Kewljag_66_ESO wrote: »But lately everyone and their mom is using this ultimate. 3.2 sec channel ultimate. Now I know an Ultimate needs to be an ultimate but im being hit for 2000 to 3000 damage (with 1800 soft cap magic resist) from full range 35m in PVP is too much.
SuperJChat wrote: »Kewljag_66_ESO wrote: »But lately everyone and their mom is using this ultimate. 3.2 sec channel ultimate. Now I know an Ultimate needs to be an ultimate but im being hit for 2000 to 3000 damage (with 1800 soft cap magic resist) from full range 35m in PVP is too much.
I'm a V8 DK with 1.9K spell resist (soft capped) and i've been hit by V11+'s using Soul Assault and didn't even have to heal through it, lost about 60% of my hp.
Did you even attempt to heal? it deals (average) about 360DPS over the 3.8 second cast. the player casting it can't use any other spells/abilities while casting either, so when you get hit by it you know that is all they can do during that time.
Somewhere your logic is flawed if Soul Assault is killing you frequently and your Spell resist is at 1.8K
My guess: Soul Assault isn't killing you, but you aren't healing through/after and then you are getting burst DPS'd down from what little HP you have left
Kewljag_66_ESO wrote: »So I will rarely complain about an ability, Usually I will find a way to counter it.
But lately everyone and their mom is using this ultimate. 3.2 sec channel ultimate. Now I know an Ultimate needs to be an ultimate but im being hit for 2000 to 3000 damage (with 1800 soft cap magic resist) from full range 35m in PVP is too much.
last night every other time i died was because of this ability on my kill log.
When this ability is used on you, you cannot block it or dodge it, it stays on you doing full damage. When it is used on you at range you cannot get to them to use your bash interupt. They also like to use Immovable before they cast it so there is no way to interupt.
IMO the damage should be toned down or ATLEAST limit the range and to a somewhat short range ability so the caster has to put them self in danger to use it and have a risk of being interupted by bashes melee range. I know its an ultimate and needs to remain worthy of an ultimate but it shouldnt remain a gaurenteed kill ability from safe range when you get to use it.
Kewljag_66_ESO wrote: »...
125 ultimate 95% of a free kill
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Kewljag_66_ESO wrote: »...
250 ultimate for meterior only 1/3 the damage
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Kewljag_66_ESO wrote: »...
725 ultimate to turn in a werewolf
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Kewljag_66_ESO wrote: »...
1000 ultiamte for deathstroke to do 1/3 teh damage from melee range (also cuts 50% heals)
Kewljag_66_ESO wrote: »SuperJChat wrote: »Kewljag_66_ESO wrote: »But lately everyone and their mom is using this ultimate. 3.2 sec channel ultimate. Now I know an Ultimate needs to be an ultimate but im being hit for 2000 to 3000 damage (with 1800 soft cap magic resist) from full range 35m in PVP is too much.
I'm a V8 DK with 1.9K spell resist (soft capped) and i've been hit by V11+'s using Soul Assault and didn't even have to heal through it, lost about 60% of my hp.
Did you even attempt to heal? it deals (average) about 360DPS over the 3.8 second cast. the player casting it can't use any other spells/abilities while casting either, so when you get hit by it you know that is all they can do during that time.
Somewhere your logic is flawed if Soul Assault is killing you frequently and your Spell resist is at 1.8K
My guess: Soul Assault isn't killing you, but you aren't healing through/after and then you are getting burst DPS'd down from what little HP you have left
Im NB i dont have a class heal, and i dont bolt escape. i have 2500hp and player made potions but still 3000 damage.......
You get knocked down and by the time you break out of CC the ability has already almost killed you no way to really recover. My main issue the range at which it can be used, They should have to put them self in danger to use it, like i said there is no other single target damage ability or ultimate in that game that even comes close to it... damage, cost, or range wise
Death Stroke can crit (and Shadowy Disguise --> Death Stroke veritably guarantees it does)
Halrloprillalar wrote: »Kewljag_66_ESO wrote: »SuperJChat wrote: »Kewljag_66_ESO wrote: »But lately everyone and their mom is using this ultimate. 3.2 sec channel ultimate. Now I know an Ultimate needs to be an ultimate but im being hit for 2000 to 3000 damage (with 1800 soft cap magic resist) from full range 35m in PVP is too much.
I'm a V8 DK with 1.9K spell resist (soft capped) and i've been hit by V11+'s using Soul Assault and didn't even have to heal through it, lost about 60% of my hp.
Did you even attempt to heal? it deals (average) about 360DPS over the 3.8 second cast. the player casting it can't use any other spells/abilities while casting either, so when you get hit by it you know that is all they can do during that time.
Somewhere your logic is flawed if Soul Assault is killing you frequently and your Spell resist is at 1.8K
My guess: Soul Assault isn't killing you, but you aren't healing through/after and then you are getting burst DPS'd down from what little HP you have left
Im NB i dont have a class heal, and i dont bolt escape. i have 2500hp and player made potions but still 3000 damage.......
You get knocked down and by the time you break out of CC the ability has already almost killed you no way to really recover. My main issue the range at which it can be used, They should have to put them self in danger to use it, like i said there is no other single target damage ability or ultimate in that game that even comes close to it... damage, cost, or range wise
What is your spell resist? Why aren't you using breakout sooner? Why not use stealth as NB when you have 2 bars available to you? Put annulment and/or immovable on there somewhere too.
Kewljag_66_ESO wrote: »So I will rarely complain about an ability, Usually I will find a way to counter it.
But lately everyone and their mom is using this ultimate. 3.2 sec channel ultimate. Now I know an Ultimate needs to be an ultimate but im being hit for 2000 to 3000 damage (with 1800 soft cap magic resist) from full range 35m in PVP is too much.
last night every other time i died was because of this ability on my kill log.
When this ability is used on you, you cannot block it or dodge it, it stays on you doing full damage. When it is used on you at range you cannot get to them to use your bash interupt. They also like to use Immovable before they cast it so there is no way to interupt.
IMO the damage should be toned down or ATLEAST limit the range and to a somewhat short range ability so the caster has to put them self in danger to use it and have a risk of being interupted by bashes melee range. I know its an ultimate and needs to remain worthy of an ultimate but it shouldnt remain a gaurenteed kill ability from safe range when you get to use it.
I would suggest wearing something other then paper to pvp in. Or maybe buy health potions..
If you were grouped and your healer let you die, that's pretty *** of them. I can heal a lvl 10 through this skill. Its not that hard.
Kewljag_66_ESO wrote: »Kewljag_66_ESO wrote: »So I will rarely complain about an ability, Usually I will find a way to counter it.
But lately everyone and their mom is using this ultimate. 3.2 sec channel ultimate. Now I know an Ultimate needs to be an ultimate but im being hit for 2000 to 3000 damage (with 1800 soft cap magic resist) from full range 35m in PVP is too much.
last night every other time i died was because of this ability on my kill log.
When this ability is used on you, you cannot block it or dodge it, it stays on you doing full damage. When it is used on you at range you cannot get to them to use your bash interupt. They also like to use Immovable before they cast it so there is no way to interupt.
IMO the damage should be toned down or ATLEAST limit the range and to a somewhat short range ability so the caster has to put them self in danger to use it and have a risk of being interupted by bashes melee range. I know its an ultimate and needs to remain worthy of an ultimate but it shouldnt remain a gaurenteed kill ability from safe range when you get to use it.
I would suggest wearing something other then paper to pvp in. Or maybe buy health potions..
If you were grouped and your healer let you die, that's pretty *** of them. I can heal a lvl 10 through this skill. Its not that hard.
I am a VR3 NB wearing all medium armor. I have +armor and magic resist jewelry, my magic resist is at the 1800 soft cap, my armor is very close to softcap. i have 2500 hps and use the best player made heal potions. I dont have a class heal. i can go 1v1 with any class, i even beat vr12 DKs half teh time. I play solo and the only encounters im talking about are 1v1 with sorcs. Why should i be required to group for heals just so that i dont die against 1 ability that is way over used and too powerful by mainly sorcs? Should an ability really be able to do that much damage from max range? and have such a low cost? compared to all teh other abilities?
Halrloprillalar wrote: »Kewljag_66_ESO wrote: »SuperJChat wrote: »Kewljag_66_ESO wrote: »But lately everyone and their mom is using this ultimate. 3.2 sec channel ultimate. Now I know an Ultimate needs to be an ultimate but im being hit for 2000 to 3000 damage (with 1800 soft cap magic resist) from full range 35m in PVP is too much.
I'm a V8 DK with 1.9K spell resist (soft capped) and i've been hit by V11+'s using Soul Assault and didn't even have to heal through it, lost about 60% of my hp.
Did you even attempt to heal? it deals (average) about 360DPS over the 3.8 second cast. the player casting it can't use any other spells/abilities while casting either, so when you get hit by it you know that is all they can do during that time.
Somewhere your logic is flawed if Soul Assault is killing you frequently and your Spell resist is at 1.8K
My guess: Soul Assault isn't killing you, but you aren't healing through/after and then you are getting burst DPS'd down from what little HP you have left
Im NB i dont have a class heal, and i dont bolt escape. i have 2500hp and player made potions but still 3000 damage.......
You get knocked down and by the time you break out of CC the ability has already almost killed you no way to really recover. My main issue the range at which it can be used, They should have to put them self in danger to use it, like i said there is no other single target damage ability or ultimate in that game that even comes close to it... damage, cost, or range wise
What is your spell resist? Why aren't you using breakout sooner? Why not use stealth as NB when you have 2 bars available to you? Put annulment and/or immovable on there somewhere too.
Kewljag_66_ESO wrote: »Yes you have pointed out a few ways to counter it. BUT should there really be an ability in the game that kills you by itself if you dont counter it? I cant think of one other ability that will do this or even come close. But i am actually fine with the damage it can do, i just dont think it should be able to do it from so far away. To get rewarded for using such a strong ability you should have to atleast put your self in danger.
Kewljag_66_ESO wrote: »So I will rarely complain about an ability, Usually I will find a way to counter it.
But lately everyone and their mom is using this ultimate. 3.2 sec channel ultimate. Now I know an Ultimate needs to be an ultimate but im being hit for 2000 to 3000 damage (with 1800 soft cap magic resist) from full range 35m in PVP is too much.
last night every other time i died was because of this ability on my kill log.
When this ability is used on you, you cannot block it or dodge it, it stays on you doing full damage. When it is used on you at range you cannot get to them to use your bash interupt. They also like to use Immovable before they cast it so there is no way to interupt.
IMO the damage should be toned down or ATLEAST limit the range and to a somewhat short range ability so the caster has to put them self in danger to use it and have a risk of being interupted by bashes melee range. I know its an ultimate and needs to remain worthy of an ultimate but it shouldnt remain a gaurenteed kill ability from safe range when you get to use it.
Kewljag_66_ESO wrote: »Kewljag_66_ESO wrote: »So I will rarely complain about an ability, Usually I will find a way to counter it.
But lately everyone and their mom is using this ultimate. 3.2 sec channel ultimate. Now I know an Ultimate needs to be an ultimate but im being hit for 2000 to 3000 damage (with 1800 soft cap magic resist) from full range 35m in PVP is too much.
last night every other time i died was because of this ability on my kill log.
When this ability is used on you, you cannot block it or dodge it, it stays on you doing full damage. When it is used on you at range you cannot get to them to use your bash interupt. They also like to use Immovable before they cast it so there is no way to interupt.
IMO the damage should be toned down or ATLEAST limit the range and to a somewhat short range ability so the caster has to put them self in danger to use it and have a risk of being interupted by bashes melee range. I know its an ultimate and needs to remain worthy of an ultimate but it shouldnt remain a gaurenteed kill ability from safe range when you get to use it.
I would suggest wearing something other then paper to pvp in. Or maybe buy health potions..
If you were grouped and your healer let you die, that's pretty *** of them. I can heal a lvl 10 through this skill. Its not that hard.
I am a VR3 NB wearing all medium armor. I have +armor and magic resist jewelry, my magic resist is at the 1800 soft cap, my armor is very close to softcap. i have 2500 hps and use the best player made heal potions. I dont have a class heal. i can go 1v1 with any class, i even beat vr12 DKs half teh time. I play solo and the only encounters im talking about are 1v1 with sorcs. Why should i be required to group for heals just so that i dont die against 1 ability that is way over used and too powerful by mainly sorcs? Should an ability really be able to do that much damage from max range? and have such a low cost? compared to all teh other abilities?
You can't make the statement that you never complain in the middle of your complaint thread. There's been a plethora of counters listed for you; pick one andKewljag_66_ESO wrote: »YOU can tell me l2p... I am actually one of teh few who never complain and always find a counter.
Huckdabuck wrote: »I got hit with one Soul Assault (which normally doesn't bother me too terribly) then noticed that a second Soul Assault appeared from another player......I roll dodged and healed to full (TRUE SWToR SORC FTW) while on my VR12 sorc last night and attacking Alessia on Wabba.
Well, let's see what happens. Standard got nerfed because it was too powerful when several DKs stacked it, and standard is also rediculously easy to counter now. What we have here is a ranged attack that gives an almost guaranteed kill when you stack it. Any group with just a little cordination can stack this easily because whoever the first caster is targeting the other will too.
Kewljag_66_ESO wrote: »Thechemicals wrote: »So now another skill is too much for a player to handle. Been using this ultimate for a longtime, would hate to see it nerf'd because people aren't taking the proper measures to defend against it. As a templar, i just use sunshield and 750 of the damage is already blocked. If they are far away i use shield charge. If they cast immovable, i pop absorb magic or even eclipse. Even popping immovable yourself, mitigates the spell damage. As far as not being able to block the damage, that is 100% false. Blocking mitigates Soul Strikes damage, even if you dont have a shield. You can also dps him down during this channeling, many players have attacked and killed me during my channeling of this spell.
Its a good spell and is balanced, l2p.
Actually if blocking does work that changes my whole perspective on the ability. i tried once and it didnt seem to do anything, maybe it was because it was still too much damage and i was already about to die. But if blocking gives you the ability to survive it thats all i needed to know.
As for you being killed while chanelling teh spell chances are the person was being healed or you were already hurt. In the 3 seconds you are chanelling it is very rare for anyone to be able to do 2500 damage to you before they die AND close teh gap of 35 meter range. Which is my main issue with the ability, take away that range and and actually make the caster put them self in danger to use.
YOU can tell me l2p... I am actually one of teh few who never complain and always find a counter. but you can not truely believe this ablity is balanced... compare it to every other ability and ultimate