i disagree, ESO encourages grouping as often as YOU want. Find a guild, find friends there's plenty of content that can be run with a group (From questing to public and instanced dungeons) and TESO even gives an XP buff when you do run content with a few friends or guildes. I am a templar, i usually will go out of my way to help a stranger like when they are getting mauled down by a mob ill jump into the fray and heal them. I ran most content solo simply because i experienced the story during beta, but with adventure zones and trials right around the corner you'll have plenty of challenging group content readily available.
i disagree, ESO encourages grouping as often as YOU want. Find a guild, find friends there's plenty of content that can be run with a group (From questing to public and instanced dungeons) and TESO even gives an XP buff when you do run content with a few friends or guildes. I am a templar, i usually will go out of my way to help a stranger like when they are getting mauled down by a mob ill jump into the fray and heal them. I ran most content solo simply because i experienced the story during beta, but with adventure zones and trials right around the corner you'll have plenty of challenging group content readily available.
Like any MMO it really is what you want it to be. You can solo stuff if you want, but some stuff is kind of hard to solo. I've shown up at battle grounds and worked with people to take down the bosses and such without needing to be in a group to do it. It is a team effort that could not be done alone, but without the need for grouping. I've been wandering around in areas and had people invite me to groups which worked pretty well when I joined. Really, it's as MM as you feel like being and it is certainly O.
While I was never pushed into a group while leveling, I also did my fair share of running with other players. Many times I do this without grouping, just teaming up with someone to fight through an area. The XP and loot is not compromised when doing this so you aren't punished like in other games.
I've been calling this open world cooperative PVE. It's amazing how much people work together when you let them. Absolutely brilliant.
jimredtalon wrote: »yeah but this game has no MMO content just small scale multiplayer dungeons that are way too short and easy until you do the 150 hours to hit lvl50. There are many, many MMO's that do it far better on the MMO side. It's not that this game does not do it, its that it does it so much worse than anything else coming out in the near future that I can''t see it worth the work and the money to get to lvl 50.
The weakest part with ESO is the mmo part. Playing with others or content that encourages or leads others together are non existing or so bad it could be consider broken.
rioinsigniab16_ESO wrote: »
i disagree, ESO encourages grouping as often as YOU want. Find a guild, find friends there's plenty of content that can be run with a group (From questing to public and instanced dungeons) and TESO even gives an XP buff when you do run content with a few friends or guildes. I am a templar, i usually will go out of my way to help a stranger like when they are getting mauled down by a mob ill jump into the fray and heal them. I ran most content solo simply because i experienced the story during beta, but with adventure zones and trials right around the corner you'll have plenty of challenging group content readily available.
Lazarus_Long wrote: »rioinsigniab16_ESO wrote: »
Don't forget the solo parts of the Mage's Guild and the Fighter's Guild stories. I'm not trying to troll you, just saying.
rioinsigniab16_ESO wrote: »Personally, I don't see any discouragement to grouping. However, I'm not going to belittle what the OP has said, however I must ask if the OP has any suggestions that might remedy the situation as THEY see it.
Are they perhaps looking for a "mentor" and "deleveling" systems where high levelers can join with low levelers and vice versa?
Perhaps a means to halt XP gain when desired?
Whilst such systems and mechanics are often useful in MMO's to promote grouping, they don't define the term MMO. And likewise, the exclusion of such systems doesn't mean that such games *aren't* MMO's.
The simple fact is that the concept of "forced grouping" throughout the experience of an MMO has long since past. It has been left behind with EQ1 and the like. Brad McQuaid tried launched a kickstarter for his new MMO which forced grouping, and it flopped. That should tell you something.
As a side note: I DO think that there could be more "private" dungeons. I'm sick of finding that half of the place has been emptied, or the boss has been killed, the moment I walk through the door. That spoils the experience for me.