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Forcing group in Craglorn makes the content inaccessible, ZoS, please consider.

crislevin
crislevin
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ZOS, I understand that:

1. you want players to interact and group
2. some highly skill players of any class can solo Craglorn mobs.

However, with the atrocious grouping mechanism, for many, if not the most of us, who enjoy solo play, and aren't that skilled/equipped to solo mobs of 5+ monsters, Craglorn is practically unplayable.

If this is the model you will be pushing all new content, then the new content will become "inaccessible content" for many, if not the most, of us.

That means there will be no new content for us, at all. Therefore, there will be no reason to renew the sub each month.

Again, I understand you want to make players group. But the current grouping model is atrocious and makes useless the hard work you put forth in creating new content.

There needs to be a balance on single/group play. Restricting access to all new content may not be the best course of action.
Edited by crislevin on June 7, 2014 2:24PM
  • crislevin
    crislevin
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    Just a follow up, you can easily implement the content with flexible difficulties and solve the problem.

    e.g.,
    When traveling to Craglorn, simply provide players with a selection screen (easy: up to 3 monsters mob, adept: up to 4 monsters mob, hard: up to 6 monsters mob).
    Edited by crislevin on June 7, 2014 2:29PM
  • denmj_ESO
    denmj_ESO
    I concur.
  • vyrusb23
    vyrusb23
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    Everything about teaming is borked in this game. I don't see how ESO can encourage teaming when there are so many FORCED solo missions.

    All missions (maybe a very few exceptions) should be soloable AND teamable. Instanced missions should scale to the size of the team. This means that you would be able to do any mission the way YOU want to do them. Something that is advertised (falsley) by ESO. Don't feel like teaming up? Fine! The mission scales to one person! Have some friends you want to play with? Excellent! The mission scales to the size of your team! To add even more flexibility, why not add a sliding difficulty bar for each mission so that you can adjust the difficulty yourself? Easy, normal, hard and very hard. Now you can REALLY play the way you want to play. Of course, the loot would also scale with difficulty so that you would be getting better rewards on a harder difficulty.

    This game plays like a single player game that you have to pay a monthly subscription fee for with a little bit of multiplayer thrown in because "thats what MMOs are supposed to have, right?"
    Edited by vyrusb23 on June 7, 2014 3:14PM
  • Srugzal
    Srugzal
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    I'm leveling one character in each alliance. Once I reach VR1 on all three, I'm going to unsub and move on. If I wanted group play I'd be playing CoD.

    Unless something changes in the next month or so, that'll be it for me. Sorry, Zeni, but it just doesn't look like you want to retain someone like me as a customer.

    Don't get me wrong, I love the game, but I'm definitely starting to slow down to make the last 15 levels take as long as possible, savoring those sunsets.
  • Alurria
    Alurria
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    Srugzal wrote: »
    I'm leveling one character in each alliance. Once I reach VR1 on all three, I'm going to unsub and move on. If I wanted group play I'd be playing CoD.

    Unless something changes in the next month or so, that'll be it for me. Sorry, Zeni, but it just doesn't look like you want to retain someone like me as a customer.

    Don't get me wrong, I love the game, but I'm definitely starting to slow down to make the last 15 levels take as long as possible, savoring those sunsets.

    You have read my mind, I feel this way also.
  • snagallnub18_ESO
    Srugzal wrote: »
    I'm leveling one character in each alliance. Once I reach VR1 on all three, I'm going to unsub and move on. If I wanted group play I'd be playing CoD.

    Unless something changes in the next month or so, that'll be it for me. Sorry, Zeni, but it just doesn't look like you want to retain someone like me as a customer.

    Don't get me wrong, I love the game, but I'm definitely starting to slow down to make the last 15 levels take as long as possible, savoring those sunsets.

    You have read my mind, I feel this way also.

  • Azarul
    Azarul
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    Srugzal wrote: »
    I'm leveling one character in each alliance. Once I reach VR1 on all three, I'm going to unsub and move on. If I wanted group play I'd be playing CoD.

    Unless something changes in the next month or so, that'll be it for me. Sorry, Zeni, but it just doesn't look like you want to retain someone like me as a customer.

    Don't get me wrong, I love the game, but I'm definitely starting to slow down to make the last 15 levels take as long as possible, savoring those sunsets.

    I'm sorry but you do know this is an MMO right?
  • Phantorang
    Phantorang
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    Its more than enough solo content, please let the group content flowing.

    You think the Craglorn Archives 12 man dungeon should be soloable too?

    I want huge raids, 40+ members, and some loot we really need to work for to get. Now its no reason at all to do stuff again. If its done once, its finished.

    That is one of the basic things for every MMO, a reason for the players to do content again and again, its not here except for the social factor and if by some wierd reason you didnt get the achievement the first time you went through it.
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • crislevin
    crislevin
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    Azarul wrote: »
    Srugzal wrote: »
    I'm leveling one character in each alliance. Once I reach VR1 on all three, I'm going to unsub and move on. If I wanted group play I'd be playing CoD.

    Unless something changes in the next month or so, that'll be it for me. Sorry, Zeni, but it just doesn't look like you want to retain someone like me as a customer.

    Don't get me wrong, I love the game, but I'm definitely starting to slow down to make the last 15 levels take as long as possible, savoring those sunsets.

    I'm sorry but you do know this is an MMO right?

    I believe eso is serving two masters. Problem is it should not exclude one master from a brand new zone.

    My suggestion above can solve this problem quite well. People loving mmo can team up for greater challenge and more reward, people loving solo can at least finish the zone and explore the area.
    Edited by crislevin on June 7, 2014 11:53PM
  • Phantorang
    Phantorang
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    Srugzal wrote: »
    I'm leveling one character in each alliance. Once I reach VR1 on all three, I'm going to unsub and move on. If I wanted group play I'd be playing CoD.

    Unless something changes in the next month or so, that'll be it for me. Sorry, Zeni, but it just doesn't look like you want to retain someone like me as a customer.

    Don't get me wrong, I love the game, but I'm definitely starting to slow down to make the last 15 levels take as long as possible, savoring those sunsets.

    So you havent reached vet level yet, and you are saving the last 15 levels? I really dont think you need to save anything, cuz the 12 vet levels can be leveled so slow that you can spend months doing it, provided you do the quests and listen to the NPCs in the other factions, from vet1 through to vet12 and craglorn

    Craglorn is soloable, or parts of it at least, when you are vet 8-9.
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • Alurria
    Alurria
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    You see I don't want them to stop making group content, I just want them to include solo content too. It's all about choices.
  • crislevin
    crislevin
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    Phantorang wrote: »
    Its more than enough solo content, please let the group content flowing.

    You think the Craglorn Archives 12 man dungeon should be soloable too?

    I want huge raids, 40+ members, and some loot we really need to work for to get. Now its no reason at all to do stuff again. If its done once, its finished.

    That is one of the basic things for every MMO, a reason for the players to do content again and again, its not here except for the social factor and if by some wierd reason you didnt get the achievement the first time you went through it.

    I have no problem with huge group dungeon, i have problem with the main quest line in a brand new zone is not solo friendly, and every mob above ground is 6+ member strong.

    Every map of this game has large group dungeons, they can put more in craglorn, that's perfectly fine with me.

    What's so bad about giving players chance to complete the zine on their own if they so choose?
  • Azarul
    Azarul
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    crislevin wrote: »
    Azarul wrote: »
    Srugzal wrote: »
    I'm leveling one character in each alliance. Once I reach VR1 on all three, I'm going to unsub and move on. If I wanted group play I'd be playing CoD.

    Unless something changes in the next month or so, that'll be it for me. Sorry, Zeni, but it just doesn't look like you want to retain someone like me as a customer.

    Don't get me wrong, I love the game, but I'm definitely starting to slow down to make the last 15 levels take as long as possible, savoring those sunsets.

    I'm sorry but you do know this is an MMO right?

    I believe eso is serving two masters. Problem is it should not exclude one master from a brand new zone.

    My suggestion above can solve this problem quite well. People loving mmo can team up for greater challenge and more reward, people loving solo can at least finish the zone and explore the area.

    That's fine I can handle the different difficulty levels for the open world craglorn, but you should not be able to solo the dungeons or raids.
  • crislevin
    crislevin
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    Phantorang wrote: »
    Srugzal wrote: »
    I'm leveling one character in each alliance. Once I reach VR1 on all three, I'm going to unsub and move on. If I wanted group play I'd be playing CoD.

    Unless something changes in the next month or so, that'll be it for me. Sorry, Zeni, but it just doesn't look like you want to retain someone like me as a customer.

    Don't get me wrong, I love the game, but I'm definitely starting to slow down to make the last 15 levels take as long as possible, savoring those sunsets.

    So you havent reached vet level yet, and you are saving the last 15 levels? I really dont think you need to save anything, cuz the 12 vet levels can be leveled so slow that you can spend months doing it, provided you do the quests and listen to the NPCs in the other factions, from vet1 through to vet12 and craglorn

    Craglorn is soloable, or parts of it at least, when you are vet 8-9.
    Soloable only when you have certain level of equipment and skills, group of 6 v11 mobs is not something most players can solo.
  • crislevin
    crislevin
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    Azarul wrote: »
    crislevin wrote: »
    Azarul wrote: »
    Srugzal wrote: »
    I'm leveling one character in each alliance. Once I reach VR1 on all three, I'm going to unsub and move on. If I wanted group play I'd be playing CoD.

    Unless something changes in the next month or so, that'll be it for me. Sorry, Zeni, but it just doesn't look like you want to retain someone like me as a customer.

    Don't get me wrong, I love the game, but I'm definitely starting to slow down to make the last 15 levels take as long as possible, savoring those sunsets.

    I'm sorry but you do know this is an MMO right?

    I believe eso is serving two masters. Problem is it should not exclude one master from a brand new zone.

    My suggestion above can solve this problem quite well. People loving mmo can team up for greater challenge and more reward, people loving solo can at least finish the zone and explore the area.

    That's fine I can handle the different difficulty levels for the open world craglorn, but you should not be able to solo the dungeons or raids.

    Agreed, they can make the zone more flexible, mmo players like to do large group trials, but people who want to play at their pace and explore the zone should have some opportunity to do so.
  • Leesha
    Leesha
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    Azarul wrote: »
    Srugzal wrote: »
    I'm leveling one character in each alliance. Once I reach VR1 on all three, I'm going to unsub and move on. If I wanted group play I'd be playing CoD.

    Unless something changes in the next month or so, that'll be it for me. Sorry, Zeni, but it just doesn't look like you want to retain someone like me as a customer.

    Don't get me wrong, I love the game, but I'm definitely starting to slow down to make the last 15 levels take as long as possible, savoring those sunsets.

    I'm sorry but you do know this is an MMO right?


    MMO doesn't mean you have to group or even be social with others if you choose not to.

    Since you want to play this card, here is a little bit of education for you.
    http://en.wikipedia.org/wiki/Massively_multiplayer_online_game

    A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting large numbers of players simultaneously. By necessity, they are played on the Internet.[1] MMOs usually have at least one persistent world, however some games differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.

    MMOGs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many video game genres.


  • Sakiri
    Sakiri
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    Phantorang wrote: »
    Its more than enough solo content, please let the group content flowing.

    You think the Craglorn Archives 12 man dungeon should be soloable too?

    I want huge raids, 40+ members, and some loot we really need to work for to get. Now its no reason at all to do stuff again. If its done once, its finished.

    That is one of the basic things for every MMO, a reason for the players to do content again and again, its not here except for the social factor and if by some wierd reason you didnt get the achievement the first time you went through it.

    Group content would be easier to do if people would actually you know do it.

    Everyone is anomaly farming, getting quests done? Whats that?

    Make it soloable already.
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    agreed, endgame solo content is a must
  • dragnier
    dragnier
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    I have to agree that there should be no forced group or solo play. Everything should be accessible as a solo or as a group and should scale to keep the difficulty about the same regardless of how many players entered. (To a point anyway... I mean 12 players rushing a quest like Doshia together would be a bit awkward... perhaps some limits are needed... max of one group of four perhaps.)

    Dark Age of Camelot eventually added randomly generated instanced dungeons with associated random kill, fetch, or clear quests that could be done solo or with up to a full group. They were repeatable in addition to being random too. Even the dungeons weren't always the same because the game randomly generated them upon your entry even if it was the same entrance. It was one of my favorite additions to the game.
    Edited by dragnier on June 8, 2014 12:55AM
  • Alurria
    Alurria
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    Azarul wrote: »
    crislevin wrote: »
    Azarul wrote: »
    Srugzal wrote: »
    I'm leveling one character in each alliance. Once I reach VR1 on all three, I'm going to unsub and move on. If I wanted group play I'd be playing CoD.

    Unless something changes in the next month or so, that'll be it for me. Sorry, Zeni, but it just doesn't look like you want to retain someone like me as a customer.

    Don't get me wrong, I love the game, but I'm definitely starting to slow down to make the last 15 levels take as long as possible, savoring those sunsets.

    I'm sorry but you do know this is an MMO right?

    I believe eso is serving two masters. Problem is it should not exclude one master from a brand new zone.

    My suggestion above can solve this problem quite well. People loving mmo can team up for greater challenge and more reward, people loving solo can at least finish the zone and explore the area.

    That's fine I can handle the different difficulty levels for the open world craglorn, but you should not be able to solo the dungeons or raids.

    I'm not sure but I don't think anyone said we should be able to solo dungeons or raids made for groups. There was a suggestion for difficulty sliders, and as such rewards can reflect that. Although I will say that in most tasks the more people you have helping complete a task the easier it is. MMOs are backwards it seems in that respect. Forced grouping went the way of the dodo a few years back. Oh and to add to that it seems rewards for running group content is lacking so why is there an objection to solo content?
    Edited by Alurria on June 8, 2014 1:00AM
  • Estin
    Estin
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    I don't mind group dungeons, but there needs to be a much better way to find people to group with. Spamming zone chat for people to join takes too long depending on which class you are. DPS's are the most common and being one means you'll have a harder time to find a group. Healers are the second most common now because people are starting to carry a back up healing staff and have their resto pretty high. Tanks are hard to find now since a lot of people complained and decided to give up sword and board and went to light armour and staff.
  • dragnier
    dragnier
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    sh4d0wh4z3 wrote: »
    I don't mind group dungeons, but there needs to be a much better way to find people to group with. Spamming zone chat for people to join takes too long depending on which class you are. DPS's are the most common and being one means you'll have a harder time to find a group. Healers are the second most common now because people are starting to carry a back up healing staff and have their resto pretty high. Tanks are hard to find now since a lot of people complained and decided to give up sword and board and went to light armour and staff.

    You know that if you press P to open the party window, there is a tab at the top right for finding a group right? It even has drop down lists for choosing what you want to group for... dungeons, vet dungeons, world content, etc... Though no one ever uses it.
  • Elvent
    Elvent
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    Azarul wrote: »
    Srugzal wrote: »
    I'm leveling one character in each alliance. Once I reach VR1 on all three, I'm going to unsub and move on. If I wanted group play I'd be playing CoD.

    Unless something changes in the next month or so, that'll be it for me. Sorry, Zeni, but it just doesn't look like you want to retain someone like me as a customer.

    Don't get me wrong, I love the game, but I'm definitely starting to slow down to make the last 15 levels take as long as possible, savoring those sunsets.

    I'm sorry but you do know this is an MMO right?

    You do know MMO doesn't mean required grouping, right? Ok, was just making sure....
  • Ysne58
    Ysne58
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    The grouping tool does need massive improvement.

  • crislevin
    crislevin
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    dragnier wrote: »
    sh4d0wh4z3 wrote: »
    I don't mind group dungeons, but there needs to be a much better way to find people to group with. Spamming zone chat for people to join takes too long depending on which class you are. DPS's are the most common and being one means you'll have a harder time to find a group. Healers are the second most common now because people are starting to carry a back up healing staff and have their resto pretty high. Tanks are hard to find now since a lot of people complained and decided to give up sword and board and went to light armour and staff.

    You know that if you press P to open the party window, there is a tab at the top right for finding a group right? It even has drop down lists for choosing what you want to group for... dungeons, vet dungeons, world content, etc... Though no one ever uses it.

    That thing never return anything useful for me. Many times, it returns nothing and simply stuck in perpetual searching.
  • Sakiri
    Sakiri
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    The group tool needs improvement but I have a distinct feeling that no one will use it until its wow's Dungeon Finder.
  • Srugzal
    Srugzal
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    Phantorang wrote: »
    Srugzal wrote: »
    I'm leveling one character in each alliance. Once I reach VR1 on all three, I'm going to unsub and move on. If I wanted group play I'd be playing CoD.

    Unless something changes in the next month or so, that'll be it for me. Sorry, Zeni, but it just doesn't look like you want to retain someone like me as a customer.

    Don't get me wrong, I love the game, but I'm definitely starting to slow down to make the last 15 levels take as long as possible, savoring those sunsets.

    So you havent reached vet level yet, and you are saving the last 15 levels? I really dont think you need to save anything, cuz the 12 vet levels can be leveled so slow that you can spend months doing it, provided you do the quests and listen to the NPCs in the other factions, from vet1 through to vet12 and craglorn

    Craglorn is soloable, or parts of it at least, when you are vet 8-9.

    It appears that you missed the point. The VR quests are the same as the 1-50 zone quests, only harder, essentially. I am here for the stories; once I've heard them, then it's time to, so to speak, put the book down. "Savoring" is what I'm doing, not "saving." You did get the point that when I reach VR1 in my three characters that I'll have seen all of the quests, right?
  • Srugzal
    Srugzal
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    You see I don't want them to stop making group content, I just want them to include solo content too. It's all about choices.

    Yup, you hit the nail on the head with that one. That is the only thing that will get me to resub: new solo content. I've never heard Zeni even hint that they intended to do any such thing, however... and that is the core of the problem.
  • Nox_Aeterna
    Nox_Aeterna
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    My biggest issue , is how they made vets11/12 locked into group content. Im a solo player , i wont change that for ESO , i would rather just go play something else.

    And this is where i think ESO made their biggest mistake , they did not add stuff like dailies and other things that , might be boring , but give solo players something to log for each day. Maybe some costumes to solo achivs... But nope , nothing.

    Not that i think they should have forced solo content for people lvling either , solo instances are GREAT , but NOT how they are using them , people should be able to quest and lvl together , BUT like there are group dungeons and anchors ... There could be solo dungeons you need to do solo , some trials you had to do solo ...

    Something that you would have to do solo , because of solo instances , but that does not lock your progress like many of the quests.

    Zen must understand , players like to have options and then decide themselves what to do , i dont want them to tell me how to play the game , because if i dont like it , i wont just accept it , i will just stop playing.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • madmacb16_ESO
    madmacb16_ESO
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    I agree craghorn is very stupid!

    No progress due to everyone anomaly exploit/farming - at least in the old zones you accidentally teamed up with people in public dungeons

    NOT NOW that Anomalies are there

    I have used death questing (made 200 soul shards) tactics to do as much content as I can but I am at a solo brick wall now
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