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Elder scrolls online will succeed because...

  • KerinKor
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    bjplague wrote: »
    because it is a privately owned company.
    <snip>
    they are owned by mother firms with shareholders breathing down their neck for quick profits
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    Square Enix is a traded company which junked a brand new MMO when it bombed worse than any other MMO in history and funded a total re-development and released the replacement as a sub-based game.

    Your basis thesis is therefore fatally flawed.

  • TheBull
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    Yeah, looks like I'll be here for awhile. Atleast through the year. ESO launched at a great time. There's nothing else to look out for until next year.
  • KhajitFurTrader
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  • Axewaffle
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    While what you say may have some impact OP, it is not the be all and end all. Zenimax has the foundation for a very great MMo here, and a lot of people are putting up with a lot of poor form because of it. If this was any other MMo I imagine people would have been leaving long before it got to the point.

    Bad decisions ruin MMos just as much as rushing for profit, among a plethora of other variables. The next patch will see an increase or decrease in ESO Population, ALOT of people I know that still play are waiting on the patch to see if they will bother sticking around, alot of people who left say they may consider comming back if zenimax gets their *** together.

    Bad decisions. Zenimax needs this next patch to hit home with the player base or I see the game going on a downwards spiral.
  • zaria
    zaria
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    netsike wrote: »
    My personal opinion: Funcom is MUCH better, than Zenimax... they just don't have money, but they love what they are doing and they are actually good in it. I enjoy AoC hundred times better, than ESO... it also started pretty rough I heard and they had a bad period with a bad developer, but the game is still good after 6 years.
    Yes, Funcom lack the money to make an modern MMO.
    They had to release AoC unfinished because they was out of money.

    Now ESO was started because Oblivion sold very well and they had to use all the money on something.
    The safe thing had to expand the Bethesda stab to get TES 5 out faster and then TES 6 and so on.
    If you was EA you might want two studios and yes another doing DLC but this will burn out the franchise

    Instead they did the high risk thing an MMO is, good chances for an MMO don't manages to even earn enough to pay for development.

    Delaying the console version was an long term decision too, they could launch the game, perhaps delayed 1 month to get the client ready would be the fast cash now way, an long delay would bring in more money.


    Zenimax
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Oblongship
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    LOL OP has no idea what they are talking about when it comes to ownership.

    I keep seeing reports of a 50% population drop after month 1 and although I can't confirm that without a source, what I see in game reflects that pretty well.

    ZoS needs to change their ways and fast if this MMO will make it past 1 year as a pay to play...

    Their patches have the perfect storm of terrible....1.1.2 for example, they say it will be out in 10 days (Check the state of the game for confirmation) nearly a month later it comes out, then it breaks more things than it fixed and now the new game breaking bugs (2 examples caltdrops in pvp and massive memory leak) are so sluggish to fix that people are leaving left and right.

    They are sluggish to fix major bug, their communication is awful, and when they do patch it breaks more things than it fixes.

    I truly want this game to succeed, but if ZoS doesn't get it together soon, no amount of feel good posts will be able to save it.
  • Swordguy
    Swordguy
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    bjplague wrote: »
    because it is a privately owned company.

    think about it. funcom's anarchy online and Age of Conan both went free to pay

    Anarchy Online never went f2p. there is a free (froob) version of the game that started in 2004, that gives you access to the original game and notum wars, but that is probably 10% of overall content, and it sucks monkey jewels.

    AoC is kinda f2p, but the pve sucks at endgame without subscription, and pvp is pay2win

    The Secret World is funcom's only title that I would say went true f2p. yeah, you can sub, or pay for mission packs/issues in the item shop, but you aren't gimped in any way or missing out on much by not spending a penny.

    But.. I agree that ESO will likely succeed where most fail.
    Edited by Swordguy on May 27, 2014 12:37PM
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  • frwinters_ESO
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    They are a private company but they still have investors who dump money into projects and expect results. It was in the news that Zenimax got like a 300 million injection of cash. Not necessarily for this game but its included with other titles they are coming out with, such as Wolfenstein. They still have to answer to those investors and make sure the money is returned with a profit.
  • terryammon
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    Eso will succeed if they fix all the lag/server problems, if they leave it too late (month more) i think the damage will be done and to many people would of left for good.

    ALSO DEC 2015 is the end of most MMO's out there. if you like the player vs player or true PVE, the creators of DAoC are releasing Camelot Unchained and nothing be able to touch it, these people do things right and they dont mess around.
  • Jeremy
    Jeremy
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    It will definitely help not to have some corporate interest from afar breathing down their necks or sacrificing the longevity of this game's appeal for short-term profits. So I agree with the OP that this will be an advantage to ESO.

    The people in charge of the game need to be the people who are actually making the game. That way they have some attachment to the game itself, and can make wiser decisions about how it should evolve. This is so much better than some random guy in a suit who has never even played the game thinking he knows better than the actual developers because he went to business school.
    Edited by Jeremy on May 27, 2014 6:22PM
  • true2moon_ESO
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    in all honesty this game has failed on many levels, and continues to do so. I had a lot of hopes for this game in beta with the amazing character creation, but that has quickly died do to the obvious flaws in this game that are never addressed.

    #1 it seems like this was made to be a PvP game, like the successor to DAoC, however, they seem to put the PvP on the back burner, for more lack luster content like craiglorn. I mean we really cant fix the caltrops exploit or the buggy forward camps? = major fail.

    #2 the PvE content in this game is crap, lets be honest. How many people were actually engauged enough to actually read some quests and or bother listening to the npcs?! I doubt many. So instead of polishing up the PvP side, we add more crap to the steaming pile, way to go...

    #3 the pvp lag fest has just ruined the game for me, its totally unplayable the majority of the time, and not just in big battles, the other day I was fighting around maybe 12 players tops, and I couldnt get any of my spells to cast. It was a joke.

    #4 poor coding by an indy company ~ oh yea once again, now we learn the company did not have enough foresight to not put all the control into the client, so now there are just rampid botting speed hack, and what not. I guess we can only expect this to get worse as time goes on.

    #5 failure to address gold spammers, I mean it would have taken a hand full of active GM's to police the game, but you are all not smart enough to do this right? Or how about limiting accounts that send too much mail? what a joke, I think ESO is a huge sign of the end of the MMO. Joke companies making quick bucks, more then happy to kill off their player bases.

    /rant off
  • terryammon
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    #1 it seems like this was made to be a PvP game, like the successor to DAoC, however, they seem to put the PvP on the back burner, for more lack luster content like craiglorn. I mean we really cant fix the caltrops exploit or the buggy forward camps? = major fail.

    /rant off

    DAoC 2 (Camelot unchained) is released end of next year, ESO = 4-4-14 to 01-12-15 if its lucky, i think it be the end of Wow too.
  • Lodestar
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    Well given the game released sooner than was ready, due to being incomplete and a number of significant bugs, with work still being done on some critical areas. I see no difference Zenimax has done to any other big corporation.
  • Jeremy
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    Lodestar wrote: »
    Well given the game released sooner than was ready, due to being incomplete and a number of significant bugs, with work still being done on some critical areas. I see no difference Zenimax has done to any other big corporation.

    I'll have to disagree with you here Lodestar. ^^

    This game had one of the best launches I've ever participated in. Miles above other recent launches such as SWTOR or Final Fantasy 14 to name just a couple.
    Edited by Jeremy on May 27, 2014 6:48PM
  • Lodestar
    Lodestar
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    Jeremy wrote: »
    I'll have to disagree with you here Lodestar. ^^

    This game had one of the best launches I've ever participated in. Miles above other recent launches such as SWTOR or Final Fantasy 14 to name just a couple.

    Oddly I put it on par with SWTOR. Very reminiscent. Take a look at the amount of active players compared to last month. I predict bugs that will not be foxed for months, features that required to be in place to be added too late, and all because it was not kept in development long enough... just like SWTOR.

    I mean even the guild trading system, so integral to ZOS economy plan is not fully implemented at launch. That should tell you something.
  • Lodestar
    Lodestar
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    Double Post, forum burped rather oddly for a bit there.
    Edited by Lodestar on May 27, 2014 6:59PM
  • Jeremy
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    Lodestar wrote: »
    Jeremy wrote: »
    I'll have to disagree with you here Lodestar. ^^

    This game had one of the best launches I've ever participated in. Miles above other recent launches such as SWTOR or Final Fantasy 14 to name just a couple.

    Oddly I put it on par with SWTOR. Very reminiscent. Take a look at the amount of active players compared to last month. I predict bugs that will not be foxed for months, features that required to be in place to be added too late, and all because it was not kept in development long enough... just like SWTOR.

    I mean even the guild trading system, so integral to ZOS economy plan is not fully implemented at launch. That should tell you something.

    I couldn't even reliably play SWTOR at all for days/weeks after launch. I was put into some queue that would last hours. Then when I did finally get on I had to pray I didn't lose connection or get booted due to some random error so I could start the process all over. It was extremely annoying.

    Elder Scrolls on the other hand has been very playable. I've encountered a few bugged quests and did lose a helmet one time due to a glitch. But nothing that has kept me from enjoying the game.

    I will agree with you though that the economic systems on this game are woefully designed and poorly implemented and should have never been released as they currently are. So on that score, we are in complete agreement.
    Edited by Jeremy on May 27, 2014 7:06PM
  • Armitas
    Armitas
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    bjplague wrote: »

    on the other side of this story you have for instance eve online.
    what is eve? well its a space opera kinda game that was developed and is run by a small company in iceland that listens to the community and tempers that with their own ideas and goals. so they have given out 15+ free expansions since the game launched many years ago and just keep building on what works.

    this is what will happen to eso. small company, passionate souls caressing the server and fueling it with love, tears and sweat. if eso goes down the road of eve online i think i will still be playing it 15 years from now. there is massive potential for expansions given the size of tamriel and the oblivion planes so there is no shortage of room to spread on.

    so if they can manage to avoid sink holes like catering to the carebears too much and implementing kung fu panda's (wow) i think eso has a long bright life ahead.

    I agree with you. I think it is readily evident that ESO is "full of passionate souls caressing the server and fueling it with love, tears and sweat." Its rare to see such personal drive in an MMO.
    Edited by Armitas on May 27, 2014 7:12PM
    Retired.
    Nord mDK
  • liquidhope
    people these days cant even be satisfied with being married to someone for long !
    so much entitlement and over blown expectations,not everything can be perfect all the time.Find the faults then work to overcome or help it change
  • Haxer
    Haxer
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    Completely agree OP. What a breath of fresh air to see some positive discussion on these Akatosh forsaken forums.
    www.dragontears.boards.net
  • Lodestar
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    Jeremy wrote: »
    I couldn't even reliably play SWTOR at all for days/weeks after launch. I was put into some queue that would last hours. Then when I did finally get on I had to pray I didn't lose connection or get booted due to some random error so I could start the process all over. It was extremely annoying.

    Elder Scrolls on the other hand has been very playable. I've encountered a few bugged quests and did lose a helmet one time due to a glitch. But nothing that has kept me from enjoying the game.

    I will agree with you though that the economic systems on this game are woefully designed and poorly implemented and should have never been released as they currently are. So on that score, we are in complete agreement.

    Some people here can not reliably play ESO either. While I am not one of them, I am witnessing enough glitches, to inhibit fun now and again.
  • aleister
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    It depends a lot on what your definition of success is. If your definition of "success" is that it continues to run, then it will be in good company with so many other "successful" MMOs being kept on life support in low maintenance mode.
  • frwinters_ESO
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    This game will succeed because of the title. The hard core Elder Scroll fans will stick it out, maybe even leave for a month then come back and they will run the game. Those who are MMO hoping looking for the next best thing will leave and never turn back. There are elements of an MMO that people have gotten used to that are not seen here, hence a lot of the crying and complaining. I like seeing some new ideas being thrown out there. Im bored of the same ole stuff. Even if having an AH made the game easier, now I have to go out and farm my mats or get guild members to aid me in my crafting or finding good gear. The game needs time and no one wants to give it the time it needs.
  • KhajitFurTrader
    KhajitFurTrader
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    This game will succeed because of the title. The hard core Elder Scroll fans will stick it out, maybe even leave for a month then come back and they will run the game. Those who are MMO hoping looking for the next best thing will leave and never turn back. There are elements of an MMO that people have gotten used to that are not seen here, hence a lot of the crying and complaining. I like seeing some new ideas being thrown out there. Im bored of the same ole stuff. Even if having an AH made the game easier, now I have to go out and farm my mats or get guild members to aid me in my crafting or finding good gear. The game needs time and no one wants to give it the time it needs.

    @frwinters_ESO‌, unfortunately I can mark your post only as insightful xor agreeable xor awesome, but not all three at the same time. Pity. So please, take your pick. :smiley:

    And yes, people that can appropriately be described as "MMO nomads" do exist, who are always on the lookout for their fix in the next game. I know a bunch of them in person. They are not bad people, on the contrary, but they always seem to be driven by a strange desire, unseen by the human eye. Someone's calling... ;)
  • frwinters_ESO
    frwinters_ESO
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    This game will succeed because of the title. The hard core Elder Scroll fans will stick it out, maybe even leave for a month then come back and they will run the game. Those who are MMO hoping looking for the next best thing will leave and never turn back. There are elements of an MMO that people have gotten used to that are not seen here, hence a lot of the crying and complaining. I like seeing some new ideas being thrown out there. Im bored of the same ole stuff. Even if having an AH made the game easier, now I have to go out and farm my mats or get guild members to aid me in my crafting or finding good gear. The game needs time and no one wants to give it the time it needs.

    @frwinters_ESO‌, unfortunately I can mark your post only as insightful xor agreeable xor awesome, but not all three at the same time. Pity. So please, take your pick. :smiley:

    And yes, people that can appropriately be described as "MMO nomads" do exist, who are always on the lookout for their fix in the next game. I know a bunch of them in person. They are not bad people, on the contrary, but they always seem to be driven by a strange desire, unseen by the human eye. Someone's calling... ;)

    Insightful is fine! Its my lowest number :)
  • kewl
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    I hope PC game sales and subs, at minimum, cover variable costs and begin to pay off fixed costs. That may be enough to keep the sub model alive, till console sales role in. If not, ESO may go F2P with the console launch announcement. They could lose out on Xbox sales if console gamers have to pay double (ESO sub and Gold sub.) My silly opinion...we shall see 1st quarter 2015.
  • Azzuria
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    There is content in the pipeline that we won't even hear about for years that won't be released for several years. Even before release, Craglorn was in the works, as were the Thieves Guild, Dark Brotherhood and a Justice system.

    It takes YEARS to develop content even after the basic game systems are fully implemented.

    Not sure some people understand just how much time, effort, talent, money, blood, sweat and tears ( crying over the human sacrifices to the Server Gawds ) goes into these games. They just see the finished ( well, mostly finished. Even console games get updates now... not like in the Atari days, amiright, old folks?? ) product on the shelf and none of the toil behind it. I didn't even hear about an Elder Scrolls MMO until they'd already spent years and millions of dollars developing it.
    Brunhilda Icehammer - Nord Dragonknight, 'Smith & Enchantress 'What is 'ranged? I need to hit something!!'
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    Lysara Shadowcroft - Dunmer Bloodmage: This will only hurt a lot.
  • Nazon_Katts
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    Worst case it'll go f2p and still be very successful. I probably won't be around for long then anymore, but I fully expect to be replaced tenfold and not missed at all. In a best case scenario they get it fixed and back on track before console release, slowly gain PC subs again and accompanying positive feedback from players fuel console sales.

    So yep, either way, it's going to be around for a while and be a success. Wether we might like whatever it may have become by then is an entirely different matter, of course.
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • Volsh
    Volsh
    no it wont....
  • Blackwidow
    Blackwidow
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    Look at from any angle and it all comes down to money.

    If ESO loses enough subs, it will go F2P.
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