demonlkojipub19_ESO wrote: »Cleary the answer is to nerf the destruction and restoration staff abilities and light armor passives so all non DK's are also affected. Buff Talons and Embers. Then to be sure this never happens again, nerf the other classes that aren't DK.
Nice sarcasm, but if you were paying attention youd notice that the 1 of his bars has only 3 DK skills, and the other only 2. NONE OF THEM are talons or embers so you might as well stop mentioning those.
Maybe you will also notice how he never runs out of MP. Magicka furnace light armor set is primary contributer to this. The Draw Essense morph of Inhale doesnt give you as much MP back as you lose casting the spell, and was already nerfed to hit only 3 targets for the life drain. Resto staff heals give back more than that for less MP use.
Maybe you will notice the wave of fire he keeps spamming. Thats impulse from destruction staff.
I'm sure you already know exactly whats going on and you use or close to use the exact same method and dont want your precious OP clone'd combo reduced a balance with other combos. Yes, nerfing the majority of the problem will nerf every class using the same combo, and other classes still need their own survivability buffs, but Light armor/destro staff is a plague on this game right now.
There is also a thread of those getting the fastest times in trials. Majority DK/Sorc, all light armor destro/resto staff, and one token templar for heals.
Nice faulty assumption, I don't use that "combo" and couldn't even come close to what is in that video. My sarcasm is frustration with how Zenimax will likely handle the situation with a blanket nerf that will still leave other classes that aren't DK continuing to underperform without addressing specific class issues.
Draconiuos wrote: »So, what I am hearing here is nerf an entire class based in its synergy with a specific armor/weapon combo? So, what about the non-light armor/non-staff using DKs that can't do anything close to that? Are they suppose to be forced into using that combo, because their whole class got balanced around it? I think ZOS is doing a better job than people want to admit by not doing that, because once they start eventually all classes will be balanced like that. Then might as well just slap generic MMO sticker on ESO and call it a day.
You have way too much confidence in Zenimax. Also shield bash as an example was nerfed into oblivion, on the base of stacked bashing glyphs.
Draconiuos wrote: »You have way too much confidence in Zenimax. Also shield bash as an example was nerfed into oblivion, on the base of stacked bashing glyphs.
Draconiuos wrote: »You have way too much confidence in Zenimax. Also shield bash as an example was nerfed into oblivion, on the base of stacked bashing glyphs.
Completely dodged the questions. Instead you decided to criticize the last part of my post. You have no proof the whole DK class is op, but that one particular build is op and if you read the forums it actually extends beyond just DKs. Show me proof or let someone with a really point speak.
So by pure accident all the top people are just sorcs and DKs?
Its already obvious what class you play.
Draconiuos wrote: »If DKs are so OP, show us a video of it when they aren't wearing light armor and using a staff. Every video we see showing DKs are op, the DK is wearing light armor and using a staff. I haven't seen one with medium armor or heavy armor, using something other than a staff.We know the DK is overpowered, most can agree on this. HOWEVER judging from this video, I'm leaning more towards staves being the greater evil.
Draconiuos wrote: »If DKs are so OP, show us a video of it when they aren't wearing light armor and using a staff. Every video we see showing DKs are op, the DK is wearing light armor and using a staff. I haven't seen one with medium armor or heavy armor, using something other than a staff.We know the DK is overpowered, most can agree on this. HOWEVER judging from this video, I'm leaning more towards staves being the greater evil.
but the problem is when a dk uses the light armour staff/staff it becomes utterly insanely overpowered.
where as a templar HAS to use light armour staff/staff to even be able to function at all
so if they go down the road of nerfing staffs and light. the same way they did by blanket nerfing bash... they just slightly inconvenience DK's while removing a whole play sytle from other classes.
demonlkojipub19_ESO wrote: »Oh btw, the max 21% magica cost reduction from light armor effects ultimate costs
Ninnghizhidda wrote: »I do hope, this awesome game will not totally turn into this, will not "force" everyone to follow a very narrow path and virtually eliminate most choices of class / builds in favour of a chosen few that are vastly superior.
davidetombab16_ESO wrote: »this is proof that the ZeniMax are incompetent
I just find it very strange that Zenimax always seems to "stumble" in the dark when it comes to certain aspects of their game. It does indeed seem like their competence in making and running an MMO isn't as good as it should have been.
t.claudio.usnub18_ESO wrote: »Look at his health, it's not even [snip]moving, this is bullcrap, I wasted so much time getting my Templar to vr 3 and die on world trash mobs.
I also have alts and something isn't right with the Templar, I have such a easy time killing mobs with my DK, I even soloed Dung Bosses at lower levels, I remember playing my Templar though those levels and it was ruff.
You guys made a great game but really lack in the balance department, I feel that your team that is in charge of the games balance needs to be replaced and you need to hire someone that knows how to balance classes.
We have been telling you what the problem is and you seem to think you know whats best, I hate to break it to you but most of us have been MMO players for over a decade and yes we do know more then your team when it comes to balance, the proof is in the video above.
I will tell you what is wrong with the DK and what makes them overpowered, it's the damage over time, reason is in a twitch type game were you need to have a target in sight to do damage having a class that is heavy damage over time nullifies the twitch game play that all other classes have to go through.
The DK's damage over time is static damage and takes the brain out of playing a game such as this, example with my Templar I have to stay glued on my target to do damage and also have to keep active in my button pressing to do damage, on the other hand we have a DK were all they have to do is apply it once and walk away letting the damage over time to kill the target allowing the DK to react in a defensive manner until the damage over time needs to be reapplied, on every other class we cant do that we have to open our selves up to attacks to do damage taking away from out defensive stances.
You what to know how I play my DK, I'll tell ya, I run into a group of 5 mobs, drop Burning Talons followed by a Burning Embers on a few enemies and wait for my heal all while I hold down my block in till all the enemies die, the messes up thing is even with a heavy stamina build my damage over time ticks as hard as my weapon attacks, so pretty much my burns are passive left mouse clicks that auto attacks my enemy non stop at any range without me having to even keep my enemy within my cross hairs unlike every other class in the game.
This is the last month your getting out of me unless I see buffs coming in the way of all none DK classes.
Draconiuos wrote: »So, what I am hearing here is nerf an entire class based in its synergy with a specific armor/weapon combo? So, what about the non-light armor/non-staff using DKs that can't do anything close to that? Are they suppose to be forced into using that combo, because their whole class got balanced around it? I think ZOS is doing a better job than people want to admit by not doing that, because once they start eventually all classes will be balanced like that. Then might as well just slap generic MMO sticker on ESO and call it a day.
You have way too much confidence in Zenimax. Also shield bash as an example was nerfed into oblivion, on the base of stacked bashing glyphs.