JosephChip wrote: »Does reflective scale work against this ultimate?
I noticed reflective scale works against force shock, which has the appearance of a "beam".ishilpatelb14_ESO wrote: »JosephChip wrote: »Does reflective scale work against this ultimate?
No because it's a beam not a spell projectile lol, for that matter I don't know why some people here think Spell Resist makes a difference when Soul Strike isn't a spell
Kewljag_66_ESO wrote: »So I will rarely complain about an ability, Usually I will find a way to counter it.
But lately everyone and their mom is using this ultimate. 3.2 sec channel ultimate. Now I know an Ultimate needs to be an ultimate but im being hit for 2000 to 3000 damage (with 1800 soft cap magic resist) from full range 35m in PVP is too much.
last night every other time i died was because of this ability on my kill log.
When this ability is used on you, you cannot block it or dodge it, it stays on you doing full damage. When it is used on you at range you cannot get to them to use your bash interupt. They also like to use Immovable before they cast it so there is no way to interupt.
IMO the damage should be toned down or ATLEAST limit the range and to a somewhat short range ability so the caster has to put them self in danger to use it and have a risk of being interupted by bashes melee range. I know its an ultimate and needs to remain worthy of an ultimate but it shouldnt remain a gaurenteed kill ability from safe range when you get to use it.
There have been occasions, while using SS, where it appears that I have cancelled the animation of it...effectively one shotting people. The instance most clearly in my mind was opening it up on a full health sorc. I hit it, ultimate was consumed, no animation occurred and the sorc was instantly dead. I was not aware of anyone else attack the sorc. It appears to me that I have also been on the receiving end of this but I don't have enough information to be certain.
Has anyone else experienced this? That is receiving or giving the full damage without the channel time. You cannot go by your death log alone. The death log will give you the total damage a skill did over it's full time, not each tick.
Kewljag_66_ESO wrote: »You could try breaking LOS, one of the few advantages NBs have is we can just pop invis and cancel it. Also bow users can use venow arrow to interrupt, destro staff users can use crushing shock, dks can use chain, dragon leap, or molten armor, and then weapon/shield bash. sorcs can use crystal frag or streak, templars have their piercing javelin....i'm starting to think you just havn't considered the options.
Line of sight would work if you have something to use, but most cases you dont in open field. You cant interupt them when they use the immovable skill first, which they all seem to do. You have only given me one option of invisibility which i would have to have on my hot bar. The only other thing i could think of is a sorc bolt escaping. I am all for finding ways to counter abilities but do you really think this ability should be able to do the damage it does from the range it can do it? compared to all the other abilities and ultimates in the game? It does 3x the damage of meteor and cost less to use...
CosmicChaos wrote: »Kewljag_66_ESO wrote: »You could try breaking LOS, one of the few advantages NBs have is we can just pop invis and cancel it. Also bow users can use venow arrow to interrupt, destro staff users can use crushing shock, dks can use chain, dragon leap, or molten armor, and then weapon/shield bash. sorcs can use crystal frag or streak, templars have their piercing javelin....i'm starting to think you just havn't considered the options.
Line of sight would work if you have something to use, but most cases you dont in open field. You cant interupt them when they use the immovable skill first, which they all seem to do. You have only given me one option of invisibility which i would have to have on my hot bar. The only other thing i could think of is a sorc bolt escaping. I am all for finding ways to counter abilities but do you really think this ability should be able to do the damage it does from the range it can do it? compared to all the other abilities and ultimates in the game? It does 3x the damage of meteor and cost less to use...
Meteor is an area of effect on up to 6 targets at once. >.<
Kewljag_66_ESO wrote: »Kewljag_66_ESO wrote: »So I will rarely complain about an ability, Usually I will find a way to counter it.
But lately everyone and their mom is using this ultimate. 3.2 sec channel ultimate. Now I know an Ultimate needs to be an ultimate but im being hit for 2000 to 3000 damage (with 1800 soft cap magic resist) from full range 35m in PVP is too much.
last night every other time i died was because of this ability on my kill log.
When this ability is used on you, you cannot block it or dodge it, it stays on you doing full damage. When it is used on you at range you cannot get to them to use your bash interupt. They also like to use Immovable before they cast it so there is no way to interupt.
IMO the damage should be toned down or ATLEAST limit the range and to a somewhat short range ability so the caster has to put them self in danger to use it and have a risk of being interupted by bashes melee range. I know its an ultimate and needs to remain worthy of an ultimate but it shouldnt remain a gaurenteed kill ability from safe range when you get to use it.
I would suggest wearing something other then paper to pvp in. Or maybe buy health potions..
If you were grouped and your healer let you die, that's pretty *** of them. I can heal a lvl 10 through this skill. Its not that hard.
I am a VR3 NB wearing all medium armor. I have +armor and magic resist jewelry, my magic resist is at the 1800 soft cap, my armor is very close to softcap. i have 2500 hps and use the best player made heal potions. I dont have a class heal. i can go 1v1 with any class, i even beat vr12 DKs half teh time. I play solo and the only encounters im talking about are 1v1 with sorcs.
Because going solo in AVA does NOTHING to help out your faction at all. You may enjoy it, but then that puts you in the situation you are in. Get a healer.Kewljag_66_ESO wrote: »Why should i be required to group for heals just so that i dont die against 1 ability that is way over used and too powerful by mainly sorcs?
Yes. Its an ULT. ULTIMATE. U-L-T-I-M-A-T-EKewljag_66_ESO wrote: »Should an ability really be able to do that much damage from max range? and have such a low cost? compared to all teh other abilities?
kirnmalidus wrote: »There have been occasions, while using SS, where it appears that I have cancelled the animation of it...effectively one shotting people. The instance most clearly in my mind was opening it up on a full health sorc. I hit it, ultimate was consumed, no animation occurred and the sorc was instantly dead. I was not aware of anyone else attack the sorc. It appears to me that I have also been on the receiving end of this but I don't have enough information to be certain.
Has anyone else experienced this? That is receiving or giving the full damage without the channel time. You cannot go by your death log alone. The death log will give you the total damage a skill did over it's full time, not each tick.
Sounds like a lag death to me. You just missed the timeframe when the channel was hitting you due to lag.
mislucb16_ESO wrote: »The skill does too much damage for the ultimate needed, period.
It needs a fix.
mislucb16_ESO wrote: »The skill does too much damage for the ultimate needed, period.
It needs a fix.
Tintinabula wrote: »Back away.(usually ppl who hit you with it are at max range .Break that range and the spell stops)
Interrupt. (The spell can be interrupted..charge them..knock them off their feet.)
Heal through it.(I used dragons blood tonight to heal through one)
Block.(Any block mitigates max damage)
I'm usually hit with two or three when i die to it or when im hit already at low health.
shanersimms_ESO wrote: »demonlkojipub19_ESO wrote: »Incoming sorcs to defend free kills.
It's only a free kill on lowbies or morons. js...