flguy147ub17_ESO wrote: »murklor007neb18_ESO wrote: »OMG this is sooooooooo needed. I mean I cant find enough stuff to put in my inventory, we desperately need more things to fill our empty bags and worthless bank slots with.tdilloncub18_ESO wrote: »Pick up Armor and Weapons
Weapons and armor found in the world can now be picked up and equipped.
These items are low quality, but can be used if needed.
These items sell for 0 gold.
These items are upgradeable through crafting.
These items can be deconstructed, but yield very low inspiration and rarely yield usable resources.
Can we please get an option to pick up small rocks and sticks too (worth 0 gold of course)?!?!
Oh and leaves. No adventurer is complete without a collection of incredibly valuable leaves (worth 0 gold).
Gotta agree man, this right here may have just did me in, but its because it just showed me how clueless the devs are. This has to be the most ridiculous thing I have seen yet in the game that they are actually taking time to implement into the game. They have to be trolling us.
They're not trolling. If you've been paying attention, you'd know the the justice system and stealing is coming in 1.3 or 1.4, so this is a setup for that. They had to make the tech work for this first and test it on a wide scale before putting stealing and the justice system on top of it.
flguy147ub17_ESO wrote: »murklor007neb18_ESO wrote: »OMG this is sooooooooo needed. I mean I cant find enough stuff to put in my inventory, we desperately need more things to fill our empty bags and worthless bank slots with.tdilloncub18_ESO wrote: »Pick up Armor and Weapons
Weapons and armor found in the world can now be picked up and equipped.
These items are low quality, but can be used if needed.
These items sell for 0 gold.
These items are upgradeable through crafting.
These items can be deconstructed, but yield very low inspiration and rarely yield usable resources.
Can we please get an option to pick up small rocks and sticks too (worth 0 gold of course)?!?!
Oh and leaves. No adventurer is complete without a collection of incredibly valuable leaves (worth 0 gold).
Gotta agree man, this right here may have just did me in, but its because it just showed me how clueless the devs are. This has to be the most ridiculous thing I have seen yet in the game that they are actually taking time to implement into the game. They have to be trolling us.
They're not trolling. If you've been paying attention, you'd know the the justice system and stealing is coming in 1.3 or 1.4, so this is a setup for that. They had to make the tech work for this first and test it on a wide scale before putting stealing and the justice system on top of it.
tdilloncub18_ESO wrote: »murklor007neb18_ESO wrote: »OMG this is sooooooooo needed. I mean I cant find enough stuff to put in my inventory, we desperately need more things to fill our empty bags and worthless bank slots with.tdilloncub18_ESO wrote: »Pick up Armor and Weapons
Weapons and armor found in the world can now be picked up and equipped.
These items are low quality, but can be used if needed.
These items sell for 0 gold.
These items are upgradeable through crafting.
These items can be deconstructed, but yield very low inspiration and rarely yield usable resources.
Can we please get an option to pick up small rocks and sticks too (worth 0 gold of course)?!?!
Oh and leaves. No adventurer is complete without a collection of incredibly valuable leaves (worth 0 gold).
LOL, I thought the same thing. What is the purpose of this.
Agrippa_Invisus wrote: »Bolt Escape got hammered.
Working image links towards improved interior lighting, or it didn't happen.
I know right? I'm so glad they are spending time adding this, instead of fixing VR provisioning loot tables, or the disparity between Vet mobs and Craiglorn mobs, or how the most viable spec for almost any class in any situation includes robes and staff/staff.murklor007neb18_ESO wrote: »OMG this is sooooooooo needed. I mean I cant find enough stuff to put in my inventory, we desperately need more things to fill our empty bags and worthless bank slots with.tdilloncub18_ESO wrote: »Pick up Armor and Weapons
Weapons and armor found in the world can now be picked up and equipped.
These items are low quality, but can be used if needed.
These items sell for 0 gold.
These items are upgradeable through crafting.
These items can be deconstructed, but yield very low inspiration and rarely yield usable resources.
Can we please get an option to pick up small rocks and sticks too (worth 0 gold of course)?!?!
Oh and leaves. No adventurer is complete without a collection of incredibly valuable leaves (worth 0 gold).
The biggest changes and fixes we need ASAP. IMHO:
Group lag issues in Cyrodiil. Add in a 5th group and watch half your team get dumped.
M=S=D 1 Magic point spent does the same damage ( or potential damage ) as one point of stamina.
Equipment and abilities balanced to the above formula.
Till the formula is implemented the game will continue to be unbalanced and broken. Once put in then some abilities will need to be modified or removed.
But a better solution might be to get rid of classes all together and allow all class skills to be learned by all players. ( Would need to add in more skill points into the overall game. But that shouldn't be to hard and maybe give everyone +skill points for all the crap of the last two patches.)
Ragnar_Lodbrok wrote: »Templars do more dps than DK's.
You guys act like the dev responsible for balance changes is the same one who made the 0 gold item changes. There are a team of devs, and they all have their own roles. It's not an either/or decision and everyone on their dev team isn't interchangeable. Stop being so clueless.
fallensbane_ESO wrote: »Leeching Strikes (Siphoning Strikes morph): The tooltip for this ability now shows the correct percentage of health recovery.
Translation: *** all you Nightblade players. Instead of fixing the ability to the 4% it should be at we are just going to adjust the tooltip to the broken amount it is actually returning. lulz ability fixed.
And once again I am not seeing a fix for Agility and Haste to working with bows. Guess it's time to quit, reroll or start using a *** staff since apparently that's what I am SUPPOSE to be using in this game.