The_Sadist wrote: »
1. My solution was make Essence Barrier drain stamina for a Savant and Magicka for a Death Knight. Another fix was changing the Dark Symbiosis passive to gain magicka when an enemy dies as opposed to giving Magicka / Stamina regeneration in combat (which was changed on the other forum but not here)
2. I think Deep Freeze should change to 'Chains of Oblivion', basically an AoE spell which deals frost damage and snares the target, potential morphs could include magicka drain per target hit or something. Deep Freeze is pretty lacklustre given there are several better crowd control spells out there. Alternatively give it an AoE and a DoT while reducing the stun time.
3. I agree and stated the same thing, just a reduced heal from potions would suffice. I don't agree there should be lich specific potions though, that's a bit silly.
4. I disagree, the healing received should go up to 50% or something, making plague paramount and actually providing a pretty bad debuff alongside mediocre 25% fire weakness. The key aspect is Plague, once you get it on several targets you're fine.. but I think the debuff should count for ALL heals, regardless of spell type.
5. I agree, OP, probably won't happen. The magicka regeneration while fighting plague targets might be iffy but you gain magicka from their death which should suffice, like previously mentioned changing how essence barrier works in an option.
6. I think on the other forums we agreed an 'undead mastery' passive would be a good replacement for spirit walk.. spirit walk is a bit odd for a lich and seems pretty bad as a passive. Basically all summons and spectres gain additional spells and potentially other abilities. No more actives, so far the rule of thumb is 2 actives, 1 ultimate and 6 passives (7 in this case due to the decision)
7. Interesting concept but I don't think it would work, I can see it being a decent spell to replace the lacklustre deep freeze.. but eh, given how the current corpses work and whatnot I don't know.
8. Disagree, you're already a full lich, I like the ultimate + morphs already in place (granted 5% damage needs to be buffed as spectres v flat damage.. I know which one I'd pick). Furthermore this is another way of adding Plague, which as a lich you'd need pretty badly. The key here is balance, and I think going 'lich mode' would be pretty OP. Like I mentioned earlier you're already a lich, the idea of having to toggle lich mode means all your passives and whatnot probably shouldn't have any impact while you're in 'human' form.. like the werewolves.
9. I don't see why not, purely visual and whatnot.
10. Either or, they are both relatively suitable but I agree, Wraiths make a bit more sense as you're plucking a soul from somewhere and not finding a random dead Nord.
11. Eh, not all liches are 'feral' but are skeletal and I think there should be some sort of visual aspect to it. I recall reading a lore book that Mannimarco looked alien due to his transformation and while he maintained his appearance via magic it was still.. not quite right and he looked different
Love the idea of being a lich and want a necromancer class, not a guild skill line, an actual class.
The_Sadist wrote: »
1. My solution was make Essence Barrier drain stamina for a Savant and Magicka for a Death Knight. Another fix was changing the Dark Symbiosis passive to gain magicka when an enemy dies as opposed to giving Magicka / Stamina regeneration in combat (which was changed on the other forum but not here)
2. I think Deep Freeze should change to 'Chains of Oblivion', basically an AoE spell which deals frost damage and snares the target, potential morphs could include magicka drain per target hit or something. Deep Freeze is pretty lacklustre given there are several better crowd control spells out there. Alternatively give it an AoE and a DoT while reducing the stun time.
3. I agree and stated the same thing, just a reduced heal from potions would suffice. I don't agree there should be lich specific potions though, that's a bit silly.
4. I disagree, the healing received should go up to 50% or something, making plague paramount and actually providing a pretty bad debuff alongside mediocre 25% fire weakness. The key aspect is Plague, once you get it on several targets you're fine.. but I think the debuff should count for ALL heals, regardless of spell type.
5. I agree, OP, probably won't happen. The magicka regeneration while fighting plague targets might be iffy but you gain magicka from their death which should suffice, like previously mentioned changing how essence barrier works in an option.
6. I think on the other forums we agreed an 'undead mastery' passive would be a good replacement for spirit walk.. spirit walk is a bit odd for a lich and seems pretty bad as a passive. Basically all summons and spectres gain additional spells and potentially other abilities. No more actives, so far the rule of thumb is 2 actives, 1 ultimate and 6 passives (7 in this case due to the decision)
7. Interesting concept but I don't think it would work, I can see it being a decent spell to replace the lacklustre deep freeze.. but eh, given how the current corpses work and whatnot I don't know.
8. Disagree, you're already a full lich, I like the ultimate + morphs already in place (granted 5% damage needs to be buffed as spectres v flat damage.. I know which one I'd pick). Furthermore this is another way of adding Plague, which as a lich you'd need pretty badly. The key here is balance, and I think going 'lich mode' would be pretty OP. Like I mentioned earlier you're already a lich, the idea of having to toggle lich mode means all your passives and whatnot probably shouldn't have any impact while you're in 'human' form.. like the werewolves.
9. I don't see why not, purely visual and whatnot.
10. Either or, they are both relatively suitable but I agree, Wraiths make a bit more sense as you're plucking a soul from somewhere and not finding a random dead Nord.
11. Eh, not all liches are 'feral' but are skeletal and I think there should be some sort of visual aspect to it. I recall reading a lore book that Mannimarco looked alien due to his transformation and while he maintained his appearance via magic it was still.. not quite right and he looked different
Love the idea of being a lich and want a necromancer class, not a guild skill line, an actual class.
4- Disagree, 50% along with 25% weakness to fire is way too heavy of a debuff. If you do the 50% healing received, then you have to drop the fire debuff. Other wise 25% plus 25% to equal a 50% weakness is fine and keeps it on the level of the Werewolf and Vampire weaknesses. The plague heals are not strong enough for that massive of a weakness, and making them much stronger would border on OP.
8- Ok I can agree with that and like it better even.
11- I know I responded to the visual already, but I have been thinking and have what I feel is a better idea then the one I stated before. How about have a stage systems like the vamps, stage 1 being full or very human/mer/beastfolk and subtly increasing as days go by. Instead of "feeding" you simple must re-perform a ritual to conceal your true self every few days ( in-game days ) making a rough 24 hour period in real life before you start showing signs of your undead visage. Inevitably, as days go by and the ritual's magic fades, you show your full lich form in all its horror and glory. Unlike the vamps stages this would just be a visual effect for aesthetic purposes and will not make you stronger as it advances in the stages. After all, you said it your self, we are already full liches, just disguised to operate with normal mortals.
I would only like to see a full class of necromancer if I could switch from my current or add it to the class list of my current class. I really do not want to start all over again to play with necro abilities ( I will, but I would not be happy about it .).
The_Sadist wrote: »4. If/when they release new classes I'll be happy to level from the ground up, the same is true for a necromancer class. I would drop everything just to play my 'dream' class xD.
The_Sadist wrote: »@navystylz_ESO
1. Well that morph sucks if that's the case, do you need to be literally on the corpse to get the Well? or does the Well have a reasonable AoE? Either way I'll take the extra damage!
3. Are you going to remove the 'no heals from potions' in your draw back any time soon and simply increase the reduction from heals to a higher number? Also when are you going to change the Dark Symbiosis passive to the magicka gain upon death? WHY ARE YOU NOT UPDATING AS WE GO?!
If/when they release new classes I'll be happy to level from the ground up, the same is true for a necromancer class. I would drop everything just to play my 'dream' class xD.
The_Sadist wrote: »@navystylz_ESO
I'll start leaving an hour or two been responses in order to allow for edits and whatnot.
Like I said a few issues:
1. Spelling mistakes here and there (Atronoch = Atronach, unless = unleash)
2. The whole potion aspect which we disagree on (but perhaps you should put a note there about it, both ideas).
3. Potentially harsher weakness, I like where it's heading though, -35% healing is good, -50% might be a bit tough.. but -35% still seems.. lacking, being healed for 65 damage instead of 100 paired with your plague passive is just not enough.
4. How about for desolation ALLIES gain the ability to restore health from plagued targets at a 50% rate, so when maxed allies gain 8% hp (rounded up) per hit with the relevant ability (spells / magicka based spells for Savant and stamina based spells / weapon attacks for Death Knight) alongside the 5% increase to damage.
5. Savant's spectres need to last like 15-20 seconds to make use of the Minion Master passive, but I suppose being able to use your SPELLS to benefit from plague is good enough.. Whereas the Death Knight require WEAPONS or STAMINA based spells (caps to emphasise the the difference, which I don't think is clear in the passive).
The_Sadist wrote: »@navystylz_ESO
I agree, that's why we're here, to discuss things! I'm trying to get a 'core' down before we balance and work out the details, well, sort of.
So do we agree on the differences between Savant and Death Knight? Where Savant's spells cause the plague debuff whereas a Death Knight uses weapons AND stamina based abilities?
It's all coming together. The debuff seems to be at a good place. Nothing crushing or too crippling; a fair debuff to off set the power of a player lich. Reduce healing received by 35% and weakness to fire by 25% is looking really good to me.
Love seeing the well idea up there!!! Now if I could just get the Ritual Stage idea up there > . >
Hope ZOS jumps on this; I feel like we are handing them gold.
The_Sadist wrote: »@Trosski
Yay! I like the look of everything, obviously numbers and stuff can be changed but I do hope the idea is picked up.. I'll probably continue to post my frustrations at the lack of Lich until we get some official. Now that we're done here.. gogo necromancer?! Thinking of sitting down and making a guild line and a class concept idea, but eh, lazy currently and exams. I'd like to think I contributed to the master piece that is the theorycrafting of the Lich!
EDIT! Currently in the process of writing a rough concept of the Necromancer class, I feel you guys would probably want in on it, I'll literally be doing an outline of the skill line in terms of what they do and whatnot. So while no spell theorycrafting is happening just yet, I want to put pen to paper and get this ball rolling.
http://forums.elderscrollsonline.com/discussion/96734/necromancy-class-concept?new=1
navystylz_ESO wrote: »The_Sadist wrote: »@Trosski
Yay! I like the look of everything, obviously numbers and stuff can be changed but I do hope the idea is picked up.. I'll probably continue to post my frustrations at the lack of Lich until we get some official. Now that we're done here.. gogo necromancer?! Thinking of sitting down and making a guild line and a class concept idea, but eh, lazy currently and exams. I'd like to think I contributed to the master piece that is the theorycrafting of the Lich!
EDIT! Currently in the process of writing a rough concept of the Necromancer class, I feel you guys would probably want in on it, I'll literally be doing an outline of the skill line in terms of what they do and whatnot. So while no spell theorycrafting is happening just yet, I want to put pen to paper and get this ball rolling.
http://forums.elderscrollsonline.com/discussion/96734/necromancy-class-concept?new=1
You guys did... I like it.
Now to start working on a necromancer without stepping on toes of lich too much. The summons will have to be slightly different.
The_Sadist wrote: »navystylz_ESO wrote: »The_Sadist wrote: »@Trosski
Yay! I like the look of everything, obviously numbers and stuff can be changed but I do hope the idea is picked up.. I'll probably continue to post my frustrations at the lack of Lich until we get some official. Now that we're done here.. gogo necromancer?! Thinking of sitting down and making a guild line and a class concept idea, but eh, lazy currently and exams. I'd like to think I contributed to the master piece that is the theorycrafting of the Lich!
EDIT! Currently in the process of writing a rough concept of the Necromancer class, I feel you guys would probably want in on it, I'll literally be doing an outline of the skill line in terms of what they do and whatnot. So while no spell theorycrafting is happening just yet, I want to put pen to paper and get this ball rolling.
http://forums.elderscrollsonline.com/discussion/96734/necromancy-class-concept?new=1
You guys did... I like it.
Now to start working on a necromancer without stepping on toes of lich too much. The summons will have to be slightly different.
As mentioned in my comment I've made a thread and thrown down some groundwork, happy to have you join in and co-own the thing so to speak. Making several Necromancer concepts mightn't be ideal, making one thread about it could suffice.
http://forums.elderscrollsonline.com/discussion/96734/necromancy-class-concept?new=1
Two things.
First, I would play the *** out of this skill line. It looks very cool and well themed and I have only good things to say in that regard.
Second, my problem. Every player in teso is a soulless husk. We are the vestige. How are we supposed to bind our soul outside our body when mannimarco stole it?
The_Sadist wrote: »
2. Finish the main quest line, hit vet rank 1, complete Cold Harbour and get back to me, I'm not going to spoil anything for you but I think it's obvious what I'm hinting at. Also despite being 'the good guy' in most games I frequently did 'bad' or 'immoral' things, so we may be the vestige.. but who says anything about the vestige being good once the day is saved?
The_Sadist wrote: »
2. Finish the main quest line, hit vet rank 1, complete Cold Harbour and get back to me, I'm not going to spoil anything for you but I think it's obvious what I'm hinting at. Also despite being 'the good guy' in most games I frequently did 'bad' or 'immoral' things, so we may be the vestige.. but who says anything about the vestige being good once the day is saved?
Or that he/she has to use good or honorable methods to accomplish the goal of saving the day. Perhaps the stakes are just too high to worry about the means, or whether they are honorable.
Another quick opinion drop.
This is not a big issue was just thinking about it, but would in not make more since to have the tanky summons be a Bone Colossus for the Lich? I say this because bones and skeletons fit the lich more as ancient looking summons. Where as flesh weaving seems to me to be more a necromancer's cup of tea. Also combining bones to make a large bone golem seems more lich like in general to me.
I have an idea to throw up on how it might work
1-- Bone Colossus: Tanky damager, Has a taunt and can summon skeletons of its own. The skeletons explode on death.
Or something like that.