NombreDeLaBeast wrote: »I would love to be a lich of some sort. though I wouldn't want to look full blown ancient undead decaying lich...just some sunken eyes, some glowing here and there, and of course a hollowed voice. I know that liches are supposed to be undead and what not, but nobody has fought a fresh lich in lore have they? (I may have missed something.)
My only criticism is to remove the toggle from the summons. No toggles please. Otherwise, the summons have to be weak to compensate. Better to balance them by making them powerful and threatening, but making them expensive and with a set-duration(30 second base, 60 seconds when fully leveled/morphed)
Other than that, this looks amazing. Would be thrilled to play a Lich. I have little interest in vampirism, and zero interest in Werewolves.
Of course, we have to levitate in Lich mode, otherwise it won't feel right. I presume the best way to handle this, would be to make it function similar to werewolves: that is to say, a toggle-ble transformation. Also, magic capabilities in Lich form only. No melee for balance and draw-back's sake.
NombreDeLaBeast wrote: »I would love to be a lich of some sort. though I wouldn't want to look full blown ancient undead decaying lich...just some sunken eyes, some glowing here and there, and of course a hollowed voice. I know that liches are supposed to be undead and what not, but nobody has fought a fresh lich in lore have they? (I may have missed something.)
navystylz_ESO wrote: »NombreDeLaBeast wrote: »I would love to be a lich of some sort. though I wouldn't want to look full blown ancient undead decaying lich...just some sunken eyes, some glowing here and there, and of course a hollowed voice. I know that liches are supposed to be undead and what not, but nobody has fought a fresh lich in lore have they? (I may have missed something.)
Considering players would be turning into fresh liches, that's a possibility.
"Often such a creature is the result of a transformation, as a powerful magician or king striving for eternal life uses spells or rituals to bind his intellect to his animated corpse and thereby achieve a form of immortality"
And if you want to be technical. A lich is a person who stores their soul in an object, usually a phylactery, so that they stay immortal. That would mean every single person prior to veteran levels are liches. And we all looked normal!
NombreDeLaBeast wrote: »I would love to be a lich of some sort. though I wouldn't want to look full blown ancient undead decaying lich...just some sunken eyes, some glowing here and there, and of course a hollowed voice. I know that liches are supposed to be undead and what not, but nobody has fought a fresh lich in lore have they? (I may have missed something.)
Liches Are capable of fully hiding their true nature and appearance in TES lore. So looking all corpse like, all the time should not be a problem. Really it should be like the Werewolf in that there is no way for people to know until you want to them to know.
I was just coming to the forums to post the same idea about being able to turn into a Lich as an alternative to Vamp/WW.
I like your Lich. however I have a few notes I would like to share.
1- Essence Barrier would destroy the lich as a caster imo, If you took out Death Knight and instead replaced with some form of magic regen, ( lets be honest, liches are casters not Knights. ) then this would be more feasible.
2- Deep Freeze is ok, But I would rather see a magic siphon skill ( Like the Vamp's health siphon but with Mana. ) It could drain the enemy's Mana or health and Increase your mana. This would make Essence Barrier much more feasible.
3- Potions should still heal you. I like the less healing from all out side sources ( Including potions ) but alchemy part of the magical lich thing in TES lore. I would accept this if they added a new ingredient that made necrotic healing potions; potion heals should be a thing for lichs.
4- The healing received could be twiked to 20% but 25% is still fine, But I feel the heals from the Entropy and Consuming Soul Trap skills should still heal fully and maybe Dark Exchange ( Just because it is a dark and not holy heal. ) Maybe a qualifier could be added to let damage and unholy based heals still take full effect. Could also add a passive to let non-holy skills still heals you.
5- Could add a mana restore to the Plague effect along with the healing, that could make it OP, but I thought I would just throw it in there; most certainly want the healing effect more then the mana effect.
6- Could do with out Spirit Walk. Maybe a passive that converts corpses into mana or health. That could be an active too.
7- Another Skill idea, The lich could turn corpses into mana or health wells that allies including the lich can draw mana or health from, maybe stamina too. could call it Flesh Well or something like that.
8- The Ultimate could be a toggle full lich transformation that replaces weapon attacks with dark bolts and increases your mana regen ( maybe health regen too, could be too OP though ) or your spell power; could also spawn multiple weak skeletons when you transform. ( Maybe explode on their death. ) would like this to last some amount of time so I don't feel rushed. ( Maybe run it like the Overload Ultimate from the storm calling tree. Which only drains ultimate when you use an attack, but this could also be OP. Would still like to see something better then a few secounds maybe a timer that last for a minute or two).
9- Defile should also pull you into the earth like the attack from the liches in the game. Hands should be bone too also like the lich's ability in the game.
10- Instead of Dreugh Frostmage a Wraith would be much cooler and a little more suitable; as they cast frost based magics in the game, but that is just my opinion.
11- A disfigurement to display your nature would not be necessary as most liches are fully capable of hiding their true nature ( and do so, such as Mannimarco does ) in TES lore. Only Feral or Uncaring liches don't hide their true appearance. So like the Werewolf you should not show any signs that you are a lich.
Really truly happy to see that I am not the only one wanting to be a lich in the game. Gives me hope that I might actually see it put int the game. i would still like to see a Necromancy skill line, seperate from the lich line, but would love be be a lich more then anything. Having the Lich skill line would make an even balance of Stealth, ( Vampire ) Strength, ( Werewolf ) and Magic ( Lich ) in the world bracket. Which would give all play styles a dark transformation option.
Is this simply coincidence? http://elderscrollsonline.com/en/news/post/2014/05/09/loremasters-archive-undead-in-tamriel?ref=home
I was just coming to the forums to post the same idea about being able to turn into a Lich as an alternative to Vamp/WW.
I like your Lich. however I have a few notes I would like to share.
1- Essence Barrier would destroy the lich as a caster imo, If you took out Death Knight and instead replaced with some form of magic regen, ( lets be honest, liches are casters not Knights. ) then this would be more feasible.
2- Deep Freeze is ok, But I would rather see a magic siphon skill ( Like the Vamp's health siphon but with Mana. ) It could drain the enemy's Mana or health and Increase your mana. This would make Essence Barrier much more feasible.
3- Potions should still heal you. I like the less healing from all out side sources ( Including potions ) but alchemy part of the magical lich thing in TES lore. I would accept this if they added a new ingredient that made necrotic healing potions; potion heals should be a thing for lichs.
4- The healing received could be twiked to 20% but 25% is still fine, But I feel the heals from the Entropy and Consuming Soul Trap skills should still heal fully and maybe Dark Exchange ( Just because it is a dark and not holy heal. ) Maybe a qualifier could be added to let damage and unholy based heals still take full effect. Could also add a passive to let non-holy skills still heals you.
5- Could add a mana restore to the Plague effect along with the healing, that could make it OP, but I thought I would just throw it in there; most certainly want the healing effect more then the mana effect.
6- Could do with out Spirit Walk. Maybe a passive that converts corpses into mana or health. That could be an active too.
7- Another Skill idea, The lich could turn corpses into mana or health wells that allies including the lich can draw mana or health from, maybe stamina too. could call it Flesh Well or something like that.
8- The Ultimate could be a toggle full lich transformation that replaces weapon attacks with dark bolts and increases your mana regen ( maybe health regen too, could be too OP though ) or your spell power; could also spawn multiple weak skeletons when you transform. ( Maybe explode on their death. ) would like this to last some amount of time so I don't feel rushed. ( Maybe run it like the Overload Ultimate from the storm calling tree. Which only drains ultimate when you use an attack, but this could also be OP. Would still like to see something better then a few secounds maybe a timer that last for a minute or two).
9- Defile should also pull you into the earth like the attack from the liches in the game. Hands should be bone too also like the lich's ability in the game.
10- Instead of Dreugh Frostmage a Wraith would be much cooler and a little more suitable; as they cast frost based magics in the game, but that is just my opinion.
11- A disfigurement to display your nature would not be necessary as most liches are fully capable of hiding their true nature ( and do so, such as Mannimarco does ) in TES lore. Only Feral or Uncaring liches don't hide their true appearance. So like the Werewolf you should not show any signs that you are a lich.
Really truly happy to see that I am not the only one wanting to be a lich in the game. Gives me hope that I might actually see it put int the game. i would still like to see a Necromancy skill line, seperate from the lich line, but would love be be a lich more then anything. Having the Lich skill line would make an even balance of Stealth, ( Vampire ) Strength, ( Werewolf ) and Magic ( Lich ) in the world bracket. Which would give all play styles a dark transformation option.
Possibly the thread in Racial Skills about Could there be more bited racials such as spiderman or snakeman or naga Since lichs have been discussed there.navystylz_ESO wrote: »Haha... well I didn't even know that was up when I came up with the concept.
The_Sadist wrote: »@navystylz_ESO
7. It makes sense actually, I retract my earlier statement, it could be a great replacement for deep freeze. Unholy well seems pretty lacklustre in my opinion. Magicka regeneration is pretty.. iffy, unless there are like 10 dead enemies which would mean gaining 300% magicka which is probably like an extra 110 or so per tick, which is awesome.. but that's best case scenario and assuming there's no cap in place. I can't think of an alternative currently.
10. I think a Flesh Atronach would be more suited for a necromancer, but so would a Bone Colossus, so either or could be decent. Do you mean a Draugr? A Draugr frostmage? I'd prefer a Draugr over a Wraith but they both work. How is the spirit walk replacement looking?!
11. Agree, it can be subtle, or skeletal, just make it happen!
navystylz_ESO wrote: »The_Sadist wrote: »@navystylz_ESO
7. It makes sense actually, I retract my earlier statement, it could be a great replacement for deep freeze. Unholy well seems pretty lacklustre in my opinion. Magicka regeneration is pretty.. iffy, unless there are like 10 dead enemies which would mean gaining 300% magicka which is probably like an extra 110 or so per tick, which is awesome.. but that's best case scenario and assuming there's no cap in place. I can't think of an alternative currently.
10. I think a Flesh Atronach would be more suited for a necromancer, but so would a Bone Colossus, so either or could be decent. Do you mean a Draugr? A Draugr frostmage? I'd prefer a Draugr over a Wraith but they both work. How is the spirit walk replacement looking?!
11. Agree, it can be subtle, or skeletal, just make it happen!
7. Could boost the regen, or makes wells do something else for group utility. And Transient Veil more for personal.
10. Well there'd be some crossover. I imagine necro class would be undead, and poison dmg?
11. Working it.
navystylz_ESO wrote: »Haha... well I didn't even know that was up when I came up with the concept.
Liches(as other undead) are generally weak to fire. Liches are more resistant to fire than stage 4 vampires and other lesser undead. So, 35% seems alright for me.
For a further drawback, in balance of them faring better than vampires against fire... perhaps counter-act this by making them weaker to fighters guild stuff than vampires... Because they are the purest of undead after-all. Like, literal undeath. Vampires still keep a lot of their mortal functions. Though this may require the Vampirs to get a slight buff to fighters guild skills. I'll leave the exact numbers to the programmers though.
The_Sadist wrote: »navystylz_ESO wrote: »7. Could boost the regen, or makes wells do something else for group utility. And Transient Veil more for personal.
10. Well there'd be some crossover. I imagine necro class would be undead, and poison dmg?
11. Working it.
7. Regeneration would shine in big groups if there's no cap, otherwise the other morph is vastly superior, or at least in my opinion.
10. Cross over for sure, most Liches are powerful mages, typically dabbling in necromancy. My 'ideal' necromancer tree would be disease DoT tree / frost nukes and snares tree / undead summoning (using hp % instead of magicka % if they're toggles) tree.
11. Cool bananas!
I still think the heal reduction needs to be increased some and the potion restriction should be removed but subject to said reduction. 30-50% reduction in heals, 25% weakness to fire.. or something.
The_Sadist wrote: »@navystylz_ESO
7. It makes sense actually, I retract my earlier statement, it could be a great replacement for deep freeze. Unholy well seems pretty lacklustre in my opinion. Magicka regeneration is pretty.. iffy, unless there are like 10 dead enemies which would mean gaining 300% magicka which is probably like an extra 110 or so per tick, which is awesome.. but that's best case scenario and assuming there's no cap in place. I can't think of an alternative currently.
10. I think a Flesh Atronach would be more suited for a necromancer, but so would a Bone Colossus, so either or could be decent. Do you mean a Draugr? A Draugr frostmage? I'd prefer a Draugr over a Wraith but they both work. How is the spirit walk replacement looking?!
11. Agree, it can be subtle, or skeletal, just make it happen!