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DK Solos Craglorn

  • Erock25
    Erock25
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    Nerf soul strike and sorc's ultimate cost reduction trait, Crystal shards, and blood magic too. And add a cooldown to mages fury, bolt escape, mist form, and impulse.

    Also, remove the divider on weapon damage. And reduce the base cost of CC break and roll dodge, as well as base cost of stamina based skills. Better yet make a new resource for all the non-attack based stamina usage.

    Also, nerf light armor magica cost reduction trait or add it to other 2 armors. And remove magicka furnace set or reduce it down to 1% magicka returned from melee attacks.

    For cyrodil, Change the range increase portion of the battle spirit buff. Attacks less than 25m but greater than 5 meters should have their range increased instead.

    I'm sorry that you are so jaded by people asking for your class to be nerfed while you are struggling. The bottom line is DK alone can do things that the other classes can't. Did you read my post where I said buff heavy armor passives? You seem so angry that you started spouting off random nerfs of skills that are perfectly balanced.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • alexj4596b14_ESO
    alexj4596b14_ESO
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    And how high is DK's fire damage might I ask you? its not as high as sorc's spell damage I can tell you that right now.

    I was in a party with sorc in craglorn and he did the mighty impulse spam too and killed groups of mobs inside the dungeon in seconds. So nerf sorc? They do get more spellpower than DK's do too.

    If I'm not mistaken they do not get a base boost too spell damage, even our passives don't increase spell power. Also you don't see us soloing anything like this, I'm not saying that it will not come at some point I'm just saying that there are many causes for DKs OP builds. Nerfing there passives is not something I would even encourage it and if you nerf abilities then You also nerf the non OP Build as well, a system needs too put into place that would allow for a ?% reduction too any specific cause of the OP build. So for example IF currently DKs current cause of OP with the destro/resto staff combo and there damage reduction passives gives them the ability creat a "OVER" synergized Build for any class then a ?% reduction would be placed on those factors too bring the build into balance. This would help keep everyone in line.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Erock25 wrote: »
    Nerf soul strike and sorc's ultimate cost reduction trait, Crystal shards, and blood magic too. And add a cooldown to mages fury, bolt escape, mist form, and impulse.

    Also, remove the divider on weapon damage. And reduce the base cost of CC break and roll dodge, as well as base cost of stamina based skills. Better yet make a new resource for all the non-attack based stamina usage.

    Also, nerf light armor magica cost reduction trait or add it to other 2 armors. And remove magicka furnace set or reduce it down to 1% magicka returned from melee attacks.

    For cyrodil, Change the range increase portion of the battle spirit buff. Attacks less than 25m but greater than 5 meters should have their range increased instead.

    I'm sorry that you are so jaded by people asking for your class to be nerfed while you are struggling. The bottom line is DK alone can do things that the other classes can't. Did you read my post where I said buff heavy armor passives? You seem so angry that you started spouting off random nerfs of skills that are perfectly balanced.

    Nope, I went and found everything I consider OP, about your chosen class obviously, and asked for it to be nerfed. Those aren't random, those are OP. Few of the things listed will ruind the DK solos everything. I read that, and you notice I also OR ADD IT TO OTHER 2 ARMORS.

    But, you read "nerf sorc" at the beginning and stopped, because you play sorc and know about how OP those skills ive listed are dont you?
    Edited by demonlkojipub19_ESO on May 27, 2014 10:05PM
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    And how high is DK's fire damage might I ask you? its not as high as sorc's spell damage I can tell you that right now.

    I was in a party with sorc in craglorn and he did the mighty impulse spam too and killed groups of mobs inside the dungeon in seconds. So nerf sorc? They do get more spellpower than DK's do too.

    If I'm not mistaken they do not get a base boost too spell damage, even our passives don't increase spell power. Also you don't see us soloing anything like this, I'm not saying that it will not come at some point I'm just saying that there are many causes for DKs OP builds. Nerfing there passives is not something I would even encourage it and if you nerf abilities then You also nerf the non OP Build as well, a system needs too put into place that would allow for a ?% reduction too any specific cause of the OP build. So for example IF currently DKs current cause of OP with the destro/resto staff combo and there damage reduction passives gives them the ability creat a "OVER" synergized Build for any class then a ?% reduction would be placed on those factors too bring the build into balance. This would help keep everyone in line.

    That sounds like way more work than fixing the thing that needs fixing. And I just talked to a sorc today that has 113 spell power, so where does it come from if not higher at base?
  • Noguchi
    Noguchi
    Soul Shriven
    Anyone have a torch I can borrow? I seem to have come unprepared for this discussion.
  • alexj4596b14_ESO
    alexj4596b14_ESO
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    And how high is DK's fire damage might I ask you? its not as high as sorc's spell damage I can tell you that right now.

    I was in a party with sorc in craglorn and he did the mighty impulse spam too and killed groups of mobs inside the dungeon in seconds. So nerf sorc? They do get more spellpower than DK's do too.

    If I'm not mistaken they do not get a base boost too spell damage, even our passives don't increase spell power. Also you don't see us soloing anything like this, I'm not saying that it will not come at some point I'm just saying that there are many causes for DKs OP builds. Nerfing there passives is not something I would even encourage it and if you nerf abilities then You also nerf the non OP Build as well, a system needs too put into place that would allow for a ?% reduction too any specific cause of the OP build. So for example IF currently DKs current cause of OP with the destro/resto staff combo and there damage reduction passives gives them the ability creat a "OVER" synergized Build for any class then a ?% reduction would be placed on those factors too bring the build into balance. This would help keep everyone in line.

    That sounds like way more work than fixing the thing that needs fixing. And I just talked to a sorc today that has 113 spell power, so where does it come from if not higher at base?

    My spell power is at 80, it may have a correlation too magic value my magic is at 1660 what is his at? Also my weapon damage is at 113 for melee what is his staff weapon damage power at? I use sword and board.
    Edited by alexj4596b14_ESO on May 27, 2014 10:18PM
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Anyway, already said it but its the armor that is problem #1. People cry nerf to DK over everything. First it was talons and still no one is happy with that. Oh, Talons needs a cooldown too. Then somewhere in secret it was inhale. Now its magma armor and battle roar. Somewhere I heard cries about Unstable flame. Next people I whipped to death will be crying about Molten Whip. Already there was someone saying DK's shouldn't be able to wear light armor at all. Who are the real jokers, being "jaded" by whatever?
  • Erock25
    Erock25
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    Erock25 wrote: »
    Nerf soul strike and sorc's ultimate cost reduction trait, Crystal shards, and blood magic too. And add a cooldown to mages fury, bolt escape, mist form, and impulse.

    Also, remove the divider on weapon damage. And reduce the base cost of CC break and roll dodge, as well as base cost of stamina based skills. Better yet make a new resource for all the non-attack based stamina usage.

    Also, nerf light armor magica cost reduction trait or add it to other 2 armors. And remove magicka furnace set or reduce it down to 1% magicka returned from melee attacks.

    For cyrodil, Change the range increase portion of the battle spirit buff. Attacks less than 25m but greater than 5 meters should have their range increased instead.

    I'm sorry that you are so jaded by people asking for your class to be nerfed while you are struggling. The bottom line is DK alone can do things that the other classes can't. Did you read my post where I said buff heavy armor passives? You seem so angry that you started spouting off random nerfs of skills that are perfectly balanced.

    Nope, I went and found everything I consider OP, about your chosen class obviously, and asked for it to be nerfed. Those aren't random, those are OP. Few of the things listed will ruind the DK solos everything. I read that, and you notice I also OR ADD IT TO OTHER 2 ARMORS.

    But, you read "nerf sorc" at the beginning and stopped, because you play sorc and know about how OP those skills ive listed are dont you?

    It's funny you miss all the actual powerful things about Sorc. Sorry you fail so hard at being a DK. That would make me angry too. Calm down though. I can tell English is not your first language, but your anger is making your post unintelligible.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    LOL and here we go with the english is not your first language attack. I guess I've been arguing with a small whiney child this whole time. No I pointed at everything overpowered with the sorc. But its pointless to talk about sorc being OP with a sorc.

    I have an Idea, just get magicka furnace, destro staff, and melt people at way too long range with crystal shards, mages fury, and soul strike that costs close to nothing being that you are a sorc with 15% ultimate cost reduction. And if by some miracle they get close to you, bolt escape with stun morph away. Maybe even throw in a Knock up morph of flame rune.

    Oh you already do.
    Edited by demonlkojipub19_ESO on May 27, 2014 10:23PM
  • Erock25
    Erock25
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    LOL and here we go with the english is not your first language attack. I guess I've been arguing with a small whiney child this whole time. No I pointed at everything overpowered with the sorc. But its pointless to talk about sorc being OP with a sorc.

    It wasn't attack. It's not my first language either and I noticed your sentence structure slipping. Man, you fight that other classes are op in a thread where a DK is soloing 12 person content. Do you see the lunacy in that? Nerf magma armor, standard, and battle roar. They'll still be very nice skills. Nerf siphon spirit working so well with dots. Buff heavy, medium, and melee weapon skills. If you disagree, I don't know what to tell you. They are very reasonable suggestions and probably improve your 2h heavy armor DK.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • BrassRazoo
    BrassRazoo
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    ShintaiDK wrote: »
    Just another proven concept that you play DK or Sorc in light armour woth staves or you GTFO of this game.

    Where is the video of the Sorc doing it?

    Sorc OP, give me a break.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Erock25 wrote: »
    LOL and here we go with the english is not your first language attack. I guess I've been arguing with a small whiney child this whole time. No I pointed at everything overpowered with the sorc. But its pointless to talk about sorc being OP with a sorc.

    It wasn't attack. It's not my first language either and I noticed your sentence structure slipping. Man, you fight that other classes are op in a thread where a DK is soloing 12 person content. Do you see the lunacy in that? Nerf magma armor, standard, and battle roar. They'll still be very nice skills. Nerf siphon spirit working so well with dots. Buff heavy, medium, and melee weapon skills. If you disagree, I don't know what to tell you. They are very reasonable suggestions and probably improve your 2h heavy armor DK.

    Why would I disagree, did you read the part that said "remove the divider on weapon damage"? what do you think that meant?

    I gave the way to nerf what that DK is doing. What you want to do is continue the age old (2 month old) war against the DK, when the real problem is the armor set. DK doesn't have any kind of immortality or massive ultimate generation outside of that set, so I really wish you would get over that idea.

    Other stuff I mentioned is balance else here, and look I even said talons needs a cooldown too.
    Edited by demonlkojipub19_ESO on May 27, 2014 10:36PM
  • alexj4596b14_ESO
    alexj4596b14_ESO
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    LOL and here we go with the english is not your first language attack. I guess I've been arguing with a small whiney child this whole time. No I pointed at everything overpowered with the sorc. But its pointless to talk about sorc being OP with a sorc.

    I have an Idea, just get magicka furnace, destro staff, and melt people at way too long range with crystal shards, mages fury, and soul strike that costs close to nothing being that you are a sorc with 15% ultimate cost reduction. And if by some miracle they get close to you, bolt escape with stun morph away. Maybe even throw in a Knock up morph of flame rune.

    Oh you already do.

    They need too get rid of magic furnace, that set is WAY OP, also I'm a tanking scorc, I don't even use staff at all. I barly use 1/3 of my active abilitys, I wanted it for the passives. I like the tanking style they have. The system I was talking about would fix that, because of the furnace set it's never ending magic that would cause that OP Build, that system would then Reduce that set 10% magic back bounce too say 3%. But they would have too be gaining say ?% of their magic back in ? Seconds for the debuff too apply. So crystal shards with full light on make the spell cost something like 230 magic if you had say 2200 magic you could use that spell ten times alone not including any other reductions or using other spell too improve that damage. So if they could only regin 130 magic in total(example this includes the set bounce % return and magic regin) every two seconds the. They could cast shard without worry of runing out of magic if they cast it every 2 seconds. So the system would effect would reduce the magic regin (total) by ?% too bring it back Inline with what ZoD considers balanced.
  • Draconiuos
    Draconiuos
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    Still waiting on the proof that all DK builds are OP. The DK soloing 12 man content was clearing trash. I hate to burst some bubbles, but in every MMO there comes those people that can clear raid trash solo. You want to nerf an entire class off of someone that super min/maxxed their character. How is that fair to the people that are playing to have fun? I agree the synergy needs to be looked at and fixed some how, but just saying blanket nerf a class is crazy. This is the kind of crap that made me regret the fact ZOS even put classes in this game. If this was a build everyone could do we would be discussing what the actually problem is and not blaming just a class for it. If it was just a problem with DK these people would be using nothing but DK abilities, and whatever armor/weapon type they wanted.
  • Westcoast14_ESO
    Westcoast14_ESO
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    I'm pretty sure ZoS is aware of the current situation with DK's, Destruction Staff and Restoration Staff. The build is being whittled back patch by patch.

    After the last patch, the DK Destruction/Restoration builds had actually pay attention to itemization (which sounds really bad at first) but it does indicate substantial changes were made.
  • infraction2008b16_ESO
    infraction2008b16_ESO
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    thorspark wrote: »
    Nerf the Battle Roar passive so that it does not give back as much mana/health/stamina (I would say somerthing like 40% less)

    But that would nerf people who use alternative builds particularly single target builds whom have a lot slower ultimate gain than 20 seconds.
  • keithvsmith
    ShintaiDK wrote: »
    You have way too much confidence in Zenimax. Also shield bash as an example was nerfed into oblivion, on the base of stacked bashing glyphs.

    Are you kidding me, that's why my shield bash is garbage now? Instead of fixing the stack glyphs issue, they just nerf the whole damn skill into oblivion. Glad I canceled my sub, Zen needs to get their act in gear. Yet another game with such potential sinking like the Titanic... Oh well, will hopefully have a decent game when EQN/Black Desert/Blessed Online release.

    Also, i can tell you from experience, it's not all DK in the whole. My build works good, but 3 trash mobs gives me a run for my money. Than again, after reading how unbalanced stamina builds are, I'm not surprised.
  • stungateb14_ESO
    stungateb14_ESO
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    Bash was not nerfed, it was fixed. it did more damage in short time than any other ***, and its not meant to be a decent damage attack. Stop this BS about nerfing bash. Bash was broken like hell.

    Bash was not broken, the passive deadly bash in combination with shielding glyph's were and yes deadly bash was nerfed take away everything like deadly bash damage modifier only working on a successful block, the added internal cooldown and just look at the stamina cost increase and the refund of skill points and even ZOS admits it was nerfed.

    But this thread isn't about the bash nerf its about the directionless leadership currently handing out darts to his employees hoping someone can hit a bullseye launch fail, first content update fail whats next. This industry needs new blood its time to stop recycling has been's and never was's and especially people that rode on the coat tails of others.

    People want to blame a class a build a weapon or an armor set and its true but there is still at the very core a huge gap between stamina and magicka damage if not addressed these kinds of videos will be common place for a long time to come.
  • RangerChad
    RangerChad
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    My poor lil Templar. :,(
  • KraidenDove
    KraidenDove
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    Bash was not nerfed, it was fixed. it did more damage in short time than any other ***, and its not meant to be a decent damage attack. Stop this BS about nerfing bash. Bash was broken like hell.


    Bash was the only effective counter for Templars and non magic DK's. Now you have crap like this where destruction staff idiots can run group dungeons by themselves. On top of that, all sword and board dps builds are now completely useless as the sword dps is pathetic and all the passives are designed for tanking. (of which most tanks cannot solo content now as they don't have any damage ability that can effectively take on more than 2 mobs without ultimate)

    As a VR10 DK sword and board that has a stamina build, I'm telling you this is fact. Magic has just utterly destroyed off tank sword and board users and we are rerolling magic just like this guy, and for those unwavering boys who leveled all the way up from scratch, I hope they make everyone lick their boots just for the privilege to be in a group with them as it took them over a month to do what a pyro dk did in 2 weeks.
  • Vordar
    Vordar
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    Why is it always have to be nerf this, nerf that. Why not ask for everything to be brought up to par or at least something in the middle. This is exactly why nerfs happen, because players, instead of asking their classes/builds to be as effective as others, ask for the others to be nerfed.

    I dont want every single class to be able to solo everything in the game, but why not ask for something in the middle, something that makes every class in the game fun to play?

    I dont understand the need to ask for nerfs, and no I dont play a DK, I play Templar.
  • SBR_QuorTek
    SBR_QuorTek
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    Uhm why do you guys even care.. this is the trashmobs and look at the time it took...
  • Therium104
    Therium104
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    Evergreen wrote: »
    Crescent wrote: »
    The problem IS DK.

    DK is the problem but looking around the forums with all the theory crafting and semantics they deploy to defend their overpowered skill synergy I doubt they will ever be fixed.

    All we can do is hope the massive DK/Sorc player base doesn't troll Nightblade/templar threads trying to tell us how fine they think we are so our classes can be brought up to par.

    There is no conspiracy besides the fact you belong to a select group of baddies that whine. The devs know what is and is not working and will fix it. The only certainty is that you represent an ignorant mass who goals are not in line with a successful game.

    The devs will balance the game. Give it time. The problem is yiu will never be happy because you are unable to be successful.
  • Therium104
    Therium104
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    Evergreen wrote: »
    Crescent wrote: »
    The problem IS DK.

    DK is the problem but looking around the forums with all the theory crafting and semantics they deploy to defend their overpowered skill synergy I doubt they will ever be fixed.

    All we can do is hope the massive DK/Sorc player base doesn't troll Nightblade/templar threads trying to tell us how fine they think we are so our classes can be brought up to par.

    Horrible players and whiners are the problem. Let's hope the devs do not over buff baddies. Isn't this a trash pull also. How is this the end of the world.

    Also, balance implies balance. I am fine with giving NB more AOE if their single target and stealth is significantly nerfed. Balance is a bitc*. Lol

    Be careful what you wish for. The devs objective is to create a balanced game which has consequences. Look at what you might lose if your whines result in changes. They don't just make you better at the expense of everyone else. You are like a child.
    Edited by Therium104 on May 28, 2014 2:53PM
  • Juraigr
    Juraigr
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    This tread is kinda useless tbh imo, this will NEVER affect you, you wont fight this guy in pvp like this cos he will be destroyed by any class before he even applies his ***. Your basically complaining about a guys single player experience and calling for nerfs i dont see the sense
    EU Worst DK , Best DK Singapore and NA also known as 'Special Snowflake'

    Jurra - V14 Dragonknight Rank 38 August Palatine
    Jurra Hex - V14 Sorcerer Rank 25 Colonel [SEMI-RETIRED until Zos fix this BS sorc nonsense]

    LA DK Still OP :P

    One of the Three Light Armor DK's

    #200StandardOfMightFFS
    #RevertAshCloud
    #RevertNewAnimations
    #RevertUltiGain

    #FixMoltenWhip

    Grinding my way to August Palatine finally made it, still holding a torch for eso so now imma filthy casual
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Juraigr wrote: »
    This tread is kinda useless tbh imo, this will NEVER affect you, you wont fight this guy in pvp like this cos he will be destroyed by any class before he even applies his ***. Your basically complaining about a guys single player experience and calling for nerfs i dont see the sense

    Actually, I got to fight a DK using magicka furnace set yesterday. He was hiding on a bridge and got the jump on me. The fight lasted a short while but in the end he won because he didn't run out of magicka and I did, with me being a melee fighter. Pretty easy to tell with how many times he could use Dragon blood and all his attacks... He didn't spam impulse tho...
    Edited by demonlkojipub19_ESO on May 28, 2014 3:00PM
  • RomedyMC
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    Love that player skill has nothing to do with this at all.

    I absolutely agree that unfair synergies exist for DKs.

    However, NOT every DK can do this. It still requires just the right combination of class, gear, and player skills.

    Now I also need to borrow a torch. Anyone? Rabble rabble rabble...
    Edited by RomedyMC on May 28, 2014 4:37PM
  • MrDosu
    MrDosu
    Laughable how many people blame the light armor/staff combos for this. These are only means to an end: Infinite resource generation (magicka, stamina, ulti).

    Given how easy it is in this game to generate infinite amounts of these, imbalances in the class skills really show blatantly. It is still the class skills that are the issue.

    A Sorc/DK with endless pools can do crazy things. A Templar/NB with endless resource pools can do NOTHING he cant do without.

    THIS is the problem.
  • Vordar
    Vordar
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    RomedyMC wrote: »
    However, NOT every DK can do this. It still requires just the right combination of class, gear, and player skills.

    People in MMOs think that with copying the spec, gear and even the rotation and quick bar setup everyone can do this. This guy is a very good player. Not everyone can pull this off, but in the video looks so easy that of course is easy to point fingers and say GOD MODE!

  • captain_awesome
    captain_awesome
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    Nothing we write here makes a lick of difference. It's been said a thousand times in a thousand threads.

    The ball is firmly is Zos's court. It's on them.

    The bottom line is "If balance isn't fixed promptly this game is gonna tank and end up going ftp".

    Every second counts Zos, more and more people quit each day...
    Dominion FTW.
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