ss.ioannidisnrb18_ESO wrote: »kitchenguy65_ESO wrote: »Why don't you just replace,ss.ioannidisnrb18_ESO wrote: »
Simple question:
Should a LA with mad regen be able to have 100% upkeep on volcanic rune while still applying dps on 3 v6 mobs without being hit once.
Then move to the next pack
While other classes like mine have to bust it to kill all three - use multiple abilities and take longer
with, "my skill/build sucks, nerf everyone else"
BTW, you have no idea what exploit means.
This is an exploit
Utilising a design flaw or a combination of design features when taken together achieve a result unintended by the design team.
That is an exploit champion
My build doesn't suck it's not bad - plate with now and shield using both push a good 300-400 without really being pushed
Still it's nothing on the volcanic rune build - spam one button over and over and win constantly versus 3 mobs .
Owned
And who are you to say volcanic rune is operating on some kind of flaw? Go away troll.....
Phantorang wrote: »ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »Yes! Nerf it! If something actually works in the game it should be nerfed into the ground! Next, we'll nerf shield charge, it has a CC effect and therefore should have a 10 second cool down. Then, we'll nerf magnum shot, it has CC, better nerf it to be safe. Don't forget about uppercut and power bash, better nerf them too.
Power bash = disorient with a damage break on one target with minimal damage but low cost
Magnum Shot = high cost single target with a 5 sec disorient broken with damage too high to spam it
Shield charge = great opener . High cost single target if you spammed it you would not have more than 2 before being starved
I don't use uppercut I don't know if it is single target
Do you see the difference
The ones you mentioned are single target and high cost (power bash is low)
Volcanic rune for certain builds is AoE and low cost
See the difference?????????? I can't explain it any more simply
No, the difference is these are skills that every player has access to. What you are really doing is complaining that stamina builds are under-performing in almost every way, and I agree. The problem is your, and Zenis, solution to the issue. Instead of fixing and even buffing other abilities, you would rather nerf what actually works.
My question is, when will it be enough? How many nerfs do you need to stop your crying? Why isn't buffing stamina weapon skill lines to be on par with the magicka builds the proposed solution?
This is a fair point. Sometimes on forums people make a very quick judgement and then type and miss the point . Just count the responses saying I'm a PvP etc even though I stated very clearly that I don't really PvP
The nerf is needed to stop exploits of being able to chain CC mobs of 3 in a pack where they cannot hit the caster and he can spam it so much that they can be dotted down - I proposed a cooldown not making the cost higher so It will still be useful in a bad situation but not a central attack via spam.
They are never buffing stamina lines it would become out of balance like shield bash
ITS NOT A FREAKING EXPLOIT!!!! Deal with it! The entire game is built around resource management, not cool downs. If you don't like that, fine. But implementing a CD on one skill because you don't like it goes against the entire philosophy of ES games.
An exploit definition is available google it - it's up to them but it could be viewed as an exploit unless it was intended
Cool downs are not ES philosophy - wait there is a cool down on shield bash - cool down on melee abilities ?
O I get it - facts are not important when you have a point to argue . I see now
Hold on, you actually think there is a CD on shield bash or other melee abilities? You need to educate yourself. Watch a few youtube vids on animation canceling......
From patch notes 1.1.3
Puncturing Strikes: Reduced the global cooldown triggered after this ability is used, and slightly increased the ability resource cost. This change impacts Puncturing Strikes and all its morphs.
There are many other examples. I suggest you drop the line of argument and educate yourself on what exploit means or read some qq poets about bans .
I suggest you edit before they do
According to that definition of Cooldown, Volcanic Rune also got a cooldown, or more accurately it got Cooldowns, as it actually got both a casting and an activation cooldown.
ss.ioannidisnrb18_ESO wrote: »Phantorang wrote: »ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »Yes! Nerf it! If something actually works in the game it should be nerfed into the ground! Next, we'll nerf shield charge, it has a CC effect and therefore should have a 10 second cool down. Then, we'll nerf magnum shot, it has CC, better nerf it to be safe. Don't forget about uppercut and power bash, better nerf them too.
Power bash = disorient with a damage break on one target with minimal damage but low cost
Magnum Shot = high cost single target with a 5 sec disorient broken with damage too high to spam it
Shield charge = great opener . High cost single target if you spammed it you would not have more than 2 before being starved
I don't use uppercut I don't know if it is single target
Do you see the difference
The ones you mentioned are single target and high cost (power bash is low)
Volcanic rune for certain builds is AoE and low cost
See the difference?????????? I can't explain it any more simply
No, the difference is these are skills that every player has access to. What you are really doing is complaining that stamina builds are under-performing in almost every way, and I agree. The problem is your, and Zenis, solution to the issue. Instead of fixing and even buffing other abilities, you would rather nerf what actually works.
My question is, when will it be enough? How many nerfs do you need to stop your crying? Why isn't buffing stamina weapon skill lines to be on par with the magicka builds the proposed solution?
This is a fair point. Sometimes on forums people make a very quick judgement and then type and miss the point . Just count the responses saying I'm a PvP etc even though I stated very clearly that I don't really PvP
The nerf is needed to stop exploits of being able to chain CC mobs of 3 in a pack where they cannot hit the caster and he can spam it so much that they can be dotted down - I proposed a cooldown not making the cost higher so It will still be useful in a bad situation but not a central attack via spam.
They are never buffing stamina lines it would become out of balance like shield bash
ITS NOT A FREAKING EXPLOIT!!!! Deal with it! The entire game is built around resource management, not cool downs. If you don't like that, fine. But implementing a CD on one skill because you don't like it goes against the entire philosophy of ES games.
An exploit definition is available google it - it's up to them but it could be viewed as an exploit unless it was intended
Cool downs are not ES philosophy - wait there is a cool down on shield bash - cool down on melee abilities ?
O I get it - facts are not important when you have a point to argue . I see now
Hold on, you actually think there is a CD on shield bash or other melee abilities? You need to educate yourself. Watch a few youtube vids on animation canceling......
From patch notes 1.1.3
Puncturing Strikes: Reduced the global cooldown triggered after this ability is used, and slightly increased the ability resource cost. This change impacts Puncturing Strikes and all its morphs.
There are many other examples. I suggest you drop the line of argument and educate yourself on what exploit means or read some qq poets about bans .
I suggest you edit before they do
According to that definition of Cooldown, Volcanic Rune also got a cooldown, or more accurately it got Cooldowns, as it actually got both a casting and an activation cooldown.
Yeah man that would work if they extended the cast time on it a little so that the mobs break well before you reapply so you cannot chain cast it as these exploiters are doing.
All these dissenters must be bots or something I do not understand.
Or they are young hence do not care about balance or proper mechanics merely their own selfish ego while they faceroll with overturned OP set ups then when they actually hit difficult content they *** and moan and quit - seen it all before in WoW nothing new here
ss.ioannidisnrb18_ESO wrote: »kitchenguy65_ESO wrote: »Why don't you just replace,ss.ioannidisnrb18_ESO wrote: »
Simple question:
Should a LA with mad regen be able to have 100% upkeep on volcanic rune while still applying dps on 3 v6 mobs without being hit once.
Then move to the next pack
While other classes like mine have to bust it to kill all three - use multiple abilities and take longer
with, "my skill/build sucks, nerf everyone else"
BTW, you have no idea what exploit means.
This is an exploit
Utilising a design flaw or a combination of design features when taken together achieve a result unintended by the design team.
That is an exploit champion
My build doesn't suck it's not bad - plate with now and shield using both push a good 300-400 without really being pushed
Still it's nothing on the volcanic rune build - spam one button over and over and win constantly versus 3 mobs .
Owned
It's a fair pointCatches_the_Sun wrote: »ss.ioannidisnrb18_ESO wrote: »kitchenguy65_ESO wrote: »Why don't you just replace,ss.ioannidisnrb18_ESO wrote: »
Simple question:
Should a LA with mad regen be able to have 100% upkeep on volcanic rune while still applying dps on 3 v6 mobs without being hit once.
Then move to the next pack
While other classes like mine have to bust it to kill all three - use multiple abilities and take longer
with, "my skill/build sucks, nerf everyone else"
BTW, you have no idea what exploit means.
This is an exploit
Utilising a design flaw or a combination of design features when taken together achieve a result unintended by the design team.
That is an exploit champion
My build doesn't suck it's not bad - plate with now and shield using both push a good 300-400 without really being pushed
Still it's nothing on the volcanic rune build - spam one button over and over and win constantly versus 3 mobs .
Owned
I'd be careful with the use of the term Exploit here. Can you direct us to a link or post from Zenimax that indicates that this is not intended by the design team? There are abilities in all 3 Guild lines that are very rewarding, and my assumption is that they are intended to be rewarding. To maximize the use of Volcanic Rune, you have to spend 8 skillpoints. (1 for Fire Rune, 1 for the morph & 2 in each passive ability Mage Adept, Everlasting Magic & Might of the Guild).
Flawless Dawnbreaker is a necessity for any stamina build & Silver Shards makes undead & daedra encounters easy-mode. They are also not exploits and are earned.
ss.ioannidisnrb18_ESO wrote: »Phantorang wrote: »ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »Yes! Nerf it! If something actually works in the game it should be nerfed into the ground! Next, we'll nerf shield charge, it has a CC effect and therefore should have a 10 second cool down. Then, we'll nerf magnum shot, it has CC, better nerf it to be safe. Don't forget about uppercut and power bash, better nerf them too.
Power bash = disorient with a damage break on one target with minimal damage but low cost
Magnum Shot = high cost single target with a 5 sec disorient broken with damage too high to spam it
Shield charge = great opener . High cost single target if you spammed it you would not have more than 2 before being starved
I don't use uppercut I don't know if it is single target
Do you see the difference
The ones you mentioned are single target and high cost (power bash is low)
Volcanic rune for certain builds is AoE and low cost
See the difference?????????? I can't explain it any more simply
No, the difference is these are skills that every player has access to. What you are really doing is complaining that stamina builds are under-performing in almost every way, and I agree. The problem is your, and Zenis, solution to the issue. Instead of fixing and even buffing other abilities, you would rather nerf what actually works.
My question is, when will it be enough? How many nerfs do you need to stop your crying? Why isn't buffing stamina weapon skill lines to be on par with the magicka builds the proposed solution?
This is a fair point. Sometimes on forums people make a very quick judgement and then type and miss the point . Just count the responses saying I'm a PvP etc even though I stated very clearly that I don't really PvP
The nerf is needed to stop exploits of being able to chain CC mobs of 3 in a pack where they cannot hit the caster and he can spam it so much that they can be dotted down - I proposed a cooldown not making the cost higher so It will still be useful in a bad situation but not a central attack via spam.
They are never buffing stamina lines it would become out of balance like shield bash
ITS NOT A FREAKING EXPLOIT!!!! Deal with it! The entire game is built around resource management, not cool downs. If you don't like that, fine. But implementing a CD on one skill because you don't like it goes against the entire philosophy of ES games.
An exploit definition is available google it - it's up to them but it could be viewed as an exploit unless it was intended
Cool downs are not ES philosophy - wait there is a cool down on shield bash - cool down on melee abilities ?
O I get it - facts are not important when you have a point to argue . I see now
Hold on, you actually think there is a CD on shield bash or other melee abilities? You need to educate yourself. Watch a few youtube vids on animation canceling......
From patch notes 1.1.3
Puncturing Strikes: Reduced the global cooldown triggered after this ability is used, and slightly increased the ability resource cost. This change impacts Puncturing Strikes and all its morphs.
There are many other examples. I suggest you drop the line of argument and educate yourself on what exploit means or read some qq poets about bans .
I suggest you edit before they do
According to that definition of Cooldown, Volcanic Rune also got a cooldown, or more accurately it got Cooldowns, as it actually got both a casting and an activation cooldown.
Yeah man that would work if they extended the cast time on it a little so that the mobs break well before you reapply so you cannot chain cast it as these exploiters are doing.
All these dissenters must be bots or something I do not understand.
Or they are young hence do not care about balance or proper mechanics merely their own selfish ego while they faceroll with overturned OP set ups then when they actually hit difficult content they *** and moan and quit - seen it all before in WoW nothing new here
You finally said something we agree on, you "don't understand"
ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »Phantorang wrote: »ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »Yes! Nerf it! If something actually works in the game it should be nerfed into the ground! Next, we'll nerf shield charge, it has a CC effect and therefore should have a 10 second cool down. Then, we'll nerf magnum shot, it has CC, better nerf it to be safe. Don't forget about uppercut and power bash, better nerf them too.
Power bash = disorient with a damage break on one target with minimal damage but low cost
Magnum Shot = high cost single target with a 5 sec disorient broken with damage too high to spam it
Shield charge = great opener . High cost single target if you spammed it you would not have more than 2 before being starved
I don't use uppercut I don't know if it is single target
Do you see the difference
The ones you mentioned are single target and high cost (power bash is low)
Volcanic rune for certain builds is AoE and low cost
See the difference?????????? I can't explain it any more simply
No, the difference is these are skills that every player has access to. What you are really doing is complaining that stamina builds are under-performing in almost every way, and I agree. The problem is your, and Zenis, solution to the issue. Instead of fixing and even buffing other abilities, you would rather nerf what actually works.
My question is, when will it be enough? How many nerfs do you need to stop your crying? Why isn't buffing stamina weapon skill lines to be on par with the magicka builds the proposed solution?
This is a fair point. Sometimes on forums people make a very quick judgement and then type and miss the point . Just count the responses saying I'm a PvP etc even though I stated very clearly that I don't really PvP
The nerf is needed to stop exploits of being able to chain CC mobs of 3 in a pack where they cannot hit the caster and he can spam it so much that they can be dotted down - I proposed a cooldown not making the cost higher so It will still be useful in a bad situation but not a central attack via spam.
They are never buffing stamina lines it would become out of balance like shield bash
ITS NOT A FREAKING EXPLOIT!!!! Deal with it! The entire game is built around resource management, not cool downs. If you don't like that, fine. But implementing a CD on one skill because you don't like it goes against the entire philosophy of ES games.
An exploit definition is available google it - it's up to them but it could be viewed as an exploit unless it was intended
Cool downs are not ES philosophy - wait there is a cool down on shield bash - cool down on melee abilities ?
O I get it - facts are not important when you have a point to argue . I see now
Hold on, you actually think there is a CD on shield bash or other melee abilities? You need to educate yourself. Watch a few youtube vids on animation canceling......
From patch notes 1.1.3
Puncturing Strikes: Reduced the global cooldown triggered after this ability is used, and slightly increased the ability resource cost. This change impacts Puncturing Strikes and all its morphs.
There are many other examples. I suggest you drop the line of argument and educate yourself on what exploit means or read some qq poets about bans .
I suggest you edit before they do
According to that definition of Cooldown, Volcanic Rune also got a cooldown, or more accurately it got Cooldowns, as it actually got both a casting and an activation cooldown.
Yeah man that would work if they extended the cast time on it a little so that the mobs break well before you reapply so you cannot chain cast it as these exploiters are doing.
All these dissenters must be bots or something I do not understand.
Or they are young hence do not care about balance or proper mechanics merely their own selfish ego while they faceroll with overturned OP set ups then when they actually hit difficult content they *** and moan and quit - seen it all before in WoW nothing new here
You finally said something we agree on, you "don't understand"
Really ? Take a line out of context like that and troll - I must be conversing with a 12 yr old i best not engage any further in case. Don't expect a reply from me D I'm sure your a child
Those are real bad sorcerers. I can kill groups of 6-8 of my level mobs solo by spamming negate and elemental circle much much faster, and feel absolutely no need for a rune in pve. So there you have it, stop your whining, it's not about the rune, it's about being able to play your class well.ss.ioannidisnrb18_ESO wrote: »I obey served to different sorcerers spamming volcanic rune on mobs of 3 .
They did this by having the regen etc to keep it up while popping dots in between
I observed this for a while at least 5 pulls where the mobs didn't touch the ground and where dps down a little slower but still faster than melee
Those are real bad sorcerers. I can kill groups of 6-8 of my level mobs solo by spamming negate and elemental circle much much faster, and feel absolutely no need for a rune in pve. So there you have it, stop your whining, it's not about the rune, it's about being able to play your class well.ss.ioannidisnrb18_ESO wrote: »I obey served to different sorcerers spamming volcanic rune on mobs of 3 .
They did this by having the regen etc to keep it up while popping dots in between
I observed this for a while at least 5 pulls where the mobs didn't touch the ground and where dps down a little slower but still faster than melee
ss.ioannidisnrb18_ESO wrote: »It's a fair pointCatches_the_Sun wrote: »ss.ioannidisnrb18_ESO wrote: »kitchenguy65_ESO wrote: »Why don't you just replace,ss.ioannidisnrb18_ESO wrote: »
Simple question:
Should a LA with mad regen be able to have 100% upkeep on volcanic rune while still applying dps on 3 v6 mobs without being hit once.
Then move to the next pack
While other classes like mine have to bust it to kill all three - use multiple abilities and take longer
with, "my skill/build sucks, nerf everyone else"
BTW, you have no idea what exploit means.
This is an exploit
Utilising a design flaw or a combination of design features when taken together achieve a result unintended by the design team.
That is an exploit champion
My build doesn't suck it's not bad - plate with now and shield using both push a good 300-400 without really being pushed
Still it's nothing on the volcanic rune build - spam one button over and over and win constantly versus 3 mobs .
Owned
I'd be careful with the use of the term Exploit here. Can you direct us to a link or post from Zenimax that indicates that this is not intended by the design team? There are abilities in all 3 Guild lines that are very rewarding, and my assumption is that they are intended to be rewarding. To maximize the use of Volcanic Rune, you have to spend 8 skillpoints. (1 for Fire Rune, 1 for the morph & 2 in each passive ability Mage Adept, Everlasting Magic & Might of the Guild).
Flawless Dawnbreaker is a necessity for any stamina build & Silver Shards makes undead & daedra encounters easy-mode. They are also not exploits and are earned.
The definition was in reply to one of the trolls Qqing.
It does involve a judgement from Zen and that is something up to them though if that was working as intended I would be shocked and concerned given their stance on dk abilities etc etc
But true point taken - I personally wouldn't take advantage that way I certainly didn't just spam shield bash pre nerf like many
I mean that you should L2P instead of crying at the forumsss.ioannidisnrb18_ESO wrote: »Your response for a call to nerf one ability is that your class can do even more that is OP - 6-8 mobs
So we should be calling for a sorcerer nerf is that what you mean ???!!!
ss.ioannidisnrb18_ESO wrote: »L2p what. ??
O you didn't realise I play a sword and board tank wow .
So when you say L2P you actually mean respec everything put on dress and be silly OP like you because my previous OP ability was taken away and I had to relearn how to play
Honestly my next thread will be on nerf sorcerers
Are you serious that they take on 8 vet mobs solo without an issue . That is ridiculous . Wtf is up with that - that's what I and others are talking about . [Moderator Note: Edited per our rules on Inappropriate Content and Language]
And you cry like a little girl because you can't kill things as quickly as DD's do?ss.ioannidisnrb18_ESO wrote: »O you didn't realise I play a sword and board tank wow .
born2beagator wrote: »I got an idea...stop whining for nerfs so zen can fix things that actually need fixing.
Don't touch it's PVE ability, this is the only means for a Nightblade tank to control mobs.
Unless you buff Mass Hysteria to affect 4-5 mobs, this will hurt Nightblade tanks alot.
Nerf all classes into this simple archetype:
Damage ability
CC ability
Heal or escape ability
Make them all do the same damage/healing, cost the same and just change the animation so that we feel like there's variety in the game.
That will make all the nerf-this!people happy and the rest of us can go find another game
NakedSnake wrote: »Every single player spams one move for damage, one move for cc and one move for heals. This is the way the game was made. This is not WoW.
With such small action bars you have no choice but to spam your moves.
ss.ioannidisnrb18_ESO wrote: »Don't touch it's PVE ability, this is the only means for a Nightblade tank to control mobs.
Unless you buff Mass Hysteria to affect 4-5 mobs, this will hurt Nightblade tanks alot.
So night blades spam this ability and keep the mobs controlled while dps AoE them down.
If that the case that sounds very reasonable as a tactic (sarcasm intended)
ss.ioannidisnrb18_ESO wrote: »Can everyone just ignore this thread.. OP is obviously a trouble making attention troll.. Asking for a nerf to this skill is no diff from screwing a whole lot of builds up for his own selfish reasons. Calling this skill a exploit is just facepalm..Some ppl are just not worth arguing with.
Wow
Explain the skill in spamming a AoE cc over and over
Also no need to get personal it just makes people ignore your point which doesn't exist.