What about Medicinal Use and Snakeblood (Alchemyskills). Still no fix? Both do absolutely nothing since the first Beta.
I know right? I'm so glad they are spending time adding this, instead of fixing VR provisioning loot tables, or the disparity between Vet mobs and Craiglorn mobs, or how the most viable spec for almost any class in any situation includes robes and staff/staff.murklor007neb18_ESO wrote: »OMG this is sooooooooo needed. I mean I cant find enough stuff to put in my inventory, we desperately need more things to fill our empty bags and worthless bank slots with.tdilloncub18_ESO wrote: »Pick up Armor and Weapons
Weapons and armor found in the world can now be picked up and equipped.
These items are low quality, but can be used if needed.
These items sell for 0 gold.
These items are upgradeable through crafting.
These items can be deconstructed, but yield very low inspiration and rarely yield usable resources.
Can we please get an option to pick up small rocks and sticks too (worth 0 gold of course)?!?!
Oh and leaves. No adventurer is complete without a collection of incredibly valuable leaves (worth 0 gold).
Well, they are fixing some broken passives (or just updating the tooltips to make the broken part a "feature") so there is that.
murklor007neb18_ESO wrote: »OMG this is sooooooooo needed. I mean I cant find enough stuff to put in my inventory, we desperately need more things to fill our empty bags and worthless bank slots with.tdilloncub18_ESO wrote: »Pick up Armor and Weapons
Weapons and armor found in the world can now be picked up and equipped.
These items are low quality, but can be used if needed.
These items sell for 0 gold.
These items are upgradeable through crafting.
These items can be deconstructed, but yield very low inspiration and rarely yield usable resources.
Can we please get an option to pick up small rocks and sticks too (worth 0 gold of course)?!?!
Oh and leaves. No adventurer is complete without a collection of incredibly valuable leaves (worth 0 gold).