I'm seriously sick of this crap. Since the last patch when you attack 3 enemy NPCs stack on each other making it impossible to target the one you started attacking and trying to finish off. I end up using another ability when trying to finish off the mob when peckerhead mob 2 stands ON TOP of the mob I was trying to kill off.
WHY are enemy NPCs not following the collision system we players are forced to follow? This is horse crap and needs addressed. Keep your RP-Collision enforced, fine who cares - but the damn enemy mobs need to follow the same rule with a combat system such as this one.
- Point blank: Enemy NPCs need their collision buffer zones fixed in a combat system like this.
You guys chose to make this your combat system (non targeting system) so please look into this so players can actually fight the mob they're trying to kill in the process.
Hey your RPers fans wanted real immersion crammed into the game. Well here's some immersion: enemies cannot stack inside themselves in a real-world situation. (don't read into that, RPers, I love the way the game looks so calm your nerves)
(No, your in-game TAB system does nothing)
At
least 90% of my characters deaths are due to these horrible garbage issues such as the one I just mentioned (or my abilities simply just don't work being a Nightblade - love how that issue is still around). If I'm going to die in a game I would like it to be MY fault for a change.
Edited by ipkonfigcub18_ESO on June 2, 2014 5:21AM