Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

DKs get 6th nerfhammer. RIP Non-staff/non-light armor DKs. Dks lack uniqueness that other class has

  • Hymzir
    Hymzir
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    This is not about balancing DK to be in line with the other classes, it's about balancing them to be in line with the content of the game.

    People have been soloing VR content with DK, and have been doing it with ease. Sorcs can do it too, but at least you need to be competent with the class to be able to do it. As for Temps and NBs... Well if you are really good and have a good build I suppose you can do it, but it's gonna be hard.

    The intent of the game, however, is to not solo VR content. Especially the stuff in Craglorn. But since some folk are even soloing that content, then obviously things are not working the way the devs intended, and some classes are simply too powerful.

    So the devs have two choices - either nerf the OP classes or buff the weak ones and then buff all the VR mobs, so that even with their more powerful than planned powers, DK players would still need to find help and could not faceroll through everything solo.

    Nerfing op powers is lot simpler than re-balancing everything and the end result is still the same, your DK will not be able to just blow though everything by spamming standard.

    DK players should be content with having the privilege of having been able to play for a while as a god that walks among men. Temp and NB players will prolly never get a chance to experience such power.
  • Selstad
    Selstad
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    ErykGrimm wrote: »
    You missed the OPs entire point. As it stands, one class being "OP" is how trials are being done effectively. The point monkey is making is that instead of nerfing the class that is making trials possible, the classes that struggle in trials need to be buffed/fixed. People will enjoy the game a lot more if their class is fixed first instead of just making sure everyone is equally miserable.

    I didn't miss the point, I understood the point, but having the trials hinging on a class being OP without doing anything with that class is a bad design choice. The nerf is inevitable anyway.

    You can also say that trials are made easier than intended because you you have a class that are stronger than intended. Thus having one class "carry" the trials groups due to this isn't right at all.

    They need to balance out the other classes, but they also had to change DKs as they sort of trivialized the content to a certain degree.
  • monkeymystic
    monkeymystic
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    To be fair, I do agree with monkey that the nerf is overboard. If you nerf the banner to 25% it seemed fair. But ZOS shaving 15% off is over doing it. Magma armor is ok since tanks pop it for repositioning or letting healers have some breathing space. If the other classes feels that their classes are underpowered, they should call for buff instead of nerfing other classes.

    Trials like Aetherian Archives are very dps intensive. This change might cause random groups to have a harder time killing the mage. Not whining, just my 2 cents. Deal is done anyway.

    Finally someone who understands my concern related to Trials and these nerfs.

    I was starting to believe nobody on these forums actually have finished a 12 man trial or done it with a proper raid.

    Another point is how it will be possible to break the current best time with this huge nerf.

    Considering a lot of us play nightblades and templars, you're right, a lot of people here probably haven't finished a trial yet because we aren't invited.

    And the leaderboards reset weekly, right? So beating the top times won't be an issue very long.

    We usually went with 1-2 NBs, 3 templars (me as healer), 4 sorc, and 3-4 DKs with our trials BEFORE this patch.
    This worked very well everytime we cleared the trials fast, so I would hardly say templars and NBs dont have use.

    Templars are a MUST in Trials, without you cant get the same healing, dispels or backlash combo.
    Edited by monkeymystic on June 2, 2014 8:01PM
  • NerfEverything
    NerfEverything
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    Templars are a MUST in Trials, without you cant get the same healing, dispels or backlash combo.

    The top 5 trial times disagree with you. Top time had no Templars. Do you believe all the bs that you keep spouting, or are you intentionally trying to spread bad information to people?
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    The problem here is that the standard nerf was badly needed for the DPS abuse but for another build of DK (stam/heavy/1H+S say) it wasn't that bad. I'm not sure why magma was nerfed but.. whatever.

    So how do you make the other DK builds (the ones that most people will play - not the extreme minmaxers) still viable while nerfing the ones that are breaking the trials and PVP?

    The flaws run deeper than the DK class. They run into the resource, armour and weapon lines. 5L/2H stave. It doesn't matter what class you go that's the DPS choice for each. There ought to be stamina-based high DPS builds (what the hell is medium armour for?). What's the reward for choosing melee other than getting hit more?

    You can play the game fine with stam based builds and it seems balanced for those, therefore, the other types are OP and need to be nerfed. Buffing everyone else (and increasing content difficulty) doesn't make as much sense as nerfing them down. But the whole system is so messed up that fixing it is a nightmare. As many people have suggested - get everything WAI first then see where we go from there. It's not just classes - it's armour types, weapons, races and synergies between them all that are imbalanced and you'd expect that with the choices available. It should be an ongoing process to get it right - not a kneejerk classskill-nerf every patch.
  • monkeymystic
    monkeymystic
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    Templars are a MUST in Trials, without you cant get the same healing, dispels or backlash combo.

    The top 5 trial times disagree with you. Top time had no Templars. Do you believe all the bs that you keep spouting, or are you intentionally trying to spread bad information to people?

    You should probably know that many of the top scores are because of people exploiting, and has nothing to do with templar or no templar in the raid.

    Do you really believe that they did it in 8-9 minutes without cheating?

    And do you believe that every guild that does trials is a hardcore guild doing it like this for the lols?

    The top pve guilds on EU currently uses Templars in their LEGIT Trial raids, and they contribute a lot more to their raids than your continued posts filled with childish personal attacks against me. That helps nothing.
  • moXrox
    moXrox
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    Where can you read about the DK changes ?

    All i see in the patch review is about Nightblades and Templars...
    http://forums.elderscrollsonline.com/discussion/105348/patch-v-1-1-3-preview/p1
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  • pecheckler
    pecheckler
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    2534079-9691537824-25017.jpg
    End the tedious inventory management game.
  • frwinters_ESO
    frwinters_ESO
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    I say hooray to this balance. Its a good change.
  • moXrox
    moXrox
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    I say hooray to this balance. Its a good change.

    Well, where can you read about these changes. I dont see anything about DK in the 1.1.3 patch review.
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  • pecheckler
    pecheckler
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    moXrox wrote: »
    I say hooray to this balance. Its a good change.

    Well, where can you read about these changes. I dont see anything about DK in the 1.1.3 patch review.

    http://forums.elderscrollsonline.com/discussion/105696/patch-notes-v1-1-3#latest
    End the tedious inventory management game.
  • moXrox
    moXrox
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    pecheckler wrote: »
    moXrox wrote: »
    I say hooray to this balance. Its a good change.

    Well, where can you read about these changes. I dont see anything about DK in the 1.1.3 patch review.

    http://forums.elderscrollsonline.com/discussion/105696/patch-notes-v1-1-3#latest

    Oh wow...thank you !

    This reads different to the 1.1.3 patch review thread.
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  • monkeymystic
    monkeymystic
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    Dagoth_Rac wrote: »
    aleister wrote: »
    Welcome to being a templar

    No, they are still better than Templars by a long shot. Sorry.

    Before 1.1.3:
    • 1 Dragonknight needed to beat a boss meant for 12 players.
    • 12 Templars needed to beat a boss meant for 1 player.

    After 1.1.3:
    • 2 Dragonknight needed to beat a boss meant for 12 players.
    • 12 Templars needed to beat a boss meant for 2 players.

    Not balanced by a long shot, but getting closer! :-)

    Considering I've managed to solo several of the craglorn bosses on my vr 12 templar, I think this is a bit extreme way of putting it.

    The DKs had to make proper builds for it, and so does everyone else like the VR 6 NB soloing crag bosses, or Sorceror soloing crag bosses with Crit Surge etc.

    Start making a proper build and you will go a long way if you want to solo :)
    Edited by monkeymystic on June 2, 2014 8:17PM
  • moXrox
    moXrox
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    Dagoth_Rac wrote: »
    aleister wrote: »
    Welcome to being a templar

    No, they are still better than Templars by a long shot. Sorry.

    Before 1.1.3:
    • 1 Dragonknight needed to beat a boss meant for 12 players.
    • 12 Templars needed to beat a boss meant for 1 player.

    After 1.1.3:
    • 2 Dragonknight needed to beat a boss meant for 12 players.
    • 12 Templars needed to beat a boss meant for 2 players.

    Not balanced by a long shot, but getting closer! :-)

    Considering I've managed to solo several of the craglorn bosses on my vr 12 templar, I think this is a bit extreme way of putting it.

    The DKs had to make proper builds for it, and so does everyone else like the VR 6 NB soloing crag bosses, or Sorceror soloing crag bosses with Crit Surge etc.

    Start making a proper build and you will go a long way if you want to solo :)

    Post a video and/or screenshots and people will appreaciate it, nowadays people want to see it.
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  • Phantorang
    Phantorang
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    The single most important thing inESO is balance between the classes, bots, bugs, exploits all are secondary.

    If DKs and Sorcs are going to continue being so much more powerful than NB/Templar for much longer, every NB/Templar either rerolls or quits the game due to frustration having wasted hundreds of hours into a class that will never be as useful as the DK/Sorcs.

    We are lucky though that they will work on everything at the same time, and it probably wouldnt be effective if every employee worked with only 1 issue.
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • NerfEverything
    NerfEverything
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    moXrox wrote: »
    Post a video and/or screenshots and people will appreaciate it, nowadays people want to see it.

    Don't even bother asking. This guy has been trolling for weeks. Claiming he has different VR12 classes every day. Just look at his post history. Also notice he hardly ever gets any "agrees" and every post that disagrees with him gets 5+.

    Don't feed this troll.
  • Phantorang
    Phantorang
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    I dont agree Stamina abilities should be just as powerful as magicka abilities, simply because the magicka abilities are class specific, the class abilities needs a certain edge.

    The best would be if a synergy between sta and mag abilities made the most viable builds. But sadly only 5 abilities pr weapon limits the choices and mixes to much I think.
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • Natjur
    Natjur
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    Its hard to balance the classes both solo and in groups.

    Templars are still good healers in groups, but last picked for dps runs and never as dps in trail runs.

    I just want to see all classes being balanced.
    Sure DK should always be a little better at tanking
    Templars should always be a little better at healing
    Sorc should always be a little better at DPS
    NB should always get invis and go almost anywhere without aggro.

    Balance does not mean nerfing the top dog but sometimes it does if you can not bring the others up to the same level without breaking everything. At the most, no of the classes are even close to balanced.

    If you have group you run with all the time, then balance is not really an issue, but most others do not and have to find group members, and if your the underdog, your just not wanted

    Maybe they should of gone closer to Skyrim and have no classes and just most 'skill sets' to pick from. Cause at the moment its a joke. (L1-L50 does not count as that is easy mode and any class even with a bad build and solo it all)
    Edited by Natjur on June 2, 2014 8:29PM
  • kirnmalidus
    kirnmalidus
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    Phantorang wrote: »
    I dont agree Stamina abilities should be just as powerful as magicka abilities, simply because the magicka abilities are class specific, the class abilities needs a certain edge.

    The best would be if a synergy between sta and mag abilities made the most viable builds. But sadly only 5 abilities pr weapon limits the choices and mixes to much I think.

    But what if some decent class abilities were stamina based instead of magicka?

    [Mind Blown]
    Life of a Nightblade (Screenshot Tumblr)

    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.

    - @ruze84b14_ESO
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    If you are a DK tank, we have been nerfed to uselessness for a second week in a row. You thouhgt it was bad getting a tank before? ZOS just single handedly destroyed tanking
  • Phantorang
    Phantorang
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    Phantorang wrote: »
    I dont agree Stamina abilities should be just as powerful as magicka abilities, simply because the magicka abilities are class specific, the class abilities needs a certain edge.

    The best would be if a synergy between sta and mag abilities made the most viable builds. But sadly only 5 abilities pr weapon limits the choices and mixes to much I think.

    But what if some decent class abilities were stamina based instead of magicka?

    [Mind Blown]

    Ah, so its the sta bar, not the sta abilities that is important..

    I guess thats mind blowing.
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • moXrox
    moXrox
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    I would not wonder if a DK can still solo VR group content after the new patch...lol.
    Iam not sure about Sorcs with the healing staff nerf....we will see.
    Edited by moXrox on June 2, 2014 8:54PM
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  • Phantorang
    Phantorang
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    Natjur wrote: »
    Its hard to balance the classes both solo and in groups.

    Templars are still good healers in groups, but last picked for dps runs and never as dps in trail runs.

    Problem with Templar healers is that they dont have any easy way to replenish magicka, so in the long run for long fights, Sorc with restostaff is often preferred. Lots of players made their character to be a healer, but didnt make a templar healer, this is one reason.

    Also, as the game is now, who needs a Templar who can heal, when a DK/Sorc can heal and do 3x dps.
    Fimbulwinter Recruiting true Vikings | Campaigns score | EU PC
  • frwinters_ESO
    frwinters_ESO
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    If you are a DK tank, we have been nerfed to uselessness for a second week in a row. You thouhgt it was bad getting a tank before? ZOS just single handedly destroyed tanking

    I hear NB tanks rock.
  • moXrox
    moXrox
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    If you are a DK tank, we have been nerfed to uselessness for a second week in a row. You thouhgt it was bad getting a tank before? ZOS just single handedly destroyed tanking

    I hear NB tanks rock.

    Only when going invisible and exploiting NPC´s. (soloing group content)
    Otherwise for real tanking with a player group, NB are not bad.
    Edited by moXrox on June 2, 2014 8:57PM
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  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    Phantorang wrote: »
    I dont agree Stamina abilities should be just as powerful as magicka abilities, simply because the magicka abilities are class specific, the class abilities needs a certain edge.

    Why do they? In a game where class is just one of the choices along with armour and weapon which actually go into making up your build why should class skills always have the edge? Especially when they all rely on magicka. This would force everyone into a mage role (and that's actually what's happening).

    Skilllines other than class have many useful skills in them. Mundane weapon lines are based on stamina and need to be as useful and damaging as class abilities because, if you build that way, they define your class.

    Currently it doesn't work that way because stamina is shared by sprinting/blocking/dodging/cc-break which means you often can't afford to use a single weapon ability. Those mechanics should be based ON stamina but not run off it. In many ways magicka builds have the advantage and that's just another way. If we truly want to have diversity then it needs to be tweaked/reworked (once everything current is WAI).
  • Anvos
    Anvos
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    Us Templars and Nightblades play the tinniest violin for the thread starters DK complaints about losing power.

    Your hands down the most powerful class so either they nerf back in line or buff everything to ridiculousness.
  • reggielee
    reggielee
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    *waits for the next build of the month using glitches to exploit dps
    Mama always said the fastest way to a man's heart is through his chest.
  • Natjur
    Natjur
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    Since Sorcs make better healers (for long fights as Templars have no mana regen skills unlike Sorcs)
    DK are now saying tanking is harder for them.

    Would anyone take a templar tank in a trial over a DK? (12 man)

    In any 4 man instance run, everyone wants to be the dps (cause its mindless easy) No one want to play the tank but anyone can fill the healer spot if needed.
    I guess its time to reload my templar tank build cause being the tank as least I will get some 4 man instances done.
    Edited by Natjur on June 2, 2014 9:26PM
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    All the DK DPS builds depends solely on keeping standard up for the damage increase, without it the DPS is weak in comparison.

    Could you point at me the similar ability, AT THE SAME COST the Templar has?

    Err we have none. Is annoying they didn't nerf the DKs more to be in par with NB & Templars. Especially the Vamp DKs are still OP as hell. However now, they cannot take head on 40 people. But bit less.
    (and many more are learning about the Fighters Guild abilities)

    I have adapted my Templar. After two weeks, and two respecs I found a pretty good
    combination of abilities and gear that works absolutely great. You should do the same.
    Edited by p_tsakirisb16_ESO on June 2, 2014 9:34PM
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