Censorious wrote: »Nox_Aeterna wrote: »Well , what this system forced me into is 1 guild i care about and 4 guilds i keep on MUTE.
I dont care even one bit about ANYTHING they have to say , but i still stay inside the guild just because i want their AH.
It is like i have 2000 people in a new smaller zone chat i can ignore like his big brother hehe.
Well, that is kinda the idea.
I can't be bothered with guilds normally (except a PvP guild) but in this game it doesn't matter. You just join one and then ignore it except for the shop.
And nobody minds - that's the beauty.
The tie-in to the PvP keep is a masterly idea. I hope it works out. It gives us a real reason to fight.
black-gryphonb14_ESO wrote: »- *Auction House - are we talking a place to 'Bid' on stuff or simply sell? If 'Auction' in the traditional sense, then yeah, I'm against that idea as well, but a plain store where the price posted is what the seller wants - no bidding necessary - THAT is the way to go, but again, Zone- or at most Faction-wide Only
cisadanepajsuxrwb17_ESO wrote: »store
[stawr, stohr]
noun
1.an establishment where merchandise is sold, usually on a retail basis.
2.a grocery: We need bread and milk from the store.
3.a stall, room, floor, or building housing or suitable for housing a retail business.
4.a supply or stock of something, especially one for future use.
5.stores, supplies of food, clothing, or other requisites, as for a household, inn, or naval or military forces.
key word : RETAIL. 100% of the population of Tamriel should be able to visit my store should they choose to.
"cisadanepajsuxrwb17_ESO wrote:1.an establishment where merchandise is sold, usually on a retail basis.
Well, it has been well over a month since launch, and I for one think the guild stores are fine. A global auction house would just make things more complicated.
How would a global auction house make things more complicated?
If anything, it would simply the process rather than having to sift through numerous and different guilds stores. That's one of the reasons auction houses are so effective. They streamline the economy and make it easy to buy/sell with others on a mass scale.
@AinGeal Really? Is this why you can walk in to a store and find an item for $150 and then drive to WalMart and find same item for $100? Can you imagine if there was a real life Auction House where all consumers could visit and see product prices by seller? Who wins that battle? Exactly why Mom and Pop shops hate Walmarts coming to their towns.
We already have a real life Auction House. It's called the internet. It works great and I use it to buy things all the time.
And the Walmart analogy really has no place in this debate. Because the main reason this corporation is able to sell so cheaply and still profit is because its goods are manufactured overseas in countries like China to reduce production cost. Which isn't a factor here.
Oh it's not a factor here? The fact that Chinese sweat shops are set up with 100s of computers to pay workers like 5 cents an hour to farm gold 12 hours a day must be a myth? These companies are able to profit because of the value of the American Dollar to them, and the fact they can pay literally pennies to mass produce gold/farming mats. So basically an in game auction house is the equivalent of the real world WalMart. I mentioned in an older thread I actually interviewed and spoke with a Chinese Gold Farmer years ago. It was a tear jerking story actually.
Why does sharing my positive experiences with the auction house on Guild Wars 2 make me a troll?
Also: many of the most successful MMORPGs have used auction houses as a basis for their player-driven economy. So to claim if this game had one it would be an epic failure as a result doesn't make any sense.
Why don't we start here...name the successful MMO of which you speak that that has a) An Auction House and b) a player driver economy? I hope you are not referring to WoW...because that is absolutely a loot-centric MMO and not a player centered economy.
That would be a good way to clean up the spam in zone chat I agree. But I hate trade spam economies. Always have. I couldn't stand them on Diablo 2 or Path of Exile. So I would prefer this game not go in that direction.
When I sit down to play a game, the last thing I want to do is read spam for hours trying to find a good deal on some virtual item I want to buy. I just don't enjoy that kind of thing at all.
Again your arguments are to suit your play style and not in the best intention of the game's economy. You've made that clear several times.
Yes the current guild store UI is terrible and needs fixing. But the answer is not an Auction House. I would be in favor of a trade zone or the ability to set up shop (EQ Bazaar or SWG-like).
You are wrong about your AH/Bot theory. Completely, 100% wrong. You mentioned an AH would make it easy to identify a bot and then ban. What's to stop me from buying all the cotton on the Auction House and then re-listing for a higher price? I guess then people would see my name as the seller spammed all over the AH and think I am a bot?
The problem with Auction Houses as it pertains to gold farmers, that a lot of people fail to properly explain in this thread is that it provides a means to unload inventory and deflate the real life value of the game's gold currency because as things become more abundant they lose value. This is very important in games where US players are playing on the same server as foreign players. Thank Zenimax this game has the current gold sinks it has, or else we would have seen a much more drastic rate of deflation by now.
Basically how this works, as the CGF (Chinese Gold Farmers) bring enormous amounts of gold into the economy it's value will start to decrease. At launch 10$ would buy you X amount of gold and then two months later 10$ would buy you X*2 amount of gold. Simple illustration.
When you add an auction house in to the mix, you now have Chinese farmers setting the prices on trade goods (Cotton, metals, wood, etc) because they can literally undercut ANY other player. They have the resources (the work force) to bring in an unlimited supply of materials to the game whereas you and I are not playing around the clock doing nothing all day but farming materials.
This is NOT AS detrimental in games like Warcraft where the best gear is Bind on pickup and comes from Raiding. In that type of game, most mats are only used to grind out professions, or make consumables like flasks, foods, and potions. This is an example of a loot centric economy where the best items are looted instead of crafted.
As stated ion my previous post, this is not the case with ESO. The best items will be player crafted, or upgraded by players to legendary status in the event your epic boss loot contains a stat players cannot craft. In a player-centric or craft-centric MMO you really don't want an auction house. As bad as this sounds, the only real solution to this would be to ban the Chinese IPs from American servers. In a real life example, @Jeremy, it's really not fair just like WalMart using oversea production to undercut American competition.
If there was a minimum wage in China, that reflected the minimum wage we have in the US....you would absolutely see a huge decrease and possibly reduce the CGF to an endangered species.
These sweatshops exist over there, and Chinese newspaper will sport tons of jobs looking for people to farm gold in MMOs. Warehouses set up with 100s of computers, with people making 5 cents an hour to farm mats and gold 12 on 12 hour shifts. Think of how much gold that brings in to the game, and think about how an Auction House in a player-centric economy would just be the enabler.
p_tsakirisb16_ESO wrote: »NO to AH.
We do not need it. It will lead to manipulation and bots buying cheap and selling high almost instantly an item goes on the market. Happened everywhere the AH was used.
Well, it has been well over a month since launch, and I for one think the guild stores are fine. A global auction house would just make things more complicated.
How would a global auction house make things more complicated?
If anything, it would simply the process rather than having to sift through numerous and different guilds stores. That's one of the reasons auction houses are so effective. They streamline the economy and make it easy to buy/sell with others on a mass scale.
And increase the threat of Gold Sellers by super inflating the economy, plus who knows what other pain in the butt issues that could come about by having a global auction house.
I do agree with the fact that ZOS needs to kick themselves in the ass and put in proper search functions and sorting into the guild auction page, that would help out a lot of people's issues.
But the world has not ended yet, no global auction house and the game still marches onward.
Every game with an global auction house is subject to the "buy low, sell high".
Some players make a career out of it.
The problem is... when a player is paying 100,000 gold for a level 10 item, for his new character. Exageration, yes, but hopefully that drives the point home. With multiple markets, you can shop around for a better deal.
NewBlacksmurf wrote: »We do need a trade channel.
Show me one game where a trade channel is only used as a trade channel.
It will be one more channel to turn off due to the spam from attention-hungry children and therefore will quickly become useless.
i personally don't think an ah would benefit anyone, the guild trade is just the right balance, but I would support a trade channel for individuals that are new and not yet in or have a guild. the trade in zone cant be helped as they are mostly ppl that are not in guilds yet and want to trade.
No, its' a fantasy. Give me one example (besides D3) of a game that has an auction house controlled by bots and forcing everyone to pay skyrocketed prices.
I'll go download the game right now and take a look to see if you are correct.
Every game with an global auction house is subject to the "buy low, sell high".
Some players make a career out of it.
The problem is... when a player is paying 100,000 gold for a level 10 item, for his new character. Exageration, yes, but hopefully that drives the point home. With multiple markets, you can shop around for a better deal.
I would say a level 10 player should be vendoring or deconstructing or researching the vast majority of his drops.alphawolph wrote: »Every game with an global auction house is subject to the "buy low, sell high".
Some players make a career out of it.
The problem is... when a player is paying 100,000 gold for a level 10 item, for his new character. Exageration, yes, but hopefully that drives the point home. With multiple markets, you can shop around for a better deal.
But this situation helps the new player. Instead of buying level 10 gear he should be selling his drops and making bank.
2 months later this is is being argued, even on these dead forums.