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Elder scrolls online will succeed because...

  • Exeter411
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    Exeter411 wrote: »
    Zenimax Media is a privately held corporation, which I believe is the OP's point.

    But zenimax online studios isn't independant, so the OP is wrong. And what prevents Zenimax medias from choosing a F2P model if the subs are fading ? Nothing. Same for many important decisions.

    If the game cost more than it makes money, Zenimax medias have the final decision. So yeah, the OP's pretty completely wrong.

    Zenimax Online is a division of Zenimax Media. Every business with more than one employee has someone responsible for making decisions. OP's point is that public corporations are more beholden to outside demands for quick financial returns, even if that quick return destroys the product long term.
  • Korah_Eaglecry
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    Being Privately Owned wont change the exodus that has been and currently is going on.

    The Executives making the calls regarding what is and isnt a priority either needs to be replaced or get their heads out of their ***es. The current outlook for the broken NB abilities is another 6 weeks. All the while a team of Devs continue to steam forward with the next batch of content. Theyre willingly going to push a problem that requires an immediate fix to the possible next major content drop.

    What does that tell anyone paying enough attention? That they dont really care about the bugs or the fixes because theyve convinced themselves if they flood the game with content. Theyll keep us appeased and continue to rake in money.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
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    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Arreyanne
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    terryammon wrote: »
    Eso will succeed if they fix all the lag/server problems, if they leave it too late (month more) i think the damage will be done and to many people would of left for good.

    ALSO DEC 2015 is the end of most MMO's out there. if you like the player vs player or true PVE, the creators of DAoC are releasing Camelot Unchained and nothing be able to touch it, these people do things right and they dont mess around.

    OH Jacobs did a great job with warhammer Online, I will say they should have used something besides a ten year old engine, then maybe it would have done better.

    Somone storming your Fortress get all the levle 30's and below to come to the Tier 4 warcamp we'll crash the server and fix that. I'm looking at you Ruin
    Edited by Arreyanne on May 28, 2014 2:35AM
  • kewl
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    Worst case it'll go f2p and still be very successful. I probably won't be around for long then anymore, but I fully expect to be replaced tenfold and not missed at all.

    @Nazon_Katts My sentiments exactly. Let's hope it doesn't come to that.
  • zaria
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    terryammon wrote: »
    #1 it seems like this was made to be a PvP game, like the successor to DAoC, however, they seem to put the PvP on the back burner, for more lack luster content like craiglorn. I mean we really cant fix the caltrops exploit or the buggy forward camps? = major fail.

    /rant off

    DAoC 2 (Camelot unchained) is released end of next year, ESO = 4-4-14 to 01-12-15 if its lucky, i think it be the end of Wow too.
    Yes, a game who webpage is about fulfilling their kickstarter goals and don't have in game screenshots and video yet will be released in 6 months.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • mutharex
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    zaria wrote: »
    terryammon wrote: »
    #1 it seems like this was made to be a PvP game, like the successor to DAoC, however, they seem to put the PvP on the back burner, for more lack luster content like craiglorn. I mean we really cant fix the caltrops exploit or the buggy forward camps? = major fail.

    /rant off

    DAoC 2 (Camelot unchained) is released end of next year, ESO = 4-4-14 to 01-12-15 if its lucky, i think it be the end of Wow too.
    Yes, a game who webpage is about fulfilling their kickstarter goals and don't have in game screenshots and video yet will be released in 6 months.

    I voted you LOL but not in disagreement :)
  • Zubba
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    bjplague wrote: »
    because it is a privately owned company.

    think about it. funcom's anarchy online and age of conan both went free to pay.
    star trek online, swtor etc etc.
    what do these companies have in common?

    they are owned by mother firms with shareholders breathing down their neck for quick profits so they launch early, they spam the users with pay to win *** and then they tank because there just isnt enough intrest in the companies to sustain a long term lower income that would be more or less permanent. they want quick profits NOW and dont give a crap about the future of the game.

    on the other side of this story you have for instance eve online.
    what is eve? well its a space opera kinda game that was developed and is run by a small company in iceland that listens to the community and tempers that with their own ideas and goals. so they have given out 15+ free expansions since the game launched many years ago and just keep building on what works.

    this is what will happen to eso. small company, passionate souls caressing the server and fueling it with love, tears and sweat. if eso goes down the road of eve online i think i will still be playing it 15 years from now. there is massive potential for expansions given the size of tamriel and the oblivion planes so there is no shortage of room to spread on.

    so if they can manage to avoid sink holes like catering to the carebears too much and implementing kung fu panda's (wow) i think eso has a long bright life ahead.

    Not disagreeing with you here. However I played Eve Online for many years, and I can tell you the devs there did not have as good Communication with their users as ESO have so far.
    Add PvP loot drops for some risk/reward in this game.

    Captain Morgan Society
    Zub

    How'd ya feel like scraping the barncles off me rudder.. Matey..
  • Lovely
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    I thought it was for real. Then I saw the last bit and that 'catering to' (casuals/ elitists / whatevers) crap trolls throw around and I was disappointed.

    Edit: You're also that guy who decided to tell us how wonderful life is as a templar, even though you're only level 15, right?
    Edited by Lovely on May 28, 2014 1:29PM
  • Ezrith
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    I want ESO to be successful but the reality is that I see guildmates and friends leaving the game and not coming back and it seems many players are seeing the same things happen in their guild/friend list. Did ESO missed the boat? Will it stay alive but for a very small portion of the mmorpg market? Maybe, but I am not sure I see a very successful game with what they are offering right now.

    I think the game would have benefit from maybe another 6 months in development? Not talking about the bugs here but the features and how they are implemented. I'm still playing regularly and staying until something better is available out there or until ESO makes the revamping I feel is needed on some features. I would not be surprised to see a revamping, many games in the past have made major changed in the first 6 months to a year.
  • alphawolph
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    mutharex wrote: »
    Pewpie wrote: »
    mutharex wrote: »
    Pewpie wrote: »
    what is eve? well its a space opera kinda game that was developed and is run by a small company in iceland that listens to the community and tempers that with their own ideas and goals.
    Yeah, it is like ZoS listens to the players :disappointed: *cough* craglorn... bugs... unbalance...

    Take a look at the reviews from the company staff in job applications (i don't have the link, but there is one on the forums). It is a EGO controlled environment where single managment people decide the whole outcome of things based on their own ego. Your voice as a player won't get a chance to be heard if their own staff can't even get things through.

    Thank god for that, because we need another "tutorial islands fiasco":the less devs listen to vocal minorities, the better
    I said nothing about minorities.

    If 90% of the players (my guess) wants a bug free game rather than content for a MINORITY of VR10 players and craglorn gets released... They do not listen to the MAJORITY of the players. THAT is a problem. And i'm pretty sure it has to do with the workspace in the company. No one except by some EGO in the management has anything to say about stuff. At the meeting where the direction is decided, i guess it is based on the loose ideas of a management that has no connection at all what is going on in the game.

    Meeting few weeks ago:
    Dev: "But... the bugs..."
    Dev2: "We need to do something about the bots..."
    Marketing: "We are getting craps in the press cause of bots..."
    Management: "Release craglorn is our priority! Everybody work on that for the next month!

    1) Craglorn was advertised before launch (also the content patch included al ot of bug fixes)

    2) I am pretty sure that only a 12-16 years old can think that they ignore bug fixing because some suit told them so

    3) how old are you? Not gonna waste time talking with kids

    I don't know it sounds dead on of some of my managers in my job of many years, and I'm no kid.

    Yesterday, I was told to move all my inventory that my people need say once an hour, to a different building. And told "not to be lazy, you can walk". And, next month, we will have a meeting where they ask us "why has productivity fallen off so much?"

  • steveb16_ESO46
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    Ezrith wrote: »
    I want ESO to be successful but the reality is that I see guildmates and friends leaving the game and not coming back and it seems many players are seeing the same things happen in their guild/friend list. Did ESO missed the boat? Will it stay alive but for a very small portion of the mmorpg market? Maybe, but I am not sure I see a very successful game with what they are offering right now.

    I think the game would have benefit from maybe another 6 months in development? Not talking about the bugs here but the features and how they are implemented. I'm still playing regularly and staying until something better is available out there or until ESO makes the revamping I feel is needed on some features. I would not be surprised to see a revamping, many games in the past have made major changed in the first 6 months to a year.

    In agreement I'm afraid. As i've said before this is a game I'm enjoying despite a lot of stuff. It's just the 'despite' column is growing not shrinking.

    A revamp that removed restrictions on grouping, instanced dungeons and quests and replaced VR grinding other faction stories with a no-grind continuation of your faction story in these areas would be perfect.
  • frwinters_ESO
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    Talking F2P before a year is silly. No one here can predict it.
  • isengrimb16_ESO
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    If anything, it'll succeed because it fills a vacuum that appeals to roleplayers, etc

    "Success" can be a relative term. If they think "success" means being as big as WoW, then, no, it can never achieve that, without turning into a complete cartoon joke with a T rather than an M rating. (Hmm. I'm wondering if WoW isn't trying to aim for an E rating, after they gutted Brewfest last year.)

    However, if they plan on just serving a small* market that likes rich storylines, organic quests, a world that feels like you really did have a lasting effect on it, and that kind of stuff, then they'll do just fine.

    (*Small is a relative term here, too. A million subscribers would be "small" compared to WoW, with currently about 7 million.)


    As far as rushing fixes - I'd rather my maintenance man take the time to think and observe and do a good job rather than do a rushy-rushy-cheapie patchup. Yell at the maintenance dudes to htfu, breathe down their necks and discombobulate them - you're gonna get what you asked for, and deserve. Shoddy half-assed fixes.

    You wouldn't believe the shoddy-arse work I've seen in construction because of hurry-hurry-hurry mindsets. Yeah, I can fix that crap with a wad of gum, too, so why would I need a professional?

    Edited by isengrimb16_ESO on May 28, 2014 7:17PM
  • bjplague
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    Lovely wrote: »
    I thought it was for real. Then I saw the last bit and that 'catering to' (casuals/ elitists / whatevers) crap trolls throw around and I was disappointed.

    Edit: You're also that guy who decided to tell us how wonderful life is as a templar, even though you're only level 15, right?

    yeah thats me, though i also have the other 3 classes up to lvl 10 for benchmark tests. i found the templar the most enjoyable.

    doesnt really matter what level i am, i've been through more mmo's then i have fingers and i can get the feel of a game pretty quick.
    the feeling i got is that this is a game that has content for exploration. no mini map unless you press inventory to check for instance.. stroke of genius.

    i can immerse myself in this game in ways other mmo's dont let you do. i LOVE the elder scrolls games, morrowind, oblivion and skyrim were top notch when they arrived and i got a feeling that skyrim will be the king of the hill in 1p rpg's until elder scrolls 6 comes along.

    this game is about skill, tactics and planning.
    most other mmo's is about pressing a macro and watching your toon fight til the npc is dead.

  • Gulvar
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    The game has a lot of potential but the fanboys really need to stop writing ZOS love letters and blindly defending every criticism until it's deserved. If someone really loves the franchise then they should hold it accountable.

    For the love of Talos I wish that people would stop being such ridiculously stereotypical fanboys. It would almost be comical but they're too ignorant to realize that they're hurting the game.
  • fyrefenix
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    people already pissed away about $95.00 whats another $15.00 a month. and besides World of warcraft is pay 2 win.
    Natjur ✭✭✭
    4:24PM
    There is currently only two classes in this game, DK and Sorcs.
    Templar's and NB are just 'extras' that have not been removed yet.
  • Mordria
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    bjplague wrote: »
    snip

    Agree wholeheartedly. This is a great game and I see it lasting many years.
  • TheBull
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    because it has the best combat, and character development system in the genre. Plus Cyrodiil, it is unmatched and I don't see it being matched anytime soon.
  • infraction2008b16_ESO
    infraction2008b16_ESO
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    bjplague wrote: »
    on the other side of this story you have for instance eve online.
    what is eve? well its a space opera kinda game that was developed and is run by a small company in iceland that listens to the community and tempers that with their own ideas and goals. so they have given out 15+ free expansions since the game launched many years ago and just keep building on what works.

    The reason Eve is doing well is because it's a niche MMO. They didn't go out trying to snap up every gamer out there but instead targeted a specific audience and built the game around that particular following of players which in turn made it easier for them to develop content with less development costs and keep people happy because they quite simply don't have to please everyone.

    ESO on the other hand is a mainstream MMO originating from a huge IP "The Elder Scrolls", it can't be a niche MMO like Eve and only cater for a specific audience because of that mainstream following already with the IP. Instead they have the impossible task of trying to please everyone which not only drives up development costs compared to Eve but if you consider every quest NPC in this game is voice acted you can see that they have much more of a struggle getting content out there that everyone would be happy with.

    Meanwhile in Eve online the players are usually happy about small QoL changes being called an expansion.
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