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[Nightblade Bug] Mobs resetting on Shadowy and . . .

ipkonfigcub18_ESO
ipkonfigcub18_ESO
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When fighting mobs I tend to notice (a lot) that they will reset when using Shadowy (stealth).
  • Sneak up behind mob
  • Surprise Attack
  • Followed up with an Ultimate or Rapid Strikes (whatever you want)
  • Shadowy (stealth to reapply your stun again)
  • Mob resets instantly (this happens on normal, 1Dots and 2Dot mobs)

Now, ok, fine it's a bug. The problem I have with this is when you are needing that massive opening to quickly kill the 1/3 mobs to quickly start on 2/3 mobs and finally 3/3 mobs you have blown your class' main objective - kill fast because your armor/defense sucks.

When I'm fighting a difficult mob an its health is about 30% from death, it matters. But using Shadowy at times resets that mob and regains 100% of its health back. Not cool.

And . . .

With this I am noticing another problem when sneaking up behind mobs and using Surprise Attack - It applies the Debuff (40% armor reduction) to the mob but the damage from Surprise Attack does 0 damage to the mob (it's stunned, has a debuff but still has 100% HP). Surprise Attack, along with several other traits you skill into, is a very large opening attack when behind the mob and in sneak.

Can we get some clarification as to whether or not our developers are aware of this? I would like to see this fixed in patch 1.2.

I know a lot of Nightblades don't care about this, but I personally do and find it very annoying when playing a challenging class riddled with issues.

Lastly there is this:
http://forums.elderscrollsonline.com/discussion/106151/mob-npcs-stacking-on-each-other-enough-with-it

The above URL is for all Melee classes, I would hope this would be changed in 1.2 patch as well.
Edited by ipkonfigcub18_ESO on June 4, 2014 3:12AM
  • Mujuro
    Mujuro
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    I've been using a similar tactic at the VR levels and so far haven't had an issue with mob resets. That said, the mob stacking issue you referenced is a serious PITA, particularly if the mob stacked just happens to be the healer you need to take out - and fast.

    @ZOS ... Related but tangential, the mob healer "heal-to-full-in-two-seconds" thing ... was this by design?
  • xylus289_ESO
    xylus289_ESO
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    This has happened to me a lot. It's frustrates me because I'm a person who opens from stealth and uses the stealth ability frequently.

    Off topic:To be quite honest, I struggle a lot in VR zones, as a dual dagger assassin, not only because of this, but even with updated current Vr gear to my Vr lvl I still struggle soloing a #$%^ing side quest to the point where it feels impossible.
    I take a lot of pride in logging out over BS like this. Love the hell out of this game, but I just had to unsub for not feeling satisfied with being able to play the way I want to.
  • RatsnevE
    RatsnevE
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    This thread makes me feel partly vindicated about the many boss battle problems I have had with my NB doing stealth attacks and why I often feel these bosses play by different rules I have no effective offense/defense for and die often. Some claim I'm just a very poor casual gamer but I sure as heck read more into it in this post!
  • Nebthet78
    Nebthet78
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    A lot of people playing the NightBlade are having these issues. The healers are a huge PITA. It takes them seconds to get right back to 100% health and half the time stunning them isn't working like it is suppose to.

    But as the OP stated, the debuff for stunning is working, however the enemies are not losing the health they are suppose to with the ability and it is getting really frustrating. There are a lot of bosses I can't defeat in VR levels and am going to have to work my way up to go back and do them later and hope that works. It isn't fun.
    Far too many characters to list any more.
  • LadyDestiny
    LadyDestiny
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    NB is so messed up right now. As much as I would love to love my nb, it is just not happening. I have the same problem with npc's resetting upon stealth. For groups of npc's and big bosses it gets really frustrating to say the least. I have just about had it with the VR npc's that were supposed to be fixed after the fix that never fixed, if you know what I mean. They are sure taking their time about getting this straightened out, if they ever will. Between the deaths and the bugged class, I sometimes believe ZOS Devs just like to sit back and have a good laugh while we all die over and over again, forking out tons of gold for repairs and soul gems. Jokes on us I guess.....Well my nb is sitting at VR6 and really wanted to finish to VR12. Three days ago I put it on hold after a lot of frustration and exhaustion, and starting grinding a DK while working on crafting. Even though DK got a couple nerfs, I am still loving it. No problem taking down mobs, World bosses higher level and doing most anything solo. Wish I had created this class in the first place....... :\
  • killedbyping
    killedbyping
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    I have noticed that mobs now properly lose aggro from me when i use Shadowy Disguise if im fighting not alone (teammate nearby or Summon Shade).
    May be this is the cause ?

    P.S. Yet another change which was NOT stated in patch notes...
    Edited by killedbyping on June 4, 2014 7:55AM
  • Sidney
    Sidney
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    Mobs reset on stealth because it thinks you're not around any more. Same as in wow if you stealth it will reset. If you hide it thinks you are gone and there's nobody to be in combat with so it resets.

    This is not a bug.

    >.<_____/
    If you want me to read a post aimed at me, please put @Sidney.
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  • Gilvoth
    Gilvoth
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    i am having same problems with my nightblade also as you describe.
  • Vandril
    Vandril
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    Sidney wrote: »
    Sidney wrote: »
    Mobs reset on stealth because it thinks you're not around any more. Same as in wow if you stealth it will reset. If you hide it thinks you are gone and there's nobody to be in combat with so it resets.

    This is not a bug.


    *rolls eyes*

    Sorry but that's true, it's not a bug. And I never had issues killing things on my NB.

    I know you're trying to help and I apologize up front for being so blunt, but you're wrong. Or, at least, if that's not a bug, then the fact that it only drops combat and causes a reset around 3% of the time must be one. Since the chance of it happening is so low, and since there are FAR too many short duration buffs and situational uses for NB stealth for it to just be an "at the start of combat" thing, I'd put my money on enemies resetting being the bug. Either way, something is screwy with the stealth mechanics and resets in this game.
    I have noticed that mobs now properly lose aggro from me when i use Shadowy Disguise if im fighting not alone (teammate nearby or Summon Shade).
    May be this is the cause ?

    Nope. This was happening, albeit rarely, before they fixed this. That said, it might be my imagination, but... enemies also seem more responsive to when you stealth when alone. They will no longer jerk wildly, canceling any attacks they made or were almost done charging (they'll still cancel charges less than about halfway through, it seems), and then standing there dumbly for the duration. Now, it feels like I'm getting hit half the time that the enemy previously would have canceled there attack. It looks like they improved the AI reaction to stealth altogether.
    Edited by Vandril on June 7, 2014 8:01AM
  • RatsnevE
    RatsnevE
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    Sidney wrote: »
    Mobs reset on stealth because it thinks you're not around any more. Same as in wow if you stealth it will reset. If you hide it thinks you are gone and there's nobody to be in combat with so it resets.

    This is not a bug.
    I haven't noticed this... What kind of NB did you use? Mine seems rather nerfed and out of balance with the rest of ESO--especially the single-player bosses but that may partly be because I am unwilling to bastardize her with a staff and light armor.

    So, if what you are saying is true and not a bug, and if fair is fair then as soon as my NB successfully becomes 'hidden' or drinks an invisibility potion and the boss or foes resets themselves, all my attributes should reset too? I may be wrong but I don't think that is what happens. If it was fair then any cooldown state you were in should instantly disappear too along with your health, magicka, and stamina bars going 100% full as instantly as the foes; and too, with the foes any minions they spawned would disappear--thus putting everything, including me back into its original state?

    I don't know yet how to use this yet to my NB's advantage. I know trying to drop into stealth to prevent dying doesn't work. I stay 'detected' and pursued. But I haven't tried a 3 or 4 seconds of invisibility to get behind the now reset boss with minions disappeared to try another sneak attack. Besides, I have yet been able to do a successful sneak attack on a boss. I think the whole single-player boss battle is ill conceived in an MMO anyway because the NB has skills that just don't affect the boss much and the boss tosses out its best against the NB that apparently she has little defense against. The funny thing is that I now our battle tactics differ and your mileage does vary from mine.

    For me at least the single-player boss encounters are my greatest and persistent failures. They aren't fair one-on-one battles with a standard NB. I haven't discovered any skill or means to interrupt a boss spawning minions when I manage to damage him sufficiently or likewise interrupt a snake boss casting its healing spheres and hitting all those spheres in time when the snake has me frozen in my tracks unable to move quickly or at all. My NB is a poor fighter with bosses and it really spoils the game finding no challenge or solution.
    Edited by RatsnevE on June 7, 2014 8:47AM
  • R0M2K
    R0M2K
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    Experienced what OP describes.

    + perma "in combat" syndrome.
  • ThisOnePosts
    ThisOnePosts
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    When fighting mobs I tend to notice (a lot) that they will reset when using Shadowy (stealth).
    • Sneak up behind mob
    • Surprise Attack
    • Followed up with an Ultimate or Rapid Strikes (whatever you want)
    • Shadowy (stealth to reapply your stun again)
    • Mob resets instantly (this happens on normal, 1Dots and 2Dot mobs)

    Now, ok, fine it's a bug. The problem I have with this is when you are needing that massive opening to quickly kill the 1/3 mobs to quickly start on 2/3 mobs and finally 3/3 mobs you have blown your class' main objective - kill fast because your armor/defense sucks.

    When I'm fighting a difficult mob an its health is about 30% from death, it matters. But using Shadowy at times resets that mob and regains 100% of its health back. Not cool.

    And . . .

    With this I am noticing another problem when sneaking up behind mobs and using Surprise Attack - It applies the Debuff (40% armor reduction) to the mob but the damage from Surprise Attack does 0 damage to the mob (it's stunned, has a debuff but still has 100% HP). Surprise Attack, along with several other traits you skill into, is a very large opening attack when behind the mob and in sneak.

    Can we get some clarification as to whether or not our developers are aware of this? I would like to see this fixed in patch 1.2.

    I know a lot of Nightblades don't care about this, but I personally do and find it very annoying when playing a challenging class riddled with issues.

    Lastly there is this:
    http://forums.elderscrollsonline.com/discussion/106151/mob-npcs-stacking-on-each-other-enough-with-it

    The above URL is for all Melee classes, I would hope this would be changed in 1.2 patch as well.


    I've noticed the resetting and then 0 dmg sneak attack myself and it definitely needs to be fixed --- and I'm sure it will be.
    Edited by ThisOnePosts on June 7, 2014 10:59AM
  • Vandril
    Vandril
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    The bug he's pointing out, which many are experiencing and others not, is the topic and is very real. If you have information to add about this bug that might help it get fixed or even make others realize that it may not be a bug after all, then, please, do share.

    The fact is that not all Nightblades are having the same experience, in the same situation, with the same skill, reliably. This means that something about the stealth mechanic of the class is broken. It's impossible for us, as the people who do not have inside insights to the design intentions of the stealth mechanic in this game, to say which way it's supposed to be and which way is a bug. All we can say is that something is not working properly.
    Edited by ZOS_MichelleA on June 8, 2014 8:48AM
  • ipkonfigcub18_ESO
    ipkonfigcub18_ESO
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    In BETA Shadowy used to take you out of combat to escape. They changed it to no longer work this way.

    Shadow is mainly to allow you to restealth and come out restunning the mob. You can chain the ability to get far enough away to reset mobs but that's at the cost of Majicka.

    I explained in OP what problems I've having with it - that's not how it's supposed to work.
    Edited by ZOS_MichelleA on June 8, 2014 8:48AM
  • Vandril
    Vandril
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    In BETA Shadowy used to take you out of combat to escape. They changed it to no longer work this way.
    This was new information to me. If this is true, then we can very well assume that it sometimes resetting enemies is the bug rather than it not always resetting enemies. But, without this information, a state in which I was in when I made my last post, it's obvious that either or could have been the bug or the design intent.
    Edited by ZOS_MichelleA on June 8, 2014 8:49AM
  • RatsnevE
    RatsnevE
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    Just finished my first full day of Coldharbour with my NB and what a surprise. No single player boss battles; no awareness of battle mechanics not working correctly; no bugs; no crashes. As of right now it looks like all my unfinished quest bugs and boss battle imbalances reside in Reaper's March. Can't say I noticed the OP's problem/not a problem once.

    Tomorrow's another day.
  • Bromburak
    Bromburak
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    When fighting mobs I tend to notice (a lot) that they will reset when using Shadowy (stealth).
    • Sneak up behind mob
    • Surprise Attack
    • Followed up with an Ultimate or Rapid Strikes (whatever you want)
    • Shadowy (stealth to reapply your stun again)
    • Mob resets instantly (this happens on normal, 1Dots and 2Dot mobs)

    Now, ok, fine it's a bug. The problem I have with this is when you are needing that massive opening to quickly kill the 1/3 mobs to quickly start on 2/3 mobs and finally 3/3 mobs you have blown your class' main objective - kill fast because your armor/defense sucks.

    When I'm fighting a difficult mob an its health is about 30% from death, it matters. But using Shadowy at times resets that mob and regains 100% of its health back. Not cool.

    Oh yeah, that bug is annoying.

    I would be fine with it when Shadow disguise would work like a vanish mechanism that resets mobs and brings your self out of combat on purpose, but a random reset is really bad on shadow or stun lock builds.

    The only workaround is switching to a totally different build that makes you become a kiter or whatever but then you lose your NB burst until they have fixed it.

  • Vandril
    Vandril
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    I just went through the entire VR 10 zone abusing Shadowy Disguise and was surprised to never have a single mob reset due to it. However, I did have mobs take the damage from my hidden bonus attack and then reset immediately afterward while still stunned a few times.

    I wonder if those two issues are related.
    Edited by ZOS_MichelleA on June 8, 2014 8:49AM
  • ZOS_MichelleA
    ZOS_MichelleA
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    Hi there, folks! We have had to edit or remove more than a few posts in this thread, due to off topic arguing and borderline trolling. We understand that posters are going to disagree from time to time, but we do ask that you do so respectfully and constructively.

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  • ipkonfigcub18_ESO
    ipkonfigcub18_ESO
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    Thank you, @ZOS_MichelleA‌ and my apologies to those I reacted to unprofessionally.
  • murklor007neb18_ESO
    Vandril wrote: »
    I just went through the entire VR 10 zone abusing Shadowy Disguise and was surprised to never have a single mob reset due to it. However, I did have mobs take the damage from my hidden bonus attack and then reset immediately afterward while still stunned a few times.

    I wonder if those two issues are related.
    I've gone through the VR9 and VR10 zone (well half) the last couple of days and I have not once seen shadowy disguise resetting combat. I [ab]use it pretty much every fight that involve more than 1 mob (its not like you need it on 1 unless its a boss).

    There must be something more at work here than a glitch in the system if the OP can repeat the issue. A specific thing that cause the reset to occur, not just your average shadow/stab combo.
  • ipkonfigcub18_ESO
    ipkonfigcub18_ESO
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    Vandril wrote: »
    I just went through the entire VR 10 zone abusing Shadowy Disguise and was surprised to never have a single mob reset due to it. However, I did have mobs take the damage from my hidden bonus attack and then reset immediately afterward while still stunned a few times.

    I wonder if those two issues are related.
    I've gone through the VR9 and VR10 zone (well half) the last couple of days and I have not once seen shadowy disguise resetting combat. I [ab]use it pretty much every fight that involve more than 1 mob (its not like you need it on 1 unless its a boss).

    There must be something more at work here than a glitch in the system if the OP can repeat the issue. A specific thing that cause the reset to occur, not just your average shadow/stab combo.

    I can say it is repeatable but randomly. I was knocking out some mobs last night and it reset a few different mobs. One of them was a Croc, second one I was killing out of a group of 2. As I started in on the second one I knocked its HP down and it reset right after I Shadowed so I could restun it.

    Last night I died to a really stupid game bug and logged off ticket off. If I'm on later today I will record what's happening. As of late my patients with the game have been quite high....so I'll try to get some footage tonight.
  • phtony06b14_ESO
    phtony06b14_ESO
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    I'm experiencing this exact same bug.

    I've noticed that when I place a DOT on the mob, the mob never bugs out & Shadowy Disguise never takes me out of combat. But as soon as the DOT drops (if I don't reapply) then anything can happen.

    This bug tends to happen more on world or dungeon bosses (which makes it all the more frustrating) b/c the fights last longer.
  • Vandril
    Vandril
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    Thank you, @ZOS_MichelleA‌ and my apologies to those I reacted to unprofessionally.
    Aye, I second this and apologize all the same.
    Vandril wrote: »
    I just went through the entire VR 10 zone abusing Shadowy Disguise and was surprised to never have a single mob reset due to it. However, I did have mobs take the damage from my hidden bonus attack and then reset immediately afterward while still stunned a few times.

    I wonder if those two issues are related.
    I've gone through the VR9 and VR10 zone (well half) the last couple of days and I have not once seen shadowy disguise resetting combat. I [ab]use it pretty much every fight that involve more than 1 mob (its not like you need it on 1 unless its a boss).

    There must be something more at work here than a glitch in the system if the OP can repeat the issue. A specific thing that cause the reset to occur, not just your average shadow/stab combo.
    It's not a very common thing. When I said I went through the VR10 zone abusing Shadowy, I meant literally spamming Shadowy Disguise and Concealed Weapon, rinse and repeat, in order to help test this. As mentioned by phtony06b14_ESO, it's most noticeable on boss mobs. I died to a boss mob five times in a row earlier today in the VR9 zone (I did the VR10 zone first on a whim) because this kept happening and my Magicka would run out. That was just a streak of bad luck, though.

    Now that I think about it, has anyone had this happen when they used a spell OTHER than Veiled Strike or one of its morphs to open from invisibility? Or has it ever happened while JUST in the invisible state and without having taken action? I'm starting to wonder if the bug isn't with the stealth/invisibility mechanic at all, but rather with Veiled Strike. This would also explain the "instant health recovery" resets that many are experiencing while opening with Veiled Strike while only using basic sneak and not invisibility.

    If it is Veiled Strike, it might not even require sneaking to do this. If you spam it on a mob long enough, I wonder if it'll cause the mob to reset. Granted, it also MIGHT require sneaking, as it might be using Veiled Strike from the sneaking state that causes it.

    Oh, and as an aside, since someone brought this possibility up in another thread about this: it's not just one morph of Shadow Cloak that has this happen. This can happen with either morph, as I've experienced it with both.
    Edited by Vandril on June 9, 2014 5:37AM
  • Moputu
    Moputu
    I have experienced this many times myself, especially solo on high HP mobs like bosses, trolls, etc., and have noticed that one of the circumstances that this happens on might be because the "anti-perching" mechanics kick in.

    Example: Stand on a high cliff where the mob can't reach you and attack. You'll get a few hits in, it'll run around (or just stand there) and in a few seconds, it will reset to full health and you will leave combat.

    Cloak -> veiled strike -> heavy attack -> rinse & repeat can cause a situation where the mob is taking damage, but it can't do damage to it's attacker, so the anti-perching mechanics kick in and resets the mob.

    The work around is pretty simple, let the mob hit you once (in a while).

    This won't account for all of the cases that the resets happen, but this is one that can be prevented.

    Edit: Grammar.
    Edited by Moputu on June 9, 2014 5:47PM
  • Pele
    Pele
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    Okay, so I'm not the only one. Almost killing a mob only to have it reset to full HP is frustrating. This isn't on the list of NB fixes. Is this not a bug?
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