Just got a great idea for a Morph of Defile. I was thinking about it and then it hit me. I remembered that I have seen the same ability being used my a boss, but with a cool twist. when it ended it summoned 4 skeletons to fight any near by player.
Why not have that as a morph instead of the " 5% increase to damage taken."
We could play with the number of skeletons summoned but I think it is a much better and less boring idea! Tell me what you think.
Desolation: Defile the ground in a 20 yard radius immobilizing targets and dealing damage over time. Applies plague effect. Affected targets take 10% more damage from all sources.
Chained Spirit: Defile the ground in a 20 yard radius immobilizing targets and dealing damage over time. Applies plague effect. Targets killed while under effect will spawn a spectre to fight for caster.
Spectre: Spectres undauntingly attack your foe for 30 seconds. Spectres cannot be fooled by stealth or invisibility. Only 4 spectres can be summoned at a time. (Spectres prioritize Player > Boss > Normal mob)
Another quick opinion drop.
This is not a big issue was just thinking about it, but would in not make more since to have the tanky summons be a Bone Colossus for the Lich? I say this because bones and skeletons fit the lich more as ancient looking summons. Where as flesh weaving seems to me to be more a necromancer's cup of tea. Also combining bones to make a large bone golem seems more lich like in general to me.
I have an idea to throw up on how it might work
1-- Bone Colossus: Tanky damager, Has a taunt and can summon skeletons of its own. The skeletons explode on death.
Or something like that.
Another quick opinion drop.
This is not a big issue was just thinking about it, but would in not make more since to have the tanky summons be a Bone Colossus for the Lich? I say this because bones and skeletons fit the lich more as ancient looking summons. Where as flesh weaving seems to me to be more a necromancer's cup of tea. Also combining bones to make a large bone golem seems more lich like in general to me.
I have an idea to throw up on how it might work
1-- Bone Colossus: Tanky damager, Has a taunt and can summon skeletons of its own. The skeletons explode on death.
Or something like that.
Just got a great idea for a Morph of Defile. I was thinking about it and then it hit me. I remembered that I have seen the same ability being used my a boss, but with a cool twist. when it ended it summoned 4 skeletons to fight any near by player.
Why not have that as a morph instead of the " 5% increase to damage taken."
We could play with the number of skeletons summoned but I think it is a much better and less boring idea! Tell me what you think.
The_Sadist wrote: »
I don't see the point to it, the spell it's increases damage done by 10% from all sources, which is actually pretty reasonable. Summoning skeletons is a more Necromancy as opposed to Lich, and while it would be an interesting change it would have more a necromantic feel about it as opposed to master of undeath.
The_Sadist wrote: »
I don't see the point to it, the spell it's increases damage done by 10% from all sources, which is actually pretty reasonable. Summoning skeletons is a more Necromancy as opposed to Lich, and while it would be an interesting change it would have more a necromantic feel about it as opposed to master of undeath.
I'm not really following here... You are aware that Liches *are* necromancers right? They're the apex form of necromancy. They are pretty much the end-goal of 75% of all necromancers, with only a few achieving it.(with varying results and success)
Or maybe I took your comment a little too literally, and you are merely referring strictly to the class/world-skill schism, and being two separate concepts that shouldn't step on each other two much?
navystylz_ESO wrote: »Just got a great idea for a Morph of Defile. I was thinking about it and then it hit me. I remembered that I have seen the same ability being used my a boss, but with a cool twist. when it ended it summoned 4 skeletons to fight any near by player.
Why not have that as a morph instead of the " 5% increase to damage taken."
We could play with the number of skeletons summoned but I think it is a much better and less boring idea! Tell me what you think.Desolation: Defile the ground in a 20 yard radius immobilizing targets and dealing damage over time. Applies plague effect. Affected targets take 10% more damage from all sources.
Chained Spirit: Defile the ground in a 20 yard radius immobilizing targets and dealing damage over time. Applies plague effect. Targets killed while under effect will spawn a spectre to fight for caster.
Spectre: Spectres undauntingly attack your foe for 30 seconds. Spectres cannot be fooled by stealth or invisibility. Only 4 spectres can be summoned at a time. (Spectres prioritize Player > Boss > Normal mob)
You don't think 2 different summon morphs would be a bit much? Summons just one aspect of a lich's power.
Could change spectres to skeletons for all that. Though wanted it a mix of summons: ghosts, skeletons, zombies types.
C'mon ZoS you have a huge framework here. Lets make something happen!
navystylz_ESO wrote: »That won't happen lol
If you get the time, would you please state that the visual lich stages take 24hrs in real life to advance to the next stage. Because it is purely visual I see no need for it to be something you have to constantly stay in combat to stay human looking ( Like the vamps ).
One more thing........ Bone Colossus for the lich's tank pet pretty please with sugar and sprinkles on top @ . @ I only push this because the Flesh Atronach is in the Necromancer trees both guild and class concepts and I would like to see a different summons for the Lich, and as I said, I believe it is a better fit for the Lich.
navystylz_ESO wrote: »Added/changed. Sadly I've quit the game until it makes a complete turn around and/or they add the Necromancer class, which will get automatic resub to level it regardless of state of content.
http://forums.elderscrollsonline.com/discussion/107052/necromancer-class-idea#latest
Love the idea of a lich being an alt to WW or vamp
used lich as ult in my idea of necromancer class above
^ bump ^
Would love to see some more people come here and have a look, share what they think.
* Edit * Shameless bump removed, question asked, Honor hopefully restored \o/
AlexDougherty wrote: »Would love to see some more people come here and have a look, share what they think.
* Edit * Shameless bump removed, question asked, Honor hopefully restored \o/
Not to be too picky but you didn't actually ask a question, you made a statement about what you want to see.
Does that still mean your honour was restored? O:)
AlexDougherty wrote: »Would love to see some more people come here and have a look, share what they think.
* Edit * Shameless bump removed, question asked, Honor hopefully restored \o/
Not to be too picky but you didn't actually ask a question, you made a statement about what you want to see.
Does that still mean your honour was restored? O:)
NO! Honor destroyed and dead, forever gone.
Well, hitting it too hard in the healing received department would make it useless. A slightly higher fire weakness might be a better option. But this is all hard to tell without a actual test. Could always explore another weakness option too. Any ideas?
The_Sadist wrote: »I'm curious if the OP has left indefinitely, I wouldn't mind number crunching or something for the spells and whatnot.
I was just coming to the forums to post the same idea about being able to turn into a Lich as an alternative to Vamp/WW.
I like your Lich. however I have a few notes I would like to share.
1- Essence Barrier would destroy the lich as a caster imo, If you took out Death Knight and instead replaced with some form of magic regen, ( lets be honest, liches are casters not Knights. ) then this would be more feasible.
2- Deep Freeze is ok, But I would rather see a magic siphon skill ( Like the Vamp's health siphon but with Mana. ) It could drain the enemy's Mana or health and Increase your mana. This would make Essence Barrier much more feasible.
3- Potions should still heal you. I like the less healing from all out side sources ( Including potions ) but alchemy part of the magical lich thing in TES lore. I would accept this if they added a new ingredient that made necrotic healing potions; potion heals should be a thing for lichs.
4- The healing received could be twiked to 20% but 25% is still fine, But I feel the heals from the Entropy and Consuming Soul Trap skills should still heal fully and maybe Dark Exchange ( Just because it is a dark and not holy heal. ) Maybe a qualifier could be added to let damage and unholy based heals still take full effect. Could also add a passive to let non-holy skills still heals you.
5- Could add a mana restore to the Plague effect along with the healing, that could make it OP, but I thought I would just throw it in there; most certainly want the healing effect more then the mana effect.
6- Could do with out Spirit Walk. Maybe a passive that converts corpses into mana or health. That could be an active too.
7- Another Skill idea, The lich could turn corpses into mana or health wells that allies including the lich can draw mana or health from, maybe stamina too. could call it Flesh Well or something like that.
8- The Ultimate could be a toggle full lich transformation that replaces weapon attacks with dark bolts and increases your mana regen ( maybe health regen too, could be too OP though ) or your spell power; could also spawn multiple weak skeletons when you transform. ( Maybe explode on their death. ) would like this to last some amount of time so I don't feel rushed. ( Maybe run it like the Overload Ultimate from the storm calling tree. Which only drains ultimate when you use an attack, but this could also be OP. Would still like to see something better then a few secounds maybe a timer that last for a minute or two).
9- Defile should also pull you into the earth like the attack from the liches in the game. Hands should be bone too also like the lich's ability in the game.
10- Instead of Dreugh Frostmage a Wraith would be much cooler and a little more suitable; as they cast frost based magics in the game, but that is just my opinion.
11- A disfigurement to display your nature would not be necessary as most liches are fully capable of hiding their true nature ( and do so, such as Mannimarco does ) in TES lore. Only Feral or Uncaring liches don't hide their true appearance. So like the Werewolf you should not show any signs that you are a lich.
The_Sadist wrote: »I'm curious if the OP has left indefinitely, I wouldn't mind number crunching or something for the spells and whatnot.