So, genius, how do those you're telling to G-T-F-O of Carglorn level VR11-VR12?Catches_the_Sun wrote: »For the love of the Hist, Zenimax just can't get it right with you guys, can they? There is solo content, small group content, 12-man content & 24-man PvP groups. They give you options. If small group content is not your thing, then Craglorn is not for you. Nobody is forcing you to go.
See my post above, Craglorn is NOT END-GAME so mentioning raids and the like is simply a distraction, the level cap is VR12 and ONLY Craglorn offers VR11/VR12 mobs.In all MMOs there are content that can be accessed with a group only (like raids), it just happens that ESO decided to dedicate a whole zone for it. If you're upset about not being able to explore there solo, think of Crag just as one huge raid or something
This could have been written by me. It's exactly how i feel.I'm leveling one character in each alliance. Once I reach VR1 on all three, I'm going to unsub and move on. If I wanted group play I'd be playing CoD.
Unless something changes in the next month or so, that'll be it for me. Sorry, Zeni, but it just doesn't look like you want to retain someone like me as a customer.
Don't get me wrong, I love the game, but I'm definitely starting to slow down to make the last 15 levels take as long as possible, savoring those sunsets.
I'm leveling one character in each alliance. Once I reach VR1 on all three, I'm going to unsub and move on. If I wanted group play I'd be playing CoD.
Unless something changes in the next month or so, that'll be it for me. Sorry, Zeni, but it just doesn't look like you want to retain someone like me as a customer.
Don't get me wrong, I love the game, but I'm definitely starting to slow down to make the last 15 levels take as long as possible, savoring those sunsets.
Catches_the_Sun wrote: »For the love of the Hist, Zenimax just can't get it right with you guys, can they? There is solo content, small group content, 12-man content & 24-man PvP groups. They give you options. If small group content is not your thing, then Craglorn is not for you. Nobody is forcing you to go.
mmo-or-mso/p1
why-did-zenimax-even-bother-making-an-mmo
eso-trying-to-be-a-solo-rpg-in-an-mmo-format-is-it-enough
so-this-is-a-single-player-mmo
I don't go to group dungeon in any map, but I still enjoy exploring the map and complete quest there. The same can not be said with Craglorn.
Thats the problem, I don't see any reason the zone cannot be designed to accommodate both play style. Making it solo-friendly does not affect your choice of playing in large groups for raid and reward.
If you think ESO can ditch solo players and somehow survive on a MMO-only format, I suggest you re-think that.
Head.hunter wrote: »I think you guys should really consider the other posts in pve discussion, and the people who are bored with strictly solo content. I didn't even find it boring, and still think craglorn needs to be group-based.
It's an end-game zone, at the very least mobs/bosses should be tough enough that you need a group of players to take them out. You guys are looking at how fun it would be to solo a zone, but what are the consequences of forced solo-questing to the variety of gameplay options in ESO? Finishing end-game in three seconds? Phasing out players who want to solo custom soloable mobs so the group section can have even less players to group with than they currently do?
the.dzeneralb16_ESO wrote: »Theres nothing worse in an MMO than 'solo players'. Go play a single-player game if its your thing.
Catches_the_Sun wrote: »I'm not sure why you think that I am suggesting they ditch solo players. I clearly didn't say that. I'm just pointing out that, while this discussion is slamming Zenimax for providing group content in Craglorn, there have been numerous discussions slamming ESO for being a Singleplayer game. The reality is that the game offers choices. If grouping is not your thing, then you have made a choice not to participate in that content.
Head.hunter wrote: »I think you guys should really consider the other posts in pve discussion, and the people who are bored with strictly solo content. I didn't even find it boring, and still think craglorn needs to be group-based.
It's an end-game zone, at the very least mobs/bosses should be tough enough that you need a group of players to take them out. You guys are looking at how fun it would be to solo a zone, but what are the consequences of forced solo-questing to the variety of gameplay options in ESO? Finishing end-game in three seconds? Phasing out players who want to solo custom soloable mobs so the group section can have even less players to group with than they currently do?
lol, "end" game zone, you probably noticed there are many empty spaces on the map of tamriel, there is no end-game zone, and craglorn surely isn't, if it is, I can't imagine what new zones will be.
Its not about force solo OR force grouping, we are asking to allow both grouping and soloing whichever players want, grouping can provide some unique quests, powerful reward more frequently. So those bored of soloing can absolutely take advantages of that. But it should not be the whole zone.
Head.hunter wrote: »Head.hunter wrote: »I think you guys should really consider the other posts in pve discussion, and the people who are bored with strictly solo content. I didn't even find it boring, and still think craglorn needs to be group-based.
It's an end-game zone, at the very least mobs/bosses should be tough enough that you need a group of players to take them out. You guys are looking at how fun it would be to solo a zone, but what are the consequences of forced solo-questing to the variety of gameplay options in ESO? Finishing end-game in three seconds? Phasing out players who want to solo custom soloable mobs so the group section can have even less players to group with than they currently do?
lol, "end" game zone, you probably noticed there are many empty spaces on the map of tamriel, there is no end-game zone, and craglorn surely isn't, if it is, I can't imagine what new zones will be.
Its not about force solo OR force grouping, we are asking to allow both grouping and soloing whichever players want, grouping can provide some unique quests, powerful reward more frequently. So those bored of soloing can absolutely take advantages of that. But it should not be the whole zone.
Here's the first search result that came up when I googled "zenimax on craglorn end-game":
ZeniMax Online has announced that the adventure zone, Craglorn, will be added to The Elder Scrolls Online tomorrow. Craglorn is skewed towards groups of veteran player characters and adds much-needed end-game content to the MMO.
If you can tell me how a v10-v12 zone is not endgame, because you say it isn't, but was literally designed to be, I'll fall off my chair. The current state of craglorn makes it difficult to group, not because group-based zones are too hard, but because people are flocking to grind-only sections and that's practically all there is. If they balanced that part of craglorn, it would benefit more people.
Food4Thought wrote: »Just my two cents ...
I am a heavy crafter. I got points in all crafting lines. Going this route I knew was going to gimp my character, but I wanted to see just how bad I was going to be gimping myself. So far I haven't had problems outside of the mandatory solo quests. And with these I quickly learned I just needed to gain some additional levels and practice the fights a few times to get through the boss fights.
Are the fights getting harder? Yes they are. But I go in with regen pots, soul stones, food, and well repaired armor and weapons and I learn to master the fight.
But my point is, if a guy like me can get through content solo with 2/3 of his skill points easily invested in crafting instead of combat, then the average player without those limitations shouldn't have an issue.
And before anybody asks ... no I don't run macros or add-ons. Not a single one. I may do that when I finally hit end game but not yet.
fromtesonlineb16_ESO wrote: »So, genius, how do those you're telling to G-T-F-O of Carglorn level VR11-VR12?Catches_the_Sun wrote: »For the love of the Hist, Zenimax just can't get it right with you guys, can they? There is solo content, small group content, 12-man content & 24-man PvP groups. They give you options. If small group content is not your thing, then Craglorn is not for you. Nobody is forcing you to go.
The fatal flaw in your argument that the QQers should go somewhere else is thinking Craglorn is END-GAME.
It's NOT, the level cap is VR12 and Craglorn is the ONLY zone you can viably get to VR12.
So yes, ZOS ARE FORCING you to go and group-up simply to LEVEL.
There, go it now?
Craglorn as a place for group-or-die phat-lewt hunting and e-peen waving is fine if there's some place else for soloers and smaller-than-4 groups (ie. the many couples that play MMOs) can go to reach VR12, but there isn't.
I believe eso is serving two masters. Problem is it should not exclude one master from a brand new zone.
My suggestion above can solve this problem quite well. People loving mmo can team up for greater challenge and more reward, people loving solo can at least finish the zone and explore the area.
WilliamTee wrote: »As others have said;
The problem is not that they force you to group.
It's the existence of farming based methods of levelling that draws people away from the group content.
Took me 2 hours on a saturday day time to find a group that wanted to do quests/dungeons in craglorn.
All you see is endless spam for anomalies and balameth.
I'm v12, so grind holds ZERO interest for me, but some of the best quests in the game are in Craglorn, with tougher bosses than many v10 dungeons... But finding a group to complete them all is proving troublesome.
Shoulda locked Craggy for v10+, made anomalies far less regular spawns, and given dungeons personal lock outs that only reset daily or upon completion of the entire dungeon.
I don't agree with anomalies farming, but without that, and lock craglorn to v10, it will have far fewer people in there to begin with, I am not entirely sure you will have better luck grouping in that case.
They open Craglorn because V1-V10 zones are destroying the game. If they lock it for V10+, it will be even worse for the game.
WilliamTee wrote: »WilliamTee wrote: »As others have said;
The problem is not that they force you to group.
It's the existence of farming based methods of levelling that draws people away from the group content.
Took me 2 hours on a saturday day time to find a group that wanted to do quests/dungeons in craglorn.
All you see is endless spam for anomalies and balameth.
I'm v12, so grind holds ZERO interest for me, but some of the best quests in the game are in Craglorn, with tougher bosses than many v10 dungeons... But finding a group to complete them all is proving troublesome.
Shoulda locked Craggy for v10+, made anomalies far less regular spawns, and given dungeons personal lock outs that only reset daily or upon completion of the entire dungeon.
I don't agree with anomalies farming, but without that, and lock craglorn to v10, it will have far fewer people in there to begin with, I am not entirely sure you will have better luck grouping in that case.
They open Craglorn because V1-V10 zones are destroying the game. If they lock it for V10+, it will be even worse for the game.
@crislevin I reckon i'll find a group more quickly in a situation where there are only 10 people in a zone wherein 'rich' content like quests is the best way to level and gear up, compared to a zone where there are 1000 people, but mindless grind methods reaps big rewards for little-to-no effort.
I actually do think it's good to force social situations in MMOs at times. In groups I have managed to find I've had some fun times, with some funny guys... and surely that's the POINT of a multiplayer game else we'd all just go back to skyrim...
I'm leveling one character in each alliance. Once I reach VR1 on all three, I'm going to unsub and move on. If I wanted group play I'd be playing CoD.
Unless something changes in the next month or so, that'll be it for me. Sorry, Zeni, but it just doesn't look like you want to retain someone like me as a customer.
Don't get me wrong, I love the game, but I'm definitely starting to slow down to make the last 15 levels take as long as possible, savoring those sunsets.
I'm sorry but you do know this is an MMO right?
MMO doesn't mean you have to group or even be social with others if you choose not to.
Since you want to play this card, here is a little bit of education for you.
http://en.wikipedia.org/wiki/Massively_multiplayer_online_game
A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting large numbers of players simultaneously. By necessity, they are played on the Internet.[1] MMOs usually have at least one persistent world, however some games differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.
MMOGs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many video game genres.
very insightful, I do not object to gated group dungeons or content, but object to a whole zone being practically gated.
Comparing to Bliz, ZoS has a lot to learn, that much is clear.
Catches_the_Sun wrote: »For the love of the Hist, Zenimax just can't get it right with you guys, can they? There is solo content, small group content, 12-man content & 24-man PvP groups. They give you options. If small group content is not your thing, then Craglorn is not for you. Nobody is forcing you to go.
mmo-or-mso/p1
why-did-zenimax-even-bother-making-an-mmo
eso-trying-to-be-a-solo-rpg-in-an-mmo-format-is-it-enough
so-this-is-a-single-player-mmo