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Nerf Volcanic Rune - Enough Already ( ZOS tested this and found it to be working as intended)

  • Stratti
    Stratti
    ✭✭✭✭✭
    Dealdrick wrote: »
    Why don't you just replace,

    Simple question:
    Should a LA with mad regen be able to have 100% upkeep on volcanic rune while still applying dps on 3 v6 mobs without being hit once.

    Then move to the next pack

    While other classes like mine have to bust it to kill all three - use multiple abilities and take longer

    with, "my skill/build sucks, nerf everyone else"

    BTW, you have no idea what exploit means.

    This is an exploit :smile:

    Utilising a design flaw or a combination of design features when taken together achieve a result unintended by the design team.

    That is an exploit champion

    My build doesn't suck it's not bad - plate with now and shield using both push a good 300-400 without really being pushed

    Still it's nothing on the volcanic rune build - spam one button over and over and win constantly versus 3 mobs .

    Owned

    And who are you to say volcanic rune is operating on some kind of flaw? Go away troll.....

    That's what I'm saying and you have been arguing for hours yet all this time u still have NFi about this exploit I have noticed. So busy arguing and being obnoxious and failing to read simple English. But thank you for keeping the thread alive champion. I got sick of it but found people still going here

    Fail
  • Stratti
    Stratti
    ✭✭✭✭✭
    Phantorang wrote: »
    Dealdrick wrote: »
    Dealdrick wrote: »
    Dealdrick wrote: »
    Dealdrick wrote: »
    Yes! Nerf it! If something actually works in the game it should be nerfed into the ground! Next, we'll nerf shield charge, it has a CC effect and therefore should have a 10 second cool down. Then, we'll nerf magnum shot, it has CC, better nerf it to be safe. Don't forget about uppercut and power bash, better nerf them too.

    Power bash = disorient with a damage break on one target with minimal damage but low cost
    Magnum Shot = high cost single target with a 5 sec disorient broken with damage too high to spam it
    Shield charge = great opener . High cost single target if you spammed it you would not have more than 2 before being starved
    I don't use uppercut I don't know if it is single target

    Do you see the difference

    The ones you mentioned are single target and high cost (power bash is low)

    Volcanic rune for certain builds is AoE and low cost

    See the difference?????????? I can't explain it any more simply

    No, the difference is these are skills that every player has access to. What you are really doing is complaining that stamina builds are under-performing in almost every way, and I agree. The problem is your, and Zenis, solution to the issue. Instead of fixing and even buffing other abilities, you would rather nerf what actually works.

    My question is, when will it be enough? How many nerfs do you need to stop your crying? Why isn't buffing stamina weapon skill lines to be on par with the magicka builds the proposed solution?

    This is a fair point. Sometimes on forums people make a very quick judgement and then type and miss the point . Just count the responses saying I'm a PvP etc even though I stated very clearly that I don't really PvP

    The nerf is needed to stop exploits of being able to chain CC mobs of 3 in a pack where they cannot hit the caster and he can spam it so much that they can be dotted down - I proposed a cooldown not making the cost higher so It will still be useful in a bad situation but not a central attack via spam.

    They are never buffing stamina lines it would become out of balance like shield bash

    ITS NOT A FREAKING EXPLOIT!!!! Deal with it! The entire game is built around resource management, not cool downs. If you don't like that, fine. But implementing a CD on one skill because you don't like it goes against the entire philosophy of ES games.

    An exploit definition is available google it - it's up to them but it could be viewed as an exploit unless it was intended

    Cool downs are not ES philosophy - wait there is a cool down on shield bash - cool down on melee abilities ?

    O I get it - facts are not important when you have a point to argue . I see now

    Hold on, you actually think there is a CD on shield bash or other melee abilities? You need to educate yourself. Watch a few youtube vids on animation canceling......

    From patch notes 1.1.3

    Puncturing Strikes: Reduced the global cooldown triggered after this ability is used, and slightly increased the ability resource cost. This change impacts Puncturing Strikes and all its morphs.

    There are many other examples. I suggest you drop the line of argument and educate yourself on what exploit means or read some qq poets about bans .

    I suggest you edit before they do

    According to that definition of Cooldown, Volcanic Rune also got a cooldown, or more accurately it got Cooldowns, as it actually got both a casting and an activation cooldown.

    Yeah man that would work if they extended the cast time on it a little so that the mobs break well before you reapply so you cannot chain cast it as these exploiters are doing.

    All these dissenters must be bots or something I do not understand.

    Or they are young hence do not care about balance or proper mechanics merely their own selfish ego while they faceroll with overturned OP set ups then when they actually hit difficult content they *** and moan and quit - seen it all before in WoW nothing new here
  • Dealdrick
    Dealdrick
    ✭✭✭
    Phantorang wrote: »
    Dealdrick wrote: »
    Dealdrick wrote: »
    Dealdrick wrote: »
    Dealdrick wrote: »
    Yes! Nerf it! If something actually works in the game it should be nerfed into the ground! Next, we'll nerf shield charge, it has a CC effect and therefore should have a 10 second cool down. Then, we'll nerf magnum shot, it has CC, better nerf it to be safe. Don't forget about uppercut and power bash, better nerf them too.

    Power bash = disorient with a damage break on one target with minimal damage but low cost
    Magnum Shot = high cost single target with a 5 sec disorient broken with damage too high to spam it
    Shield charge = great opener . High cost single target if you spammed it you would not have more than 2 before being starved
    I don't use uppercut I don't know if it is single target

    Do you see the difference

    The ones you mentioned are single target and high cost (power bash is low)

    Volcanic rune for certain builds is AoE and low cost

    See the difference?????????? I can't explain it any more simply

    No, the difference is these are skills that every player has access to. What you are really doing is complaining that stamina builds are under-performing in almost every way, and I agree. The problem is your, and Zenis, solution to the issue. Instead of fixing and even buffing other abilities, you would rather nerf what actually works.

    My question is, when will it be enough? How many nerfs do you need to stop your crying? Why isn't buffing stamina weapon skill lines to be on par with the magicka builds the proposed solution?

    This is a fair point. Sometimes on forums people make a very quick judgement and then type and miss the point . Just count the responses saying I'm a PvP etc even though I stated very clearly that I don't really PvP

    The nerf is needed to stop exploits of being able to chain CC mobs of 3 in a pack where they cannot hit the caster and he can spam it so much that they can be dotted down - I proposed a cooldown not making the cost higher so It will still be useful in a bad situation but not a central attack via spam.

    They are never buffing stamina lines it would become out of balance like shield bash

    ITS NOT A FREAKING EXPLOIT!!!! Deal with it! The entire game is built around resource management, not cool downs. If you don't like that, fine. But implementing a CD on one skill because you don't like it goes against the entire philosophy of ES games.

    An exploit definition is available google it - it's up to them but it could be viewed as an exploit unless it was intended

    Cool downs are not ES philosophy - wait there is a cool down on shield bash - cool down on melee abilities ?

    O I get it - facts are not important when you have a point to argue . I see now

    Hold on, you actually think there is a CD on shield bash or other melee abilities? You need to educate yourself. Watch a few youtube vids on animation canceling......

    From patch notes 1.1.3

    Puncturing Strikes: Reduced the global cooldown triggered after this ability is used, and slightly increased the ability resource cost. This change impacts Puncturing Strikes and all its morphs.

    There are many other examples. I suggest you drop the line of argument and educate yourself on what exploit means or read some qq poets about bans .

    I suggest you edit before they do

    According to that definition of Cooldown, Volcanic Rune also got a cooldown, or more accurately it got Cooldowns, as it actually got both a casting and an activation cooldown.

    Yeah man that would work if they extended the cast time on it a little so that the mobs break well before you reapply so you cannot chain cast it as these exploiters are doing.

    All these dissenters must be bots or something I do not understand.

    Or they are young hence do not care about balance or proper mechanics merely their own selfish ego while they faceroll with overturned OP set ups then when they actually hit difficult content they *** and moan and quit - seen it all before in WoW nothing new here

    You finally said something we agree on, you "don't understand"
  • Catches_the_Sun
    Catches_the_Sun
    ✭✭✭✭✭
    Why don't you just replace,

    Simple question:
    Should a LA with mad regen be able to have 100% upkeep on volcanic rune while still applying dps on 3 v6 mobs without being hit once.

    Then move to the next pack

    While other classes like mine have to bust it to kill all three - use multiple abilities and take longer

    with, "my skill/build sucks, nerf everyone else"

    BTW, you have no idea what exploit means.

    This is an exploit :smile:

    Utilising a design flaw or a combination of design features when taken together achieve a result unintended by the design team.

    That is an exploit champion

    My build doesn't suck it's not bad - plate with now and shield using both push a good 300-400 without really being pushed

    Still it's nothing on the volcanic rune build - spam one button over and over and win constantly versus 3 mobs .

    Owned

    I'd be careful with the use of the term Exploit here. Can you direct us to a link or post from Zenimax that indicates that this is not intended by the design team? There are abilities in all 3 Guild lines that are very rewarding, and my assumption is that they are intended to be rewarding. To maximize the use of Volcanic Rune, you have to spend 8 skillpoints. (1 for Fire Rune, 1 for the morph & 2 in each passive ability Mage Adept, Everlasting Magic & Might of the Guild).

    Flawless Dawnbreaker is a necessity for any stamina build & Silver Shards makes undead & daedra encounters easy-mode. They are also not exploits and are earned.

    Catches-the-Sun - Argonian Templar - Master Smith, Provisioner, Chemist & Tailor
    Valaren Arobone - Dunmer Flamewalker - Master Woodworker, Provisioner, Assassin
    Kazahad - Khajiiti Arcane Archer - Master Thief
    V'orkten - Redguard Swordmaster
    Finnvardr the Frenzied - Werewolf Berzerker
  • Stratti
    Stratti
    ✭✭✭✭✭
    Why don't you just replace,

    Simple question:
    Should a LA with mad regen be able to have 100% upkeep on volcanic rune while still applying dps on 3 v6 mobs without being hit once.

    Then move to the next pack

    While other classes like mine have to bust it to kill all three - use multiple abilities and take longer

    with, "my skill/build sucks, nerf everyone else"

    BTW, you have no idea what exploit means.

    This is an exploit :smile:

    Utilising a design flaw or a combination of design features when taken together achieve a result unintended by the design team.

    That is an exploit champion

    My build doesn't suck it's not bad - plate with now and shield using both push a good 300-400 without really being pushed

    Still it's nothing on the volcanic rune build - spam one button over and over and win constantly versus 3 mobs .

    Owned

    I'd be careful with the use of the term Exploit here. Can you direct us to a link or post from Zenimax that indicates that this is not intended by the design team? There are abilities in all 3 Guild lines that are very rewarding, and my assumption is that they are intended to be rewarding. To maximize the use of Volcanic Rune, you have to spend 8 skillpoints. (1 for Fire Rune, 1 for the morph & 2 in each passive ability Mage Adept, Everlasting Magic & Might of the Guild).

    Flawless Dawnbreaker is a necessity for any stamina build & Silver Shards makes undead & daedra encounters easy-mode. They are also not exploits and are earned.
    It's a fair point

    The definition was in reply to one of the trolls Qqing.

    It does involve a judgement from Zen and that is something up to them though if that was working as intended I would be shocked and concerned given their stance on dk abilities etc etc

    But true point taken - I personally wouldn't take advantage that way I certainly didn't just spam shield bash pre nerf like many


  • Stratti
    Stratti
    ✭✭✭✭✭
    Dealdrick wrote: »
    Phantorang wrote: »
    Dealdrick wrote: »
    Dealdrick wrote: »
    Dealdrick wrote: »
    Dealdrick wrote: »
    Yes! Nerf it! If something actually works in the game it should be nerfed into the ground! Next, we'll nerf shield charge, it has a CC effect and therefore should have a 10 second cool down. Then, we'll nerf magnum shot, it has CC, better nerf it to be safe. Don't forget about uppercut and power bash, better nerf them too.

    Power bash = disorient with a damage break on one target with minimal damage but low cost
    Magnum Shot = high cost single target with a 5 sec disorient broken with damage too high to spam it
    Shield charge = great opener . High cost single target if you spammed it you would not have more than 2 before being starved
    I don't use uppercut I don't know if it is single target

    Do you see the difference

    The ones you mentioned are single target and high cost (power bash is low)

    Volcanic rune for certain builds is AoE and low cost

    See the difference?????????? I can't explain it any more simply

    No, the difference is these are skills that every player has access to. What you are really doing is complaining that stamina builds are under-performing in almost every way, and I agree. The problem is your, and Zenis, solution to the issue. Instead of fixing and even buffing other abilities, you would rather nerf what actually works.

    My question is, when will it be enough? How many nerfs do you need to stop your crying? Why isn't buffing stamina weapon skill lines to be on par with the magicka builds the proposed solution?

    This is a fair point. Sometimes on forums people make a very quick judgement and then type and miss the point . Just count the responses saying I'm a PvP etc even though I stated very clearly that I don't really PvP

    The nerf is needed to stop exploits of being able to chain CC mobs of 3 in a pack where they cannot hit the caster and he can spam it so much that they can be dotted down - I proposed a cooldown not making the cost higher so It will still be useful in a bad situation but not a central attack via spam.

    They are never buffing stamina lines it would become out of balance like shield bash

    ITS NOT A FREAKING EXPLOIT!!!! Deal with it! The entire game is built around resource management, not cool downs. If you don't like that, fine. But implementing a CD on one skill because you don't like it goes against the entire philosophy of ES games.

    An exploit definition is available google it - it's up to them but it could be viewed as an exploit unless it was intended

    Cool downs are not ES philosophy - wait there is a cool down on shield bash - cool down on melee abilities ?

    O I get it - facts are not important when you have a point to argue . I see now

    Hold on, you actually think there is a CD on shield bash or other melee abilities? You need to educate yourself. Watch a few youtube vids on animation canceling......

    From patch notes 1.1.3

    Puncturing Strikes: Reduced the global cooldown triggered after this ability is used, and slightly increased the ability resource cost. This change impacts Puncturing Strikes and all its morphs.

    There are many other examples. I suggest you drop the line of argument and educate yourself on what exploit means or read some qq poets about bans .

    I suggest you edit before they do

    According to that definition of Cooldown, Volcanic Rune also got a cooldown, or more accurately it got Cooldowns, as it actually got both a casting and an activation cooldown.

    Yeah man that would work if they extended the cast time on it a little so that the mobs break well before you reapply so you cannot chain cast it as these exploiters are doing.

    All these dissenters must be bots or something I do not understand.

    Or they are young hence do not care about balance or proper mechanics merely their own selfish ego while they faceroll with overturned OP set ups then when they actually hit difficult content they *** and moan and quit - seen it all before in WoW nothing new here

    You finally said something we agree on, you "don't understand"

    Really ? Take a line out of context like that and troll - I must be conversing with a 12 yr old i best not engage any further in case. Don't expect a reply from me D I'm sure your a child
  • Dealdrick
    Dealdrick
    ✭✭✭
    Dealdrick wrote: »
    Phantorang wrote: »
    Dealdrick wrote: »
    Dealdrick wrote: »
    Dealdrick wrote: »
    Dealdrick wrote: »
    Yes! Nerf it! If something actually works in the game it should be nerfed into the ground! Next, we'll nerf shield charge, it has a CC effect and therefore should have a 10 second cool down. Then, we'll nerf magnum shot, it has CC, better nerf it to be safe. Don't forget about uppercut and power bash, better nerf them too.

    Power bash = disorient with a damage break on one target with minimal damage but low cost
    Magnum Shot = high cost single target with a 5 sec disorient broken with damage too high to spam it
    Shield charge = great opener . High cost single target if you spammed it you would not have more than 2 before being starved
    I don't use uppercut I don't know if it is single target

    Do you see the difference

    The ones you mentioned are single target and high cost (power bash is low)

    Volcanic rune for certain builds is AoE and low cost

    See the difference?????????? I can't explain it any more simply

    No, the difference is these are skills that every player has access to. What you are really doing is complaining that stamina builds are under-performing in almost every way, and I agree. The problem is your, and Zenis, solution to the issue. Instead of fixing and even buffing other abilities, you would rather nerf what actually works.

    My question is, when will it be enough? How many nerfs do you need to stop your crying? Why isn't buffing stamina weapon skill lines to be on par with the magicka builds the proposed solution?

    This is a fair point. Sometimes on forums people make a very quick judgement and then type and miss the point . Just count the responses saying I'm a PvP etc even though I stated very clearly that I don't really PvP

    The nerf is needed to stop exploits of being able to chain CC mobs of 3 in a pack where they cannot hit the caster and he can spam it so much that they can be dotted down - I proposed a cooldown not making the cost higher so It will still be useful in a bad situation but not a central attack via spam.

    They are never buffing stamina lines it would become out of balance like shield bash

    ITS NOT A FREAKING EXPLOIT!!!! Deal with it! The entire game is built around resource management, not cool downs. If you don't like that, fine. But implementing a CD on one skill because you don't like it goes against the entire philosophy of ES games.

    An exploit definition is available google it - it's up to them but it could be viewed as an exploit unless it was intended

    Cool downs are not ES philosophy - wait there is a cool down on shield bash - cool down on melee abilities ?

    O I get it - facts are not important when you have a point to argue . I see now

    Hold on, you actually think there is a CD on shield bash or other melee abilities? You need to educate yourself. Watch a few youtube vids on animation canceling......

    From patch notes 1.1.3

    Puncturing Strikes: Reduced the global cooldown triggered after this ability is used, and slightly increased the ability resource cost. This change impacts Puncturing Strikes and all its morphs.

    There are many other examples. I suggest you drop the line of argument and educate yourself on what exploit means or read some qq poets about bans .

    I suggest you edit before they do

    According to that definition of Cooldown, Volcanic Rune also got a cooldown, or more accurately it got Cooldowns, as it actually got both a casting and an activation cooldown.

    Yeah man that would work if they extended the cast time on it a little so that the mobs break well before you reapply so you cannot chain cast it as these exploiters are doing.

    All these dissenters must be bots or something I do not understand.

    Or they are young hence do not care about balance or proper mechanics merely their own selfish ego while they faceroll with overturned OP set ups then when they actually hit difficult content they *** and moan and quit - seen it all before in WoW nothing new here

    You finally said something we agree on, you "don't understand"

    Really ? Take a line out of context like that and troll - I must be conversing with a 12 yr old i best not engage any further in case. Don't expect a reply from me D I'm sure your a child

    And you have no sense of humor. I bet you're a blast to hang out with at a bar....
  • Phantorang
    Phantorang
    ✭✭✭✭
    Pretty lame to claim that Vet zones cant be soloed without Volcanic Rune, even as a Templar with *** DPS that is possible. Even though I loose focus sometimes when a Sorc comes and facerolls and kills everything in 1/10 of the time I use, it is still possible. Harvesters and Witches/Shamans (interupt channel spells) are damn hard though.
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • NakedSnake
    NakedSnake
    ✭✭✭
    Every single player spams one move for damage, one move for cc and one move for heals. This is the way the game was made. This is not WoW.
    With such small action bars you have no choice but to spam your moves.
    "Brilliant! Why is it that the people with the most ridiculous ideas are always the ones who are most certain of them?"
  • Phantorang
    Phantorang
    ✭✭✭✭
    Seriously, how did this thread get this much replies, its obvious we are being trolled. We shouldnt feed it!
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • Stratti
    Stratti
    ✭✭✭✭✭
    It's not a troll but hey good luck communicating on these forums . It's near impossible. It got so many replies because most haven't read the original post just the title - most assumed it was PvP related which it isn't and some have stayed despite being wrong purely because they do not know how to pull back and oila big thread and lots of points for me

    The Nerf will come mark my words
  • Witar
    Witar
    ✭✭✭✭✭
    I obey served to different sorcerers spamming volcanic rune on mobs of 3 .
    They did this by having the regen etc to keep it up while popping dots in between
    I observed this for a while at least 5 pulls where the mobs didn't touch the ground and where dps down a little slower but still faster than melee
    Those are real bad sorcerers. I can kill groups of 6-8 of my level mobs solo by spamming negate and elemental circle much much faster, and feel absolutely no need for a rune in pve. So there you have it, stop your whining, it's not about the rune, it's about being able to play your class well.
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • Stratti
    Stratti
    ✭✭✭✭✭
    Witar wrote: »
    I obey served to different sorcerers spamming volcanic rune on mobs of 3 .
    They did this by having the regen etc to keep it up while popping dots in between
    I observed this for a while at least 5 pulls where the mobs didn't touch the ground and where dps down a little slower but still faster than melee
    Those are real bad sorcerers. I can kill groups of 6-8 of my level mobs solo by spamming negate and elemental circle much much faster, and feel absolutely no need for a rune in pve. So there you have it, stop your whining, it's not about the rune, it's about being able to play your class well.

    Your response for a call to nerf one ability is that your class can do even more that is OP - 6-8 mobs

    So we should be calling for a sorcerer nerf is that what you mean ???!!!
  • Catches_the_Sun
    Catches_the_Sun
    ✭✭✭✭✭
    Why don't you just replace,

    Simple question:
    Should a LA with mad regen be able to have 100% upkeep on volcanic rune while still applying dps on 3 v6 mobs without being hit once.

    Then move to the next pack

    While other classes like mine have to bust it to kill all three - use multiple abilities and take longer

    with, "my skill/build sucks, nerf everyone else"

    BTW, you have no idea what exploit means.

    This is an exploit :smile:

    Utilising a design flaw or a combination of design features when taken together achieve a result unintended by the design team.

    That is an exploit champion

    My build doesn't suck it's not bad - plate with now and shield using both push a good 300-400 without really being pushed

    Still it's nothing on the volcanic rune build - spam one button over and over and win constantly versus 3 mobs .

    Owned

    I'd be careful with the use of the term Exploit here. Can you direct us to a link or post from Zenimax that indicates that this is not intended by the design team? There are abilities in all 3 Guild lines that are very rewarding, and my assumption is that they are intended to be rewarding. To maximize the use of Volcanic Rune, you have to spend 8 skillpoints. (1 for Fire Rune, 1 for the morph & 2 in each passive ability Mage Adept, Everlasting Magic & Might of the Guild).

    Flawless Dawnbreaker is a necessity for any stamina build & Silver Shards makes undead & daedra encounters easy-mode. They are also not exploits and are earned.
    It's a fair point

    The definition was in reply to one of the trolls Qqing.

    It does involve a judgement from Zen and that is something up to them though if that was working as intended I would be shocked and concerned given their stance on dk abilities etc etc

    But true point taken - I personally wouldn't take advantage that way I certainly didn't just spam shield bash pre nerf like many


    Well, I really hope they don't nerf it too bad. I'm a VR5 Templar right now and starting to level up some different skills & Fire Rune is one of them. Templars don't have any AoE CC and I am really looking forward to playing around with this one.
    Catches-the-Sun - Argonian Templar - Master Smith, Provisioner, Chemist & Tailor
    Valaren Arobone - Dunmer Flamewalker - Master Woodworker, Provisioner, Assassin
    Kazahad - Khajiiti Arcane Archer - Master Thief
    V'orkten - Redguard Swordmaster
    Finnvardr the Frenzied - Werewolf Berzerker
  • Stratti
    Stratti
    ✭✭✭✭✭
    They nerfed all CC in. PvP to avoid chain cc .

    That is coming in next patch.

    This is something I hope they fix as the advantage is very great . Same deal as shield bash - people went nuts ( I agreed with the nerf even though it was detrimental to me ) this set up is worse.

    But a word to the wise I wouldn't be boasting about what you can do with x amount if mobs lest the community turns and nu get nerfed down to the ground
  • Witar
    Witar
    ✭✭✭✭✭
    Your response for a call to nerf one ability is that your class can do even more that is OP - 6-8 mobs

    So we should be calling for a sorcerer nerf is that what you mean ???!!!
    I mean that you should L2P instead of crying at the forums

    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • Stratti
    Stratti
    ✭✭✭✭✭
    L2p what. ??

    O you didn't realise I play a sword and board tank wow .

    So when you say L2P you actually mean respec everything put on dress and be silly OP like you because my previous OP ability was taken away and I had to relearn how to play

    Honestly my next thread will be on nerf sorcerers

    Are you serious that they take on 8 vet mobs solo without an issue . That is ridiculous . Wtf is up with that - that's what I and others are talking about . [Moderator Note: Edited per our rules on Inappropriate Content and Language]
    Edited by ZOS_EveP on June 5, 2014 11:42AM
  • Dealdrick
    Dealdrick
    ✭✭✭
    L2p what. ??

    O you didn't realise I play a sword and board tank wow .

    So when you say L2P you actually mean respec everything put on dress and be silly OP like you because my previous OP ability was taken away and I had to relearn how to play

    Honestly my next thread will be on nerf sorcerers

    Are you serious that they take on 8 vet mobs solo without an issue . That is ridiculous . Wtf is up with that - that's what I and others are talking about . [Moderator Note: Edited per our rules on Inappropriate Content and Language]

    Yay! The lead forum troll is gonna make more "nerf" threads. If you get all the nerfs you want, you'll be the king of the newest AAA title to go F2P....
    Edited by ZOS_EveP on June 5, 2014 11:42AM
  • Witar
    Witar
    ✭✭✭✭✭
    O you didn't realise I play a sword and board tank wow .
    And you cry like a little girl because you can't kill things as quickly as DD's do?
    That's just adorable.
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • born2beagator
    born2beagator
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    I got an idea...stop whining for nerfs so zen can fix things that actually need fixing.
  • Stratti
    Stratti
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    So if I suggest something is unbalanced - you don't provide any form of argument to say it is balanced and instead you attack me for fun and swell the thread even more with personal attacks .

    Maybe it is too hard for you guys to understand that the reason people have left the game en masses is because of the lack of balance.

    This is another example of it but as long as the little forum trolls can come home from school and play adult on the forums then I guess that makes it ok.

    NERF IT YOU KNOW ITS COMING WHILE YOUR AT IT NERF MAGICKA AND THE SORCERERS THAT CAN SOLO 12 man content .

    Great stuff Zen way to make a cool and balanced game
  • Stratti
    Stratti
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    I got an idea...stop whining for nerfs so zen can fix things that actually need fixing.

    Like ?
    What is more important then balance in an MMO ???
  • bugulu
    bugulu
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    Don't touch it's PVE ability, this is the only means for a Nightblade tank to control mobs.
    Unless you buff Mass Hysteria to affect 4-5 mobs, this will hurt Nightblade tanks alot.
  • Stratti
    Stratti
    ✭✭✭✭✭
    bugulu wrote: »
    Don't touch it's PVE ability, this is the only means for a Nightblade tank to control mobs.
    Unless you buff Mass Hysteria to affect 4-5 mobs, this will hurt Nightblade tanks alot.

    So night blades spam this ability and keep the mobs controlled while dps AoE them down.

    If that the case that sounds very reasonable as a tactic (sarcasm intended)
  • Singular
    Singular
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    Nerf all classes into this simple archetype:

    Damage ability
    CC ability
    Heal or escape ability

    Make them all do the same damage/healing, cost the same and just change the animation so that we feel like there's variety in the game.

    That will make all the nerf-this!people happy and the rest of us can go find another game :)
    War, give me war, give me war.
  • Stratti
    Stratti
    ✭✭✭✭✭
    Singular wrote: »
    Nerf all classes into this simple archetype:

    Damage ability
    CC ability
    Heal or escape ability

    Make them all do the same damage/healing, cost the same and just change the animation so that we feel like there's variety in the game.

    That will make all the nerf-this!people happy and the rest of us can go find another game :)

    General response not applicable here - it's an ability available to all but open to being exploited for surprise surprise - dress and stick builds

    That's an over the top response by you - according to your logic no one should bring up a balancing issue at all no matter what it is.

    Not this cat jack
  • Singular
    Singular
    ✭✭✭✭
    NakedSnake wrote: »
    Every single player spams one move for damage, one move for cc and one move for heals. This is the way the game was made. This is not WoW.
    With such small action bars you have no choice but to spam your moves.

    Totally, totally agree.

    There's only 6 buttons to use, so we're button mash-spamming to the max. It's kind of dull after a while.
    War, give me war, give me war.
  • bugulu
    bugulu
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    bugulu wrote: »
    Don't touch it's PVE ability, this is the only means for a Nightblade tank to control mobs.
    Unless you buff Mass Hysteria to affect 4-5 mobs, this will hurt Nightblade tanks alot.

    So night blades spam this ability and keep the mobs controlled while dps AoE them down.

    If that the case that sounds very reasonable as a tactic (sarcasm intended)

    Not that I am able to spam it (Since I am not a Light armor user and doesn't use a staff) but correct :smile:
    If the magicka regeneration is the problem that allows you to spam this ability, maybe a smack on the problem itself is the best solution, right?

    Dragonknights have Burning Talons and Cinder Storm.
    Sorcers have Restraining Prison and Ball of Lightning. Not to mention there aoe damage abilities than ensures they keep the aggro on the enemies.
    Not gonna mention Templars since I have yet to see a single Templar tank out there.
    Edited by bugulu on June 5, 2014 7:13AM
  • LadyDestiny
    LadyDestiny
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    Lol, just pick up the skill yourself. Another thread to make ZoS nerf things instead of bringing classes up to par. Pretty soon we will be playing Elder Scrolls Farmville Online.
  • Sakiri
    Sakiri
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    ✭✭
    Retia82 wrote: »
    Can everyone just ignore this thread.. OP is obviously a trouble making attention troll.. Asking for a nerf to this skill is no diff from screwing a whole lot of builds up for his own selfish reasons. Calling this skill a exploit is just facepalm..Some ppl are just not worth arguing with.

    Wow
    Explain the skill in spamming a AoE cc over and over

    Also no need to get personal it just makes people ignore your point which doesn't exist.

    Your point doesnt exist.

    CC is the name of the game, has counters, and this one is available to everyone.
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