demonlkojipub19_ESO wrote: »Incoming sorcs to defend free kills.
shanersimms_ESO wrote: »What level are you? Against any V5+ Soul Strike is by far not a "guaranteed kill". There are defensive abilities that can counter it, and it can easily be healed through due it being a channel. It will most certainly one shot anyone below lvl 50 most of the time, but that changes dramatically. Nerfing it at all would make it worthlessly ineffective vs. a V12 for example. I'm currently V9 soft-capped at 1900 spell resist and running right around 3k health (sorcerer). I can easily ward/heal through a soul assault.
if u get hit by that from max range have u ever considered running away from it instead towards the source to try and interupt. some ppl have some serious brain issues these days ....
demonlkojipub19_ESO wrote: »Incoming sorcs to defend free kills.
You could try breaking LOS, one of the few advantages NBs have is we can just pop invis and cancel it. Also bow users can use venow arrow to interrupt, destro staff users can use crushing shock, dks can use chain, dragon leap, or molten armor, and then weapon/shield bash. sorcs can use crystal frag or streak, templars have their piercing javelin....i'm starting to think you just havn't considered the options.
Halrloprillalar wrote: »Actually breaking LOS doesn't stop it from happening. I've killed people on top of keeps many times like this, even after they went out of LOS post-cast (Shards+Soul strike combo is almost a guaranteed kill unless you have good reflexes, a healer, or a crapton of HP). That is about the only thing that needs fixed. As it is an 'ultimate', the damage over time is very very high but it is not a 'guaranteed' kill unless you are eating the full duration, are low spell resist, low level, low HP, or also tanking other damage sources and have no heals or potions.
In other words, it is a very strong ability but I don't think it needs nerfing. Everyone has access to it. The 'stuck on you regardless of LOS' issue needs fixing. That's it.
Kewljag_66_ESO wrote: »if u get hit by that from max range have u ever considered running away from it instead towards the source to try and interupt. some ppl have some serious brain issues these days ....
Most of the time this happens when you are engaged with someone else, or you get stunned / knocked down. By the time you break free of CC it has already almost finished you off. Even if you run away once its cast they run with you and it stays on you and kills you, Thats the main issue with this ability, you can use it at full range from safety.
So basically what your saying is when you see the enemy always run away.... yah, thats how PVP should be..... some people have serious brain issues these days because they dont want their OP abilities balanced and are afraid to actually have a skill based combat match
You could try breaking LOS, one of the few advantages NBs have is we can just pop invis and cancel it. Also bow users can use venow arrow to interrupt, destro staff users can use crushing shock, dks can use chain, dragon leap, or molten armor, and then weapon/shield bash. sorcs can use crystal frag or streak, templars have their piercing javelin....i'm starting to think you just havn't considered the options.
Kewljag_66_ESO wrote: »shanersimms_ESO wrote: »What level are you? Against any V5+ Soul Strike is by far not a "guaranteed kill". There are defensive abilities that can counter it, and it can easily be healed through due it being a channel. It will most certainly one shot anyone below lvl 50 most of the time, but that changes dramatically. Nerfing it at all would make it worthlessly ineffective vs. a V12 for example. I'm currently V9 soft-capped at 1900 spell resist and running right around 3k health (sorcerer). I can easily ward/heal through a soul assault.
I am V3, but like i said i have 1800+ magic resist. It hit lastnight registered on my kill log for 3001 damage. It came from a V6 sorc. Everytime i encountered that sorc lastnight he had it ready an killed me. He used Immoveable so i could not interupt him, even the time i managed to teleport strike to him. I even pop a heal potion. It doesnt matter.
You shouldnt have to rely on precisely times heals from a group member to survive one attack ability from an enemy player in PVP. I also run solo and it was a 1v1 everytime.
Like i said i want an ultimate to stay worthy of an ultimate but compare it to the otehr ultmates out there... It does way more damage from more range. There is no reason to use anyother single target ultimate. they dont even come close to comparing.
Kewljag_66_ESO wrote: »shanersimms_ESO wrote: »What level are you? Against any V5+ Soul Strike is by far not a "guaranteed kill". There are defensive abilities that can counter it, and it can easily be healed through due it being a channel. It will most certainly one shot anyone below lvl 50 most of the time, but that changes dramatically. Nerfing it at all would make it worthlessly ineffective vs. a V12 for example. I'm currently V9 soft-capped at 1900 spell resist and running right around 3k health (sorcerer). I can easily ward/heal through a soul assault.
I am V3, but like i said i have 1800+ magic resist. It hit lastnight registered on my kill log for 3001 damage. It came from a V6 sorc. Everytime i encountered that sorc lastnight he had it ready an killed me. He used Immoveable so i could not interupt him, even the time i managed to teleport strike to him. I even pop a heal potion. It doesnt matter.
You shouldnt have to rely on precisely times heals from a group member to survive one attack ability from an enemy player in PVP. I also run solo and it was a 1v1 everytime.
Like i said i want an ultimate to stay worthy of an ultimate but compare it to the otehr ultmates out there... It does way more damage from more range. There is no reason to use anyother single target ultimate. they dont even come close to comparing.
demonlkojipub19_ESO wrote: »Halrloprillalar wrote: »Actually breaking LOS doesn't stop it from happening. I've killed people on top of keeps many times like this, even after they went out of LOS post-cast (Shards+Soul strike combo is almost a guaranteed kill unless you have good reflexes, a healer, or a crapton of HP). That is about the only thing that needs fixed. As it is an 'ultimate', the damage over time is very very high but it is not a 'guaranteed' kill unless you are eating the full duration, are low spell resist, low level, low HP, or also tanking other damage sources and have no heals or potions.
In other words, it is a very strong ability but I don't think it needs nerfing. Everyone has access to it. The 'stuck on you regardless of LOS' issue needs fixing. That's it.
It needs a shorter range, less than 24 meters. It doesn't help that the cyrodil buff gives long range skills an even longer range.
Thechemicals wrote: »So now another skill is too much for a player to handle. Been using this ultimate for a longtime, would hate to see it nerf'd because people aren't taking the proper measures to defend against it. As a templar, i just use sunshield and 750 of the damage is already blocked. If they are far away i use shield charge. If they cast immovable, i pop absorb magic or even eclipse. Even popping immovable yourself, mitigates the spell damage. As far as not being able to block the damage, that is 100% false. Blocking mitigates Soul Strikes damage, even if you dont have a shield. You can also dps him down during this channeling, many players have attacked and killed me during my channeling of this spell.
Its a good spell and is balanced, l2p.
Halrloprillalar wrote: »Kewljag_66_ESO wrote: »if u get hit by that from max range have u ever considered running away from it instead towards the source to try and interupt. some ppl have some serious brain issues these days ....
Most of the time this happens when you are engaged with someone else, or you get stunned / knocked down. By the time you break free of CC it has already almost finished you off. Even if you run away once its cast they run with you and it stays on you and kills you, Thats the main issue with this ability, you can use it at full range from safety.
So basically what your saying is when you see the enemy always run away.... yah, thats how PVP should be..... some people have serious brain issues these days because they dont want their OP abilities balanced and are afraid to actually have a skill based combat match
What is stopping you from using this ability in a 'skill based combat match'?
Mends_from_Shadows wrote: »People complaining about the easiest ability in the game to interrupt is kind of funny. Yeah it does a lot of dmg, but all you need to do is sneeze on the enemy casting it and it breaks. Half the time it goes off and the skill doesn't actually do anything...it just takes all your ultimate.
Don't like getting soul assaulted? Stun the person casting it. Run out of his range. Use Purge. Use Dark Cloak (if you're a nightblade). There are 4 counters for you right there.
Jessica Folsom wrote:It's a very grey area.
Kewljag_66_ESO wrote: »Mends_from_Shadows wrote: »People complaining about the easiest ability in the game to interrupt is kind of funny. Yeah it does a lot of dmg, but all you need to do is sneeze on the enemy casting it and it breaks. Half the time it goes off and the skill doesn't actually do anything...it just takes all your ultimate.
Don't like getting soul assaulted? Stun the person casting it. Run out of his range. Use Purge. Use Dark Cloak (if you're a nightblade). There are 4 counters for you right there.
The problem is they always use Immovable so there is no way to stun them with a ranged ability. If it was a short range ability i would have no issues with it but is a full 35 meter range ability and cannot interupt them. and thats on top of them using immovable. if you run out of range teh ability stays on you, even if you dodge roll. Purge only releases you from CC it does not stop the ability from damaging you. Dark Cloak is teh only option you gave me but you have to be a NB and have it on your hotbar
Kewljag_66_ESO wrote: »Halrloprillalar wrote: »Kewljag_66_ESO wrote: »if u get hit by that from max range have u ever considered running away from it instead towards the source to try and interupt. some ppl have some serious brain issues these days ....
Most of the time this happens when you are engaged with someone else, or you get stunned / knocked down. By the time you break free of CC it has already almost finished you off. Even if you run away once its cast they run with you and it stays on you and kills you, Thats the main issue with this ability, you can use it at full range from safety.
So basically what your saying is when you see the enemy always run away.... yah, thats how PVP should be..... some people have serious brain issues these days because they dont want their OP abilities balanced and are afraid to actually have a skill based combat match
What is stopping you from using this ability in a 'skill based combat match'?
This ability does not require you to position your self or sneak attack, you do not need engage the target to build it up, you do not need to even be remotely close to the target to use it. You click the ability and 95% of the time it is a free kill.
Compare to any other ultimate and no other single target ultimate comes anywhere close to what it does
demonlkojipub19_ESO wrote: »Incoming sorcs to defend free kills.
Mends_from_Shadows wrote: »Kewljag_66_ESO wrote: »Mends_from_Shadows wrote: »People complaining about the easiest ability in the game to interrupt is kind of funny. Yeah it does a lot of dmg, but all you need to do is sneeze on the enemy casting it and it breaks. Half the time it goes off and the skill doesn't actually do anything...it just takes all your ultimate.
Don't like getting soul assaulted? Stun the person casting it. Run out of his range. Use Purge. Use Dark Cloak (if you're a nightblade). There are 4 counters for you right there.
The problem is they always use Immovable so there is no way to stun them with a ranged ability. If it was a short range ability i would have no issues with it but is a full 35 meter range ability and cannot interupt them. and thats on top of them using immovable. if you run out of range teh ability stays on you, even if you dodge roll. Purge only releases you from CC it does not stop the ability from damaging you. Dark Cloak is teh only option you gave me but you have to be a NB and have it on your hotbar
Purge should be cleansing the damage too. It's a dot. purge removes all negative effects. Its essentially what Dark Cloak does.