I guess its time to reload my templar tank build cause being the tank as least I will get some 4 man instances done.
You missed the OPs entire point. As it stands, one class being "OP" is how trials are being done effectively. The point monkey is making is that instead of nerfing the class that is making trials possible, the classes that struggle in trials need to be buffed/fixed. People will enjoy the game a lot more if their class is fixed first instead of just making sure everyone is equally miserable.
I didn't miss the point, I understood the point, but having the trials hinging on a class being OP without doing anything with that class is a bad design choice. The nerf is inevitable anyway.
You can also say that trials are made easier than intended because you you have a class that are stronger than intended. Thus having one class "carry" the trials groups due to this isn't right at all.
They need to balance out the other classes, but they also had to change DKs as they sort of trivialized the content to a certain degree.
Maverick827 wrote: »
It's a good thing that Dragon's Blood doesn't allow for that to happen, then.Maverick827 wrote: »
because no class should be able to tank heal and dps singlehanded.
have you ever stepped foot in pvp my boy?Maverick827 wrote: »It's a good thing that Dragon's Blood doesn't allow for that to happen, then.Maverick827 wrote: »
because no class should be able to tank heal and dps singlehanded.
So again, why?
kirnmalidus wrote: »Phantorang wrote: »I dont agree Stamina abilities should be just as powerful as magicka abilities, simply because the magicka abilities are class specific, the class abilities needs a certain edge.
The best would be if a synergy between sta and mag abilities made the most viable builds. But sadly only 5 abilities pr weapon limits the choices and mixes to much I think.
But what if some decent class abilities were stamina based instead of magicka?
[Mind Blown]
Are you dodging my question?have you ever stepped foot in pvp my boy?Maverick827 wrote: »It's a good thing that Dragon's Blood doesn't allow for that to happen, then.Maverick827 wrote: »
because no class should be able to tank heal and dps singlehanded.
So again, why?
monkeymystic wrote: »Where are zenimax headed with all these continued DK nerfs?
In the right direction for a change. Long overdue. Hopefully it's not too little too late.
Maverick827 wrote: »
Maverick827 wrote: »
Phantorang wrote: »An ultimate gain NERF isnt exclusive for DKs, this touches all the classes equally, so to make the impression that DKs are more dependent on ultimate for DPS than any other class is pretty lame.
That has to be just the beginning of a series of DK/(Sorcs too) Nerfs we are gonna see in the couple of next patches. With DPS at least 100% more than for example the Templar, equals another 40-50% reduced DPS for the DK, or the Templar gets 100% more.
Im all for boosting instead of nerfing, but thats not realistic, and who wants to play a game where you can solo 12 man content? Boring, but I guess some DKs and Sorcs thinks thats how its supposed to be.