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Sould Strike / Soul Assault In PVP, Its Too Much

Kewljag_66_ESO
Kewljag_66_ESO
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So I will rarely complain about an ability, Usually I will find a way to counter it.

But lately everyone and their mom is using this ultimate. 3.2 sec channel ultimate. Now I know an Ultimate needs to be an ultimate but im being hit for 2000 to 3000 damage (with 1800 soft cap magic resist) from full range 35m in PVP is too much.

last night every other time i died was because of this ability on my kill log.

When this ability is used on you, you cannot block it or dodge it, it stays on you doing full damage. When it is used on you at range you cannot get to them to use your bash interupt. They also like to use Immovable before they cast it so there is no way to interupt.

IMO the damage should be toned down or ATLEAST limit the range and to a somewhat short range ability so the caster has to put them self in danger to use it and have a risk of being interupted by bashes melee range. I know its an ultimate and needs to remain worthy of an ultimate but it shouldnt remain a gaurenteed kill ability from safe range when you get to use it.
Edited by Kewljag_66_ESO on June 2, 2014 4:38PM
  • shanersimms_ESO
    shanersimms_ESO
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    What level are you? Against any V5+ Soul Strike is by far not a "guaranteed kill". There are defensive abilities that can counter it, and it can easily be healed through due it being a channel. It will most certainly one shot anyone below lvl 50 most of the time, but that changes dramatically. Nerfing it at all would make it worthlessly ineffective vs. a V12 for example. I'm currently V9 soft-capped at 1900 spell resist and running right around 3k health (sorcerer). I can easily ward/heal through a soul assault.
    -Lord Shaszahan the Archmage, of The Septim Bloodline
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    its 43m in cyrodil, and I said it in another thread that for 125 base ultimate the skill is a free long range kill on most people. You are taking more of the damage from anyone using it with light armor, 42% base spell pen, and a great number of sorcs have this readily available. But they nerf other things instead. Best just switch to light armor and soul assault so you can get your free kills too.
  • lao
    lao
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    if u get hit by that from max range have u ever considered running away from it instead towards the source to try and interupt. some ppl have some serious brain issues these days ....
  • Eivar
    Eivar
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    You could try breaking LOS, one of the few advantages NBs have is we can just pop invis and cancel it. Also bow users can use venow arrow to interrupt, destro staff users can use crushing shock, dks can use chain, dragon leap, or molten armor, and then weapon/shield bash. sorcs can use crystal frag or streak, templars have their piercing javelin....i'm starting to think you just havn't considered the options.
  • Halrloprillalar
    Halrloprillalar
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    Actually breaking LOS doesn't stop it from happening. I've killed people on top of keeps many times like this, even after they went out of LOS post-cast (Shards+Soul strike combo is almost a guaranteed kill unless you have good reflexes, a healer, or a crapton of HP). That is about the only thing that needs fixed. As it is an 'ultimate', the damage over time is very very high but it is not a 'guaranteed' kill unless you are eating the full duration, are low spell resist, low level, low HP, or also tanking other damage sources and have no heals or potions.

    In other words, it is a very strong ability but I don't think it needs nerfing. Everyone has access to it. The 'stuck on you regardless of LOS' issue needs fixing. That's it.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Incoming sorcs to defend free kills.
  • shanersimms_ESO
    shanersimms_ESO
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    Incoming sorcs to defend free kills.

    It's only a free kill on lowbies or morons. js...
    -Lord Shaszahan the Archmage, of The Septim Bloodline
  • Thechemicals
    Thechemicals
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    So now another skill is too much for a player to handle. Been using this ultimate for a longtime, would hate to see it nerf'd because people aren't taking the proper measures to defend against it. As a templar, i just use sunshield and 750 of the damage is already blocked. If they are far away i use shield charge. If they cast immovable, i pop absorb magic or even eclipse. Even popping immovable yourself, mitigates the spell damage. As far as not being able to block the damage, that is 100% false. Blocking mitigates Soul Strikes damage, even if you dont have a shield. You can also dps him down during this channeling, many players have attacked and killed me during my channeling of this spell.

    Its a good spell and is balanced, l2p.

    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • Xancathb16_ESO
    Xancathb16_ESO
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    Use Javalin as a templar or venom arrow w/ a bow to interrupt from range.

    You can also just dispel it with purify (via templar skill synergy) or purge(support tree).

    This skill is hardly overpowered considering how easy it is to just outright ignore the damage.
  • Helspyre
    Helspyre
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    Nerf everything that I don't have, even if I can have it if I wanted to.
    CITADEL
    A small sized, West Coast, RvR guild.
    Daggerfall Covenant
    www.citadelguild.com
  • Kewljag_66_ESO
    Kewljag_66_ESO
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    What level are you? Against any V5+ Soul Strike is by far not a "guaranteed kill". There are defensive abilities that can counter it, and it can easily be healed through due it being a channel. It will most certainly one shot anyone below lvl 50 most of the time, but that changes dramatically. Nerfing it at all would make it worthlessly ineffective vs. a V12 for example. I'm currently V9 soft-capped at 1900 spell resist and running right around 3k health (sorcerer). I can easily ward/heal through a soul assault.

    I am V3, but like i said i have 1800+ magic resist. It hit lastnight registered on my kill log for 3001 damage. It came from a V6 sorc. Everytime i encountered that sorc lastnight he had it ready an killed me. He used Immoveable so i could not interupt him, even the time i managed to teleport strike to him. I even pop a heal potion. It doesnt matter.

    You shouldnt have to rely on precisely times heals from a group member to survive one attack ability from an enemy player in PVP. I also run solo and it was a 1v1 everytime.

    Like i said i want an ultimate to stay worthy of an ultimate but compare it to the otehr ultmates out there... It does way more damage from more range. There is no reason to use anyother single target ultimate. they dont even come close to comparing.
  • Kewljag_66_ESO
    Kewljag_66_ESO
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    lao wrote: »
    if u get hit by that from max range have u ever considered running away from it instead towards the source to try and interupt. some ppl have some serious brain issues these days ....

    Most of the time this happens when you are engaged with someone else, or you get stunned / knocked down. By the time you break free of CC it has already almost finished you off. Even if you run away once its cast they run with you and it stays on you and kills you, Thats the main issue with this ability, you can use it at full range from safety.

    So basically what your saying is when you see the enemy always run away.... yah, thats how PVP should be..... some people have serious brain issues these days because they dont want their OP abilities balanced and are afraid to actually have a skill based combat match
    Edited by Kewljag_66_ESO on June 2, 2014 6:01PM
  • Halrloprillalar
    Halrloprillalar
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    Incoming sorcs to defend free kills.

    Because only sorcs can use soul strike amirite?
  • Samadhi
    Samadhi
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    Eivar wrote: »
    You could try breaking LOS, one of the few advantages NBs have is we can just pop invis and cancel it. Also bow users can use venow arrow to interrupt, destro staff users can use crushing shock, dks can use chain, dragon leap, or molten armor, and then weapon/shield bash. sorcs can use crystal frag or streak, templars have their piercing javelin....i'm starting to think you just havn't considered the options.

    I like to use Piercing Mark --> Soul Assault for this reason actually. :smiley:

    I prefer to interrupt or dodge roll away from the caster, depending on range.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Actually breaking LOS doesn't stop it from happening. I've killed people on top of keeps many times like this, even after they went out of LOS post-cast (Shards+Soul strike combo is almost a guaranteed kill unless you have good reflexes, a healer, or a crapton of HP). That is about the only thing that needs fixed. As it is an 'ultimate', the damage over time is very very high but it is not a 'guaranteed' kill unless you are eating the full duration, are low spell resist, low level, low HP, or also tanking other damage sources and have no heals or potions.

    In other words, it is a very strong ability but I don't think it needs nerfing. Everyone has access to it. The 'stuck on you regardless of LOS' issue needs fixing. That's it.

    It needs a shorter range, less than 24 meters. It doesn't help that the cyrodil buff gives long range skills an even longer range.
  • Halrloprillalar
    Halrloprillalar
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    lao wrote: »
    if u get hit by that from max range have u ever considered running away from it instead towards the source to try and interupt. some ppl have some serious brain issues these days ....

    Most of the time this happens when you are engaged with someone else, or you get stunned / knocked down. By the time you break free of CC it has already almost finished you off. Even if you run away once its cast they run with you and it stays on you and kills you, Thats the main issue with this ability, you can use it at full range from safety.

    So basically what your saying is when you see the enemy always run away.... yah, thats how PVP should be..... some people have serious brain issues these days because they dont want their OP abilities balanced and are afraid to actually have a skill based combat match

    What is stopping you from using this ability in a 'skill based combat match'?
  • Kewljag_66_ESO
    Kewljag_66_ESO
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    Eivar wrote: »
    You could try breaking LOS, one of the few advantages NBs have is we can just pop invis and cancel it. Also bow users can use venow arrow to interrupt, destro staff users can use crushing shock, dks can use chain, dragon leap, or molten armor, and then weapon/shield bash. sorcs can use crystal frag or streak, templars have their piercing javelin....i'm starting to think you just havn't considered the options.

    Line of sight would work if you have something to use, but most cases you dont in open field. You cant interupt them when they use the immovable skill first, which they all seem to do. You have only given me one option of invisibility which i would have to have on my hot bar. The only other thing i could think of is a sorc bolt escaping. I am all for finding ways to counter abilities but do you really think this ability should be able to do the damage it does from the range it can do it? compared to all the other abilities and ultimates in the game? It does 3x the damage of meteor and cost less to use...
  • Halrloprillalar
    Halrloprillalar
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    What level are you? Against any V5+ Soul Strike is by far not a "guaranteed kill". There are defensive abilities that can counter it, and it can easily be healed through due it being a channel. It will most certainly one shot anyone below lvl 50 most of the time, but that changes dramatically. Nerfing it at all would make it worthlessly ineffective vs. a V12 for example. I'm currently V9 soft-capped at 1900 spell resist and running right around 3k health (sorcerer). I can easily ward/heal through a soul assault.

    I am V3, but like i said i have 1800+ magic resist. It hit lastnight registered on my kill log for 3001 damage. It came from a V6 sorc. Everytime i encountered that sorc lastnight he had it ready an killed me. He used Immoveable so i could not interupt him, even the time i managed to teleport strike to him. I even pop a heal potion. It doesnt matter.

    You shouldnt have to rely on precisely times heals from a group member to survive one attack ability from an enemy player in PVP. I also run solo and it was a 1v1 everytime.

    Like i said i want an ultimate to stay worthy of an ultimate but compare it to the otehr ultmates out there... It does way more damage from more range. There is no reason to use anyother single target ultimate. they dont even come close to comparing.

    I can see how a NB would have a bit more issue with such a situation... Your best bet is using your own ulti on them in hopes of bursting them down faster, or getting annulment on your bar in hopes of living a bit longer. Considering that this sorc is probably highly invested into spellpower the latter option might be useful regardless. Or avoid said player altogether - sometimes it's just not worth the trouble and it's not a 1v1 game.
  • Infraction
    Infraction
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    Unlike so many other things on this sub forum this is one ability that can actually be countered. It can just as easily be broken for next to no damage if a person is familiar with its limitations. Gonna have to go with a " get good " on this one.
  • Thechemicals
    Thechemicals
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    What level are you? Against any V5+ Soul Strike is by far not a "guaranteed kill". There are defensive abilities that can counter it, and it can easily be healed through due it being a channel. It will most certainly one shot anyone below lvl 50 most of the time, but that changes dramatically. Nerfing it at all would make it worthlessly ineffective vs. a V12 for example. I'm currently V9 soft-capped at 1900 spell resist and running right around 3k health (sorcerer). I can easily ward/heal through a soul assault.

    I am V3, but like i said i have 1800+ magic resist. It hit lastnight registered on my kill log for 3001 damage. It came from a V6 sorc. Everytime i encountered that sorc lastnight he had it ready an killed me. He used Immoveable so i could not interupt him, even the time i managed to teleport strike to him. I even pop a heal potion. It doesnt matter.

    You shouldnt have to rely on precisely times heals from a group member to survive one attack ability from an enemy player in PVP. I also run solo and it was a 1v1 everytime.

    Like i said i want an ultimate to stay worthy of an ultimate but compare it to the otehr ultmates out there... It does way more damage from more range. There is no reason to use anyother single target ultimate. they dont even come close to comparing.

    Its not a 3000 damage hit. Its over 3-4 seconds. With blocking, it mitigates another 15-20% and with a shield you can block 40%+. Every single class has a skill to mitigate this and every class has even more skills to mitigate the damage. At least 3 posts on this thread have already shown you how to mitigate the damage.

    If you were already busted and taking damage, then lost another 40-50% of your health from this spell then guess what? Welcome to pvp. If you had most of your life and somehow could not find a way to stop 700-900 dmg per second then you need to take a look at the armor skills tree and your own class skills. What class are you btw? You dont even have to say, they all have a mitigation and escape skill to avoid Soul Strike.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • Halrloprillalar
    Halrloprillalar
    ✭✭✭✭✭
    Actually breaking LOS doesn't stop it from happening. I've killed people on top of keeps many times like this, even after they went out of LOS post-cast (Shards+Soul strike combo is almost a guaranteed kill unless you have good reflexes, a healer, or a crapton of HP). That is about the only thing that needs fixed. As it is an 'ultimate', the damage over time is very very high but it is not a 'guaranteed' kill unless you are eating the full duration, are low spell resist, low level, low HP, or also tanking other damage sources and have no heals or potions.

    In other words, it is a very strong ability but I don't think it needs nerfing. Everyone has access to it. The 'stuck on you regardless of LOS' issue needs fixing. That's it.

    It needs a shorter range, less than 24 meters. It doesn't help that the cyrodil buff gives long range skills an even longer range.

    I'd be fine with a small range nerf on it. The damage is fine.
  • Kewljag_66_ESO
    Kewljag_66_ESO
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    So now another skill is too much for a player to handle. Been using this ultimate for a longtime, would hate to see it nerf'd because people aren't taking the proper measures to defend against it. As a templar, i just use sunshield and 750 of the damage is already blocked. If they are far away i use shield charge. If they cast immovable, i pop absorb magic or even eclipse. Even popping immovable yourself, mitigates the spell damage. As far as not being able to block the damage, that is 100% false. Blocking mitigates Soul Strikes damage, even if you dont have a shield. You can also dps him down during this channeling, many players have attacked and killed me during my channeling of this spell.

    Its a good spell and is balanced, l2p.

    Actually if blocking does work that changes my whole perspective on the ability. i tried once and it didnt seem to do anything, maybe it was because it was still too much damage and i was already about to die. But if blocking gives you the ability to survive it thats all i needed to know.

    As for you being killed while chanelling teh spell chances are the person was being healed or you were already hurt. In the 3 seconds you are chanelling it is very rare for anyone to be able to do 2500 damage to you before they die AND close teh gap of 35 meter range. Which is my main issue with the ability, take away that range and and actually make the caster put them self in danger to use.

    YOU can tell me l2p... I am actually one of teh few who never complain and always find a counter. but you can not truely believe this ablity is balanced... compare it to every other ability and ultimate
  • Mends_from_Shadows
    People complaining about the easiest ability in the game to interrupt is kind of funny. Yeah it does a lot of dmg, but all you need to do is sneeze on the enemy casting it and it breaks. Half the time it goes off and the skill doesn't actually do anything...it just takes all your ultimate.

    Don't like getting soul assaulted? Stun the person casting it. Run out of his range. Use Purge. Use Dark Cloak (if you're a nightblade). There are 4 counters for you right there.
    Cyrodiil Issues as of 6/3/2014
    - Massive Lag since Craglorn patch.(Still bad lag on "Laggajack" NA and some other campaigns.)
    - Forward Camps and other Siege bugging out frequently
    - Caltrops granting Immunity to Siege Weapon Damage
    - Massive Faction Imbalances in Most Campaigns / Several Dead Campaigns
    - Mercenary Mage Spam (sometimes causing them to go invulnerable)
    - Players exploiting Keeps/Scrolls through DK Chain Pulls to go around defenses

    Yay Zenimax is doing things.
  • Kewljag_66_ESO
    Kewljag_66_ESO
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    lao wrote: »
    if u get hit by that from max range have u ever considered running away from it instead towards the source to try and interupt. some ppl have some serious brain issues these days ....

    Most of the time this happens when you are engaged with someone else, or you get stunned / knocked down. By the time you break free of CC it has already almost finished you off. Even if you run away once its cast they run with you and it stays on you and kills you, Thats the main issue with this ability, you can use it at full range from safety.

    So basically what your saying is when you see the enemy always run away.... yah, thats how PVP should be..... some people have serious brain issues these days because they dont want their OP abilities balanced and are afraid to actually have a skill based combat match

    What is stopping you from using this ability in a 'skill based combat match'?

    This ability does not require you to position your self or sneak attack, you do not need engage the target to build it up, you do not need to even be remotely close to the target to use it. You click the ability and 95% of the time it is a free kill.

    Compare to any other ultimate and no other single target ultimate comes anywhere close to what it does
  • Kewljag_66_ESO
    Kewljag_66_ESO
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    People complaining about the easiest ability in the game to interrupt is kind of funny. Yeah it does a lot of dmg, but all you need to do is sneeze on the enemy casting it and it breaks. Half the time it goes off and the skill doesn't actually do anything...it just takes all your ultimate.

    Don't like getting soul assaulted? Stun the person casting it. Run out of his range. Use Purge. Use Dark Cloak (if you're a nightblade). There are 4 counters for you right there.

    The problem is they always use Immovable so there is no way to stun them with a ranged ability. If it was a short range ability i would have no issues with it but is a full 35 meter range ability and cannot interupt them. and thats on top of them using immovable. if you run out of range teh ability stays on you, even if you dodge roll. Purge only releases you from CC it does not stop the ability from damaging you. Dark Cloak is teh only option you gave me but you have to be a NB and have it on your hotbar
  • Huckdabuck
    Huckdabuck
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    I got hit with one Soul Assault (which normally doesn't bother me too terribly) then noticed that a second Soul Assault appeared from another player......I roll dodged and healed to full (TRUE SWToR SORC FTW) while on my VR12 sorc last night and attacking Alessia on Wabba.
    Texashighelf - VR16 Sorcerer EP NA - FILTHY BARBARIAN
    Texasimperial - VR16 Dragonknight EP NA - How do you like your DK?
    Texas'Imperial - VR16 Dragonknight DC NA - How do you like your DK?
    Texas-Imperial - VR16 Templar DC NA - Queue Clogging Lagsploitter
    Texas Highelf - VR16 Sorcerer DC NA - Queue Clogging Lagsploitter
    Texas Imperial - VR16 Nightblade DC NA - Queue Clogging Lagsploitter
    It's a very grey area.
  • Mends_from_Shadows
    People complaining about the easiest ability in the game to interrupt is kind of funny. Yeah it does a lot of dmg, but all you need to do is sneeze on the enemy casting it and it breaks. Half the time it goes off and the skill doesn't actually do anything...it just takes all your ultimate.

    Don't like getting soul assaulted? Stun the person casting it. Run out of his range. Use Purge. Use Dark Cloak (if you're a nightblade). There are 4 counters for you right there.

    The problem is they always use Immovable so there is no way to stun them with a ranged ability. If it was a short range ability i would have no issues with it but is a full 35 meter range ability and cannot interupt them. and thats on top of them using immovable. if you run out of range teh ability stays on you, even if you dodge roll. Purge only releases you from CC it does not stop the ability from damaging you. Dark Cloak is teh only option you gave me but you have to be a NB and have it on your hotbar

    Purge should be cleansing the damage too. It's a dot. purge removes all negative effects. Its essentially what Dark Cloak does.
    Cyrodiil Issues as of 6/3/2014
    - Massive Lag since Craglorn patch.(Still bad lag on "Laggajack" NA and some other campaigns.)
    - Forward Camps and other Siege bugging out frequently
    - Caltrops granting Immunity to Siege Weapon Damage
    - Massive Faction Imbalances in Most Campaigns / Several Dead Campaigns
    - Mercenary Mage Spam (sometimes causing them to go invulnerable)
    - Players exploiting Keeps/Scrolls through DK Chain Pulls to go around defenses

    Yay Zenimax is doing things.
  • Halrloprillalar
    Halrloprillalar
    ✭✭✭✭✭
    lao wrote: »
    if u get hit by that from max range have u ever considered running away from it instead towards the source to try and interupt. some ppl have some serious brain issues these days ....

    Most of the time this happens when you are engaged with someone else, or you get stunned / knocked down. By the time you break free of CC it has already almost finished you off. Even if you run away once its cast they run with you and it stays on you and kills you, Thats the main issue with this ability, you can use it at full range from safety.

    So basically what your saying is when you see the enemy always run away.... yah, thats how PVP should be..... some people have serious brain issues these days because they dont want their OP abilities balanced and are afraid to actually have a skill based combat match

    What is stopping you from using this ability in a 'skill based combat match'?

    This ability does not require you to position your self or sneak attack, you do not need engage the target to build it up, you do not need to even be remotely close to the target to use it. You click the ability and 95% of the time it is a free kill.

    Compare to any other ultimate and no other single target ultimate comes anywhere close to what it does

    Anyone can use it and anyone can (mostly) counter it. I don't see the issue.
  • wolfe26ub17_ESO
    Incoming sorcs to defend free kills.

    Incoming another I lost in PVP nerf this skill thread
  • Kewljag_66_ESO
    Kewljag_66_ESO
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    People complaining about the easiest ability in the game to interrupt is kind of funny. Yeah it does a lot of dmg, but all you need to do is sneeze on the enemy casting it and it breaks. Half the time it goes off and the skill doesn't actually do anything...it just takes all your ultimate.

    Don't like getting soul assaulted? Stun the person casting it. Run out of his range. Use Purge. Use Dark Cloak (if you're a nightblade). There are 4 counters for you right there.

    The problem is they always use Immovable so there is no way to stun them with a ranged ability. If it was a short range ability i would have no issues with it but is a full 35 meter range ability and cannot interupt them. and thats on top of them using immovable. if you run out of range teh ability stays on you, even if you dodge roll. Purge only releases you from CC it does not stop the ability from damaging you. Dark Cloak is teh only option you gave me but you have to be a NB and have it on your hotbar

    Purge should be cleansing the damage too. It's a dot. purge removes all negative effects. Its essentially what Dark Cloak does.

    If purge is suppose to then its not wrking properly because i tried itn i tired everything i could think of and the only thing that works is Dark Cloak.

    But should there really be an ability in the game that you HAVE to counter to not die? and with so many limited ways to counter or even recover if you do counter? There is no other abilities in the game that you HAVE to counter to live, some will hurt you but you can always recover. I can unserand not wanting your favorite ability changed but i really cannot see how anyone can think this ability is balanced compared to other abilities.

    125 ultimate 95% of a free kill
    compared to some otehrs.
    250 ultimate for meterior only 1/3 the damage
    725 ultimate to turn in a werewolf
    1000 ultiamte for deathstroke to do 1/3 teh damage from melee range (also cuts 50% heals)

    Edited by Kewljag_66_ESO on June 2, 2014 6:48PM
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