demonlkojipub19_ESO wrote: »Nerf soul strike and sorc's ultimate cost reduction trait, Crystal shards, and blood magic too. And add a cooldown to mages fury, bolt escape, mist form, and impulse.
Also, remove the divider on weapon damage. And reduce the base cost of CC break and roll dodge, as well as base cost of stamina based skills. Better yet make a new resource for all the non-attack based stamina usage.
Also, nerf light armor magica cost reduction trait or add it to other 2 armors. And remove magicka furnace set or reduce it down to 1% magicka returned from melee attacks.
For cyrodil, Change the range increase portion of the battle spirit buff. Attacks less than 25m but greater than 5 meters should have their range increased instead.
demonlkojipub19_ESO wrote: »And how high is DK's fire damage might I ask you? its not as high as sorc's spell damage I can tell you that right now.
I was in a party with sorc in craglorn and he did the mighty impulse spam too and killed groups of mobs inside the dungeon in seconds. So nerf sorc? They do get more spellpower than DK's do too.
demonlkojipub19_ESO wrote: »Nerf soul strike and sorc's ultimate cost reduction trait, Crystal shards, and blood magic too. And add a cooldown to mages fury, bolt escape, mist form, and impulse.
Also, remove the divider on weapon damage. And reduce the base cost of CC break and roll dodge, as well as base cost of stamina based skills. Better yet make a new resource for all the non-attack based stamina usage.
Also, nerf light armor magica cost reduction trait or add it to other 2 armors. And remove magicka furnace set or reduce it down to 1% magicka returned from melee attacks.
For cyrodil, Change the range increase portion of the battle spirit buff. Attacks less than 25m but greater than 5 meters should have their range increased instead.
I'm sorry that you are so jaded by people asking for your class to be nerfed while you are struggling. The bottom line is DK alone can do things that the other classes can't. Did you read my post where I said buff heavy armor passives? You seem so angry that you started spouting off random nerfs of skills that are perfectly balanced.
alexj4596b14_ESO wrote: »demonlkojipub19_ESO wrote: »And how high is DK's fire damage might I ask you? its not as high as sorc's spell damage I can tell you that right now.
I was in a party with sorc in craglorn and he did the mighty impulse spam too and killed groups of mobs inside the dungeon in seconds. So nerf sorc? They do get more spellpower than DK's do too.
If I'm not mistaken they do not get a base boost too spell damage, even our passives don't increase spell power. Also you don't see us soloing anything like this, I'm not saying that it will not come at some point I'm just saying that there are many causes for DKs OP builds. Nerfing there passives is not something I would even encourage it and if you nerf abilities then You also nerf the non OP Build as well, a system needs too put into place that would allow for a ?% reduction too any specific cause of the OP build. So for example IF currently DKs current cause of OP with the destro/resto staff combo and there damage reduction passives gives them the ability creat a "OVER" synergized Build for any class then a ?% reduction would be placed on those factors too bring the build into balance. This would help keep everyone in line.
demonlkojipub19_ESO wrote: »alexj4596b14_ESO wrote: »demonlkojipub19_ESO wrote: »And how high is DK's fire damage might I ask you? its not as high as sorc's spell damage I can tell you that right now.
I was in a party with sorc in craglorn and he did the mighty impulse spam too and killed groups of mobs inside the dungeon in seconds. So nerf sorc? They do get more spellpower than DK's do too.
If I'm not mistaken they do not get a base boost too spell damage, even our passives don't increase spell power. Also you don't see us soloing anything like this, I'm not saying that it will not come at some point I'm just saying that there are many causes for DKs OP builds. Nerfing there passives is not something I would even encourage it and if you nerf abilities then You also nerf the non OP Build as well, a system needs too put into place that would allow for a ?% reduction too any specific cause of the OP build. So for example IF currently DKs current cause of OP with the destro/resto staff combo and there damage reduction passives gives them the ability creat a "OVER" synergized Build for any class then a ?% reduction would be placed on those factors too bring the build into balance. This would help keep everyone in line.
That sounds like way more work than fixing the thing that needs fixing. And I just talked to a sorc today that has 113 spell power, so where does it come from if not higher at base?
demonlkojipub19_ESO wrote: »demonlkojipub19_ESO wrote: »Nerf soul strike and sorc's ultimate cost reduction trait, Crystal shards, and blood magic too. And add a cooldown to mages fury, bolt escape, mist form, and impulse.
Also, remove the divider on weapon damage. And reduce the base cost of CC break and roll dodge, as well as base cost of stamina based skills. Better yet make a new resource for all the non-attack based stamina usage.
Also, nerf light armor magica cost reduction trait or add it to other 2 armors. And remove magicka furnace set or reduce it down to 1% magicka returned from melee attacks.
For cyrodil, Change the range increase portion of the battle spirit buff. Attacks less than 25m but greater than 5 meters should have their range increased instead.
I'm sorry that you are so jaded by people asking for your class to be nerfed while you are struggling. The bottom line is DK alone can do things that the other classes can't. Did you read my post where I said buff heavy armor passives? You seem so angry that you started spouting off random nerfs of skills that are perfectly balanced.
Nope, I went and found everything I consider OP, about your chosen class obviously, and asked for it to be nerfed. Those aren't random, those are OP. Few of the things listed will ruind the DK solos everything. I read that, and you notice I also OR ADD IT TO OTHER 2 ARMORS.
But, you read "nerf sorc" at the beginning and stopped, because you play sorc and know about how OP those skills ive listed are dont you?
demonlkojipub19_ESO wrote: »LOL and here we go with the english is not your first language attack. I guess I've been arguing with a small whiney child this whole time. No I pointed at everything overpowered with the sorc. But its pointless to talk about sorc being OP with a sorc.
demonlkojipub19_ESO wrote: »LOL and here we go with the english is not your first language attack. I guess I've been arguing with a small whiney child this whole time. No I pointed at everything overpowered with the sorc. But its pointless to talk about sorc being OP with a sorc.
It wasn't attack. It's not my first language either and I noticed your sentence structure slipping. Man, you fight that other classes are op in a thread where a DK is soloing 12 person content. Do you see the lunacy in that? Nerf magma armor, standard, and battle roar. They'll still be very nice skills. Nerf siphon spirit working so well with dots. Buff heavy, medium, and melee weapon skills. If you disagree, I don't know what to tell you. They are very reasonable suggestions and probably improve your 2h heavy armor DK.
demonlkojipub19_ESO wrote: »LOL and here we go with the english is not your first language attack. I guess I've been arguing with a small whiney child this whole time. No I pointed at everything overpowered with the sorc. But its pointless to talk about sorc being OP with a sorc.
I have an Idea, just get magicka furnace, destro staff, and melt people at way too long range with crystal shards, mages fury, and soul strike that costs close to nothing being that you are a sorc with 15% ultimate cost reduction. And if by some miracle they get close to you, bolt escape with stun morph away. Maybe even throw in a Knock up morph of flame rune.
Oh you already do.
You have way too much confidence in Zenimax. Also shield bash as an example was nerfed into oblivion, on the base of stacked bashing glyphs.
Bash was not nerfed, it was fixed. it did more damage in short time than any other ***, and its not meant to be a decent damage attack. Stop this BS about nerfing bash. Bash was broken like hell.
stungateb14_ESO wrote: »Bash was not nerfed, it was fixed. it did more damage in short time than any other ***, and its not meant to be a decent damage attack. Stop this BS about nerfing bash. Bash was broken like hell.
Bash was the only effective counter for Templars and non magic DK's. Now you have crap like this where destruction staff idiots can run group dungeons by themselves. On top of that, all sword and board dps builds are now completely useless as the sword dps is pathetic and all the passives are designed for tanking. (of which most tanks cannot solo content now as they don't have any damage ability that can effectively take on more than 2 mobs without ultimate)
As a VR10 DK sword and board that has a stamina build, I'm telling you this is fact. Magic has just utterly destroyed off tank sword and board users and we are rerolling magic just like this guy, and for those unwavering boys who leveled all the way up from scratch, I hope they make everyone lick their boots just for the privilege to be in a group with them as it took them over a month to do what a pyro dk did in 2 weeks.
The problem IS DK.
DK is the problem but looking around the forums with all the theory crafting and semantics they deploy to defend their overpowered skill synergy I doubt they will ever be fixed.
All we can do is hope the massive DK/Sorc player base doesn't troll Nightblade/templar threads trying to tell us how fine they think we are so our classes can be brought up to par.
The problem IS DK.
DK is the problem but looking around the forums with all the theory crafting and semantics they deploy to defend their overpowered skill synergy I doubt they will ever be fixed.
All we can do is hope the massive DK/Sorc player base doesn't troll Nightblade/templar threads trying to tell us how fine they think we are so our classes can be brought up to par.
This tread is kinda useless tbh imo, this will NEVER affect you, you wont fight this guy in pvp like this cos he will be destroyed by any class before he even applies his ***. Your basically complaining about a guys single player experience and calling for nerfs i dont see the sense
However, NOT every DK can do this. It still requires just the right combination of class, gear, and player skills.