nerevarine1138 wrote: »wrlifeboil wrote: »
Quick! Everyone find some new reason to complain now that they're fixing things! Otherwise the forums will collapse!
nerevarine1138 wrote: »wrlifeboil wrote: »
Quick! Everyone find some new reason to complain now that they're fixing things! Otherwise the forums will collapse!
What do they have a QA team for, then?wrlifeboil wrote: »Isn't that our job?
And ... how would this actually be implemented on a world level (which most PvE is?). Group dungeons are a small part of the content. Do your attacks scale down in damage? Does the mob get more health? What happens if someone set on 'easy' aids someone set on 'hard'?ViciousWayz wrote: »Like I said, I'd love a way to toggle it on for me personally and maybe get some better chances at loot, more xp, etc... while those who don't want the extra difficulty could toggle it off.
These kinds of things, while frustrating, happen, no matter how much you test. You don't know that they didn't test. It just wasn't caught, which happens no matter what. What matters is the communication and the speed of the fix. Which IMO, were still pretty bad. But better than in the past... which is... relative improvement I guess.
What do they have a QA team for, then?wrlifeboil wrote: »Isn't that our job?
They do. And they're hiring to boot.kirnmalidus wrote: »You are assuming they have a QA team. At this point, I'm not sure they do.
I believe the issue that happened was that they didn't think it had to be tested. They had assumed that when they told the coder to increase the mob's VP, the coder would just increase the VP. Instead, it appears the coder did a too-free replace that resulted in an unintended boost to everything else.kirnmalidus wrote: »Except that there shouldn't be any updates that don't get tested.
I do not see why raising the difficulty of veteran stuff was necessary... It was a slow and dull grind even before.
And I am one of those players that want my PvE easy so I can lvl and play PvP to get a challenge.
Or if I would want a PvE challenge, I could go into a veteran dungeon or now Craglorn.
Challenging would be double the AI competence not just double the HPs. All that does is prolong the fights and unbalance them since our limited resource pools are the same as they were.
They do. And they're hiring to boot.kirnmalidus wrote: »You are assuming they have a QA team. At this point, I'm not sure they do.I believe the issue that happened was that they didn't think it had to be tested. They had assumed that when they told the coder to increase the mob's VP, the coder would just increase the VP. Instead, it appears the coder did a too-free replace that resulted in an unintended boost to everything else.kirnmalidus wrote: »Except that there shouldn't be any updates that don't get tested.
ZOS_GinaBruno wrote: »Hey there everyone,
Some VR content and monsters are indeed more difficult after yesterday’s patch, though this change was unintended. We are working on a fix now to revert the difficulty back to what you were familiar with prior to patch 1.1.2, and plan to have this rolled out in the next 24 hours. Thanks for your reports and patience.
kirnmalidus wrote: »Challenging would be double the AI competence not just double the HPs. All that does is prolong the fights and unbalance them since our limited resource pools are the same as they were.
Vet mob damage went up as well. I'd be fine with just a HP increase, but with the damage increase people are getting one-shot by skeevers. That's not right.
They do. And they're hiring to boot.kirnmalidus wrote: »You are assuming they have a QA team. At this point, I'm not sure they do.I believe the issue that happened was that they didn't think it had to be tested. They had assumed that when they told the coder to increase the mob's VP, the coder would just increase the VP. Instead, it appears the coder did a too-free replace that resulted in an unintended boost to everything else.kirnmalidus wrote: »Except that there shouldn't be any updates that don't get tested.
I played some VR5 content in the rift last night and I was soloing groups of 3 just fine using the same build as before. They weren't hurting me noticeably more than before. It just took me longer to kill them and I would either run out of magicka and have to finish one or 2 of them off with weapon attacks or I came close to running out. Before the patch I would typically come out of those 1 on 3 fights with half a bar of magicka.
I also soloed mini bosses the same as before but in twice the amount of time.
I had read about the "hit twice as hard rumor" before playing but I just did not find that. They may have hit a bit harder but I'm not even sure that they were. Their health pools were definitely doubled though and that was very noticeable.
@LonePirateLonePirate wrote: »That being said, there are so many things wrong with this patch that I am disappointed that the PTS crew did not give a heads up to the bulk of us as to all of the negatives in this patch, such as the memory leak, the widespread nerfs to many spells, the inexplicable and massive mob combat buffs, etc. All of this came out of nowhere. The NDA ended long ago. If ZOS is unwilling to act or fix problems, the PTS crew should at least warn the other players about this stuff. That didn't happen which makes me wonder if the PTS crew is on ZOS' side or the players' side. Or did the PTS crew focus solely on Craglorn and slacked off on looking at everything else? Or did ZOS include several changes in the patch that went live and never put them on the PTS?
kirnmalidus wrote: »
I played some VR5 content in the rift last night and I was soloing groups of 3 just fine using the same build as before. They weren't hurting me noticeably more than before. It just took me longer to kill them and I would either run out of magicka and have to finish one or 2 of them off with weapon attacks or I came close to running out. Before the patch I would typically come out of those 1 on 3 fights with half a bar of magicka.
I also soloed mini bosses the same as before but in twice the amount of time.
I had read about the "hit twice as hard rumor" before playing but I just did not find that. They may have hit a bit harder but I'm not even sure that they were. Their health pools were definitely doubled though and that was very noticeable.
Because it happened in the VR6-VR10 zones, so no, you wouldn't have noticed it in the VR5 zones.
Nox_Aeterna wrote: »Did the devs said anything about this mess?
Im Trapped in a ship trying to kill Vicereeve Pelidil (Vr8) and i can barely take him to 70% after deploying everything, ultimate included.
This is absurd, cant advance nor do anything but sit and wait for the fix.
nerevarine1138 wrote: »Nox_Aeterna wrote: »Did the devs said anything about this mess?
I dunno. Did you read this thread?