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Nightblade Update

  • Lyall84
    Lyall84
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    Tamanous wrote: »
    Eivar wrote: »
    Lyall84 wrote: »
    We're working on improvements and fixes to sneak that should help. The issue where your own DoTs break you out of stealth is not intended. There is also an issue with Evasion breaking prematurely. The Evasion bug is being fixed in 1.2.0 fixed in v.1.2.0, which is on the PTS right now. The DoT bug is one we're still working on, and will be fixed as soon as possible.

    Your own DoTs are not the only thing that break you out of stealth. For example, whenever I am fighting a NPC that dual wields, and they use the sparks or w/e the debuff is that gives me a 15% chance to miss, that debuff does not do any damage, but causes me to break out of invisibility when I use Shadowy Disguise after a half second. So with the debuff on me, I can spam through my magicka bar until it is dry and not go invisible for long enough to avoid a single hit.

    There are several other issues with the Shadowy Disguise and its counterpart morph, in PvP for example. If I am in melee range, players just have to swing in my general direction or AoE or whatever, and it knocks us out of invisibility. This ability is the only thing close to a "OH SH**!" button that night blades have sole access to. Templars and Sorcerers have a 30% damage shield they can throw up that lasts for 8 seconds I believe, and Dragon Knights have a 30% heal. Those are huge sources of relief when they are about to die. Night Blades get a 2.5 (2.9 with passives) second invisibility that can be prematurely ended.

    My suggestion, make the invisibility last for the full 2.9 seconds unless another ability is triggered. Not saying make us immune to the damage of DoTs or AoE or anything overpowered. I am saying that for the whopping 420 magicka we have to spend each time we cast that, we should stay invisible for the full 2.9 seconds unless we cast another ability. Make it so the only thing that can negate that invisibly is another Night Blade with Piercing Mark.

    Mentioning the Marks, be it Mark Target, Piercing Mark, or Reaper's Mark...this ability should only be visible to the caster, not the target or anyone else. Nothing throws up a bigger flag of "YOU ARE ABOUT TO BE ASSASSINATED" than a huge black and red beam of death sprouting from your feet. Every time I try and mark someone to kill them, first thing they do is sit there and hold down block. Making any surprise attack I may try useless. The only real use I get out of this ability is against NPCs or from ranged during mass PvP battles when people are too busy dodging siege to notice the mark.

    One last stone I would like to throw before I stop ranting. Siphoning Strikes/Attacks and Leeching Strikes. There was a note about fixing the tool tip on Siphoning Attacks, that is good and all, but that was not what the entire thread that was responded to was complaining about. The complaint is that Leeching strikes only restores 2.4% per attack instead of the 4% that is advertised. Another more personal issue I have with that entire ability and it's morphs is that it is based on attack, vs rate. What I mean, is that anyone that does anything other than dual wield with this ability is gimped. Someone that is dual wield with daggers can probably get 3 hits off in 2 seconds, while some one that is using a two handed weapon is only getting off maybe 2 hits in that same 2 seconds.

    Instead of basic attacks restoring 4% Magicka/Stamina every strike, it should increase Magicka/Stamina regeneration by 100% or whatever for 3 seconds (I am guessing 100% because at VR10, and no magicka points, I have 1200 or so magicka. With dual wield at 3 strikes every 2 seconds that is 12% of my base magicka, or roughly 140 magicka regeneration every 2 seconds. My magicka regeneration is 84 with 3 set warlock, so doubling that would actually be a nerf for dual wield, but an increase for two handed). For part two of the ability, instead of 10% chance on light/heavy attacks to restore 15% Magicka/Stamina, it should be once very X seconds light/heavy attacks restore 15% Magicka/Stamina. Tweak the X seconds as required to make the ability balanced. Then Siphoning Attacks morph, adds all attacks to the regeneration and restoration proc. Leeching Strikes morph, adds health regeneration (it should also had health restoration to the once every X seconds but currently does not). That would make the ability useful to fast attackers, and slower two handed attackers, not to mention the morph choices a harder choice to make.

    My 2 cents. Sorry for the ranting wall of text.

    Imo for Leeching Strikes they'd be better off scaling the heal off the weapon speed, ie faster weapons heal less, big ones more, so it would even out to the same across the weapons.

    That is overly complex and still impossible to balance. The skill simply needs a higher % and a time limited proc every 1-2 seconds. It matters not what hits the target and how often as you only are returned a certain amount over time.

    Exactly, that is why I suggested the regen for x seconds. That way faster weapons just reset the timer
  • OkieDokie
    OkieDokie
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    Lyall84 wrote: »

    Stamina builds should never reach the same DPS as magicka builds? Class system meaningless? Not to be offensive but that is outright stupid. If stamina builds are never suppose to rival magicka builds, why even have them in the game.

    No need to be mad at me.

    Weapons are just what you've chosen to hit people with. If class skills were utility skills only you'd be right.
    Lyall84 wrote: »
    If stamina builds did rival magicka builds, how on earth would it make the class system meaningless? I am sorry but no one, and I am pretty sure about this, but no one would run around with nothing but just stamina abilities on their bar. They would always have at least one magicka using class ability on their bar, regardless of class. Be it their heal, shield, invisibility, etc. Both stamina builds and magicka builds should be balanced, that way people have the choice that was offered by the developers from beta.

    If you can pull the same damage with weapon skills, it doesn't matter what's your class. It is an intuitive concept, really. If anyone can reach the same damage with a simple weapon choice class is, at best, utility only.
    Lyall84 wrote: »
    While I do agree about not trying to add a new mechanic to the game. Trying to say that stamina builds shouldn't rival class skills is completely ignoring the fact that this game is built on the principle of "play how you want to play". For the people that say that you can, you just wont do as much dps, or heals or whatever, so therefore will not get into groups...then the realistic answer is then no, you can't play how you want to play, you have to play how other people want you to play, you have to play how other people want you to play.

    Come on, try to be logical, you are twisting this 'play how you want'. They've never said all builds would be even, this is not even possible in a game like this. You can actually 'play how you want'. You can solo all content or group with a lot of people that do not care about dps. However, if you want to go to a place that is driven by dps, or you find a group that is not a performance freak or you need a high dps character. They are playing the way they want as well, which means the best dps builds.
    I'm sure you can find groups willing to go there just for fun or to give it a try.
    Lyall84 wrote: »
    Bottom line, Magicka builds and Stamina builds, need to be balanced to the point where it should be a hard choice if you want to use Assassins Blade or Reverse Slash. It should not be a hands down decision for the magicka using ability every time.

    If that is your opinion after all that, fine. I think I'm just saying this because I'm tired of seeing people asking for something I know it will probably never happen because it is an intuitive concept in this game. You can keep to that opinion and ask for a perfect balance between magicka and stamina, I just don't think this is realistic and what you should be asking for is better stamina passives management.
    Edited by OkieDokie on June 12, 2014 1:09AM
    People keep saying they heard of a friend of friend of friend of their neighbors that plays a NB and can catch up with dks and sorcs and this guy just never shows up. He would be a rock star if he existed.
  • Darkonflare15
    Darkonflare15
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    OkieDokie wrote: »
    Lyall84 wrote: »

    Stamina builds should never reach the same DPS as magicka builds? Class system meaningless? Not to be offensive but that is outright stupid. If stamina builds are never suppose to rival magicka builds, why even have them in the game.

    No need to be mad at me.

    Weapons are just what you've chosen to hit people with. If class skills were utility skills only you'd be right.
    Lyall84 wrote: »
    If stamina builds did rival magicka builds, how on earth would it make the class system meaningless? I am sorry but no one, and I am pretty sure about this, but no one would run around with nothing but just stamina abilities on their bar. They would always have at least one magicka using class ability on their bar, regardless of class. Be it their heal, shield, invisibility, etc. Both stamina builds and magicka builds should be balanced, that way people have the choice that was offered by the developers from beta.

    If you can pull the same damage with weapon skills, it doesn't matter what's your class. It is an intuitive concept, really. If anyone can reach the same damage with a simple weapon choice class is, at best, utility only.
    Lyall84 wrote: »
    While I do agree about not trying to add a new mechanic to the game. Trying to say that stamina builds shouldn't rival class skills is completely ignoring the fact that this game is built on the principle of "play how you want to play". For the people that say that you can, you just wont do as much dps, or heals or whatever, so therefore will not get into groups...then the realistic answer is then no, you can't play how you want to play, you have to play how other people want you to play, you have to play how other people want you to play.

    Come on, try to be logical, you are twisting this 'play how you want'. They've never said all builds would be even, this is not even possible in a game like this. You can actually 'play how you want'. You can solo all content or group with a lot of people that do not care about dps. However, if you want to go to a place that is driven by dps, or you find a group that is not a performance freak or you need a high dps character. They are playing the way they want as well, which means the best dps builds.
    I'm sure you can find groups willing to go there just for fun or to give it a try.
    Lyall84 wrote: »
    Bottom line, Magicka builds and Stamina builds, need to be balanced to the point where it should be a hard choice if you want to use Assassins Blade or Reverse Slash. It should not be a hands down decision for the magicka using ability every time.

    If that is your opinion after all that, fine. I think I'm just saying this because I'm tired of seeing people asking for something I know it will probably never happen because it is an intuitive concept in this game. You can keep to that opinion and ask for a perfect balance between magicka and stamina, I just don't think this is realistic and what you should be asking for is better stamina passives management.

    Regardless of what you say they still need to increase stamina damage for weapons.
  • Lyall84
    Lyall84
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    OkieDokie wrote: »
    No need to be mad at me.

    Weapons are just what you've chosen to hit people with. If class skills were utility skills only you'd be right.

    Not mad, more bewildered. Also, I never said or implied that class skills should be utility skills only. I said that weapon skills should be able to compete. Not to mention, if you look at Night Blade Skill trees:

    Assassin: 2 Attack Skills (Assassin's Blade, Teleport Strike), 3 Utility Skills (Blur, Mark Target, Haste)

    Shadow: 2 Attack Skills (Veiled Strike, Path of Darkness), 3 Utility Skills (Shadow Cloak, Aspect of Terror, Summon Shade)

    Siphoning: 3 Attack Skills (Strife, Cripple, Drain Power), 2 Utility Skills (Agony, Siphoning Strikes)

    So for Night Blades at least...most of our class skills (8 of 15) are utility skills.
    OkieDokie wrote: »
    If you can pull the same damage with weapon skills, it doesn't matter what's your class. It is an intuitive concept, really. If anyone can reach the same damage with a simple weapon choice class is, at best, utility only.

    I understand that weapon skill damage is the same regardless of class, but also regardless of class, the weapon skill damage does not even come close to the class skill only build damage. I still do not understand why you are insisting that some how the people that want stamina builds are wanting class to be utility only, I assume I am speaking for most of us, we want to have the choice, not be forced down the path of cloth wearing only.
    OkieDokie wrote: »
    Come on, try to be logical, you are twisting this 'play how you want'. They've never said all builds would be even, this is not even possible in a game like this. You can actually 'play how you want'. You can solo all content or group with a lot of people that do not care about dps. However, if you want to go to a place that is driven by dps, or you find a group that is not a performance freak or you need a high dps character. They are playing the way they want as well, which means the best dps builds.
    I'm sure you can find groups willing to go there just for fun or to give it a try.

    Twisting the play how you want? Not really. Let me ask you this, a month ago in PvP when everyone, their brother, mother and even extended relatives were running around in full medium armor for the stamina regen, and sword/board for the (most did not realize at the time bugged) insane bash damage, when if you wanted to be effective in PvP, you did not care about magicka or spells. Every fight was shield assault in for stun, and bash to death. Did you say to people to stop dreaming about casting spells? You are going to just get interrupt bash spammed to death? Or did you know in your mind that was wrong, and that the developers intended to have players actually use their class abilities or spells?

    Saying that the builds cannot be even and not even possible in a game like this is true, I agree with that statement. If you keep adding to one side, players find a way to exploit and make the scales tip the other way. So you end up chasing your tail nerfing one the buffing the other and vice versa. The thing is you are missing my point, that the balance should be a hell of a lot closer. It should not be so far lopsided in the favor of magicka over stamina. It should at least be close enough to make the choice linger in your head a little bit.
    OkieDokie wrote: »
    If that is your opinion after all that, fine. I think I'm just saying this because I'm tired of seeing people asking for something I know it will probably never happen because it is an intuitive concept in this game. You can keep to that opinion and ask for a perfect balance between magicka and stamina, I just don't think this is realistic and what you should be asking for is better stamina passives management.

    To me it sounds like in the back of your mind, you also agree that the stamina builds should be closer, just that you have lost all faith that the balance will be restored. I am not looking for a perfect balance, I would at least like to see some effort towards that balance.

    Now your suggestion to better stamina management passives...I have an odd feeling that they will introduce something like that with the thieves guild skill line. I am guessing that the actives are going to be something like pick pocketing, maybe some toggle dodge thing, or some sort of stamina restoring ability, and a bunch of passives for stamina cost reductions to dodge, sneak, sprint.

    This entire stamina build thread may seem like it is out of place on the Night Blade Update thread, but with the upcoming change to the shadow passive, to give static stamina regeneration when a shadow ability is slotted (lets be real here, aside from Veiled Strike and its morphs, Shadow is a utility tree), it is going to make stamina weapon builds look a lot more viable for Night Blades in particular. Mainly because we will be the only class with a static 30% increase (unless they lower the number) to stamina regeneration. Couple that with Siphoning Attacks, we would have a stamina well that would be very hard to keep empty, especially in medium armor.
    Edited by Lyall84 on June 12, 2014 4:37AM
  • Grim13
    Grim13
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    Regardless of what you say they still need to increase stamina damage for weapons.

    Absolutely!

    ..or, they should at least change the weapons to represent their relative damage outputs... you know, swords would be replaced by Qtips, axes by spoons...
  • khele23eb17_ESO
    khele23eb17_ESO
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    ✭✭
    OkieDokie wrote: »
    Lyall84 wrote: »

    Stamina builds should never reach the same DPS as magicka builds? Class system meaningless? Not to be offensive but that is outright stupid. If stamina builds are never suppose to rival magicka builds, why even have them in the game.

    No need to be mad at me.

    Weapons are just what you've chosen to hit people with. If class skills were utility skills only you'd be right.

    No. Then hed be wrong. Hes talking about magicka and stamina dps being comparable. If class skills were utility only that would be impossible. Stam dps would be the only way to go. Not what hes asking for.

    And lets look at your the argument reversed - what if stamina skills were utility only? What then? Well, then by your own logic, you'd be right and it would be obvious ZOS never intended them to be more than that - utility/flavor. That is not the case. The dmg/utility spread is pretty similar between class and weapon skills. So Id say youre wrong here.
    OkieDokie wrote: »
    Lyall84 wrote: »
    If stamina builds did rival magicka builds, how on earth would it make the class system meaningless? I am sorry but no one, and I am pretty sure about this, but no one would run around with nothing but just stamina abilities on their bar. They would always have at least one magicka using class ability on their bar, regardless of class. Be it their heal, shield, invisibility, etc. Both stamina builds and magicka builds should be balanced, that way people have the choice that was offered by the developers from beta.

    If you can pull the same damage with weapon skills, it doesn't matter what's your class. It is an intuitive concept, really. If anyone can reach the same damage with a simple weapon choice class is, at best, utility only.

    No its not. But it can be if you want to play the character that way. Or you can go the orher way around. You have the freedom to build your character either way - class or weapon centric... or (most likely) some combination of the two.
    OkieDokie wrote: »
    Lyall84 wrote: »
    While I do agree about not trying to add a new mechanic to the game. Trying to say that stamina builds shouldn't rival class skills is completely ignoring the fact that this game is built on the principle of "play how you want to play". For the people that say that you can, you just wont do as much dps, or heals or whatever, so therefore will not get into groups...then the realistic answer is then no, you can't play how you want to play, you have to play how other people want you to play, you have to play how other people want you to play.

    Come on, try to be logical, you are twisting this 'play how you want'. They've never said all builds would be even, this is not even possible in a game like this.

    Youre the one twisting things here. Try to be logical. The 'you cant achieve perfect balance in an MMO' is a valid point but the game isnt even close. What youre doing is like saying 'come on, you cant find 2 objects with exactly the same mass just by weighing them in your hands' to explain why the 2 objects chosen by you are a brick and a ping pong ball.
    OkieDokie wrote: »
    You can actually 'play how you want'. You can solo all content or group with a lot of people that do not care about dps. However, if you want to go to a place that is driven by dps, or you find a group that is not a performance freak or you need a high dps character. They are playing the way they want as well, which means the best dps builds.
    I'm sure you can find groups willing to go there just for fun or to give it a try.

    What if I enjoy feeling effective while I play the way I want. What if I dont want to have an obviously subpar character while playing the way I want? SOOL I guess.

    Edited by khele23eb17_ESO on June 12, 2014 6:57AM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Blinks
    Blinks
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    So lets have a few bets here, How long do you think it will be until Zenimax fix passives, skills etc on the NightBlade.

    I'm guessing 1-3 months
    ESO, "play your way", As long as its light armor and staff

    v14 DK (Re-rolled to NB, because DK is easy-mode)
    v12 Duel Wield Khajiit NightBlade (Re-rolled again to play ranged DPS) Snipe spam

    Main v9 Bosmer NB Archer (Can't hit v14 due to ZOS screwing with XP)
  • Aoifesan
    Aoifesan
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    Blinks wrote: »
    So lets have a few bets here, How long do you think it will be until Zenimax fix passives, skills etc on the NightBlade.

    I'm guessing 1-3 months

    http://youtu.be/aYmyXIDRYu0

    Too Late.
    Edited by Aoifesan on June 12, 2014 12:20PM
  • redferne.requiemneb18_ESO
    Blinks wrote: »
    So lets have a few bets here, How long do you think it will be until Zenimax fix passives, skills etc on the NightBlade.

    I'm guessing 1-3 months
    I gave up at this point, seeing what's coming next...
    I just hope we will have a free respec (skill and attributes) because this is a ****ing joke. Who thought it was a good idea to make the player respec ALL their skills when he just wanted to modify one skill line? If we had only 30ish skill that would manageable but not with 200+...
    I'm tired to respec to discover another non-working and/or bugged ability.
    Tooltips are misleading when they are correct, I lost the count of times when abilities didn't trigger, survivability is so low it's a joke. Actually amor mitigation is the real joke...
    I'm VR5 now and when everything works I love my NB but when all the little bugs come in and add to each other it's so frustrating. I'm not dying because I made a mistake (well sometimes I do), I'm dying because that dot put me out of invisibility and prevent me from stunning that extra mob or because Surprise Attack just didn't trigger and now I'm not hidden anymore and of course I don't have enough Ultimate points to save my ass or because a game designer thought that a mob ability that does 1.8k damage is perfectly normal, etc.
    I'm sure we all had experiences like that when it just feels like playing an alpha or an early beta game.

    I had so much hope when this thread was created. Not so much anymore.
  • F7sus4
    F7sus4
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    Still wondering what do you all have to say about Tripwyr's statement.
  • redferne.requiemneb18_ESO
    F7sus4 wrote: »
    Still wondering what do you all have to say about Tripwyr's statement.
    What statement? That 3 players in his guild reroll NB after the nerfs? I'll wait for them to reach VR12 and go back to trial again before concluding anything. They might go back to their previous class really quick... But I'll be happy to see that someone managed to made NB as competitive as the other class and I really mean it, because there is also a lot clueless whining in this thread (yes me too :wink: ).
    On the other end, 3 people rerolling is hardly the proof that NB became OP or competitive. Especially when you consider all the NB that rerolled DK or Sorc :smile:
    And nobody denied that light armor + staff NB weren't doing good (note that I said good not great) but that's the case for mostly all light armor + staff build of any class.
    Edited by redferne.requiemneb18_ESO on June 12, 2014 2:12PM
  • CASP3R421
    CASP3R421
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    At least they told you what abilities aren't working ATM so you can make your build accordingly.

    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_UlyssesW on June 12, 2014 6:46PM

    My Alt is a Mer

    Due to the excessive amount of bait that we had to remove, this thread will remain closed
  • Blinks
    Blinks
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    CASP3R421 wrote: »

    At least they told you what abilities aren't working ATM so you can make your build accordingly.

    [Moderator Note: Edited per our rules on Flaming]

    This thread is where we're allowed to cry and whine.

    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_UlyssesW on June 12, 2014 6:48PM
    ESO, "play your way", As long as its light armor and staff

    v14 DK (Re-rolled to NB, because DK is easy-mode)
    v12 Duel Wield Khajiit NightBlade (Re-rolled again to play ranged DPS) Snipe spam

    Main v9 Bosmer NB Archer (Can't hit v14 due to ZOS screwing with XP)
  • Grim13
    Grim13
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    Blinks wrote: »
    CASP3R421 wrote: »

    At least they told you what abilities aren't working ATM so you can make your build accordingly.

    [Moderator Note: Edited per our rules on Flaming]

    This thread is where we're allowed to cry and whine.

    [Moderator Note: Edited per our rules on Flaming]

    This is the NB Support Group thread...

    "Hi, my name is _____, and I'm a Nightblade..."
  • redferne.requiemneb18_ESO
    CASP3R421 wrote: »
    At least they told you what abilities aren't working ATM so you can make your build accordingly.

    [Moderator Note: Edited per our rules on Flaming]
    That would be Great. I'm still trying to figure out which ability also heals the player when the tooltip only mention "allies"...

    Oh I forgot:
    Hi, my name is Red, and I'm a Nightblade :smiley:
  • Glissando
    Glissando
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    Grim13 wrote: »
    Blinks wrote: »
    CASP3R421 wrote: »

    At least they told you what abilities aren't working ATM so you can make your build accordingly.

    [Moderator Note: Edited per our rules on Flaming]

    This thread is where we're allowed to cry and whine.

    [Moderator Note: Edited per our rules on Flaming]

    This is the NB Support Group thread...

    "Hi, my name is _____, and I'm a Nightblade..."

    welcome fellow sufferrer.
  • jelliedsoup
    jelliedsoup
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    Hi______.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • SilverWF
    SilverWF
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    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Aoifesan
    Aoifesan
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    The unresponsive client thing has gotten so bad in the last two patches, I'm glad I'm walking away from the game.
  • SilverWF
    SilverWF
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    Aoifesan wrote: »
    The unresponsive client thing has gotten so bad in the last two patches, I'm glad I'm walking away from the game.
    Sorry to hear it mate. What does ZO support said to you?
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Aoifesan
    Aoifesan
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    SilverWF wrote: »
    Aoifesan wrote: »
    The unresponsive client thing has gotten so bad in the last two patches, I'm glad I'm walking away from the game.
    Sorry to hear it mate. What does ZO support said to you?

    I'll give you one guess.
  • SilverWF
    SilverWF
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    Aoifesan wrote: »
    SilverWF wrote: »
    Aoifesan wrote: »
    The unresponsive client thing has gotten so bad in the last two patches, I'm glad I'm walking away from the game.
    Sorry to hear it mate. What does ZO support said to you?

    I'll give you one guess.
    Hmmm... I'll try... Nothing?
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Blinks
    Blinks
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    Did it go something like this....

    "Greetings ____________



    Thank you for contacting The Elder Scrolls Online Team!



    While we do love to help, the in-game support team is best to contact when an in-game issue arises, like problematic bugs, quest issues, or needing to report another player.

    Cultivating a helpful and lively gameplay community is very important aspect of The Elder Scrolls Online. We would also appreciate if players could first ask each other whenever they have a question related to gameplay mechanics, and help out other players if they see a question being asked which they know the answer."


    So basically what they're saying is CBA to help you, go find out what the problem is by asking everyone else and resolve it on your own you minion!

    You guys made the game, just tell me the answer, its not difficult...
    Thanks for the support Zenimax GREAT HELP as always....Not

    Edited by Blinks on June 13, 2014 9:18AM
    ESO, "play your way", As long as its light armor and staff

    v14 DK (Re-rolled to NB, because DK is easy-mode)
    v12 Duel Wield Khajiit NightBlade (Re-rolled again to play ranged DPS) Snipe spam

    Main v9 Bosmer NB Archer (Can't hit v14 due to ZOS screwing with XP)
  • Razour
    Razour
    ✭✭✭
    Hi, my name is Razour, and I'm a Nightblade.
    ╔══════════════════════════════════════════════════════════════╗
    αӡѻυг
    ╠══════════════════════════════════════════════════════════════╣
    Bosmer Nightblade
    Clothier 50 | Wood Worker 50 | Black Smith 50 | Provisioner 50 | Alchemist 50 | Enchanter 50
    ^^^ Now Recruiting ^^^
    ╚══════════════════════════════════════════════════════════════╝

  • Worstluck
    Worstluck
    ✭✭✭✭✭
    Razour wrote: »
    Hi, my name is Razour, and I'm a Nightblade.

    Hi Razour, welcome to the club. Here is your complimentary light armor set and restoration staff. These items will come in handy later! <3
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • Hilgara
    Hilgara
    ✭✭✭✭✭
    CASP3R421 wrote: »
    At least they told you what abilities aren't working ATM so you can make your build accordingly.

    [Moderator Note: Edited per our rules on Flaming]
    That would be Great. I'm still trying to figure out which ability also heals the player when the tooltip only mention "allies"...

    All of them
    Edited by Hilgara on June 13, 2014 12:57PM
  • redferne.requiemneb18_ESO
    Hilgara wrote: »
    CASP3R421 wrote: »
    At least they told you what abilities aren't working ATM so you can make your build accordingly.

    [Moderator Note: Edited per our rules on Flaming]
    That would be Great. I'm still trying to figure out which ability also heals the player when the tooltip only mention "allies"...

    All of them
    Damn it... Thanks.
    I really need to repsec now.
  • Razour
    Razour
    ✭✭✭
    Worstluck wrote: »
    Razour wrote: »
    Hi, my name is Razour, and I'm a Nightblade.

    Hi Razour, welcome to the club. Here is your complimentary light armor set and restoration staff. These items will come in handy later! <3

    Hmmm, yes, I kinda think of them as my dress and walking stick. :(

    ╔══════════════════════════════════════════════════════════════╗
    αӡѻυг
    ╠══════════════════════════════════════════════════════════════╣
    Bosmer Nightblade
    Clothier 50 | Wood Worker 50 | Black Smith 50 | Provisioner 50 | Alchemist 50 | Enchanter 50
    ^^^ Now Recruiting ^^^
    ╚══════════════════════════════════════════════════════════════╝

  • Jaxom
    Jaxom
    ✭✭✭✭
    Razour wrote: »
    Worstluck wrote: »
    Razour wrote: »
    Hi, my name is Razour, and I'm a Nightblade.

    Hi Razour, welcome to the club. Here is your complimentary light armor set and restoration staff. These items will come in handy later! <3

    Hmmm, yes, I kinda think of them as my dress and walking stick. :(

    Nothing the Skeleton costume cant fix!
  • Razour
    Razour
    ✭✭✭
    I need to oil the joints on the skeleton costume or something - the constant clanking noise I make when I wear it drives me nuts. :)
    ╔══════════════════════════════════════════════════════════════╗
    αӡѻυг
    ╠══════════════════════════════════════════════════════════════╣
    Bosmer Nightblade
    Clothier 50 | Wood Worker 50 | Black Smith 50 | Provisioner 50 | Alchemist 50 | Enchanter 50
    ^^^ Now Recruiting ^^^
    ╚══════════════════════════════════════════════════════════════╝

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