remove the minimum range
    2.) Give them great bonuses (shields, increased crit damage, roots, and/or stuns)

    The utility of bolting is now gone. It's broken.

    One bolt every 4 seconds is worthless, and bolting a second time costs most dedicated magicka builds 20% of their entire magicka pool.

    All this nerfing AND YOU STILL HAVE NOT FIXED THE PROBLEM!

    I CAN STILL run from any fight I want!

    The only difference is for those who want to stay and fight. We're the ones with far less chance of survival, and only because we want to stay and fight. Running from an unbalanced fight has never been so appealing.

    Now, do we nerf closers? Heaven forbids ZOS nerfs anything else in this game (only God could imagine the new bugs).

    May I suggest then we re-imagine bolt escape?

    Some different ideas that could seriously help (get ready for the flames):

    1.) Increase the distance traveled by bolt

    2.) Make the 50% penalty apply on the third bolt

    3.) Lower the base cost of bolt

    4.) Allow bolt to root anyone within 5m of the starting point
    5.)
    Change bolt escape's animation to look like ball of lightening and then all gap closers charge into the ball (like how it absorbs projectiles)

    6.) After bolting the next attack's damage is negated

    7.)
    Rolling/blocking cost decreased for x seconds after bolting

    8.)
    Disappear for 2 seconds after bolting (cd 8 seconds)

    9.)
    All other magicka skill costs decrease after second bolt (that way you encourage dps over running away)

    10.) After bolting have an aoe debuff surrounding you for 4 seconds

    *And Remember:

    flame-responsibly_design.png

    Doesn't BE stun anyone in 5m range for 1.5 sec upon activation? Or did they remove that?

    If i'm right its still a good tool, and to be fair the name is prolly missleading. Doubt it's meant as an escape per se, but more as a tool to create that gap and then start ur ranged ATTACKS again.
  • Valn
    Valn
    ✭✭✭✭✭
    You shouldn't be using bolt escape in the first place if you're a RANGED class.

    Simply stay out of range from the gap closers and youll be fine.

    If you get in range, well that's your own fault. The melee has the advantage here. Stop complaining. BE isn't a 99.9% get away from any fight ability.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    Vis wrote: »
    Gap Closers:
    -They are plentiful
    -Have solid utilities
    -And are now Far cheaper than bolts

    Bolting only once does gap closers a favor:

    1.) I remove the minimum range
    2.) Give them great bonuses (shields, increased crit damage, roots, and/or stuns)

    The utility of bolting is now gone. It's broken.

    One bolt every 4 seconds is worthless, and bolting a second time costs most dedicated magicka builds 20% of their entire magicka pool.

    All this nerfing AND YOU STILL HAVE NOT FIXED THE PROBLEM!

    I CAN STILL run from any fight I want!

    The only difference is for those who want to stay and fight. We're the ones with far less chance of survival, and only because we want to stay and fight. Running from an unbalanced fight has never been so appealing.

    Now, do we nerf closers? Heaven forbids ZOS nerfs anything else in this game (only God could imagine the new bugs).

    May I suggest then we re-imagine bolt escape?

    Some different ideas that could seriously help (get ready for the flames):

    1.) Increase the distance traveled by bolt

    2.) Make the 50% penalty apply on the third bolt

    3.) Lower the base cost of bolt

    4.) Allow bolt to root anyone within 5m of the starting point
    5.)
    Change bolt escape's animation to look like ball of lightening and then all gap closers charge into the ball (like how it absorbs projectiles)

    6.) After bolting the next attack's damage is negated

    7.)
    Rolling/blocking cost decreased for x seconds after bolting

    8.)
    Disappear for 2 seconds after bolting (cd 8 seconds)

    9.)
    All other magicka skill costs decrease after second bolt (that way you encourage dps over running away)

    10.) After bolting have an aoe debuff surrounding you for 4 seconds

    *And Remember:

    flame-responsibly_design.png

    Doesn't BE stun anyone in 5m range for 1.5 sec upon activation? Or did they remove that?

    If i'm right its still a good tool, and to be fair the name is prolly missleading. Doubt it's meant as an escape per se, but more as a tool to create that gap and then start ur ranged ATTACKS again.

    Stuns unless they take the streak morph I believe, which trades the stun for disorient and damage.
  • Valn
    Valn
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    Vis wrote: »

    The only difference is for those who want to stay and fight. We're the ones with far less chance of survival, and only because we want to stay and fight. Running from an unbalanced fight has never been so appealing.


    Yes, because someone with a sword is going to rip straight through your flimsy cloth robes.

    Like I said, if you are out of their range, you won't have to use bolt escape, and you aren't going to get slaughtered with melee. You have the advantage of range, that's why you're a sorcerer. Stop complaining because you're a bad player.

    Only an idiot sorcerer would stay and fight, allowing the melee to get in range of you. It's not unbalanced at all. Well actually it kind of is unbalanced. The melee being the good player, you being the bad player. But that doesn't matter.

    p.s there are no agrees on your post. Please stop trolling and whining OP.
    Edited by Valn on June 12, 2014 6:54PM
  • maxilaub17_ESO
    maxilaub17_ESO
    ✭✭✭
    The only sensible and objective conclusions one can make PvPing after the BE changes had gone live is, at the very best the nerf was about right, and it could be argued the nerf cold have gone further.
  • DrOrpheus
    DrOrpheus
    ✭✭
    They turned the skill from a brainless spam people could get off 12 times plus without any potions, into a utility move where you actually have to use it strategically. But i guess that means they broke it.
  • NerfEverything
    NerfEverything
    ✭✭✭✭✭
    The only sensible and objective conclusions one can make PvPing after the BE changes had gone live is, at the very best the nerf was about right, and it could be argued the nerf cold have gone further.

    Yeah for some reason, probably the amount of crying I see on the forums, I had the impression that the BE change totally broke sorcs PvP, and that I wouldn't see sorcs spamming this 8 times escaping from 30 people after nuking down 4 of them. Anyone who has PvPed since the change can see that this isn't the case, and yeah they definitely could have changed it more.

    I would like to see 50% increase on first spam, 75% on second spam, etc.
  • crislevin
    crislevin
    ✭✭✭✭✭
    The only sensible and objective conclusions one can make PvPing after the BE changes had gone live is, at the very best the nerf was about right, and it could be argued the nerf cold have gone further.

    Yeah for some reason, probably the amount of crying I see on the forums, I had the impression that the BE change totally broke sorcs PvP, and that I wouldn't see sorcs spamming this 8 times escaping from 30 people after nuking down 4 of them. Anyone who has PvPed since the change can see that this isn't the case, and yeah they definitely could have changed it more.

    I would like to see 50% increase on first spam, 75% on second spam, etc.

    right, and I want your class extinct, LOL, sour grapes.
  • maczcoobb16_ESO
    pretty interesting discussion going on here ...
    the nerf was not a good one, i can still get away from almost every fight. the only times i can't is when i cannot break 1h+shield knockdown because of a bug or when the lagginess of the game doesn't allow me to use any skill.
    what they should've done is nerf ball lightning specifically. make it absorb only 1 spell instead of all of them, that is the main issue why the sorcs get/got away so easily.

    i hope they start fixing broken abilites/passives first instead of mindlessly nerfing abilities to satisfy(or not) the people crying.
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