ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »Wifeaggro13 wrote: »ss.ioannidisnrb18_ESO wrote: »Wifeaggro13 wrote: »i am not sure youre tanking VR content its the second pull after the ghosts the skeleton on the top of stairs leading down to door the NPC opens . its the shoddy social aggro system nothing more.I am more then willing to go and DPS and let you show me your pulling techniquesss.ioannidisnrb18_ESO wrote: »I don know the pull your referring to is it likely it's a mistake by the guy setting up the pull and people running around not being careful grabbing two packs
Only a couple of Dungeouns cleared focussing on solo and Craiglorn to level but I have tanked for years in wow particularly in the hard phases where a bad pull was a wipe.
All I can say is if you are getting more than one pack pull the pack far back into a safe place
then you are really short sighted. ive cleared them all multiple times as well as tanking AA trials. Also all the VR dungeons all got tuned up with craglorn extremely . I suggest you go and tank BC and all the other original Tier 2 VR dungeons with no Volcanic rune. and then please come back and make your suggestions. they are no longer the exploitable mess you once tanked.
I love how people are saying that using one of the few skills still worth slotting is an exploit. If things keep going your way the only thing players will be able to do is auto attack.........
I have tanked BC at vet full clear with no volcanic rune in the party. You two have demonstrated you have a vested interest in keeping an exploitable skill there for bots and cheats to use to dupe the game and exploit its features. Just like the log in and log out crowd and countless other exploits .
I really don't care whether they do or do not but they should its simple as that. If you looked past your own position you would see your arguing effectively for one build to be able to faceroll all content thanks to this
Adios boys you two are whack
I'm not arguing for one ability to be able for faceroll content, I'm saying the problem isn't these "zomgOPsuperexploitrune" abilities. The problem is the tremendous lack of effective / functioning skills in the game. There ain't much left that works man. Keep nerfing things and the only people you'll have left to group with will be the bots
So I have a solution that suits your argument and clear philosophy
Let's have an ability called nuke em huge on demand dps ina 90foot radius that kills everything
That way it is easy for you to get through the game and is faceroll . Really simple
Make it available to all classes so we don't have to change our class to take advantage and then all the sooks crying how hard the game is would be quiet
There solved for you
You're cute when you're mad
Not mad just sad at the gaming community and the lack of foresight - kind of sick of the same argument you guys are putting up. It's not cogent nor is it valid. Fact is you probably don't know what it's even about nor have seen it but you play your forum games either way
ss.ioannidisnrb18_ESO wrote: »Kingslayer wrote: »ss.ioannidisnrb18_ESO wrote: »Kingslayer wrote: »Theres nothing wrong with the ability and it shouldn't be put on a cooldown what ability do some of you not want nerfed i mean jesus. The damage sucks and so its a knockdown but it can only be spammed so much. And with the CC change in the patch notes for 1.2 shouldnt that cover the cc of Volcanic rune? Can anybody check this?. Is one immune to it after breaking the first one?
That's correct and like so many others you missed the point and didn't read anything
It's about a particular exploit being used to constantly spam it while burning adds down slowly with no damage taken in 30 seconds when it is 3 strong vr6 mobs
If you think that's how the game should run well .... Can't really help you but this game will turn into a joke soon
Its not an exploit its designed to do what it does, and as for spamming well most things magicka based can be spammed. Impulse anyone?. Daft just daft this whole thread. I can burn down 10 - 12 mobs with Em ring and crit surge i suppose they need nerfing to?. What else lets make a list.
See MMO players can be put into two categories
Those who want a challenge
And those who want the reward for cudos and epeen stroking
Your happy it being face roll and not working as intended sweet.
Ya, summing up a group of anonymous players into two generalized groups is a sign of like, super duper smartness and stuffz
ferzalrwb17_ESO wrote: »I haven't seen this in my travels as yet - maybe because the game is so dead. Or maybe because it's not that great a trick. It doesn't sound that awesome to be honest.
If you truly can't get out of it in PVP and keep getting juggled then yes it would need to be fixed but I can't imagine that being the case without some silly lag playing a part. I haven't experienced it there either.
If I'm wrong on that can someone please warn me now so I can just not bother going into Cyrodiil until FOTM exploit has been fixed (juggle-spam). I really can't see that being true though.
ss.ioannidisnrb18_ESO wrote: »Wifeaggro13 wrote: »ss.ioannidisnrb18_ESO wrote: »Wifeaggro13 wrote: »i am not sure youre tanking VR content its the second pull after the ghosts the skeleton on the top of stairs leading down to door the NPC opens . its the shoddy social aggro system nothing more.I am more then willing to go and DPS and let you show me your pulling techniquesss.ioannidisnrb18_ESO wrote: »I don know the pull your referring to is it likely it's a mistake by the guy setting up the pull and people running around not being careful grabbing two packs
Only a couple of Dungeouns cleared focussing on solo and Craiglorn to level but I have tanked for years in wow particularly in the hard phases where a bad pull was a wipe.
All I can say is if you are getting more than one pack pull the pack far back into a safe place
then you are really short sighted. ive cleared them all multiple times as well as tanking AA trials. Also all the VR dungeons all got tuned up with craglorn extremely . I suggest you go and tank BC and all the other original Tier 2 VR dungeons with no Volcanic rune. and then please come back and make your suggestions. they are no longer the exploitable mess you once tanked.
I love how people are saying that using one of the few skills still worth slotting is an exploit. If things keep going your way the only thing players will be able to do is auto attack.........
I have tanked BC at vet full clear with no volcanic rune in the party. You two have demonstrated you have a vested interest in keeping an exploitable skill there for bots and cheats to use to dupe the game and exploit its features. Just like the log in and log out crowd and countless other exploits .
I really don't care whether they do or do not but they should its simple as that. If you looked past your own position you would see your arguing effectively for one build to be able to faceroll all content thanks to this
Adios boys you two are whack
xsfkxnub19_ESO wrote: »1. Avoid it, it's not that hard.
2. Use immovable it makes you immune to any CC.
Those are your two options. I simply don't understand why there needs to be a nerf for such a good skill.
Seeing as this would greatly affect those of us who rely on this CC in PvE, I say no to the nerf/cooldown/etc.
ferzalrwb17_ESO wrote: »I haven't seen this in my travels as yet - maybe because the game is so dead. Or maybe because it's not that great a trick. It doesn't sound that awesome to be honest.
If you truly can't get out of it in PVP and keep getting juggled then yes it would need to be fixed but I can't imagine that being the case without some silly lag playing a part. I haven't experienced it there either.
If I'm wrong on that can someone please warn me now so I can just not bother going into Cyrodiil until FOTM exploit has been fixed (juggle-spam). I really can't see that being true though.
ss.ioannidisnrb18_ESO wrote: »ferzalrwb17_ESO wrote: »I haven't seen this in my travels as yet - maybe because the game is so dead. Or maybe because it's not that great a trick. It doesn't sound that awesome to be honest.
If you truly can't get out of it in PVP and keep getting juggled then yes it would need to be fixed but I can't imagine that being the case without some silly lag playing a part. I haven't experienced it there either.
If I'm wrong on that can someone please warn me now so I can just not bother going into Cyrodiil until FOTM exploit has been fixed (juggle-spam). I really can't see that being true though.
PvP has zero to do with it.
I just died to 3 mobs a healer that healed through a stun and two frost mages I made 1 error and I'm dead.
An exploit like I'm talking about would pull with it dot them up hen spam it then dot them till they are dead
I thought this sort of thing would be obviously bad for the game
Guess I'm in the minority in wanting a balanced game with appropriate difficulty
ss.ioannidisnrb18_ESO wrote: »ferzalrwb17_ESO wrote: »I haven't seen this in my travels as yet - maybe because the game is so dead. Or maybe because it's not that great a trick. It doesn't sound that awesome to be honest.
If you truly can't get out of it in PVP and keep getting juggled then yes it would need to be fixed but I can't imagine that being the case without some silly lag playing a part. I haven't experienced it there either.
If I'm wrong on that can someone please warn me now so I can just not bother going into Cyrodiil until FOTM exploit has been fixed (juggle-spam). I really can't see that being true though.
PvP has zero to do with it.
I just died to 3 mobs a healer that healed through a stun and two frost mages I made 1 error and I'm dead.
An exploit like I'm talking about would pull with it dot them up hen spam it then dot them till they are dead
I thought this sort of thing would be obviously bad for the game
Guess I'm in the minority in wanting a balanced game with appropriate difficulty
ss.ioannidisnrb18_ESO wrote: »ferzalrwb17_ESO wrote: »I haven't seen this in my travels as yet - maybe because the game is so dead. Or maybe because it's not that great a trick. It doesn't sound that awesome to be honest.
If you truly can't get out of it in PVP and keep getting juggled then yes it would need to be fixed but I can't imagine that being the case without some silly lag playing a part. I haven't experienced it there either.
If I'm wrong on that can someone please warn me now so I can just not bother going into Cyrodiil until FOTM exploit has been fixed (juggle-spam). I really can't see that being true though.
PvP has zero to do with it.
I just died to 3 mobs a healer that healed through a stun and two frost mages I made 1 error and I'm dead.
An exploit like I'm talking about would pull with it dot them up hen spam it then dot them till they are dead
I thought this sort of thing would be obviously bad for the game
Guess I'm in the minority in wanting a balanced game with appropriate difficulty
volcanic rune doesn't have a dot.......
L2P
ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »ferzalrwb17_ESO wrote: »I haven't seen this in my travels as yet - maybe because the game is so dead. Or maybe because it's not that great a trick. It doesn't sound that awesome to be honest.
If you truly can't get out of it in PVP and keep getting juggled then yes it would need to be fixed but I can't imagine that being the case without some silly lag playing a part. I haven't experienced it there either.
If I'm wrong on that can someone please warn me now so I can just not bother going into Cyrodiil until FOTM exploit has been fixed (juggle-spam). I really can't see that being true though.
PvP has zero to do with it.
I just died to 3 mobs a healer that healed through a stun and two frost mages I made 1 error and I'm dead.
An exploit like I'm talking about would pull with it dot them up hen spam it then dot them till they are dead
I thought this sort of thing would be obviously bad for the game
Guess I'm in the minority in wanting a balanced game with appropriate difficulty
volcanic rune doesn't have a dot.......
L2P
Are you trolling that is lame - in case you actually are serious the rune gives a second or two of stun which sallows for dots to apply
But keep trolling I appreciate your driving up the comments and I'm sure people will take notice
YOU KNOW IT IS COMING PREPARE FOR NERF
ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »ferzalrwb17_ESO wrote: »I haven't seen this in my travels as yet - maybe because the game is so dead. Or maybe because it's not that great a trick. It doesn't sound that awesome to be honest.
If you truly can't get out of it in PVP and keep getting juggled then yes it would need to be fixed but I can't imagine that being the case without some silly lag playing a part. I haven't experienced it there either.
If I'm wrong on that can someone please warn me now so I can just not bother going into Cyrodiil until FOTM exploit has been fixed (juggle-spam). I really can't see that being true though.
PvP has zero to do with it.
I just died to 3 mobs a healer that healed through a stun and two frost mages I made 1 error and I'm dead.
An exploit like I'm talking about would pull with it dot them up hen spam it then dot them till they are dead
I thought this sort of thing would be obviously bad for the game
Guess I'm in the minority in wanting a balanced game with appropriate difficulty
volcanic rune doesn't have a dot.......
L2P
Are you trolling that is lame - in case you actually are serious the rune gives a second or two of stun which sallows for dots to apply
But keep trolling I appreciate your driving up the comments and I'm sure people will take notice
YOU KNOW IT IS COMING PREPARE FOR NERF
ss.ioannidisnrb18_ESO wrote: »PvP has zero to do with it.
I just died to 3 mobs a healer that healed through a stun and two frost mages I made 1 error and I'm dead.
An exploit like I'm talking about would pull with it dot them up hen spam it then dot them till they are dead
I thought this sort of thing would be obviously bad for the game
Guess I'm in the minority in wanting a balanced game with appropriate difficulty
ss.ioannidisnrb18_ESO wrote: »
Simple question:
Should a LA with mad regen be able to have 100% upkeep on volcanic rune while still applying dps on 3 v6 mobs without being hit once.
Then move to the next pack
While other classes like mine have to bust it to kill all three - use multiple abilities and take longer
ss.ioannidisnrb18_ESO wrote: »It's not available to all - it is an exploit that certain builds can take advantage.
It's being spammed repeatedly by high regen builds that can do it 5-6 times to juggle mobs
This is wrong and needs a nerf to a timer cooldown timer .
kitchenguy65_ESO wrote: »Why don't you just replace,ss.ioannidisnrb18_ESO wrote: »
Simple question:
Should a LA with mad regen be able to have 100% upkeep on volcanic rune while still applying dps on 3 v6 mobs without being hit once.
Then move to the next pack
While other classes like mine have to bust it to kill all three - use multiple abilities and take longer
with, "my skill/build sucks, nerf everyone else"
BTW, you have no idea what exploit means.
Oevaag_Bur wrote: »ss.ioannidisnrb18_ESO wrote: »It's not available to all - it is an exploit that certain builds can take advantage.
It's being spammed repeatedly by high regen builds that can do it 5-6 times to juggle mobs
This is wrong and needs a nerf to a timer cooldown timer .
Your complaint shouldn't be about a skill that anyone can use if they find enough lore books on their travels but, rather, the domination of 7/7 cloth over the other armours due to better mana management by doing so and thus their ability to spam it more often.
ss.ioannidisnrb18_ESO wrote: »kitchenguy65_ESO wrote: »Why don't you just replace,ss.ioannidisnrb18_ESO wrote: »
Simple question:
Should a LA with mad regen be able to have 100% upkeep on volcanic rune while still applying dps on 3 v6 mobs without being hit once.
Then move to the next pack
While other classes like mine have to bust it to kill all three - use multiple abilities and take longer
with, "my skill/build sucks, nerf everyone else"
BTW, you have no idea what exploit means.
This is an exploit
Utilising a design flaw or a combination of design features when taken together achieve a result unintended by the design team.
That is an exploit champion
My build doesn't suck it's not bad - plate with now and shield using both push a good 300-400 without really being pushed
Still it's nothing on the volcanic rune build - spam one button over and over and win constantly versus 3 mobs .
Owned
ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »ss.ioannidisnrb18_ESO wrote: »Yes! Nerf it! If something actually works in the game it should be nerfed into the ground! Next, we'll nerf shield charge, it has a CC effect and therefore should have a 10 second cool down. Then, we'll nerf magnum shot, it has CC, better nerf it to be safe. Don't forget about uppercut and power bash, better nerf them too.
Power bash = disorient with a damage break on one target with minimal damage but low cost
Magnum Shot = high cost single target with a 5 sec disorient broken with damage too high to spam it
Shield charge = great opener . High cost single target if you spammed it you would not have more than 2 before being starved
I don't use uppercut I don't know if it is single target
Do you see the difference
The ones you mentioned are single target and high cost (power bash is low)
Volcanic rune for certain builds is AoE and low cost
See the difference?????????? I can't explain it any more simply
No, the difference is these are skills that every player has access to. What you are really doing is complaining that stamina builds are under-performing in almost every way, and I agree. The problem is your, and Zenis, solution to the issue. Instead of fixing and even buffing other abilities, you would rather nerf what actually works.
My question is, when will it be enough? How many nerfs do you need to stop your crying? Why isn't buffing stamina weapon skill lines to be on par with the magicka builds the proposed solution?
This is a fair point. Sometimes on forums people make a very quick judgement and then type and miss the point . Just count the responses saying I'm a PvP etc even though I stated very clearly that I don't really PvP
The nerf is needed to stop exploits of being able to chain CC mobs of 3 in a pack where they cannot hit the caster and he can spam it so much that they can be dotted down - I proposed a cooldown not making the cost higher so It will still be useful in a bad situation but not a central attack via spam.
They are never buffing stamina lines it would become out of balance like shield bash
ITS NOT A FREAKING EXPLOIT!!!! Deal with it! The entire game is built around resource management, not cool downs. If you don't like that, fine. But implementing a CD on one skill because you don't like it goes against the entire philosophy of ES games.
An exploit definition is available google it - it's up to them but it could be viewed as an exploit unless it was intended
Cool downs are not ES philosophy - wait there is a cool down on shield bash - cool down on melee abilities ?
O I get it - facts are not important when you have a point to argue . I see now
Hold on, you actually think there is a CD on shield bash or other melee abilities? You need to educate yourself. Watch a few youtube vids on animation canceling......
From patch notes 1.1.3
Puncturing Strikes: Reduced the global cooldown triggered after this ability is used, and slightly increased the ability resource cost. This change impacts Puncturing Strikes and all its morphs.
There are many other examples. I suggest you drop the line of argument and educate yourself on what exploit means or read some qq poets about bans .
I suggest you edit before they do
Can everyone just ignore this thread.. OP is obviously a trouble making attention troll.. Asking for a nerf to this skill is no diff from screwing a whole lot of builds up for his own selfish reasons. Calling this skill a exploit is just facepalm..Some ppl are just not worth arguing with.