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VR Difficulty change?

  • wrlifeboil
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    wrlifeboil wrote: »
    McDoogs wrote: »
    I recommend actually testing your patches going forward.

    Isn't that our job?

    Quick! Everyone find some new reason to complain now that they're fixing things! Otherwise the forums will collapse!

  • Denno
    Denno
    Soul Shriven
    I'm having the same issue as a VR3 2H Templar. I had a ridiculously hard time killing a group of 2 mobs, and a group of 3 is completely impossible, especially if one of them is able to get a stun on me off. It's almost comical how impossible the veteran content is right now, I can't complete a single on of my quests because I have to grab an object off of a mini boss surrounded by 2 healers.
  • wrlifeboil
    wrlifeboil
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    wrlifeboil wrote: »
    McDoogs wrote: »
    I recommend actually testing your patches going forward.

    Isn't that our job?

    Quick! Everyone find some new reason to complain now that they're fixing things! Otherwise the forums will collapse!

    Ordinarily you would expect players to be happy about an incoming fix. But given the recent history of patches which have not fixed what many players wanted fixed or worse have broken things that weren't broken before, there is that loss of trust in anything ZOS says they will do.

    It makes fan bois look ridiculous and I'm not surprised that the smarter ones don't bother to rise up and post anymore. The sentiment on the forums just becomes increasingly more negative. It's something people don't realize unless they have watched it progress over the past few weeks.
  • ThisOnePosts
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    I enjoy the increased difficulty, however I could always run off and find tough mobs in dungeons for that. It's forcing those that don't to face group dungeon-like mobs everywhere.

    I would love it if there were some way we could toggle the difficulty, but I can imagine how tough that would be. I like it, but I saw zone chat in a VR8 zone flooded with complaints --- to the point that I had to make a new chat tab that just showed whispers and npc dialogue.
  • Sihnfahl
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    wrlifeboil wrote: »
    Isn't that our job?
    What do they have a QA team for, then?

  • stevenpotter321b14_ESO
    Sihnfahl wrote: »
    wrlifeboil wrote: »
    Isn't that our job?
    What do they have a QA team for, then?

    ZOSs form of welfare
  • ThisOnePosts
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    I watched a templar in Rivenspire get owned by 3 skeevers. I was just approaching after killing some myself and ran over to kill them as he respawned.

    Then he wrote in chat about it..... I will admit, I laughed my ass off. I really like the increased difficulty, but I don't want it to scare players off or have people begging to group. Like I said, I'd love a way to toggle it on for me personally and maybe get some better chances at loot, more xp, etc... while those who don't want the extra difficulty could toggle it off.
  • Sihnfahl
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    Like I said, I'd love a way to toggle it on for me personally and maybe get some better chances at loot, more xp, etc... while those who don't want the extra difficulty could toggle it off.
    And ... how would this actually be implemented on a world level (which most PvE is?). Group dungeons are a small part of the content. Do your attacks scale down in damage? Does the mob get more health? What happens if someone set on 'easy' aids someone set on 'hard'?
  • Hiddenbunny
    Bugs happen, and you can't catch all of them. I think we can all agree with that. Mobs all the sudden got almost twice as much hp and hit twice as hard, and you are telling me no tester caught that?

    Its either not tested or a last second change that didn't even have time to be tested
    Edited by Hiddenbunny on May 23, 2014 5:18PM
  • kirnmalidus
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    wraith808 wrote: »
    These kinds of things, while frustrating, happen, no matter how much you test. You don't know that they didn't test. It just wasn't caught, which happens no matter what. What matters is the communication and the speed of the fix. Which IMO, were still pretty bad. But better than in the past... which is... relative improvement I guess.

    Except that there shouldn't be any updates that don't get tested. If they didn't test this stuff at all, that is in my opinion a bigger mistake than testing things and missing issues as it is a systemic problem with their approach to testing and would require completely overhauling the test system to address it.
    Life of a Nightblade (Screenshot Tumblr)

    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.

    - @ruze84b14_ESO
  • kirnmalidus
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    Sihnfahl wrote: »
    wrlifeboil wrote: »
    Isn't that our job?
    What do they have a QA team for, then?

    You are assuming they have a QA team. At this point, I'm not sure they do.

    Life of a Nightblade (Screenshot Tumblr)

    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.

    - @ruze84b14_ESO
  • Drachdhar
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    I do not see why raising the difficulty of veteran stuff was necessary... It was a slow and dull grind even before.

    And I am one of those players that want my PvE easy so I can lvl and play PvP to get a challenge.
    Or if I would want a PvE challenge, I could go into a veteran dungeon or now Craglorn.
  • Sihnfahl
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    You are assuming they have a QA team. At this point, I'm not sure they do.
    They do. And they're hiring to boot.
    Except that there shouldn't be any updates that don't get tested.
    I believe the issue that happened was that they didn't think it had to be tested. They had assumed that when they told the coder to increase the mob's VP, the coder would just increase the VP. Instead, it appears the coder did a too-free replace that resulted in an unintended boost to everything else.
    Edited by Sihnfahl on May 23, 2014 5:34PM
  • kirnmalidus
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    Drachdhar wrote: »
    I do not see why raising the difficulty of veteran stuff was necessary... It was a slow and dull grind even before.

    And I am one of those players that want my PvE easy so I can lvl and play PvP to get a challenge.
    Or if I would want a PvE challenge, I could go into a veteran dungeon or now Craglorn.

    From what I've heard, Craglorn mobs (even bosses) are easier than the V5-V10 zone mobs (including skeevers and wolves). So if you want a challenge at the moment I'd suggest avoiding Craglorn and hitting up the V5-V10 zones.

    Life of a Nightblade (Screenshot Tumblr)

    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.

    - @ruze84b14_ESO
  • Ragefist
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    Damn, got to try it quick while it lasts. I have been working whole day and didn't have a chance yet. Making VR bit challenging as it originally was supposed to be sounds great (I remember ZOS saying 2man content in the third zone, but unfortunately that concept died out).

    I think we shoulf have that baby face wolfstein has on login screen to reflect current game difficulty setting. But then again there are masses complaining about VR being hard as well, so I guess ZOS wouldn't get away with presenting any challenge to people in general.

    Ok ok im gonna stop ranting. We got Craglorn, looking forward
  • Iselin
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    Other than the usual forum posers and masochists who always say content is too easy, I fail to see just what is so challenging about fighting a VR5 normal troll for 5 minutes instead of the 2 it used to take with their large health pool and health regen.

    Challenging would be double the AI competence not just double the HPs. All that does is prolong the fights and unbalance them since our limited resource pools are the same as they were.

    Glad to hear it is a bug. VR content was already prolonged enough for solo play of solo quests before this patch. Doubling the time to kill just felt like an extra layer of non-fun drudgery.
  • kirnmalidus
    kirnmalidus
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    Iselin wrote: »
    Challenging would be double the AI competence not just double the HPs. All that does is prolong the fights and unbalance them since our limited resource pools are the same as they were.

    Vet mob damage went up as well. I'd be fine with just a HP increase, but with the damage increase people are getting one-shot by skeevers. That's not right.
    Life of a Nightblade (Screenshot Tumblr)

    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.

    - @ruze84b14_ESO
  • zaria
    zaria
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    Sihnfahl wrote: »
    You are assuming they have a QA team. At this point, I'm not sure they do.
    They do. And they're hiring to boot.
    Except that there shouldn't be any updates that don't get tested.
    I believe the issue that happened was that they didn't think it had to be tested. They had assumed that when they told the coder to increase the mob's VP, the coder would just increase the VP. Instead, it appears the coder did a too-free replace that resulted in an unintended boost to everything else.

    more probably they tested vr content in 1.1.1, they did not test 1.1.2 build 7 vr content.
    Working on a similar issue now, update to import function to accept .docx in addition to .doc. Things work however minor issue in docx, this breaks .doc.
    Edited by zaria on May 23, 2014 6:01PM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Harakh
    Harakh
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    Hey there everyone,

    Some VR content and monsters are indeed more difficult after yesterday’s patch, though this change was unintended. We are working on a fix now to revert the difficulty back to what you were familiar with prior to patch 1.1.2, and plan to have this rolled out in the next 24 hours. Thanks for your reports and patience.

    How about testing the bs you install on a live server?

    Can we get back the repair cost till then?
    Edited by Harakh on May 23, 2014 6:03PM
    Die Welt in einem Sandkorn sehen
    Und den Himmel in einer wilden Blume;
    Die Unendlichkeit in der Handfläche halten
    Und die Ewigkeit in einer Stunde.
  • Iselin
    Iselin
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    Iselin wrote: »
    Challenging would be double the AI competence not just double the HPs. All that does is prolong the fights and unbalance them since our limited resource pools are the same as they were.

    Vet mob damage went up as well. I'd be fine with just a HP increase, but with the damage increase people are getting one-shot by skeevers. That's not right.

    I played some VR5 content in the rift last night and I was soloing groups of 3 just fine using the same build as before. They weren't hurting me noticeably more than before. It just took me longer to kill them and I would either run out of magicka and have to finish one or 2 of them off with weapon attacks or I came close to running out. Before the patch I would typically come out of those 1 on 3 fights with half a bar of magicka.

    I also soloed mini bosses the same as before but in twice the amount of time.

    I had read about the "hit twice as hard rumor" before playing but I just did not find that. They may have hit a bit harder but I'm not even sure that they were. Their health pools were definitely doubled though and that was very noticeable.
    Edited by Iselin on May 23, 2014 6:05PM
  • kirnmalidus
    kirnmalidus
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    Sihnfahl wrote: »
    You are assuming they have a QA team. At this point, I'm not sure they do.
    They do. And they're hiring to boot.
    Except that there shouldn't be any updates that don't get tested.
    I believe the issue that happened was that they didn't think it had to be tested. They had assumed that when they told the coder to increase the mob's VP, the coder would just increase the VP. Instead, it appears the coder did a too-free replace that resulted in an unintended boost to everything else.

    The fact that they are hiring actually leads me to believe the QA department is understaffed, which further justifies my point. Yes, I was being hyperbolic when I said I don't think they have one at all. But clearly six open jobs should tell you that what they do have is inadequate even if they hadn't pushed this disaster of a patch.

    And regarding them not thinking something needs to be tested, again that would point to a systemic failure in QA processes. There is no such thing as an update to a software system that doesn't need to be tested.
    Life of a Nightblade (Screenshot Tumblr)

    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.

    - @ruze84b14_ESO
  • kirnmalidus
    kirnmalidus
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    Iselin wrote: »

    I played some VR5 content in the rift last night and I was soloing groups of 3 just fine using the same build as before. They weren't hurting me noticeably more than before. It just took me longer to kill them and I would either run out of magicka and have to finish one or 2 of them off with weapon attacks or I came close to running out. Before the patch I would typically come out of those 1 on 3 fights with half a bar of magicka.

    I also soloed mini bosses the same as before but in twice the amount of time.

    I had read about the "hit twice as hard rumor" before playing but I just did not find that. They may have hit a bit harder but I'm not even sure that they were. Their health pools were definitely doubled though and that was very noticeable.

    Because it happened in the VR6-VR10 zones, so no, you wouldn't have noticed it in the VR5 zones.
    Life of a Nightblade (Screenshot Tumblr)

    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.

    - @ruze84b14_ESO
  • SirAndy
    SirAndy
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    LonePirate wrote: »
    That being said, there are so many things wrong with this patch that I am disappointed that the PTS crew did not give a heads up to the bulk of us as to all of the negatives in this patch, such as the memory leak, the widespread nerfs to many spells, the inexplicable and massive mob combat buffs, etc. All of this came out of nowhere. The NDA ended long ago. If ZOS is unwilling to act or fix problems, the PTS crew should at least warn the other players about this stuff. That didn't happen which makes me wonder if the PTS crew is on ZOS' side or the players' side. Or did the PTS crew focus solely on Craglorn and slacked off on looking at everything else? Or did ZOS include several changes in the patch that went live and never put them on the PTS?
    @LonePirate
    We never got to test any of that. We were told to test Craglorn and ZOS gave us VR9 template characters for that.

    None of the other "fixes" were ever tested on PTS by us, the exclusive focus was on Craglorn.
    :(
  • Jaxom
    Jaxom
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    Iselin wrote: »

    I played some VR5 content in the rift last night and I was soloing groups of 3 just fine using the same build as before. They weren't hurting me noticeably more than before. It just took me longer to kill them and I would either run out of magicka and have to finish one or 2 of them off with weapon attacks or I came close to running out. Before the patch I would typically come out of those 1 on 3 fights with half a bar of magicka.

    I also soloed mini bosses the same as before but in twice the amount of time.

    I had read about the "hit twice as hard rumor" before playing but I just did not find that. They may have hit a bit harder but I'm not even sure that they were. Their health pools were definitely doubled though and that was very noticeable.

    Because it happened in the VR6-VR10 zones, so no, you wouldn't have noticed it in the VR5 zones.

    It's happening in the VR5 Zone. I'm being hit for 600-700 damage now. They did confirm this was a mistake and will fix it in the next 24 hours. Cyrodiil it is until they fix this.
  • R0M2K
    R0M2K
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    Im Trapped in a ship trying to kill Vicereeve Pelidil (Vr8) and i can barely take him to 70% after deploying everything, ultimate included.

    This is absurd, cant advance nor do anything but sit and wait for the fix.
  • Nox_Aeterna
    Nox_Aeterna
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    Did the devs said anything about this mess?
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • nerevarine1138
    nerevarine1138
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    Did the devs said anything about this mess?

    I dunno. Did you read this thread?
    ----
    Murray?
  • kirnmalidus
    kirnmalidus
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    R0M2K wrote: »
    Im Trapped in a ship trying to kill Vicereeve Pelidil (Vr8) and i can barely take him to 70% after deploying everything, ultimate included.

    This is absurd, cant advance nor do anything but sit and wait for the fix.

    You can fast travel out of that quest, just open your map click on a wayshrine and pay the toll.
    Life of a Nightblade (Screenshot Tumblr)

    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.

    - @ruze84b14_ESO
  • Nox_Aeterna
    Nox_Aeterna
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    Did the devs said anything about this mess?

    I dunno. Did you read this thread?

    My forums is totally bugged atm.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Dekkameron
    Dekkameron
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    I start on VR1 with my nightblade tomorrow> I am somehwat hesitant to say the least looking at all the threads...

    - Veteran Combat Librarian -
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