ss.ioannidisnrb18_ESO wrote: »
Simple question - do you think a mass cc ability should be spam able for the duration of a 45 second fight ? SPAMMABLE
THINK ABOUT IT
SwampRaider wrote: »Someone volcanic runed me to death. they non stopped spammed it+soul strike
crystal fragments-volcanic rune-volcanic rune-volcanic rune-crystal fragments-soulstrike
pieceofyarnb14_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »NerfEverything wrote: »Nooo, please don't nerf this. It is literally the only things Templars have left.
Out of interest on 3 mob pull how many times would u use it?
At VR6, if I use Volcanic Rune more than twice on a 3 mob pull, I may run out of magicka using impulse before the mobs are dead. Then I die.
Not sure what builds/gear level can spam it a bunch of times and use other spells.
Well.... That's what I'm talking about . Twice is fair enough but some of the guys are hitting it 4 times
I do not think Volcanic Rune does enough DPS for the magicka cost to spam. It just buys some time to use some more efficient DPS skills.
Yeah they weave in the dots and other hits in the few seconds they have - maybe take one hit then reapply .
faceroll
R
You are correct, that is too easy. I am just being a wimp with my 7/7 cloth and 1750 health I should take those hits.
This and this, so we have established that cloth wearing sorcerer was killing 3pull mob quickly by utilizing a build that allowed him not to die in one hit and you are mad because your bash was nerfed and you liked it because it allowed you to do the same. Aww never mind it's not worth the effort, if the developers of this game cater to the whims of every crying dim wit, then there are serious problems and it has nothing to do with game balance.
steveb16_ESO46 wrote: »Let's not nerf anything. Let Zen go away and think about things, test them out and then come back with a demonstrably working balanced update. All this flailing around gets nowhere.
This balancing should have gone on before launch but it didn't. They need to take a long look at all the classes, listen to all the feedback and extensively test things so they can do a major one off rebalance that works without all the ridiculous side effects we get with all these flailing around patches,
There are so many baddies that play this game that they'll never understand moving out of the red stuff.GrimCyclone wrote: »SwampRaider wrote: »Someone volcanic runed me to death. they non stopped spammed it+soul strike
You're a PC. You have a brain. Move.
NPCs choose not to move.
steveb16_ESO46 wrote: »Let's not nerf anything. Let Zen go away and think about things, test them out and then come back with a demonstrably working balanced update. All this flailing around gets nowhere.
This balancing should have gone on before launch but it didn't. They need to take a long look at all the classes, listen to all the feedback and extensively test things so they can do a major one off rebalance that works without all the ridiculous side effects we get with all these flailing around patches,
p_tsakirisb16_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »Simpleton.
Lava whip is single target dps now we lost bash
Power bash is a sword and board ability only
Power attack is a heavy attack with a sword
Choking talons I use in tanking - hence Craiglorn and the bugs that there are there (bug report post)
So tell me buddy. If. I'm a sword and board with a bow as well how is that contradictory.
[Moderator Note: Edited per our rules on Flaming]
First of all, by calling me kid, simpleton and my brains are enough to work for McDonalds. By that you just insult me. Btw I am as old as your father mate.
Second you show that you do not accept any form of criticism, and your only defence is insults, not the dialogue. Reasoned discourse is out of your league it seems.
Third. What is the CC ability of Burning/Choking Talons, and what is the cooldown of it?
You use it to control the mobs in Craiglorn , according to your post 7 days ago on another discussion.
Fourth. Petrify (which according to your post above you use) is a DK, magicka based ability yes or no? Does this has cooldown?
How much damage the Shattering Rock IV is doing, after 12+ seconds of Stun?
Is it not AOE doing around 800+ bonus damage, PLUS 33% to set the affected off balance?
Does this morph has a cooldown? Doesn't it cost less than the Volcanic Rune?
ss.ioannidisnrb18_ESO wrote: »This ability is being exploited by players in LA with serious magicka regen and endurance to spam this over and over as part of a rotation . This needs a cooldown.
I was next to a V10 that had this on a 4 second rotation constantly juggling mobs.
It is ridiculous and makes the game unbalanced for non magicka based classes.
Please fix this
ss.ioannidisnrb18_ESO wrote: »It's not available to all - it is an exploit that certain builds can take advantage.
It's being spammed repeatedly by high regen builds that can do it 5-6 times to juggle mobs
This is wrong and needs a nerf to a timer cooldown timer .
It's not a class ability, it IS available to all. It's under the Mages Guild skill tree. Just go join the Mages Guild and put a skill point in Fire Rune, then morph it to Volcanic Rune.
coryevans_3b14_ESO wrote: »There are so many baddies that play this game that they'll never understand moving out of the red stuff.GrimCyclone wrote: »SwampRaider wrote: »Someone volcanic runed me to death. they non stopped spammed it+soul strike
You're a PC. You have a brain. Move.
NPCs choose not to move.
Yes! Nerf it! If something actually works in the game it should be nerfed into the ground! Next, we'll nerf shield charge, it has a CC effect and therefore should have a 10 second cool down. Then, we'll nerf magnum shot, it has CC, better nerf it to be safe. Don't forget about uppercut and power bash, better nerf them too.
ss.ioannidisnrb18_ESO wrote: »Yes! Nerf it! If something actually works in the game it should be nerfed into the ground! Next, we'll nerf shield charge, it has a CC effect and therefore should have a 10 second cool down. Then, we'll nerf magnum shot, it has CC, better nerf it to be safe. Don't forget about uppercut and power bash, better nerf them too.
Power bash = disorient with a damage break on one target with minimal damage but low cost
Magnum Shot = high cost single target with a 5 sec disorient broken with damage too high to spam it
Shield charge = great opener . High cost single target if you spammed it you would not have more than 2 before being starved
I don't use uppercut I don't know if it is single target
Do you see the difference
The ones you mentioned are single target and high cost (power bash is low)
Volcanic rune for certain builds is AoE and low cost
See the difference?????????? I can't explain it any more simply
ss.ioannidisnrb18_ESO wrote: »Yes! Nerf it! If something actually works in the game it should be nerfed into the ground! Next, we'll nerf shield charge, it has a CC effect and therefore should have a 10 second cool down. Then, we'll nerf magnum shot, it has CC, better nerf it to be safe. Don't forget about uppercut and power bash, better nerf them too.
Power bash = disorient with a damage break on one target with minimal damage but low cost
Magnum Shot = high cost single target with a 5 sec disorient broken with damage too high to spam it
Shield charge = great opener . High cost single target if you spammed it you would not have more than 2 before being starved
I don't use uppercut I don't know if it is single target
Do you see the difference
The ones you mentioned are single target and high cost (power bash is low)
Volcanic rune for certain builds is AoE and low cost
See the difference?????????? I can't explain it any more simply
No, the difference is these are skills that every player has access to. What you are really doing is complaining that stamina builds are under-performing in almost every way, and I agree. The problem is your, and Zenis, solution to the issue. Instead of fixing and even buffing other abilities, you would rather nerf what actually works.
My question is, when will it be enough? How many nerfs do you need to stop your crying? Why isn't buffing stamina weapon skill lines to be on par with the magicka builds the proposed solution?

ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »Yes! Nerf it! If something actually works in the game it should be nerfed into the ground! Next, we'll nerf shield charge, it has a CC effect and therefore should have a 10 second cool down. Then, we'll nerf magnum shot, it has CC, better nerf it to be safe. Don't forget about uppercut and power bash, better nerf them too.
Power bash = disorient with a damage break on one target with minimal damage but low cost
Magnum Shot = high cost single target with a 5 sec disorient broken with damage too high to spam it
Shield charge = great opener . High cost single target if you spammed it you would not have more than 2 before being starved
I don't use uppercut I don't know if it is single target
Do you see the difference
The ones you mentioned are single target and high cost (power bash is low)
Volcanic rune for certain builds is AoE and low cost
See the difference?????????? I can't explain it any more simply
No, the difference is these are skills that every player has access to. What you are really doing is complaining that stamina builds are under-performing in almost every way, and I agree. The problem is your, and Zenis, solution to the issue. Instead of fixing and even buffing other abilities, you would rather nerf what actually works.
My question is, when will it be enough? How many nerfs do you need to stop your crying? Why isn't buffing stamina weapon skill lines to be on par with the magicka builds the proposed solution?
This is a fair point. Sometimes on forums people make a very quick judgement and then type and miss the point . Just count the responses saying I'm a PvP etc even though I stated very clearly that I don't really PvP
The nerf is needed to stop exploits of being able to chain CC mobs of 3 in a pack where they cannot hit the caster and he can spam it so much that they can be dotted down - I proposed a cooldown not making the cost higher so It will still be useful in a bad situation but not a central attack via spam.
They are never buffing stamina lines it would become out of balance like shield bash
ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »Yes! Nerf it! If something actually works in the game it should be nerfed into the ground! Next, we'll nerf shield charge, it has a CC effect and therefore should have a 10 second cool down. Then, we'll nerf magnum shot, it has CC, better nerf it to be safe. Don't forget about uppercut and power bash, better nerf them too.
Power bash = disorient with a damage break on one target with minimal damage but low cost
Magnum Shot = high cost single target with a 5 sec disorient broken with damage too high to spam it
Shield charge = great opener . High cost single target if you spammed it you would not have more than 2 before being starved
I don't use uppercut I don't know if it is single target
Do you see the difference
The ones you mentioned are single target and high cost (power bash is low)
Volcanic rune for certain builds is AoE and low cost
See the difference?????????? I can't explain it any more simply
No, the difference is these are skills that every player has access to. What you are really doing is complaining that stamina builds are under-performing in almost every way, and I agree. The problem is your, and Zenis, solution to the issue. Instead of fixing and even buffing other abilities, you would rather nerf what actually works.
My question is, when will it be enough? How many nerfs do you need to stop your crying? Why isn't buffing stamina weapon skill lines to be on par with the magicka builds the proposed solution?
This is a fair point. Sometimes on forums people make a very quick judgement and then type and miss the point . Just count the responses saying I'm a PvP etc even though I stated very clearly that I don't really PvP
The nerf is needed to stop exploits of being able to chain CC mobs of 3 in a pack where they cannot hit the caster and he can spam it so much that they can be dotted down - I proposed a cooldown not making the cost higher so It will still be useful in a bad situation but not a central attack via spam.
They are never buffing stamina lines it would become out of balance like shield bash
ITS NOT A FREAKING EXPLOIT!!!! Deal with it! The entire game is built around resource management, not cool downs. If you don't like that, fine. But implementing a CD on one skill because you don't like it goes against the entire philosophy of ES games.
ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »Yes! Nerf it! If something actually works in the game it should be nerfed into the ground! Next, we'll nerf shield charge, it has a CC effect and therefore should have a 10 second cool down. Then, we'll nerf magnum shot, it has CC, better nerf it to be safe. Don't forget about uppercut and power bash, better nerf them too.
Power bash = disorient with a damage break on one target with minimal damage but low cost
Magnum Shot = high cost single target with a 5 sec disorient broken with damage too high to spam it
Shield charge = great opener . High cost single target if you spammed it you would not have more than 2 before being starved
I don't use uppercut I don't know if it is single target
Do you see the difference
The ones you mentioned are single target and high cost (power bash is low)
Volcanic rune for certain builds is AoE and low cost
See the difference?????????? I can't explain it any more simply
No, the difference is these are skills that every player has access to. What you are really doing is complaining that stamina builds are under-performing in almost every way, and I agree. The problem is your, and Zenis, solution to the issue. Instead of fixing and even buffing other abilities, you would rather nerf what actually works.
My question is, when will it be enough? How many nerfs do you need to stop your crying? Why isn't buffing stamina weapon skill lines to be on par with the magicka builds the proposed solution?
This is a fair point. Sometimes on forums people make a very quick judgement and then type and miss the point . Just count the responses saying I'm a PvP etc even though I stated very clearly that I don't really PvP
The nerf is needed to stop exploits of being able to chain CC mobs of 3 in a pack where they cannot hit the caster and he can spam it so much that they can be dotted down - I proposed a cooldown not making the cost higher so It will still be useful in a bad situation but not a central attack via spam.
They are never buffing stamina lines it would become out of balance like shield bash
ITS NOT A FREAKING EXPLOIT!!!! Deal with it! The entire game is built around resource management, not cool downs. If you don't like that, fine. But implementing a CD on one skill because you don't like it goes against the entire philosophy of ES games.
An exploit definition is available google it - it's up to them but it could be viewed as an exploit unless it was intended
Cool downs are not ES philosophy - wait there is a cool down on shield bash - cool down on melee abilities ?
O I get it - facts are not important when you have a point to argue . I see now
ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »Yes! Nerf it! If something actually works in the game it should be nerfed into the ground! Next, we'll nerf shield charge, it has a CC effect and therefore should have a 10 second cool down. Then, we'll nerf magnum shot, it has CC, better nerf it to be safe. Don't forget about uppercut and power bash, better nerf them too.
Power bash = disorient with a damage break on one target with minimal damage but low cost
Magnum Shot = high cost single target with a 5 sec disorient broken with damage too high to spam it
Shield charge = great opener . High cost single target if you spammed it you would not have more than 2 before being starved
I don't use uppercut I don't know if it is single target
Do you see the difference
The ones you mentioned are single target and high cost (power bash is low)
Volcanic rune for certain builds is AoE and low cost
See the difference?????????? I can't explain it any more simply
No, the difference is these are skills that every player has access to. What you are really doing is complaining that stamina builds are under-performing in almost every way, and I agree. The problem is your, and Zenis, solution to the issue. Instead of fixing and even buffing other abilities, you would rather nerf what actually works.
My question is, when will it be enough? How many nerfs do you need to stop your crying? Why isn't buffing stamina weapon skill lines to be on par with the magicka builds the proposed solution?
This is a fair point. Sometimes on forums people make a very quick judgement and then type and miss the point . Just count the responses saying I'm a PvP etc even though I stated very clearly that I don't really PvP
The nerf is needed to stop exploits of being able to chain CC mobs of 3 in a pack where they cannot hit the caster and he can spam it so much that they can be dotted down - I proposed a cooldown not making the cost higher so It will still be useful in a bad situation but not a central attack via spam.
They are never buffing stamina lines it would become out of balance like shield bash
ITS NOT A FREAKING EXPLOIT!!!! Deal with it! The entire game is built around resource management, not cool downs. If you don't like that, fine. But implementing a CD on one skill because you don't like it goes against the entire philosophy of ES games.
An exploit definition is available google it - it's up to them but it could be viewed as an exploit unless it was intended
Cool downs are not ES philosophy - wait there is a cool down on shield bash - cool down on melee abilities ?
O I get it - facts are not important when you have a point to argue . I see now

I dont get when you say "nerf volcanic rune" mostly everyone says that you then cant solo Vet content anymore..
How about trying to find a group? Making friends or finding a Questpartner whith whom you are solving all the Quests? No? too much work? Ehhhh social interaction me no like...
Veteran content = difficult = group
Easy calculation...man i am tired of these babys who are crying all around meh i cant solo dis and dat.
ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »Yes! Nerf it! If something actually works in the game it should be nerfed into the ground! Next, we'll nerf shield charge, it has a CC effect and therefore should have a 10 second cool down. Then, we'll nerf magnum shot, it has CC, better nerf it to be safe. Don't forget about uppercut and power bash, better nerf them too.
Power bash = disorient with a damage break on one target with minimal damage but low cost
Magnum Shot = high cost single target with a 5 sec disorient broken with damage too high to spam it
Shield charge = great opener . High cost single target if you spammed it you would not have more than 2 before being starved
I don't use uppercut I don't know if it is single target
Do you see the difference
The ones you mentioned are single target and high cost (power bash is low)
Volcanic rune for certain builds is AoE and low cost
See the difference?????????? I can't explain it any more simply
No, the difference is these are skills that every player has access to. What you are really doing is complaining that stamina builds are under-performing in almost every way, and I agree. The problem is your, and Zenis, solution to the issue. Instead of fixing and even buffing other abilities, you would rather nerf what actually works.
My question is, when will it be enough? How many nerfs do you need to stop your crying? Why isn't buffing stamina weapon skill lines to be on par with the magicka builds the proposed solution?
This is a fair point. Sometimes on forums people make a very quick judgement and then type and miss the point . Just count the responses saying I'm a PvP etc even though I stated very clearly that I don't really PvP
The nerf is needed to stop exploits of being able to chain CC mobs of 3 in a pack where they cannot hit the caster and he can spam it so much that they can be dotted down - I proposed a cooldown not making the cost higher so It will still be useful in a bad situation but not a central attack via spam.
They are never buffing stamina lines it would become out of balance like shield bash
ITS NOT A FREAKING EXPLOIT!!!! Deal with it! The entire game is built around resource management, not cool downs. If you don't like that, fine. But implementing a CD on one skill because you don't like it goes against the entire philosophy of ES games.
An exploit definition is available google it - it's up to them but it could be viewed as an exploit unless it was intended
Cool downs are not ES philosophy - wait there is a cool down on shield bash - cool down on melee abilities ?
O I get it - facts are not important when you have a point to argue . I see now
Hold on, you actually think there is a CD on shield bash or other melee abilities? You need to educate yourself. Watch a few youtube vids on animation canceling......