rioinsigniab16_ESO wrote: »The weakest part with ESO is the mmo part. Playing with others or content that encourages or leads others together are non existing or so bad it could be consider broken.
Say what now?
You *can* play with others in practically every part of adventuring. The only bit that *doesn't* allow it is the "Harbourage" quest chain. But that's the only bit.
See the dungeons on the maps with the "+" against them? That means group based content. See the skull on the map? Yep, group based area. Could there be more? Sure, why not? But to say that group content is non existent is a gross exaggeration to the point of being a lie.
But let's play "devils advocate" here:
In your opinion, what should Zenimax do to correct things so that the game is more "MMO" to you?
jimredtalon wrote: »rioinsigniab16_ESO wrote: »Personally, I don't see any discouragement to grouping. However, I'm not going to belittle what the OP has said, however I must ask if the OP has any suggestions that might remedy the situation as THEY see it.
Are they perhaps looking for a "mentor" and "deleveling" systems where high levelers can join with low levelers and vice versa?
Perhaps a means to halt XP gain when desired?
Whilst such systems and mechanics are often useful in MMO's to promote grouping, they don't define the term MMO. And likewise, the exclusion of such systems doesn't mean that such games *aren't* MMO's.
The simple fact is that the concept of "forced grouping" throughout the experience of an MMO has long since past. It has been left behind with EQ1 and the like. Brad McQuaid tried launched a kickstarter for his new MMO which forced grouping, and it flopped. That should tell you something.
As a side note: I DO think that there could be more "private" dungeons. I'm sick of finding that half of the place has been emptied, or the boss has been killed, the moment I walk through the door. That spoils the experience for me.
This is most likely why I will not be playing this game after my sub ends. I will come back to it though cause I hold out hope that they get things sorted and improve upon the good SP experience. I just think the way phasing and group mechanics work is so ingrained into the games function that it will be a big job for zenimax and they will need time, more time than I am willing to pay a sub and wait, to get it were I would prefer it. Its not unheard of for an MMO to release seeming unfinished, or have features left out for a later date, but I think they left out my favorite part of MMO's out this time for that later date. I was just wishing some one would help me out and let me know if I am just not seeing things right but after many posts from others I think I got it.
The MMO side is there, barely. Its there about like the player market and in game economy is there. Its there but its weak and needs work. So I will wait patiently and quietly and hope to see a change. Thanks for the help.
rioinsigniab16_ESO wrote: »The weakest part with ESO is the mmo part. Playing with others or content that encourages or leads others together are non existing or so bad it could be consider broken.
Say what now?
You *can* play with others in practically every part of adventuring. The only bit that *doesn't* allow it is the "Harbourage" quest chain. But that's the only bit.
See the dungeons on the maps with the "+" against them? That means group based content. See the skull on the map? Yep, group based area. Could there be more? Sure, why not? But to say that group content is non existent is a gross exaggeration to the point of being a lie.
But let's play "devils advocate" here:
In your opinion, what should Zenimax do to correct things so that the game is more "MMO" to you?
Problem playing with others is phasing. If you group with others that have progressed past you or vice versa you cant see what the other group members sees. You cant go help kill a boss or assist because you cant see anything.
Public dungeons are filled with players so there are 0% challenge. Immersion is also 0%. The bosses are dumb and you can do the entire dungeon alone if you want to. There is no need for any other players to be there...
Skulls however is a challenge but its like putting a mini game inside a game and calling it a mmo. It's to little and to mediocre to be excited about. Same can be said abut the anchors. It's impressive and cool looking but there is no challenge. And no reason or consequence for using time on closing them.
What ZeniMax should do I don't know. But I would look at games like World of Warcraft and GuildWars 2 for inspiration. The best mmorpg games in the industry.
Well what defines an MMO? WoW should certainly not be called an MMO because all you do is stand in a major city and use automated tools to pair you with others to do things. There aren't that much MMO over WoW then in any case. Yet WoW seems to be praised as the standard all MMOs should strive for. Not that I understand why any more, it's not the same game as it used to be.
ESO is in my views a much better MMO experience than many other MMOs, in terms that it actually feels like a live world with people around you. Like WoW per example, when levelling from 1, if you see a character that's not an NPC you're not certain how to behave. From 1 to 90 it's more or less a single player experience, yet as said, people praise WoW for being a standard in MMOs. Strangely enough.
Grouping while doing quests has problems with plenty of quests, yes most work but this is still an major issue.KanedaSyndrome wrote: »I think the Angry Joe review highlighted some of the current faults and oversights of the PvE grouping experience outside group dungeons.
I hope these issues will be looked at.
jimredtalon wrote: »I am struggling to find the MMO in ESO. Most, if not all, MMO's I have played in the past had plenty of parts that made it feel like I was part of a bigger game with lots of people but playing in this game. Let me simplify it, when I play other MMO's I feel like I'm on a bus ride to some epic place with all my friends. ESO feels like I am on a car ride were I pick up a few friends every now and then and give them a short lift while I am on my way some were else. So I ask you where is the MMO in ESO
What ZeniMax should do I don't know. But I would look at games like World of Warcraft and GuildWars 2 for inspiration. The best mmorpg games in the industry.
I disagree.
The MMO experience of TESO is a much better one than for instance swtor or wow. At those games people must fight for mobs, chest´s, quest objectives but at TESO you don't need to as you can play along just fine.
I just come out of a dungeon, it was great fun and the open dungeon system is one of the best so far. No more "LFG Tank, Healer, DPS", you can just play with others without the need to look for hours.
I would really like to know which MMO in your opinion offers so much more MMO compared to TESO. I played them all so ya surprise me which one is it?What ZeniMax should do I don't know. But I would look at games like World of Warcraft and GuildWars 2 for inspiration. The best mmorpg games in the industry.
Oh boy you cant be serious about that.
Wow is not an MMO at all, its an arcade game with dungeons. There are no elite zones, if you quest then everyone in group must do the quest alone as the items don't drop for all (wolf paws, mushrooms, candles) and the endgame is based on premade´s where you have no social aspect´s at all, but a hunt for loot every ID.
If you level from 1-90 and meet another player then you can call yourself lucky. Nobody groups up there while leveling as its a burden due the quest system. why kill 80 wolfs if you only need 30 paws? Right, because not all wolfs have paws and your group members cant loot the paws that you loot. Besides that the mobs are so easy to kill, that a group makes absolutely no sense. Nobody needs a heal, a tank its all about dps.
People like you are a pity, but they do exist. Play a real MMO and learn, instead of praising wow as the holy grail of MMO´s while in reality that game left the MMO genre 5 years ago.
TESO right now is very similar to Vanilla wow. You have many group zones with elite mobs, some world bosses and an open dungeon system. Besides that you have some raids and world pvp or dungeons - its very similar.
With WOTLK wow moved away from the MMO genre, but to explain this to people who have no MMO experience is like learning a butterfly to drive a monster truck.
I did 100% zone completion all the way to Shadowfen (currently lvl 28), not once was I ever solo (or felt like I should solo) except when I was trying to fish. Even when fishing, I never felt alone.jimredtalon wrote: »My issue is that unlike all other MMO's before it ESO discourages group play with so many inconveniences and makes it so much easier just to solo everything.
While it's true that the mass majority don't really use the term properly, there are actually a lot of MMOs that don't have the themepark design. The thing is, modern MMOs tend to adopt this themepark style.Honest question. People have started throwing around the term "themepark MMO", which to my understanding basically just means content is tiered by level. You move from one area to the next. I'm confused as to what differentiates this from the leveling process in almost all MMOs. Honestly it seems to apply to most MMOs but only gets thrown around when people want to bash a particular game.
It's in the cities where damned Sorcerers have their stupid pets sitting on top of you .. it's in the zones where the bot trains run free .. it's in the dungeons where bot trains slaughter trash and bots bot the bosses.jimredtalon wrote: »I am struggling to find the MMO in ESO
Lazarus_Long wrote: »rioinsigniab16_ESO wrote: »
Don't forget the solo parts of the Mage's Guild and the Fighter's Guild stories. I'm not trying to troll you, just saying.
rioinsigniab16_ESO wrote: »The group content is there. You can group up any time YOU choose.