Forcing group in Craglorn makes the content inaccessible, ZoS, please consider.

  • Gisgo
    Gisgo
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    I agree craghorn is very stupid!

    No progress due to everyone anomaly exploit/farming - at least in the old zones you accidentally teamed up with people in public dungeons

    NOT NOW that Anomalies are there

    I have used death questing (made 200 soul shards) tactics to do as much content as I can but I am at a solo brick wall now

    So farming anomalies is an exploit, but "death questing" is legit.

    Rrrrrright...
  • madmacb16_ESO
    madmacb16_ESO
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    I said my bit and mean it.
  • dragnier
    dragnier
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    Essentially:

    Forced Solo = Bad

    Forced Grouping = Bad

    Having choices of content for both Solo AND Grouping players that are equal in level to each other = Good

    No matter what level your character is, there should be available content whether you choose one or the other. Progression quests should never be solo only unless they are equally completable by all players/classes.

    On the other hand, progression quests should also never force you to group unless you want to because you may not always have someone to group with.

    Side/Optional quests can be made to force you to complete them solo or grouped, but progression should never be bottle necked like that.
  • Nox_Aeterna
    Nox_Aeterna
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    dragnier wrote: »
    Essentially:

    Forced Solo = Bad

    Forced Grouping = Bad

    Having choices of content for both Solo AND Grouping players that are equal in level to each other = Good

    No matter what level your character is, there should be available content whether you choose one or the other. Progression quests should never be solo only unless they are equally completable by all players/classes.

    On the other hand, progression quests should also never force you to group unless you want to because you may not always have someone to group with.

    Side/Optional quests can be made to force you to complete them solo or grouped, but progression should never be bottle necked like that.

    Yeap , pretty much this.

    Sounds so simple , i wonder why it is so hard to zen grasp that they not only made this mistake once in lvling by forcing solo , they managed to make it again on craglorn being the vr11/12 path to PvE players and forcing now groups ...

    Solo instances are great , they open a whole new set of possibilities for zen to add achivs and prizes to solo players ... but should be on the side.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Alurria
    Alurria
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    I agree Nox, I have limitations on my time. I can not comfortably commit to a group. I play in bits and pieces, here and there. These pieces are my relaxing time. It wouldn't be fair of me to search for a group only to leave 5mins into group content. So I solo. It is my choice. I find it hard that some people don't understand this especially those who work, have a family and other responsibilities. Gaming companies should know this by now. There are many like me out there. I don't care if it takes me longer to complete as long as I can progress and have fun. Not saying I don't like to group either...it's just not feasible for me all the time.
    Edited by Alurria on June 8, 2014 10:39AM
  • crislevin
    crislevin
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    I agree Nox, I have limitations on my time. I can not comfortably commit to a group. I play in bits and pieces, here and there. These pieces are my relaxing time.

    True, that's my feeling too.

    Unless the group mechanism improves to the point it becomes seemless (no need to spend time and effort to find group) and dynamically adjust difficulties with changing group size (tie monster hp and damage to group size, etc), this forcing group is blocking new content for a lot, if not the most, of players.
  • Valaren
    Valaren
    Soul Shriven
    Unfortunately, some friends and me have decided to stop playing ESO for a while after checking the new update and experiencing some new bugs we hadn't suffer before. We have decided to post this message to let devs know our personnal oppinion about how ESO is being developed.

    We feel frustrated, as other players are as we have seen in the forums and in this topic, to see how high-end content has been developed for groups and raids only: Trials are for 12-players raids while Craglorn's quests and exploration are "designed for groups of four Veteran Rank 10+ characters". This is unfair for solo-players or those of us who like to play in small groups, or those players who don't have the free time a raid would require. It looks like a solo/small group player may face a great difficulty on getting to Veteran Rank 12. And bugs doesn't help us to feel like having fun while playing ESO.

    First of all, regarding high-end content, we think Craglorn and Trials should be allowed to be completed while playing solo or in a small group too. Rewards could be changed to reflect the variety of options: if you complete a quest/dungeon/trial solo, your chances of getting a good reward/loot will be lower, but you still have the chance to do the quest/dungeon/trial anyway, get your reward and level up to highest character level by playing the same content as the rest of the community. This way you can explore the whole world the way you like, as in my opinion it should be. "Massive Multiplayer" doesn't mean that you must play in group to get things done and level your character up. It means that a lot of players may play the same game at the same time and meet in-game and cooperate if they want to. A solo player should have the chance of exploring the whole world, visit every dungeon and finish every quest without missing anything because some content is designed only for raids and groups. The whole world should be open and accessible to all players.

    Also, there are too many bugs to play comfortable. Lately after reaching VR1 some of us experienced the ESC key bug (for those who have not experienced it, this recurring bug makes your ESC key useless so you cannot log out, change your settings, etc, and it bugs your inventory too so you cannot destroy items, for example, forcing you to press Alt+F4 in order to close the game and launch it again) which adds to bugged quests, bugged items and a weird bug I personally suffered and which I have been reporting for nearly a month, maybe more, affecting one of my characters' map not showing POIs and other locations, only wayshrines. Although bugs are something to be expected on any game, there are some bugs in ESO which are really hard to play with.

    Also, and this is very important to us as Elder Scrolls fans, this perspective the devs are showing doesn't fit the Elder Scrolls spirit, which is a pillar for Elder Scrolls Online. Tamriel has always been an open world you could explore as you liked to, and restricting some content to raids and groups only goes against that spirit, something we don't like at all. Being an MMO game must not turn grouping into a duty for the solo player.

    Maybe in time we will come back to ESO, but nowadays playing this game brings more frustration than amusement to our spare time. Zenimax has done a great job developing ESO and we appreciate it, but sadly for us it's not enough to justify maintaining our current subscription. We like the story, the quests system, the environment and we had some really good times playing ESO, but that's not enough for us to keep paying for this game until Zenimax solves some of these troubles.
  • GreySix
    GreySix
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    agreed, endgame soloable content is a must
    Fixed for accuracy. If I want to team with another, I should be allowed to do so.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Vordar
    Vordar
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    I also agree here, MMO or no MMO most games have solo endgame content, even if its only a handful of daily quests. Maybe for reputation grind or just for fun while new content arrives. I don't think people are asking for soloable raids or dungeons. People are asking for SOLO endgame content. That doesn't mean soloing raids.

    And giving players a choice at endgame, you want to group there's all this content for groups and raids, you want to duo/small group/solo there's also this content over here, when a game starts cutting off choices is when people leave.

    Give us some choice please Zenimax, this is a great game (even with the problems that the game has) but without solo endgame content then the game is over for a lot of people.
  • sigsergv
    sigsergv
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    I agree Nox, I have limitations on my time. I can not comfortably commit to a group.

    There is a excellent piece of art for this: http://theoatmeal.com/comics/online_gaming
  • Winnower
    Winnower
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    Please, Zenimax, don't let this content be all soloable. I like having content that requires groups and larger groups to complete at this level of the game.

    I'd rather you spent your efforts *encouraging* players who like group content to come to This Game, rather than the other direction.
    VR14 Templar, VR14 DK, VR8 DK, VR7 NB, VR1 Sorcerer;
    All 3 Alliances;
    2 Pre-order Imperial Accounts, yes that means 16 characters on NA alone
  • dragnier
    dragnier
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    Winnower wrote: »
    Please, Zenimax, don't let this content be all soloable. I like having content that requires groups and larger groups to complete at this level of the game.

    I'd rather you spent your efforts *encouraging* players who like group content to come to This Game, rather than the other direction.

    That is just the point I was trying to make earlier... we need BOTH kinds of content for ALL levels of the game to attract all kinds of players.
  • Sakiri
    Sakiri
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    You dont need the escape key to log out or exit..

    /camp
    /quit or /exit(or both, cant remember, Im half awake)

    First dumps to char select. Old eq command. Second exits to desktop. Gives a prompt if youre outside town.
  • Alurria
    Alurria
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    Winnower wrote: »
    Please, Zenimax, don't let this content be all soloable. I like having content that requires groups and larger groups to complete at this level of the game.

    I'd rather you spent your efforts *encouraging* players who like group content to come to This Game, rather than the other direction.

    why not? I don't get your objection? Please explain? The loot according to others is not that great. Why would you force others to group?
  • Alurria
    Alurria
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    sigsergv wrote: »
    I agree Nox, I have limitations on my time. I can not comfortably commit to a group.

    There is a excellent piece of art for this: http://theoatmeal.com/comics/online_gaming

    thanks I LOLed and I'm at work.....good thing I'm working by myself today.
  • Head.hunter
    Head.hunter
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    If all of pre-craglorn is designed for mostly solo gameplay, I think it would be best if v10-12 endgame zones offer players something new. Zenimax has created it for mostly small 4-man groups and 12-player trials. With the amount of players struggling through some of the veteran rank content on their own, finding it takes too much time for the limited hours they have to spend on ESO, maybe the last thing those players want is more of the same.
    I'm just a banana from another dimension.
  • Alurria
    Alurria
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    Maybe they can have both. So solo is locked out of being a vet..why would you lock out a percentage of customers from end game content. Makes no sense to me
    what's wrong with a choice difficulty slider/scaling content?
  • Guppet
    Guppet
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    sigsergv wrote: »
    I agree Nox, I have limitations on my time. I can not comfortably commit to a group.

    There is a excellent piece of art for this: http://theoatmeal.com/comics/online_gaming

    Love that, it's so true. It's normally the way that those with the biggest Epeen in games have failed at real life the hardest.
  • Vyshan
    Vyshan
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    Sakiri wrote: »
    The group tool needs improvement but I have a distinct feeling that no one will use it until its wow's Dungeon Finder.

    That's why I don't use it.
    It's useless to me in its current state.
  • crislevin
    crislevin
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    Winnower wrote: »
    Please, Zenimax, don't let this content be all soloable. I like having content that requires groups and larger groups to complete at this level of the game.

    I'd rather you spent your efforts *encouraging* players who like group content to come to This Game, rather than the other direction.

    The problem is what you like should not dictate the whole player base.

    They can have extensive grouping content in the zone that give you fabulous reward, they can make that system scalable for different group sizes.

    But they should also allow solo player to experience the zone extensively even if they can't finish 100% of the quests or get as good reward as often as large groups.

    Locking out the whole zone, which Craglorn pretty much does by planting mobs everywhere with 6+ members, basically tell people who don't like grouping, or for variety reason cannot group, that there is no new content for their play style.

    Thats not something attracting diverse players.
  • GreySix
    GreySix
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    Give players the choice:

    Want to solo an instance? There's a toggle for that.

    Want to group an instance? There's a toggle for that.

    Win-win.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Elirienne
    Elirienne
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    I dont particularly mind instances, but the normal craglorn quests should be solo content. what if i can mostly play in unsociable hours and have noone to play with? and what if i just dont effing want to?? I have yet to set foot in craglorn because of the stupid force grouping.
  • Phantorang
    Phantorang
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    crislevin wrote: »
    Phantorang wrote: »
    Srugzal wrote: »
    I'm leveling one character in each alliance. Once I reach VR1 on all three, I'm going to unsub and move on. If I wanted group play I'd be playing CoD.

    Unless something changes in the next month or so, that'll be it for me. Sorry, Zeni, but it just doesn't look like you want to retain someone like me as a customer.

    Don't get me wrong, I love the game, but I'm definitely starting to slow down to make the last 15 levels take as long as possible, savoring those sunsets.

    So you havent reached vet level yet, and you are saving the last 15 levels? I really dont think you need to save anything, cuz the 12 vet levels can be leveled so slow that you can spend months doing it, provided you do the quests and listen to the NPCs in the other factions, from vet1 through to vet12 and craglorn

    Craglorn is soloable, or parts of it at least, when you are vet 8-9.
    Soloable only when you have certain level of equipment and skills, group of 6 v11 mobs is not something most players can solo.

    True, but still, after you reach level 50 and have done all the quests in your alliance, you got 2 alliances left worth of questing, there is absolutely no need to save quests and single player content for later ;)

    And isnt it nice to have something to do when you got a certain level of equipment and skills?

    Its 3 alliances worth of solo questing, every new zone from now on should be mostly group zones..
    Edited by Phantorang on June 8, 2014 9:19PM
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • Rhazmuz
    Rhazmuz
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    Balance on single and group play..

    lets see 3 whole factions to play through as solo.. 1 area to play in as group.. yea, balance spot on
    Rhazmuz - Nord DK tank
    PS4 - EU
  • ipkonfigcub18_ESO
    ipkonfigcub18_ESO
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    Azarul wrote: »
    Srugzal wrote: »
    I'm leveling one character in each alliance. Once I reach VR1 on all three, I'm going to unsub and move on. If I wanted group play I'd be playing CoD.

    Unless something changes in the next month or so, that'll be it for me. Sorry, Zeni, but it just doesn't look like you want to retain someone like me as a customer.

    Don't get me wrong, I love the game, but I'm definitely starting to slow down to make the last 15 levels take as long as possible, savoring those sunsets.

    I'm sorry but you do know this is an MMO right?

    Pff, it won't be an MMO soon with the way things are going. More like SMO (Small Multiplayer Online)
  • Sakiri
    Sakiri
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    Elirienne wrote: »
    I dont particularly mind instances, but the normal craglorn quests should be solo content. what if i can mostly play in unsociable hours and have noone to play with? and what if i just dont effing want to?? I have yet to set foot in craglorn because of the stupid force grouping.

    I said this before it was even added.

    I got told to suck it up, buttercup, and in less kinder words to "go play Hello Kitty".
    Rhazmuz wrote: »
    Balance on single and group play..

    lets see 3 whole factions to play through as solo.. 1 area to play in as group.. yea, balance spot on

    "Solo" zones still encourage a group because trash is soul crushingly difficult unless you play a specific kit, where group zones you can stand on the sidelines and drool at the mouth following a crowd.

    Sure. Real balance there, snowflake.
  • WilliamTee
    WilliamTee
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    As others have said;

    The problem is not that they force you to group.

    It's the existence of farming based methods of levelling that draws people away from the group content.

    Took me 2 hours on a saturday day time to find a group that wanted to do quests/dungeons in craglorn.

    All you see is endless spam for anomalies and balameth.

    I'm v12, so grind holds ZERO interest for me, but some of the best quests in the game are in Craglorn, with tougher bosses than many v10 dungeons... But finding a group to complete them all is proving troublesome.

    Shoulda locked Craggy for v10+, made anomalies far less regular spawns, and given dungeons personal lock outs that only reset daily or upon completion of the entire dungeon.
  • class101
    class101
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    Imo, the grouping system is not atracious, it does not even exists...

    It will reach the atrocious level when I will be able to auto group for any dungeon, any difficulty
  • crislevin
    crislevin
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    Rhazmuz wrote: »
    Balance on single and group play..

    lets see 3 whole factions to play through as solo.. 1 area to play in as group.. yea, balance spot on

    Not necessarily, each map has multiple group dungeons and dark anchors, all of which are group content. Why can't they follow this model for Craglorn? They can even extend the group dungeons and make them more, bigger, more reward. But why block the whole zone?

    Why tell people who don't or can't group: "I have no new content for you."
  • Sakiri
    Sakiri
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    crislevin wrote: »
    Rhazmuz wrote: »
    Balance on single and group play..

    lets see 3 whole factions to play through as solo.. 1 area to play in as group.. yea, balance spot on

    Not necessarily, each map has multiple group dungeons and dark anchors, all of which are group content. Why can't they follow this model for Craglorn? They can even extend the group dungeons and make them more, bigger, more reward. But why block the whole zone?

    Why tell people who don't or can't group: "I have no new content for you."

    When I said that before release I got told kindly to go screw myself.
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