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Auction house is a must!

  • NewBlacksmurf
    NewBlacksmurf
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    dolmen wrote: »
    I think this may be a good idea. Why?

    Often while dealing with RL duties, I log into ESO to pass some of the "down" time between duties.

    So I Bank Farm. I get a handful of Motif drops as I do. I have all the Motif's that I need or want. So I've been putting the extras into our Guild Bank. I'm not inclined to stand around trying to sell them via Zone Chat.

    However, I've stopped doing that since my Guild Mates are selling the same in the Guild Store. I don't want to undercut them.

    If there were an Auction House, I still could dump off these extra Motifs, for some gold, without the hassle of Zone Chat selling or the being rude to my Guild Mates by giving them away via the Guild Bank.

    And yes, I know, I could sell the extras via the Guild Store. I just don't think that Motif's are all that "special" or that I should profit from them via my Guild Mates. That's a personal position/opinion though, neither here nor there.

    -A lot of players filter out zone chat for the reasons above. Or they block players who use Zone Chat as a trade channel.
    -If you want to farm items and then sale later, that's what the Guild Store is for.
    The items in a server AH would still include your guild mates items.

    I don't see any reasons to have a server size AH based on your comments

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • NewBlacksmurf
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    alphawolph wrote: »
    Jeremy wrote: »
    It would probably help a bit. I can't disagree with you about that.

    But as long as these guild stores remain fragmented and isolated from the vast majority of the player base - I think you will continue to see active trade spam. Because their market size is just too small and unpredictable to provide for a healthy market players can depend on to buy/sell their goods.

    A fair point, though maybe an ignorable or separate-chat-tab "trade chat" would be a good step in the right direction as well.

    Please, please, put in a trade channel. Then i could ignore it, and, finely turn zone back on.

    LOL, good suggestion

    I filtered out zone chat ever since day 1 and NEVER go into it unless the server is acting wacky. I have a zone chat tab that I click to see all the garbage out there...then back to peace and quiet.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • dolmen
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    dolmen wrote: »
    I think this may be a good idea. Why?

    Often while dealing with RL duties, I log into ESO to pass some of the "down" time between duties.

    So I Bank Farm. I get a handful of Motif drops as I do. I have all the Motif's that I need or want. So I've been putting the extras into our Guild Bank. I'm not inclined to stand around trying to sell them via Zone Chat.

    However, I've stopped doing that since my Guild Mates are selling the same in the Guild Store. I don't want to undercut them.

    If there were an Auction House, I still could dump off these extra Motifs, for some gold, without the hassle of Zone Chat selling or the being rude to my Guild Mates by giving them away via the Guild Bank.

    And yes, I know, I could sell the extras via the Guild Store. I just don't think that Motif's are all that "special" or that I should profit from them via my Guild Mates. That's a personal position/opinion though, neither here nor there.

    -A lot of players filter out zone chat for the reasons above. Or they block players who use Zone Chat as a trade channel.
    -If you want to farm items and then sale later, that's what the Guild Store is for.
    The items in a server AH would still include your guild mates items.

    I don't see any reasons to have a server size AH based on your comments

    We do need a trade channel.

    I was thinking of the AH being along the lines of what is in GW2. You dump the item in it, take the profit (if any) and move on. Yes my Guild Mates would do the same, but we all would be on "even" ground for the most part. And as I said, I'm not comfortable with profiting directly off my Guild Mates. That is a personal position/opinion. I don't expect the same or condemn those who feel differently.

    We can agree to disagree though.
    The Sidekick Order
  • c1r3gamerb16_ESO
    In this game it doesn't exist so, from regular PvE I've been able to reach level 15 in all crafting categories just from doing quests and group dungeons (one time each) at level 37. I have over $45,000 gold and that is after 3 repecs.

    Why do people feel that they must rely on others for crafting in this game?
    Why do people feel that a massive AH will resolve any issues today?

    Perhaps people like to share crafting roles this early in the game because they don't have time to play 24/7 :) I play perhaps 2-3 hours a night (if I'm lucky) and have played from day 1. I currently have a level 36 character who does enchanting, alchemy and clothing (provisioning is 50 and currently making level 40 food) and a level 23 character who does blacksmithing and carpentry though still not high enough skill to make anything worthwhile.

    I don't think having an AH will solve all the problems but I don't think the current system of restricted guild stores is working as it should either. Considering the size of this particular thread there is a need for something to be done: either improve the current system or introduce a public system to complement it.
  • Hamfast
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    Lets see, the Guild Bank/Store is accessible to everyone in the guild, whatever faction, whatever zone... find a bank, get access to stuff...

    First, lets not call it an Auction House, instead, lets call it a "Consignment Shop", it's not bidding, you put an item in, you set your price and pay your fee, if it sells, they take a cut, if it does not, they send it back...

    The Drawbacks to an CS would be... gold sellers and bots (or Bot Masters) may use it... well, perhaps if someone named 1rqwefadstt offers 40 stacks of fell scraps it would be an indicator to look at the account closer... in fact if Hamfast offers 40 stacks of fell scraps they should look at him too...

    A db query that looks for anomalies like 1 level 1 iron dagger selling for 1.2 million gold... there you have, gold seller and gold buyer... actually, if someone tries to sell an item for way more then it should be worth, the Merchant could ask them if they are sure they want to ask that price, that it will never sell (These Merchants should know the value of items) so if your cat steps on the "0" key just as you try to sell your level 1 Iron dagger for 100 gold and it ends up being 1,000,000,000 you have a chance to correct it... select yes and that sale is already flagged for followup.

    An CS allows for Casual players to buy the stuff of people that want to sell it, it allows less casual players to look for that one item that will fit their build, it can allow crafters to get that last trait they need without spamming "Can someone make me a Fire Staff with Crushing for Research?"

    1 building in the major city in each zone that has a selection of "Merchants" that buy and sell items on Consignment, they charge a fee of say 5% of the asking price (or 15 gold, whichever is higher), if it sells, they take 10% and mail you the rest, if it fails to sell, they mail the item to you...

    If an item or Cash is returned to an inactive player, after a week, or a month, the item/cash is deleted... if a Seller's account is banned, all items being sold by that account are purged with the next maintenance cycle (sort of like the folks on your ignore list).

    If you don't want to use the Consignment Shop, stay out of the building.
    Of all the things I have lost, I miss my mind the most...
  • c1r3gamerb16_ESO
    Hamfast wrote: »
    First, lets not call it an Auction House, instead, lets call it a "Consignment Shop", it's not bidding, you put an item in, you set your price and pay your fee, if it sells, they take a cut, if it does not, they send it back...

    Good suggestion :) This would also encourage players to price their wares reasonably.
    Hamfast wrote: »
    The Drawbacks to an CS would be... gold sellers and bots (or Bot Masters) may use it... well, perhaps if someone named 1rqwefadstt offers 40 stacks of fell scraps it would be an indicator to look at the account closer... in fact if Hamfast offers 40 stacks of fell scraps they should look at him too...

    A db query that looks for anomalies like 1 level 1 iron dagger selling for 1.2 million gold... there you have, gold seller and gold buyer... actually, if someone tries to sell an item for way more then it should be worth, the Merchant could ask them if they are sure they want to ask that price, that it will never sell (These Merchants should know the value of items) so if your cat steps on the "0" key just as you try to sell your level 1 Iron dagger for 100 gold and it ends up being 1,000,000,000 you have a chance to correct it... select yes and that sale is already flagged for followup.

    This is a excellent idea and may appease the anti-AH group as such a db query would reduce ridiculous price hikes and keep the market viable.
    Hamfast wrote: »
    If an item or Cash is returned to an inactive player, after a week, or a month, the item/cash is deleted... if a Seller's account is banned, all items being sold by that account are purged with the next maintenance cycle (sort of like the folks on your ignore list).

    If you don't want to use the Consignment Shop, stay out of the building.

    Only issue I have with this is if a player, for whatever reason, is unable to play ESO for a while (computer crash, can't afford subs etc.) it would be unfair to penalise him/her and might put them off continuing with ESO. However I agree with you that if a Seller's account has been banned then all items associated with that account is purged.
  • eliisra
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    Another issue is how trade guilds keeps going inactive. It's a pretty natural happening in a new game with loads of nerfs and buggs, people quit. That also seems to include leaders of trading guilds and 50-80% of their members.

    I joined several traders (tried 8 already). I manage to buy or sell a few items in the beginning, than nothing. No new items. No one types or responds. No one buys. Goes from 150 online to 10. Guild dies and I have to spend days finding a new one.

    So really, we desperately need a better way to trade items. I cant be bothered to search for active trading guilds all day long. There must be a better system for buy/sell.
  • Hamfast
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    Only issue I have with this is if a player, for whatever reason, is unable to play ESO for a while (computer crash, can't afford subs etc.) it would be unfair to penalise him/her and might put them off continuing with ESO. However I agree with you that if a Seller's account has been banned then all items associated with that account is purged.

    If a player gets an email with items from a friend, it will currently sit in his or her inbox for 30 days (notes only last 3 days), an item for sale in the guild store is there for 30 days, in either case, the player is penalized (as you put it) if for the period that the mail is in their inbox they are unable or unwilling to log in... personally, I see no reason to change either, nor would the Consignment Shop need to be any different.
    Of all the things I have lost, I miss my mind the most...
  • AinGeal
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    Makkir wrote: »
    @AinGeal Really? Is this why you can walk in to a store and find an item for $150 and then drive to WalMart and find same item for $100? Can you imagine if there was a real life Auction House where all consumers could visit and see product prices by seller? Who wins that battle? Exactly why Mom and Pop shops hate Walmarts coming to their towns.
    Now enough with the real life analogies, this is a fantasy game that doesn't have the same rules the outside world has.

    First off, I've never come across a case where the same item was 150 in one store and 100 in another. Although I have noticed smaller price difference but they usually fall under one of the four;

    -Sales/discounts
    -Brand vs No Name placed on the item
    -Brand vs No Name of the store
    -Corporations vs Home Business

    Brand vs No Name being a big one. I could make a watch with all the quality and care that goes into a Rolex but I could never be able to sell it for the price Rolex can. People are not paying more for the item, they are buying the brand. The watch may only be worth 50 but they pay 200 because it's a Rolex. Well, congrats, you just paid 50 for a watch and 150 for the branding that's on it. For what? Prestige purposes.

    Then there is the fact that corporations can charge less than a local business. First I'll make the assumption that both have equal business sense. The corporations handle things in bulk (discounts on expenses), has deals, contracts and connections, and may even have the international stage. As already pointed out in a different post, this means cheaper production overseas. All things the local business won't have.

    But really out of the four listed, the first three are the biggest reasons. The last one really comes down to the home business trying to compete with the corporation as opposed to dealing with the corporation.

    Let's bring that 100 vs 150 price up for an example. Let's say that the corporation charges 100 for an item that costs 75 to sell.
    Now let's say that the local business charges the 150 for the same item but it costs them 100 to sell. It's impossible for the small business to compete and earn a profit. So what can they do? They can meet with the corporation and make a deal. The corporation is to raise their selling price to 150 or the small business will drop their price to 100. Should the corporation take them up on the offer? Yes. If you can tell me why the answer is "yes" then we can continue to talk about economics.

    Yet these are all real world business concerns that don't really apply to a game.

    I was going to reply to the rest until I came to the whole "blind" market comment and then decided to add the above scenario. If you can tell me why, then we can talk further.

    The only part I will reply to now is the very last part.
    Once you have an economy that centers around player made goods, you absolutely DO NOT want a global auction house. Star Wars Galaxies was an excellent example. There was a terminal that let you browse player made goods, but it was lame and nothing in comparison to modern day Auction Houses (Hell, I don't even remember the name of the terminal it was that un-important). That game revolved around my ability to promote my goods on the official forums, a website, and advertising in game. SWG was another example of a crafter- centric economy.

    For starters...

    Rumor has it that ZoS did not hire an economist for the creation of ESO's economy. If this is the case, I would not take what they say regarding economics (even in-game ones) with any kind of authority behind it.

    Also, did you read that? They claim SWG terminal system was "lame and nothing in comparison to modern day auction houses" and use that as an example as to why they shouldn't use a modern day auction house? LMAO.

    Instead they went with a guild store system that is lame and nothing in comparison to a modern day auction house. Lol.

  • Makkir
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    Jeremy wrote: »
    Makkir wrote: »
    @AinGeal Really? Is this why you can walk in to a store and find an item for $150 and then drive to WalMart and find same item for $100? Can you imagine if there was a real life Auction House where all consumers could visit and see product prices by seller? Who wins that battle? Exactly why Mom and Pop shops hate Walmarts coming to their towns.

    We already have a real life Auction House. It's called the internet. It works great and I use it to buy things all the time.

    And the Walmart analogy really has no place in this debate. Because the main reason this corporation is able to sell so cheaply and still profit is because its goods are manufactured overseas in countries like China to reduce production cost. Which isn't a factor here.

    Oh it's not a factor here? The fact that Chinese sweat shops are set up with 100s of computers to pay workers like 5 cents an hour to farm gold 12 hours a day must be a myth? These companies are able to profit because of the value of the American Dollar to them, and the fact they can pay literally pennies to mass produce gold/farming mats. So basically an in game auction house is the equivalent of the real world WalMart. I mentioned in an older thread I actually interviewed and spoke with a Chinese Gold Farmer years ago. It was a tear jerking story actually.

    Edited by Makkir on June 6, 2014 1:37AM
  • Makkir
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    Jeremy wrote: »
    Why does sharing my positive experiences with the auction house on Guild Wars 2 make me a troll?

    Also: many of the most successful MMORPGs have used auction houses as a basis for their player-driven economy. So to claim if this game had one it would be an epic failure as a result doesn't make any sense.

    Why don't we start here...name the successful MMO of which you speak that that has a) An Auction House and b) a player driver economy? I hope you are not referring to WoW...because that is absolutely a loot-centric MMO and not a player centered economy.

  • Makkir
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    Jeremy wrote: »

    That would be a good way to clean up the spam in zone chat I agree. But I hate trade spam economies. Always have. I couldn't stand them on Diablo 2 or Path of Exile. So I would prefer this game not go in that direction.

    When I sit down to play a game, the last thing I want to do is read spam for hours trying to find a good deal on some virtual item I want to buy. I just don't enjoy that kind of thing at all.

    Again your arguments are to suit your play style and not in the best intention of the game's economy. You've made that clear several times.

    Yes the current guild store UI is terrible and needs fixing. But the answer is not an Auction House. I would be in favor of a trade zone or the ability to set up shop (EQ Bazaar or SWG-like).

    You are wrong about your AH/Bot theory. Completely, 100% wrong. You mentioned an AH would make it easy to identify a bot and then ban. What's to stop me from buying all the cotton on the Auction House and then re-listing for a higher price? I guess then people would see my name as the seller spammed all over the AH and think I am a bot?

    The problem with Auction Houses as it pertains to gold farmers, that a lot of people fail to properly explain in this thread is that it provides a means to unload inventory and deflate the real life value of the game's gold currency because as things become more abundant they lose value. This is very important in games where US players are playing on the same server as foreign players. Thank Zenimax this game has the current gold sinks it has, or else we would have seen a much more drastic rate of deflation by now.

    Basically how this works, as the CGF (Chinese Gold Farmers) bring enormous amounts of gold into the economy it's value will start to decrease. At launch 10$ would buy you X amount of gold and then two months later 10$ would buy you X*2 amount of gold. Simple illustration.

    When you add an auction house in to the mix, you now have Chinese farmers setting the prices on trade goods (Cotton, metals, wood, etc) because they can literally undercut ANY other player. They have the resources (the work force) to bring in an unlimited supply of materials to the game whereas you and I are not playing around the clock doing nothing all day but farming materials.

    This is NOT AS detrimental in games like Warcraft where the best gear is Bind on pickup and comes from Raiding. In that type of game, most mats are only used to grind out professions, or make consumables like flasks, foods, and potions. This is an example of a loot centric economy where the best items are looted instead of crafted.

    As stated ion my previous post, this is not the case with ESO. The best items will be player crafted, or upgraded by players to legendary status in the event your epic boss loot contains a stat players cannot craft. In a player-centric or craft-centric MMO you really don't want an auction house. As bad as this sounds, the only real solution to this would be to ban the Chinese IPs from American servers. In a real life example, @Jeremy, it's really not fair just like WalMart using oversea production to undercut American competition.
    If there was a minimum wage in China, that reflected the minimum wage we have in the US....you would absolutely see a huge decrease and possibly reduce the CGF to an endangered species.

    These sweatshops exist over there, and Chinese newspaper will sport tons of jobs looking for people to farm gold in MMOs. Warehouses set up with 100s of computers, with people making 5 cents an hour to farm mats and gold 12 on 12 hour shifts. Think of how much gold that brings in to the game, and think about how an Auction House in a player-centric economy would just be the enabler.

  • Makkir
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    AinGeal wrote: »


    Let's bring that 100 vs 150 price up for an example. Let's say that the corporation charges 100 for an item that costs 75 to sell.
    Now let's say that the local business charges the 150 for the same item but it costs them 100 to sell. It's impossible for the small business to compete and earn a profit. So what can they do? They can meet with the corporation and make a deal. The corporation is to raise their selling price to 150 or the small business will drop their price to 100. Should the corporation take them up on the offer? Yes. If you can tell me why the answer is "yes" then we can continue to talk about economics.

    I was going to reply to the rest until I came to the whole "blind" market comment and then decided to add the above scenario. If you can tell me why, then we can talk further.

    The only part I will reply to now is the very last part.
    Once you have an economy that centers around player made goods, you absolutely DO NOT want a global auction house. Star Wars Galaxies was an excellent example. There was a terminal that let you browse player made goods, but it was lame and nothing in comparison to modern day Auction Houses (Hell, I don't even remember the name of the terminal it was that un-important). That game revolved around my ability to promote my goods on the official forums, a website, and advertising in game. SWG was another example of a crafter- centric economy.

    For starters...

    Rumor has it that ZoS did not hire an economist for the creation of ESO's economy. If this is the case, I would not take what they say regarding economics (even in-game ones) with any kind of authority behind it.

    Also, did you read that? They claim SWG terminal system was "lame and nothing in comparison to modern day auction houses" and use that as an example as to why they shouldn't use a modern day auction house? LMAO.

    Instead they went with a guild store system that is lame and nothing in comparison to a modern day auction house. Lol.

    @AinGeal, I think you misread my post. Those comments about SWG were mine, not a quote from ZOS...
    I was acknowledging that SWG had an auction house, but it was very lame compared to the functionality of modern day ones. And all the crafters used their own shops and their own vendors to sell their goods anyway.
    Yes the guild store needs to be improved, but that's not really the premise.

    And to address your short story above about real life economics...it wasn't really necessary. I could have just said item is $100 at store A, and $96.72 at Walmart. The "blind" market comments are my own definitions of the term, not to be taken again from real life economics. Blind is used in a literal sense, meaning you can't see the competitors prices in front of you unless the item is being sold within the same guild stores.

    Outside of that, I don't really see your point. Your lecturing us on Eco101 that we all sat through in the 11th grade. I don't disagree with your statements.
    There isn't really brand recognition in this game, did you play SWG? There was certainly brand recognition there. People bought my armor because of my name.
    But again we're eating up bandwidth and none of this is really pertinent to the argument of AH Vs No AH.

    If you are suggesting the Gold Farmers are the big corporation, and we should be striking a deal with them as in your example or agreeing with other players to set prices, then you are out of your mind. It won't happen.
    Edited by Makkir on June 6, 2014 2:51AM
  • kaosodin
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    A auction channel would rock.

    Chat is tough for me. To much selling stuff mixed in with general chat
  • circilion
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    Krayor wrote: »
    RakeWorm wrote: »
    Krayor wrote: »
    I can't believe that some of you are still hanging on to the laughable "gold seller" arguments. Even after being literally disproved by the gold sellers. Although just about every argument against a better trade system has been laughable... You sound like broken records at this point.

    And yet you guys are the ones that can't let these threads die, but continue to say the same things over and over in new threads.

    At least the points being made by those wanting improvements aren't laughable at best, but are very good points. It gets tiring shooting the irrational arguments of the "No AH" crowd down left and right. When your argument is debunked, it's stupid to keep regurgitating it. I'm losing respect for you.

    Threads about issues shouldn't die because *you* don't have an issue with it. You don't like it, don't be stupid enough to click on it then. I know that's probably an incomprehensible idea for you.


    Oops I'm sorry, I thought forums were for conversations and opinions. silly me.

    or perhaps inversely, you shouldn't level handedly condemn those who voice their opinions that contradict your own.
    >:)
  • AinGeal
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    Makkir wrote: »
    Jeremy wrote: »
    Why does sharing my positive experiences with the auction house on Guild Wars 2 make me a troll?

    Also: many of the most successful MMORPGs have used auction houses as a basis for their player-driven economy. So to claim if this game had one it would be an epic failure as a result doesn't make any sense.

    Why don't we start here...name the successful MMO of which you speak that that has a) An Auction House and b) a player driver economy? I hope you are not referring to WoW...because that is absolutely a loot-centric MMO and not a player centered economy.

    EVE ONLINE!!!!!

    EVE's economy is completely player driven. This game is a sandbox game where almost everything in the game is "craft" by players. The market system is very much like a trading house (think GW2) with only one real difference. While most trading houses are game wide (and even cross servers), the market in EVE is divided into (4?) regions.

    This game allows you to view market graphs, buy and sell remotely. It actually makes it easier for players to play the market. Prices do end up a bit different between regions but people will buy low in one market then transport it to the market where it's selling high. This help to stabilize the price across the markets.

    As much as I don't like CCP, I can admit that they have a game that is very well made. This game is a P2P game that is older than WoW and still won't be shutting the servers down in the foreseeable future.

    Oh and I noticed you didn't answer the question but instead just spouted ignorance.

    "Econ 101 in grade 11"

    How ignorant can you be really?

    First off, you are looking at university for the study of economics. They sure didn't have it when I was in high school (grad of 2000). Second, if they were to put a code to the course like that, on a high school level (another thing I didn't have in high school), then 101 would indicate a first year course. I don't know of any high school that starts at grade 11.

    Anyway, since you didn't answer it, then it's safe to assume that you can't answer it. It's not too much to expect that if a person is to talk about economics (whether it is about in-game economics or not), that they have something of a background on the subject matter. Simply going deny, deny, deny to someone who does just makes you a troll when you are not willing to listen or learn from someone who clearly has more knowledge on the subject matter than you.
    Edited by AinGeal on June 6, 2014 3:45AM
  • Makkir
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    @AinGeal, oh gosh....I played EVE maybe 6 years ago for about a month (I'm not a huge space game person). Outside of what you wrote here, I would have to look more into how their auction house is set up.

    Edited- Removed my comment since it isn't applicable anymore. Apparently CCP doesn't sell ISK. My bad.

    Having Zenimax sell Gold for TESO was a suggestion another poster made, but I am not really a fan of that approach.
    Edited by Makkir on June 6, 2014 4:39AM
  • AinGeal
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    Makkir wrote: »
    @AinGeal, oh gosh....I played EVE maybe 6 years ago for about a month (I'm not a huge space game person). Outside of what you wrote here, I would have to look more into how their auction house is set up. But I do know you can buy your ISK (Eve's version of gold for all you non-Eve players) from CCP (the company) so it pretty much isn't a suitable example. Or is it just your subscription fee you can pay with your in game currency? Either way, that type of intervention disrupts the farmers. They'd have to undercut CCP.

    Having Zenimax sell Gold for TESO was a suggestion another poster made, but I am not really a fan of that approach.

    Lol, wow. CCP sells an in-game item called PLEX. This item can be used to give the player 30 more days of game time on their account. As an in-game item it can be bought and sold. The isk you get for selling it comes from another player who got their isk by some other way (or perhaps the same way). The fact that this item is bought with real money and the fact it can be traded on the market is completely irrelevant to the subject at hand. Nice try at a strawman though. However, they really only work when the person you are talking to knows the same or less than you do about the subject matter.
    Edited by AinGeal on June 6, 2014 3:49AM
  • Makkir
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    AinGeal wrote: »

    "Econ 101 in grade 11"

    How ignorant can you be really?

    First off, you are looking at university for the study of economics. They sure didn't have it when I was in high school (grad of 2000). Second, if they were to put a code to the course like that, on a high school level (another thing I didn't have in high school), then 101 would indicate a first year course. I don't know of any high school that starts at grade 11.

    Anyway, since you didn't answer it, then it's safe to assume that you can't answer it. It's not too much to expect that if a person is to talk about economics (whether it is about in-game economics or not), that they have something of a background on the subject matter. Simply going deny, deny, deny to someone who does just makes you a troll when you are not willing to listen or learn from someone who clearly has more knowledge on the subject matter than you.


    Look, literal man. You really don't need to focus and rant about the little things that don't pertain to the argument in this thread. When people point out an obvious fact, they commonly say "That is "subject matter" 101." You really don't need to pick that apart from face value...I bet you're just a thrill on dates.

    I had economics in 11th grade. I also graduated in 2000, went to school in Pennsylvania. We picked "elective" courses in our junior year. But I thank you for expertise on the matter. I must be confused about my high school experience.
    Here, a quick google search of my old high school since I couldn't have possibly taken economics in high school, http://www.wsdweb.org/uploaded/schools/WHS/Documents/Guidance/Plentus/WHS_Profile_2013-2014.pdf

    You want my background on MMO Economics? I ran a successful armorsmith business in SWG until the NGE went live and I quit. I broke countless server records (Valcyn server) with armor stats and quality. In Warcraft I played the Auction House on two high populated servers and sat on like 600k in gold before I stopped playing a month or two ago. I had 900k gold over 3 toons at one point earlier this year. I have been playing MMOs actively since the Kunark expansion in EverQuest and that covers about 20 different MMOs.

    By the way, I ignored responding to your question because I don't feed trolls. Your short story on economics is not really pertinent to the debate over in game Auction Houses, so I don't know why I am required to answer it. I have a lot of experience with in game economies, probably more than you, but I never claimed to work on Wall Street. The answer to your question, is because the Corporation has brand recognition and a profit of $75 with a lower cost to sell compared to your Mom and Pop example ($100), whereas in your first scenario the Corporation only has a $25 profit. Which by the way, if your Mom n' Pop lower price to $100 with a $100 cost to sell...that's $0.00

    I think someone said the word economics and you got an "e-stiff one "and decided to start flexing all your real life knowledge on the matter which isn't exactly practical in the MMO world. So then, what exactly have you accomplished in an MMO that makes you any kind of authority? Exactly...
    If anyone is a troll it's you, so if you post/ask one more question that isn't related to the topic at hand (in game auction houses), you're not getting a response from me. Because I am not feeding the trolls.

    I'm not a troll for being passionate about this topic of Auction Houses.

    Edited by Makkir on June 6, 2014 4:45AM
  • Makkir
    Makkir
    ✭✭✭✭✭
    AinGeal wrote: »
    Makkir wrote: »
    @AinGeal, oh gosh....I played EVE maybe 6 years ago for about a month (I'm not a huge space game person). Outside of what you wrote here, I would have to look more into how their auction house is set up. But I do know you can buy your ISK (Eve's version of gold for all you non-Eve players) from CCP (the company) so it pretty much isn't a suitable example. Or is it just your subscription fee you can pay with your in game currency? Either way, that type of intervention disrupts the farmers. They'd have to undercut CCP.

    Having Zenimax sell Gold for TESO was a suggestion another poster made, but I am not really a fan of that approach.

    Lol, wow. CCP sells an in-game item called PLEX. This item can be used to give the player 30 more days of game time on their account. As an in-game item it can be bought and sold. The isk you get for selling it comes from another player who got their isk by some other way (or perhaps the same way). The fact that this item is bought with real money and the fact it can be traded on the market is completely irrelevant to the subject at hand. Nice try at a strawman though. However, they really only work when the person you are talking to knows the same or less than you do about the subject matter.

    I'd take you more seriously if you didn't present yourself as a complete toolbox, and write in a condescending tone. It's not attractive.

    I clearly stated I played a long time ago for about a month. The PLEX thing is new. And I ended a sentence up there in a question mark which implies it's uncertainty...If CCP doesn't sell ISK then I guess anyone with common sense would deem my statement non-applicable.

    But oh yeah, you're on the losing side so rather than again focus on the argument at hand, you'll play grammar police, literal police, or whatever else to distract from the main topic. I bet if I mispellded a word in this sentence you'll write up about 6 more paragraphs about why I suddenly don't have any merit behind my statements.
    Edited by Makkir on June 6, 2014 4:47AM
  • AinGeal
    AinGeal
    ✭✭✭
    Makkir wrote: »
    AinGeal wrote: »

    "Econ 101 in grade 11"

    How ignorant can you be really?

    First off, you are looking at university for the study of economics. They sure didn't have it when I was in high school (grad of 2000). Second, if they were to put a code to the course like that, on a high school level (another thing I didn't have in high school), then 101 would indicate a first year course. I don't know of any high school that starts at grade 11.

    Anyway, since you didn't answer it, then it's safe to assume that you can't answer it. It's not too much to expect that if a person is to talk about economics (whether it is about in-game economics or not), that they have something of a background on the subject matter. Simply going deny, deny, deny to someone who does just makes you a troll when you are not willing to listen or learn from someone who clearly has more knowledge on the subject matter than you.


    Look, literal man. You really don't need to focus and rant about the little things that don't pertain to the argument in this thread. When people point out an obvious fact, they commonly say "That is "subject matter" 101." You really don't need to pick that apart from face value...I bet you're just a thrill on dates.

    Look little man, you say it's an "obvious fact" but if it were obvious to you then you wouldn't have made the post you did. You'd be singing a different tune which brings me to the 'fact' part. One that you insist on denying. Denying in the face of facts...yup, a definite troll sign.
    I had economics in 11th grade. I also graduated in 2000, went to school in Pennsylvania. We picked "elective" courses in our junior year. But I thank you for expertise on the matter. I must be confused about my high school experience.
    Here, a quick google search of my old high school since I couldn't have possibly taken economics in high school, http://www.wsdweb.org/uploaded/schools/WHS/Documents/Guidance/Plentus/WHS_Profile_2013-2014.pdf

    Different places, different schools different curriculums. "You really don't need to focus and rant about the little things that don't pertain to the argument in this thread". Perhaps you should listen to your own advice.
    You want my background on MMO Economics? I ran a successful armorsmith business in SWG until the NGE went live and I quit. I broke countless server records (Valcyn server) with armor stats and quality. In Warcraft I played the Auction House on two high populated servers and sat on like 600k in gold before I stopped playing a month or two ago. I had 900k gold over 3 toons at one point earlier this year. I have been playing MMOs actively since the Kunark expansion in EverQuest and that covers about 20 different MMOs.

    LOL you had me on the armor smith business until you said SWG. So none... That's all you had to say really. None. While I haven't played the market in WoW, I was in a guild with someone who past 1mil and that was 4 years ago. As for the records. How do you know unless the company actually had some system in place. If so, show me the proof. Simply getting high "armor stats and quality" (which has little to nothing to do with economics, even in-game ones) that you've never seen before by anyone else doesn't mean you "broke countless records". Talk about blowing smoke.
    By the way, I ignored responding to your question because I don't feed trolls. Your short story on economics is not really pertinent to the debate over in game Auction Houses, so I don't know why I am required to answer it. I have a lot of experience with in game economies, probably more than you, but I never claimed to work on Wall Street. The answer to your question, is because the Corporation has brand recognition and a profit of $75 with a lower cost to sell compared to your Mom and Pop example ($100), whereas in your first scenario the Corporation only has a $25 profit. Which by the way, if your Mom n' Pop lower price to $100 with a $100 cost to sell...that's $0.00

    So what if the local business would make 0.00. The correct answer is that they gave an ultimatum that is mutually beneficial if the corporation agrees but will hurt them both if they don't. It hurts the small business because they won't make an economical profit [prices are based of economic profits, something most small time business owners don't really know, which is not the same thing as an accounting profit] but they are willing to do so. By doing so (by matching prices) they will cause the corporation to lose profit. In fact the corporation will end up making less profit if the small business drops their price, than if the corp raises to match. So if the small business will drop their price, the corporation is left with the choice of either losing a small amount of profit if they agree or losing a larger amount of profit if they don't.

    http://en.wikipedia.org/wiki/Prisoner's_dilemma


    I think someone said the word economics and you got an e-*** and decided to start flexing all your real life knowledge on the matter which isn't exactly practical in the MMO world. So then, what exactly have you accomplished in an MMO that makes you any kind of authority? Exactly...
    If anyone is a troll it's you, so if you post/ask one more question that isn't related to the topic at hand (in game auction houses), you're not getting a response from me. Because I am not feeding the trolls.

    I'm not a troll for being passionate about this topic of Auction Houses.

    When on the topic of auction houses, it quickly involves the in-game market and economic well being (rightfully so since they are connected). "Real life knowledge on the matter isn't exactly practical in the MMO world", again, wrong. It is quite practical. So practical, in fact, that economist do get hired on to help with in-game economies during the development of the game. I believe GW2 and EVE did just that (or so I've read, heard, been told, possibly all three). Just as I've read/heard/been told that ZoS didn't and this hasn't been the first time I've said so and they haven't corrected me as of yet.

    I never said you were a troll for being passionate about this topic. However you are calling me a troll for being passionate about economics, both in-game and real. No, I called you a troll that despite being presented with statements that are backed by both education and experience, you insist on being ignorant and not willing to learn. As in you are not willing to admit wrong or fault when it has been very much established that you are.

    I don't play games to play the market. I play games to actually get away from that. However, regardless if I pvp or do quests, interacting in the game's market is inevitable so I would very much like one that is at least half decent.

    1. It's well established that a competitive market is the best kind. It ensures the prices of goods and the quantities being bought/sold are where they should be based on supply and demand. It also ensures consumer and producer surplus is maximized.

    2. Simply put, a trading house is the best way of establishing a competitive market. I would even call this an "obvious fact".

    It's as simple as combining these two (true) statements.
    Edited by AinGeal on June 6, 2014 5:16AM
  • Makkir
    Makkir
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    "1. It's well established that a competitive market is the best kind. It ensures the prices of goods and the quantities being bought/sold are where they should be based on supply and demand. It also ensures consumer and producer surplus is maximized.
    2. Simply put, a trading house is the best way of establishing a competitive market. I would even call this an "obvious fact"."

    @AinGeal but you have to put in to perspective the type of MMO being played.
    How would you classify ESO? Don't you think Trade Houses or Auction Houses might work better in one type of economy (game) versus the other?

    Basically MMOs are either player/crafter-centric economies which means the best gear are consumables and player crafted, or Loot-Centric economies which means end game is raiding for the best gear. I didn't "invent" this, it's something I first saw/read about in 2003 when SWG launched.

    Why does an Auction House have to be the end all solution? I think it would be cool to set up shops like we did in SWG, or even a trade zone/bazaar like EQ had.

  • alphawolph
    alphawolph
    ✭✭✭
    Makkir wrote: »
    "1. It's well established that a competitive market is the best kind. It ensures the prices of goods and the quantities being bought/sold are where they should be based on supply and demand. It also ensures consumer and producer surplus is maximized.
    2. Simply put, a trading house is the best way of establishing a competitive market. I would even call this an "obvious fact"."

    @AinGeal but you have to put in to perspective the type of MMO being played.
    How would you classify ESO? Don't you think Trade Houses or Auction Houses might work better in one type of economy (game) versus the other?

    Basically MMOs are either player/crafter-centric economies which means the best gear are consumables and player crafted, or Loot-Centric economies which means end game is raiding for the best gear. I didn't "invent" this, it's something I first saw/read about in 2003 when SWG launched.

    Why does an Auction House have to be the end all solution? I think it would be cool to set up shops like we did in SWG, or even a trade zone/bazaar like EQ had.
    I loved the ah in SWG I made millions farming ore and selling it.
  • AinGeal
    AinGeal
    ✭✭✭
    Makkir wrote: »
    "1. It's well established that a competitive market is the best kind. It ensures the prices of goods and the quantities being bought/sold are where they should be based on supply and demand. It also ensures consumer and producer surplus is maximized.
    2. Simply put, a trading house is the best way of establishing a competitive market. I would even call this an "obvious fact"."

    @AinGeal but you have to put in to perspective the type of MMO being played.
    How would you classify ESO? Don't you think Trade Houses or Auction Houses might work better in one type of economy (game) versus the other?

    It's an MMORPG just like WoW, Aion, GW2, and even EVE. You quest (EVE has missions), you gather, you craft, you can buy and sell with other players. There is an in-game currency. The details are different but the fundamentals are all there.

    Now if I were to take what ESO is about into consideration. The factions practically cut off from each other due to being at war with each other with just a few neutral parties for exceptions. Each faction would be a separate market. Each market would be big enough to make for fair enough prices but wouldn't be too saturated. So somewhere between a competitive market and an oligopoly since I know that the sellers won't be content unless the prices are slightly unfair to their advantage. Once you get to vet ranks it then becomes possible to access the other faction's markets so this would allow for some mini gaming between markets (where crafting is a 'mini game', market trading is also a mini game).
    Basically MMOs are either player/crafter-centric economies which means the best gear are consumables and player crafted, or Loot-Centric economies which means end game is raiding for the best gear. I didn't "invent" this, it's something I first saw/read about in 2003 when SWG launched.

    Why does an Auction House have to be the end all solution? I think it would be cool to set up shops like we did in SWG, or even a trade zone/bazaar like EQ had.

    Because often something works until something better comes along. Just because something better came along doesn't mean the old way stopped working. However, the better way is the better way.

    And as far as economics go (this is true regardless of RL or in-game), the more of a monopoly there is, the better it is for the person who is monopolizing. The more of a competitive market it is, the better it is for everyone else.

    It's a matter of social welfare. The benefits of the many out weigh the benefits of the few.

  • Makkir
    Makkir
    ✭✭✭✭✭
    AinGeal wrote: »

    LOL you had me on the armor smith business until you said SWG. So none... That's all you had to say really. None. While I haven't played the market in WoW, I was in a guild with someone who past 1mil and that was 4 years ago. As for the records. How do you know unless the company actually had some system in place. If so, show me the proof. Simply getting high "armor stats and quality" (which has little to nothing to do with economics, even in-game ones) that you've never seen before by anyone else doesn't mean you "broke countless records". Talk about blowing smoke.

    Clearly you didn't play SWG. Before the subtle and disgusting changes that came with the NGE, SWG had the best crafting system ever (I never played UO, but I heard they're comparable, or maybe it was DoAC?). It was skilled based, and the materials you used in crafting had different properties with a numeric value from 1-999. So a unit of Iron ore would look like:
    Quality 900
    Durability 850
    Conductivity 975
    Malleability 570
    And so on. Something like 7-9 different properties. The numeric values changed every so often (say 3 weeks) as new metals spawned on the planets so a great resource was in a limited supply and once it was used up in crafting it was gone forever. And there was countless types of metals and chemicals to use in crafting. The higher values yielded higher armor attributes, in a nutshell. But there were stages during the crafter process, depending on the crafter skill, could yield good/amazing/critical results.
    Playing with different combinations of chemicals and metals, perfectly made schematics and components could yield armor with properties worth millions in the game.
    http://swg.wikia.com/wiki/Resource

    When I say server records, that means I created pieces with the best stats against lowest penalties, and no one else on the server was selling the same stuff. In some cases, I had armor with near zero Mind Pool penalties, for example. No one else on the server was able to accomplish that. Armor used to have penalties against your stat pools (health, mind, stamina) so wearing very heavy armor would take a hit against your stats.
    Any one who played SWG could tell you how great 81% Kinetic Ubese Armor (maybe it was 83%....ugh) is, which no one else on my server was able to create.

    As for Warcraft, lol. Those were average balances. I moved a lot of gold during my Warcraft years. I probably sold upwards of 10 million gold to other players. Of course I know this was immoral and wrong. So when I speak strongly against this topic in this game, understand it's because I love TESO and am truly speaking for what I feel is the best. When I speak about an Auction House helping gold sellers, I am speaking from experience.

  • Makkir
    Makkir
    ✭✭✭✭✭
    By the way, in SWG the gear decayed over time (Diminishing Returns) which means after repairing it a number of times it eventually broke and you'd have to buy new gear. Same with weapons. The entire game was revolved around crafters producing everything that was needed in the game (there were no raids). Weapons, Armor, Food, Houses, Furniture, Warehouses, Factories and Harvestors for production and resource gathering, to name a few.

    Everyone had land plots (10) and houses or shops would cost a few plots to place and you could put NPC vendors in your shop to list and sell your goods. You could use the forums to advertise your shop and people would visit and buy. Placement was key, putting your shop near busy hubs etc. You weapons and armor stats meant everything to the PVP'ers so naturally if you were a top tier crafter, you got most of the business.

    Consumables. Core to the healthy player driven economy.


    All this game needs is for crafted items to permanently break for it be that kind of stellar.
    Edited by Makkir on June 6, 2014 6:05AM
  • Razzak
    Razzak
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    Guild stores suck. i'm selling to a really limited number of players at a time. I hate it

    That's why you can have five guilds-2495 potential customers.

    Can you sell one item to 2495 potential customers?
  • Makkir
    Makkir
    ✭✭✭✭✭
    @AinGeal, check this out when you can https://www.therepopulation.com/
    A lot of SWG nerds are behind this game, and if it lives up to what SWG was we can all compete to live out our monopolistic capitalistic fantasies :)
  • drobane
    drobane
    Soul Shriven
    i personally don't think an ah would benefit anyone, the guild trade is just the right balance, but I would support a trade channel for individuals that are new and not yet in or have a guild. the trade in zone cant be helped as they are mostly ppl that are not in guilds yet and want to trade.
  • Zenzu
    Zenzu
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    Auction house is convenient but would deperonsalise the game. Just like flying mounts.
This discussion has been closed.