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Lich Concept

  • navystylz_ESO
    navystylz_ESO
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    Tessitura wrote: »
    Just got a great idea for a Morph of Defile. I was thinking about it and then it hit me. I remembered that I have seen the same ability being used my a boss, but with a cool twist. when it ended it summoned 4 skeletons to fight any near by player.

    Why not have that as a morph instead of the " 5% increase to damage taken."
    We could play with the number of skeletons summoned but I think it is a much better and less boring idea! Tell me what you think.
    Desolation: Defile the ground in a 20 yard radius immobilizing targets and dealing damage over time. Applies plague effect. Affected targets take 10% more damage from all sources.

    Chained Spirit: Defile the ground in a 20 yard radius immobilizing targets and dealing damage over time. Applies plague effect. Targets killed while under effect will spawn a spectre to fight for caster.

    Spectre: Spectres undauntingly attack your foe for 30 seconds. Spectres cannot be fooled by stealth or invisibility. Only 4 spectres can be summoned at a time. (Spectres prioritize Player > Boss > Normal mob)

    You don't think 2 different summon morphs would be a bit much? Summons just one aspect of a lich's power.

    Could change spectres to skeletons for all that. Though wanted it a mix of summons: ghosts, skeletons, zombies types.
  • navystylz_ESO
    navystylz_ESO
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    Tessitura wrote: »
    Another quick opinion drop.

    This is not a big issue was just thinking about it, but would in not make more since to have the tanky summons be a Bone Colossus for the Lich? I say this because bones and skeletons fit the lich more as ancient looking summons. Where as flesh weaving seems to me to be more a necromancer's cup of tea. Also combining bones to make a large bone golem seems more lich like in general to me.

    I have an idea to throw up on how it might work

    1-- Bone Colossus: Tanky damager, Has a taunt and can summon skeletons of its own. The skeletons explode on death.

    Or something like that.

    Well 1. Changed type to flesh atronach, but honestly can be either way (original or atronach) just switch the frostmage type then.

    Toyed around with idea of it summoning it's own add to help tank, but scrapped it. That's really something of strong mobs or bosses, and summoning an add that summon adds sounds like it would be too strong for an active summon.

    To me sounds like this should be more a necromancer CLASS, summon line ultimate. Your ultimate summon runs around summoning adds of it's own.

    Having cleave which generates additional threat AND a dmg aura from the last passive sounds decent for tanking.
  • The_Sadist
    The_Sadist
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    Tessitura wrote: »
    Another quick opinion drop.

    This is not a big issue was just thinking about it, but would in not make more since to have the tanky summons be a Bone Colossus for the Lich? I say this because bones and skeletons fit the lich more as ancient looking summons. Where as flesh weaving seems to me to be more a necromancer's cup of tea. Also combining bones to make a large bone golem seems more lich like in general to me.

    I have an idea to throw up on how it might work

    1-- Bone Colossus: Tanky damager, Has a taunt and can summon skeletons of its own. The skeletons explode on death.

    Or something like that.

    I agree with the visual aspect of the change, but not the summoning of skeletons which explode upon death. That's more an ultimate spell and whatnot, not a basic summon. Furthermore, I will probably have a Flesh Atronach ultimate summon for my Necromancer concept, so I'm happy with the idea that there's a Bone Colossus here instead.
    Tessitura wrote: »
    Just got a great idea for a Morph of Defile. I was thinking about it and then it hit me. I remembered that I have seen the same ability being used my a boss, but with a cool twist. when it ended it summoned 4 skeletons to fight any near by player.

    Why not have that as a morph instead of the " 5% increase to damage taken."
    We could play with the number of skeletons summoned but I think it is a much better and less boring idea! Tell me what you think.

    I don't see the point to it, the spell it's increases damage done by 10% from all sources, which is actually pretty reasonable. Summoning skeletons is a more Necromancy as opposed to Lich, and while it would be an interesting change it would have more a necromantic feel about it as opposed to master of undeath.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • Lord_Hev
    Lord_Hev
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    The_Sadist wrote: »

    I don't see the point to it, the spell it's increases damage done by 10% from all sources, which is actually pretty reasonable. Summoning skeletons is a more Necromancy as opposed to Lich, and while it would be an interesting change it would have more a necromantic feel about it as opposed to master of undeath.

    I'm not really following here... You are aware that Liches *are* necromancers right? They're the apex form of necromancy. They are pretty much the end-goal of 75% of all necromancers, with only a few achieving it.(with varying results and success)

    Or maybe I took your comment a little too literally, and you are merely referring strictly to the class/world-skill schism, and being two separate concepts that shouldn't step on each other two much?
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • The_Sadist
    The_Sadist
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    Lord_Hev wrote: »
    The_Sadist wrote: »

    I don't see the point to it, the spell it's increases damage done by 10% from all sources, which is actually pretty reasonable. Summoning skeletons is a more Necromancy as opposed to Lich, and while it would be an interesting change it would have more a necromantic feel about it as opposed to master of undeath.

    I'm not really following here... You are aware that Liches *are* necromancers right? They're the apex form of necromancy. They are pretty much the end-goal of 75% of all necromancers, with only a few achieving it.(with varying results and success)

    Or maybe I took your comment a little too literally, and you are merely referring strictly to the class/world-skill schism, and being two separate concepts that shouldn't step on each other two much?

    You are aware that not all Liches *are* Necromancers right? Some are powerful mages who strive for immortality and use necromantic arts to achieve it. As you said, not all Necromancers strive for Lichdom either. While I agree that MOST Liches are Necromancers it isn't always the case.

    But yes, also the overlap would be annoying, I'm in the process of writing up the 'reanimation' section now which is basically complete. http://forums.elderscrollsonline.com/discussion/96734/necromancy-class-concept#latest
    Edited by The_Sadist on May 15, 2014 3:13PM
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • Zhoyzu
    Zhoyzu
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    C'mon ZoS you have a huge framework here. Lets make something happen!
    Zhoyzu - Nightblade Alchemist (v15) RETIRED
    Has-No-Heart - Templar Enchanter (v4) FUBAR
    Ambadassador - Dragon knight (v1) Naked with no future (returned from the naked realm to tank PvE)
    Sakis Tolis - Sorceror (v10 in progress) Living Legend!

    Xuhl'Xotuun - Warden Current Main as im starting the game over essentially with this character aside from crafting.

    Creator of Khajiit fall dmg reduction racial passive concept.

  • Tessitura
    Tessitura
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    Tessitura wrote: »
    Just got a great idea for a Morph of Defile. I was thinking about it and then it hit me. I remembered that I have seen the same ability being used my a boss, but with a cool twist. when it ended it summoned 4 skeletons to fight any near by player.

    Why not have that as a morph instead of the " 5% increase to damage taken."
    We could play with the number of skeletons summoned but I think it is a much better and less boring idea! Tell me what you think.
    Desolation: Defile the ground in a 20 yard radius immobilizing targets and dealing damage over time. Applies plague effect. Affected targets take 10% more damage from all sources.

    Chained Spirit: Defile the ground in a 20 yard radius immobilizing targets and dealing damage over time. Applies plague effect. Targets killed while under effect will spawn a spectre to fight for caster.

    Spectre: Spectres undauntingly attack your foe for 30 seconds. Spectres cannot be fooled by stealth or invisibility. Only 4 spectres can be summoned at a time. (Spectres prioritize Player > Boss > Normal mob)

    You don't think 2 different summon morphs would be a bit much? Summons just one aspect of a lich's power.

    Could change spectres to skeletons for all that. Though wanted it a mix of summons: ghosts, skeletons, zombies types.

    Hmm, I seemed to have jumped the gun on that, My bad forgot about your Chained Spirit morph. I retract the Idea.

  • The_Sadist
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    Zhoyzu wrote: »
    C'mon ZoS you have a huge framework here. Lets make something happen!

    Even some sort of acknowledgment would be nice.
    Edited by The_Sadist on May 16, 2014 3:35AM
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • navystylz_ESO
    navystylz_ESO
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    That won't happen lol
  • The_Sadist
    The_Sadist
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    That won't happen lol

    We can dream okay?!

    I need to sit down and finish the Necromancer concept.. but really busy D:!
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • Tessitura
    Tessitura
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    Print it out and spam mail it to them!

    Obtain nude photos of the development staff and black mail them with it!

    What ever it takes! this is for a higher cause!

    : P
  • Tessitura
    Tessitura
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    If you get the time, would you please state that the visual lich stages take 24hrs in real life to advance to the next stage. Because it is purely visual I see no need for it to be something you have to constantly stay in combat to stay human looking ( Like the vamps ).

    One more thing........ Bone Colossus for the lich's tank pet pretty please with sugar and sprinkles on top @ . @ I only push this because the Flesh Atronach is in the Necromancer trees both guild and class concepts and I would like to see a different summons for the Lich, and as I said, I believe it is a better fit for the Lich.
  • The_Sadist
    The_Sadist
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    Tessitura wrote: »
    If you get the time, would you please state that the visual lich stages take 24hrs in real life to advance to the next stage. Because it is purely visual I see no need for it to be something you have to constantly stay in combat to stay human looking ( Like the vamps ).

    One more thing........ Bone Colossus for the lich's tank pet pretty please with sugar and sprinkles on top @ . @ I only push this because the Flesh Atronach is in the Necromancer trees both guild and class concepts and I would like to see a different summons for the Lich, and as I said, I believe it is a better fit for the Lich.

    I agree, the ritual should require renewing once every other day, otherwise it becomes a hassle and whatnot for a purely cosmetic change which has no impact on abilities.

    I thought he had changed it to Bone Colossus xD, otherwise yeah, a change would be nice. I currently have a ton of assignments due and placement coming up, so the Necromancer concept might die for a week or two, but I'll get on it as soon as I'm free!
    Edited by The_Sadist on May 23, 2014 3:11AM
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • navystylz_ESO
    navystylz_ESO
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    Added/changed. Sadly I've quit the game until it makes a complete turn around and/or they add the Necromancer class, which will get automatic resub to level it regardless of state of content.
    Edited by navystylz_ESO on May 23, 2014 2:13PM
  • The_Sadist
    The_Sadist
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    Added/changed. Sadly I've quit the game until it makes a complete turn around and/or they add the Necromancer class, which will get automatic resub to level it regardless of state of content.

    Oh, that's unfortunate to hear! Here's hoping they implement the Necromancer class and perhaps this world skill line. I know quite a few people who find the concept of only 4 classes a bit.. underwhelming, but I think they'll eventually implement more classes. There's so much room for growth in this game, so much lore to unpack and explore! Here's hoping you find a decent game to play in the mean time.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • WillFey
    WillFey
    http://forums.elderscrollsonline.com/discussion/107052/necromancer-class-idea#latest

    Love the idea of a lich being an alt to WW or vamp

    used lich as ult in my idea of necromancer class above
  • The_Sadist
    The_Sadist
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    WillFey wrote: »
    http://forums.elderscrollsonline.com/discussion/107052/necromancer-class-idea#latest

    Love the idea of a lich being an alt to WW or vamp

    used lich as ult in my idea of necromancer class above

    I think the Lich world skill line and Necromancer class should be mutually exclusive, I also started on a Necromancer class concept which I'll finish once exams are over (found here http://forums.elderscrollsonline.com/discussion/96734/necromancy-class-concept/p1) your concept is interesting, but horribly broken currently.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • Tessitura
    Tessitura
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    Would love to see some more people come here and have a look, share what they think.

    * Edit * Shameless bump removed, question asked, Honor hopefully restored \o/

    Edited by Tessitura on June 24, 2014 7:26PM
  • The_Sadist
    The_Sadist
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    Tessitura wrote: »
    ^ bump ^

    Unfortunately your post will be removed and you'll be warned if you shamelessly bump without adding to the topic, I tried that before and wasn't amused.

    But yes, I still have to work on the Necromancer concept, holidays have started so I should finish it when I'm not doing social things!
    Edited by The_Sadist on June 26, 2014 2:43PM
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • AlexDougherty
    AlexDougherty
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    Tessitura wrote: »
    Would love to see some more people come here and have a look, share what they think.

    * Edit * Shameless bump removed, question asked, Honor hopefully restored \o/

    Not to be too picky but you didn't actually ask a question, you made a statement about what you want to see.

    Does that still mean your honour was restored? O:)
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Tessitura
    Tessitura
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    Tessitura wrote: »
    Would love to see some more people come here and have a look, share what they think.

    * Edit * Shameless bump removed, question asked, Honor hopefully restored \o/

    Not to be too picky but you didn't actually ask a question, you made a statement about what you want to see.

    Does that still mean your honour was restored? O:)

    NO! Honor destroyed and dead, forever gone.
  • AlexDougherty
    AlexDougherty
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    Tessitura wrote: »
    Tessitura wrote: »
    Would love to see some more people come here and have a look, share what they think.

    * Edit * Shameless bump removed, question asked, Honor hopefully restored \o/

    Not to be too picky but you didn't actually ask a question, you made a statement about what you want to see.

    Does that still mean your honour was restored? O:)

    NO! Honor destroyed and dead, forever gone.

    Ok, in that case, go kill 500 Worm Cultists, and one Skeever.
    Then you can honestly say you restored your honour. ;)

    Or you could just ask people to give feedback. (but actually ask it as a question)
    Edited by AlexDougherty on June 27, 2014 11:34AM
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • The_Sadist
    The_Sadist
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    Still working on the Necromancer concept, was discussing the Lich world skill line with a few guildies last week and they think it might be a little overpowered for what it is and needs more negatives to balance it out (more heal reduction sort of thing), but eh!
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • Tessitura
    Tessitura
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    Well, hitting it too hard in the healing received department would make it useless. A slightly higher fire weakness might be a better option. But this is all hard to tell without a actual test. Could always explore another weakness option too. Any ideas?
  • The_Sadist
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    Tessitura wrote: »
    Well, hitting it too hard in the healing received department would make it useless. A slightly higher fire weakness might be a better option. But this is all hard to tell without a actual test. Could always explore another weakness option too. Any ideas?

    Yes and no, there needs to be some serious drawback for all of this power :P! But reducing heals received by 50% may be a big thing. However, the plague debuff means you gain 15% of the damage you deal as heals.. and my Sorcerer can constantly deal 600-1000 damage, paired with potion use and passives I'll be able to maintain constant heals.

    I think a 30% Fire weakness is good due to the undead aspect of a Lich and the pre-mentioned 40-50% reduction to heals received could work. But it still feels very strong and therefore people will complain. Just spit balling ideas where, typically a Lich is resistant to most Magicka based abilities outside of Fire and is 'undead',
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • The_Sadist
    The_Sadist
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    I'm curious if the OP has left indefinitely, I wouldn't mind number crunching or something for the spells and whatnot.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • Tessitura
    Tessitura
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    The_Sadist wrote: »
    I'm curious if the OP has left indefinitely, I wouldn't mind number crunching or something for the spells and whatnot.

    I was thinking the same thing myself. Maybe a repost with new values is in order.
  • Ragefist
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    I dont think Lich transformation is a possibility, forget Mannimarco, he is King of Worms, not just an ordinary Lich.

    Normally Lich doesnt blend into society as Vampires or Werewolves, they live in recluse in their crypt, from lore and RP aspects it cannot be justified for player to be one and brave the world saving villages and doing heroic deeds
  • Athas24
    Athas24
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    Tessitura wrote: »
    I was just coming to the forums to post the same idea about being able to turn into a Lich as an alternative to Vamp/WW.

    I like your Lich. however I have a few notes I would like to share.

    1- Essence Barrier would destroy the lich as a caster imo, If you took out Death Knight and instead replaced with some form of magic regen, ( lets be honest, liches are casters not Knights. ) then this would be more feasible.

    2- Deep Freeze is ok, But I would rather see a magic siphon skill ( Like the Vamp's health siphon but with Mana. ) It could drain the enemy's Mana or health and Increase your mana. This would make Essence Barrier much more feasible.

    3- Potions should still heal you. I like the less healing from all out side sources ( Including potions ) but alchemy part of the magical lich thing in TES lore. I would accept this if they added a new ingredient that made necrotic healing potions; potion heals should be a thing for lichs.

    4- The healing received could be twiked to 20% but 25% is still fine, But I feel the heals from the Entropy and Consuming Soul Trap skills should still heal fully and maybe Dark Exchange ( Just because it is a dark and not holy heal. ) Maybe a qualifier could be added to let damage and unholy based heals still take full effect. Could also add a passive to let non-holy skills still heals you.

    5- Could add a mana restore to the Plague effect along with the healing, that could make it OP, but I thought I would just throw it in there; most certainly want the healing effect more then the mana effect.

    6- Could do with out Spirit Walk. Maybe a passive that converts corpses into mana or health. That could be an active too.

    7- Another Skill idea, The lich could turn corpses into mana or health wells that allies including the lich can draw mana or health from, maybe stamina too. could call it Flesh Well or something like that.

    8- The Ultimate could be a toggle full lich transformation that replaces weapon attacks with dark bolts and increases your mana regen ( maybe health regen too, could be too OP though ) or your spell power; could also spawn multiple weak skeletons when you transform. ( Maybe explode on their death. ) would like this to last some amount of time so I don't feel rushed. ( Maybe run it like the Overload Ultimate from the storm calling tree. Which only drains ultimate when you use an attack, but this could also be OP. Would still like to see something better then a few secounds maybe a timer that last for a minute or two).

    9- Defile should also pull you into the earth like the attack from the liches in the game. Hands should be bone too also like the lich's ability in the game.

    10- Instead of Dreugh Frostmage a Wraith would be much cooler and a little more suitable; as they cast frost based magics in the game, but that is just my opinion.

    11- A disfigurement to display your nature would not be necessary as most liches are fully capable of hiding their true nature ( and do so, such as Mannimarco does ) in TES lore. Only Feral or Uncaring liches don't hide their true appearance. So like the Werewolf you should not show any signs that you are a lich.

    I LOVE all of these ideas!!!
    ...OverTwerked & Underpaid.
    Rajaat04 in game @Athas24 on forums
  • navystylz_ESO
    navystylz_ESO
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    The_Sadist wrote: »
    I'm curious if the OP has left indefinitely, I wouldn't mind number crunching or something for the spells and whatnot.

    While not indefinitely, I had left for a very long time. Thieves Guild finally being released brought me back, and sticking around for hopefully some more good stuff. Like Dark Brotherhood.

    Had anyone posted a new Lich Concept. I would say it's sad nothing along these lines have been released yet, but considering how long it took for Thieves Guild to even get in--something that was in all the major games--hoping for something like necromancy seems like it wouldn't be happening any time soon.
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