GothicPython wrote: »GothicPython wrote: »Quit complaining...I see bolt escape still widely used in pvp and it's definitely still an effect means of "escaping" from single/small group targets in particular. Sure you can't bolt as many times as you could before and that needed to be changed.
BE still pretty much ignores stuns, and when it doesn't you just pop out and bolt again and again and again...before you know it you're out of gap closing range.
Basically it's up to you to decide if it's worth burning your entire magica pool now to run away or stay and fight and not burn your pool.
Regardless of range/costs it's a lot easier to open a gap than it is to close one with that skill.
Thats all the magicka right there, so you just saying, if a sorc want to use BE to escape properly, he/she just should not going into pvp at all. Since they basically can cast one single spell every 4 sec. Anymore will reduce their magicka pool to two BE or less.
Basically...yes. Either risk burning all your magica trying to escape or stand your ground and fight. Everything needs to have consequences. Why should BE be immune from that same logic?
Any good Sorc who knows how to play the class has not been effected by it, and in fact many of whom I know prefer. It weeds out all the scrubs. They know when to use and when not too, and they can still use it as a very effective skill.
Quit you're complaining and L2P
CosmicChaos wrote: »so according to you, what is the purpose of Bolt Escape?
I'll shorten my first post because most of it was a response to the OP. Simply put this part here----> "Seems to me it's not about escaping combat, but situations in combat when proximity is a disadvantage.Like when DKs spam their AoE win buttons."
GothicPython wrote: »GothicPython wrote: »Quit complaining...I see bolt escape still widely used in pvp and it's definitely still an effect means of "escaping" from single/small group targets in particular. Sure you can't bolt as many times as you could before and that needed to be changed.
BE still pretty much ignores stuns, and when it doesn't you just pop out and bolt again and again and again...before you know it you're out of gap closing range.
Basically it's up to you to decide if it's worth burning your entire magica pool now to run away or stay and fight and not burn your pool.
Regardless of range/costs it's a lot easier to open a gap than it is to close one with that skill.
Thats all the magicka right there, so you just saying, if a sorc want to use BE to escape properly, he/she just should not going into pvp at all. Since they basically can cast one single spell every 4 sec. Anymore will reduce their magicka pool to two BE or less.
Basically...yes. Either risk burning all your magica trying to escape or stand your ground and fight. Everything needs to have consequences. Why should BE be immune from that same logic?
Any good Sorc who knows how to play the class has not been effected by it, and in fact many of whom I know prefer. It weeds out all the scrubs. They know when to use and when not too, and they can still use it as a very effective skill.
Quit you're complaining and L2P
sure, all sorc you know are good sorc, and anybody else are bad. except you are not a sorc, and even bad ones have more insight than you do.
GothicPython wrote: »GothicPython wrote: »GothicPython wrote: »Quit complaining...I see bolt escape still widely used in pvp and it's definitely still an effect means of "escaping" from single/small group targets in particular. Sure you can't bolt as many times as you could before and that needed to be changed.
BE still pretty much ignores stuns, and when it doesn't you just pop out and bolt again and again and again...before you know it you're out of gap closing range.
Basically it's up to you to decide if it's worth burning your entire magica pool now to run away or stay and fight and not burn your pool.
Regardless of range/costs it's a lot easier to open a gap than it is to close one with that skill.
Thats all the magicka right there, so you just saying, if a sorc want to use BE to escape properly, he/she just should not going into pvp at all. Since they basically can cast one single spell every 4 sec. Anymore will reduce their magicka pool to two BE or less.
Basically...yes. Either risk burning all your magica trying to escape or stand your ground and fight. Everything needs to have consequences. Why should BE be immune from that same logic?
Any good Sorc who knows how to play the class has not been effected by it, and in fact many of whom I know prefer. It weeds out all the scrubs. They know when to use and when not too, and they can still use it as a very effective skill.
Quit you're complaining and L2P
sure, all sorc you know are good sorc, and anybody else are bad. except you are not a sorc, and even bad ones have more insight than you do.
I know good Sorcs and I know bad Sorcs, and you don't know what I play. And no...they really do not. Bad Sorcs are also generally bad players under any circumstances, and most average - good players will always have more insight than bad players, simply because they're not bad. They know how to play the game and typically have a greater understanding of game mechanics thus providing them with more insight.
CosmicChaos wrote: »so according to you, what is the purpose of Bolt Escape?
I'll shorten my first post because most of it was a response to the OP. Simply put this part here----> "Seems to me it's not about escaping combat, but situations in combat when proximity is a disadvantage.Like when DKs spam their AoE win buttons."
well, that comes back to OP, when the range of gap closers of all class is 22+m and BE is 15m, how do you suggest sorc to use BE to alter proximity disadvantages in battle field?
There should be no penalties for subsequent casts. They promised a game with no cool downs where I can cast my abilities when I choose to cast them. Bolt Escape currently punishes subsequent cast via both the Magicka Regen debuff and the increased cost on subsequent casts.
And like the OP has said, this has not fixed the problem that people were complaining about.
You can still effectively RUN AWAY using Bolt Escape about as effectively as you could pre-nerf.
And that's the thing people were crying so loudly about.
The only thing this nerf has done is punish people who use Bolt Escape (either morph) in active combat. People who use Streak for damage and CC get punished. Tanks who use Ball of Lightning for the absorption (since we don't get Reflective Scales or Eclipse) get punished.
They've hurt anyone who uses this ability except for the people they ought to have been targeting.
A better change would be to remove both casting penalties for Streak, keep only the Magicka regen debuff for Ball of Lightning (since there is a lingering effect which usually hurts your magicka pool ala Mage Light), increase the damage of Streak (to encourage people to pick this morph and to use it for damage rather than just running), and make casting Bolt Escape remove CC-immunity from any source so that enemy players would always have easy counter-play options.
CosmicChaos wrote: »CosmicChaos wrote: »so according to you, what is the purpose of Bolt Escape?
I'll shorten my first post because most of it was a response to the OP. Simply put this part here----> "Seems to me it's not about escaping combat, but situations in combat when proximity is a disadvantage.Like when DKs spam their AoE win buttons."
well, that comes back to OP, when the range of gap closers of all class is 22+m and BE is 15m, how do you suggest sorc to use BE to alter proximity disadvantages in battle field?
So you want to be able to Bolt outside the range of not only all AoE, but every single target spell as well? The ability has a 4sec cast efficiency cool down. It also has the ability to stun multiple targets for 2 secs. and put you at decent range behind them. So you have a 2 sec time frame where you are vulnerable oh wait you have access to more than one ability on your action bar. Seems you want one ability to provide the entire survivability for your class. And here my Templar has to use 3 to this end to scrape by in combat. It's not a choice if I don't want to run Resto/Destro combo it is necessary for me to 1v1 Sorc and NB classes. I can forget about most Dks though. lol
CosmicChaos wrote: »CosmicChaos wrote: »so according to you, what is the purpose of Bolt Escape?
I'll shorten my first post because most of it was a response to the OP. Simply put this part here----> "Seems to me it's not about escaping combat, but situations in combat when proximity is a disadvantage.Like when DKs spam their AoE win buttons."
well, that comes back to OP, when the range of gap closers of all class is 22+m and BE is 15m, how do you suggest sorc to use BE to alter proximity disadvantages in battle field?
So you want to be able to Bolt outside the range of not only all AoE, but every single target spell as well? The ability has a 4sec cast efficiency cool down. It also has the ability to stun multiple targets for 2 secs. and put you at decent range behind them. So you have a 2 sec time frame where you are vulnerable oh wait you have access to more than one ability on your action bar. Seems you want one ability to provide the entire survivability for your class. And here my Templar has to use 3 to this end to scrape by in combat. It's not a choice if I don't want to run Resto/Destro combo it is necessary for me to 1v1 Sorc and NB classes. I can forget about most Dks though. lol
by "decent range", you mean on average 10 meters. And by "2 second", you mean the stun that breaks with any damage, in battle, its less than a blink of an eye.
So the options are:
1. don't turn around, and keep BEing (except you don't have enough magicka to get out of their range) and they just turn around and see your ass running, pull/teleport strike your behind, which I may add, also stuns you.
2. turn around and ready to fight, but they are already out of "stun" and ready to pull you over or teleport striking you, which I may add again, also stuns you.
demonlkojipub19_ESO wrote: »I do believe the number of sorc nerf rage threads has indeed exceeded the number of DK nerf rage threads.
But, we really don't have enough threads about the nerf to Bolt escape. need more.
This puzzles me, link for both plzNerfEverything wrote: »demonlkojipub19_ESO wrote: »I do believe the number of sorc nerf rage threads has indeed exceeded the number of DK nerf rage threads.
But, we really don't have enough threads about the nerf to Bolt escape. need more.
Devs have confirmed multiple times on these forums that BE is exactly where they want it to be. Plus the vast majority of players are happy with the change.
Seems silly that a small minority of horrible sorcs are managing to create such a toxic environment in these forums.
I don't know why the mods aren't closing these threads.
This puzzles me, link for both plzNerfEverything wrote: »demonlkojipub19_ESO wrote: »I do believe the number of sorc nerf rage threads has indeed exceeded the number of DK nerf rage threads.
But, we really don't have enough threads about the nerf to Bolt escape. need more.
Devs have confirmed multiple times on these forums that BE is exactly where they want it to be. Plus the vast majority of players are happy with the change.
Seems silly that a small minority of horrible sorcs are managing to create such a toxic environment in these forums.
I don't know why the mods aren't closing these threads.
lol, what the rep said was the nerf was intended, that is not to say the consequence's legitimacy should not be discussed.NerfEverything wrote: »This puzzles me, link for both plzNerfEverything wrote: »demonlkojipub19_ESO wrote: »I do believe the number of sorc nerf rage threads has indeed exceeded the number of DK nerf rage threads.
But, we really don't have enough threads about the nerf to Bolt escape. need more.
Devs have confirmed multiple times on these forums that BE is exactly where they want it to be. Plus the vast majority of players are happy with the change.
Seems silly that a small minority of horrible sorcs are managing to create such a toxic environment in these forums.
I don't know why the mods aren't closing these threads.
L2Forum, click the developer tracker link on the right. But here:
http://forums.elderscrollsonline.com/discussion/comment/982766
Gap Closers:
-They are plentiful
-Have solid utilities
-And are now Far cheaper than bolts
Bolting only once does gap closers a favor:
1.) I remove the minimum range
2.) Give them great bonuses (shields, increased crit damage, roots, and/or stuns)
The utility of bolting is now gone. It's broken.
One bolt every 4 seconds is worthless, and bolting a second time costs most dedicated magicka builds 20% of their entire magicka pool.
All this nerfing AND YOU STILL HAVE NOT FIXED THE PROBLEM!
I CAN STILL run from any fight I want!
The only difference is for those who want to stay and fight. We're the ones with far less chance of survival, and only because we want to stay and fight. Running from an unbalanced fight has never been so appealing.
Now, do we nerf closers? Heaven forbids ZOS nerfs anything else in this game (only God could imagine the new bugs).
May I suggest then we re-imagine bolt escape?
Some different ideas that could seriously help (get ready for the flames):
1.) Increase the distance traveled by bolt
2.) Make the 50% penalty apply on the third bolt
3.) Lower the base cost of bolt
4.) Allow bolt to root anyone within 5m of the starting point
5.) Change bolt escape's animation to look like ball of lightening and then all gap closers charge into the ball (like how it absorbs projectiles)
6.) After bolting the next attack's damage is negated
7.) Rolling/blocking cost decreased for x seconds after bolting
8.) Disappear for 2 seconds after bolting (cd 8 seconds)
9.) All other magicka skill costs decrease after second bolt (that way you encourage dps over running away)
10.) After bolting have an aoe debuff surrounding you for 4 seconds
*And Remember:
james_vestbergb16_ESO wrote: »Gap Closers:
-They are plentiful
-Have solid utilities
-And are now Far cheaper than bolts
Bolting only once does gap closers a favor:
1.) I remove the minimum range
2.) Give them great bonuses (shields, increased crit damage, roots, and/or stuns)
The utility of bolting is now gone. It's broken.
One bolt every 4 seconds is worthless, and bolting a second time costs most dedicated magicka builds 20% of their entire magicka pool.
All this nerfing AND YOU STILL HAVE NOT FIXED THE PROBLEM!
I CAN STILL run from any fight I want!
The only difference is for those who want to stay and fight. We're the ones with far less chance of survival, and only because we want to stay and fight. Running from an unbalanced fight has never been so appealing.
Now, do we nerf closers? Heaven forbids ZOS nerfs anything else in this game (only God could imagine the new bugs).
May I suggest then we re-imagine bolt escape?
Some different ideas that could seriously help (get ready for the flames):
1.) Increase the distance traveled by bolt
2.) Make the 50% penalty apply on the third bolt
3.) Lower the base cost of bolt
4.) Allow bolt to root anyone within 5m of the starting point
5.) Change bolt escape's animation to look like ball of lightening and then all gap closers charge into the ball (like how it absorbs projectiles)
6.) After bolting the next attack's damage is negated
7.) Rolling/blocking cost decreased for x seconds after bolting
8.) Disappear for 2 seconds after bolting (cd 8 seconds)
9.) All other magicka skill costs decrease after second bolt (that way you encourage dps over running away)
10.) After bolting have an aoe debuff surrounding you for 4 seconds
*And Remember:
Doesn't BE stun anyone in 5m range for 1.5 sec upon activation? Or did they remove that?
If i'm right its still a good tool, and to be fair the name is prolly missleading. Doubt it's meant as an escape per se, but more as a tool to create that gap and then start ur ranged ATTACKS again.
The only difference is for those who want to stay and fight. We're the ones with far less chance of survival, and only because we want to stay and fight. Running from an unbalanced fight has never been so appealing.
maxilaub17_ESO wrote: »The only sensible and objective conclusions one can make PvPing after the BE changes had gone live is, at the very best the nerf was about right, and it could be argued the nerf cold have gone further.
NerfEverything wrote: »maxilaub17_ESO wrote: »The only sensible and objective conclusions one can make PvPing after the BE changes had gone live is, at the very best the nerf was about right, and it could be argued the nerf cold have gone further.
Yeah for some reason, probably the amount of crying I see on the forums, I had the impression that the BE change totally broke sorcs PvP, and that I wouldn't see sorcs spamming this 8 times escaping from 30 people after nuking down 4 of them. Anyone who has PvPed since the change can see that this isn't the case, and yeah they definitely could have changed it more.
I would like to see 50% increase on first spam, 75% on second spam, etc.