madmacb16_ESO wrote: »I agree craghorn is very stupid!
No progress due to everyone anomaly exploit/farming - at least in the old zones you accidentally teamed up with people in public dungeons
NOT NOW that Anomalies are there
I have used death questing (made 200 soul shards) tactics to do as much content as I can but I am at a solo brick wall now
Essentially:
Forced Solo = Bad
Forced Grouping = Bad
Having choices of content for both Solo AND Grouping players that are equal in level to each other = Good
No matter what level your character is, there should be available content whether you choose one or the other. Progression quests should never be solo only unless they are equally completable by all players/classes.
On the other hand, progression quests should also never force you to group unless you want to because you may not always have someone to group with.
Side/Optional quests can be made to force you to complete them solo or grouped, but progression should never be bottle necked like that.
pieceofyarnb14_ESO wrote: »I agree Nox, I have limitations on my time. I can not comfortably commit to a group. I play in bits and pieces, here and there. These pieces are my relaxing time.
Fixed for accuracy. If I want to team with another, I should be allowed to do so.bloodenragedb14_ESO wrote: »agreed, endgame soloable content is a must
pieceofyarnb14_ESO wrote: »I agree Nox, I have limitations on my time. I can not comfortably commit to a group.
Please, Zenimax, don't let this content be all soloable. I like having content that requires groups and larger groups to complete at this level of the game.
I'd rather you spent your efforts *encouraging* players who like group content to come to This Game, rather than the other direction.
Please, Zenimax, don't let this content be all soloable. I like having content that requires groups and larger groups to complete at this level of the game.
I'd rather you spent your efforts *encouraging* players who like group content to come to This Game, rather than the other direction.
pieceofyarnb14_ESO wrote: »I agree Nox, I have limitations on my time. I can not comfortably commit to a group.
There is a excellent piece of art for this: http://theoatmeal.com/comics/online_gaming
pieceofyarnb14_ESO wrote: »I agree Nox, I have limitations on my time. I can not comfortably commit to a group.
There is a excellent piece of art for this: http://theoatmeal.com/comics/online_gaming
Please, Zenimax, don't let this content be all soloable. I like having content that requires groups and larger groups to complete at this level of the game.
I'd rather you spent your efforts *encouraging* players who like group content to come to This Game, rather than the other direction.
Soloable only when you have certain level of equipment and skills, group of 6 v11 mobs is not something most players can solo.Phantorang wrote: »I'm leveling one character in each alliance. Once I reach VR1 on all three, I'm going to unsub and move on. If I wanted group play I'd be playing CoD.
Unless something changes in the next month or so, that'll be it for me. Sorry, Zeni, but it just doesn't look like you want to retain someone like me as a customer.
Don't get me wrong, I love the game, but I'm definitely starting to slow down to make the last 15 levels take as long as possible, savoring those sunsets.
So you havent reached vet level yet, and you are saving the last 15 levels? I really dont think you need to save anything, cuz the 12 vet levels can be leveled so slow that you can spend months doing it, provided you do the quests and listen to the NPCs in the other factions, from vet1 through to vet12 and craglorn
Craglorn is soloable, or parts of it at least, when you are vet 8-9.
I'm leveling one character in each alliance. Once I reach VR1 on all three, I'm going to unsub and move on. If I wanted group play I'd be playing CoD.
Unless something changes in the next month or so, that'll be it for me. Sorry, Zeni, but it just doesn't look like you want to retain someone like me as a customer.
Don't get me wrong, I love the game, but I'm definitely starting to slow down to make the last 15 levels take as long as possible, savoring those sunsets.
I'm sorry but you do know this is an MMO right?
I dont particularly mind instances, but the normal craglorn quests should be solo content. what if i can mostly play in unsociable hours and have noone to play with? and what if i just dont effing want to?? I have yet to set foot in craglorn because of the stupid force grouping.
Balance on single and group play..
lets see 3 whole factions to play through as solo.. 1 area to play in as group.. yea, balance spot on
Balance on single and group play..
lets see 3 whole factions to play through as solo.. 1 area to play in as group.. yea, balance spot on
Balance on single and group play..
lets see 3 whole factions to play through as solo.. 1 area to play in as group.. yea, balance spot on
Not necessarily, each map has multiple group dungeons and dark anchors, all of which are group content. Why can't they follow this model for Craglorn? They can even extend the group dungeons and make them more, bigger, more reward. But why block the whole zone?
Why tell people who don't or can't group: "I have no new content for you."