I think the best thing they could do for the AoE game.. is have a reason to spread out(not sure what exactly to encourage that). In DAoC, if you were close to someone else, you were far more likely to take an AoE mez, or root etc. Which not only make it easier to CC, it also made it easier to interrupt with hard interrupts. In ESO, with the targeting system, AoE caps, healing mechanics, No hard interrupts(and mostly instant abilities), etc.. they all promote stacking, which really takes away the depth of PvP imo.
Possible things could be :
add AoE debuffs of some sort that have no cap.
increase AoE cap to 15ish(or none) .. this wouldnt be enough by itself.
have more ranged AoE dps spells(that can hit more than 6)
I don't really know the best answer. But something needs to be done to promote strategically spreading out over stacking in a ball.
I think you're exaggerating how homogenous strategies are and also lumping in some odd ones....Bolt Escape is not an AoE.
I also think you're mistaken in thinking that single target is not just as powerful (or more powerful) than AoE. Get a group of single target DPS. You only need like 6. Now get them in TS and have one person calling targets with either Back Lash or Quick Siphon. Watch how fast stuff melts.
AoE is under powered right now. It should be hitting harder IMO. Especially ground based AoEs like Wall of Lightning and Lightning Pool (the PBAoE's are pretty much fine as is.) Standing in a pool of fire/lightning/ice should be punishing. You should have to move out of it. If you get rooted in that pool, you should have to dodge.
Right now those skills barely tickle.
xsorusb14_ESO wrote: »Oh look, The OP now thinks AOE's are to powerful, and wants to remove that as well.....For someone who claims he loved DAOC, you sure do want to remove everything about this game that was similar to DAOC.
We already have Matt Firor doing that, we don't need anymore suggestions on how to screw up the game more.
@popatiberiuoneb18_ESO Have to agree has to be one of those... though I would bet he didn't do much in DAoC side but that's hard to tell... He was Mark Jacobs right hand man which has more of a grasp than Matt does... I have big hopes for Camelot Unchained... he will make it a lot more DAoC like from unique classes and to learn from his mistakes of WaR (main problem was 2 realms and 1vs1 is never a RvR type PvP in my mind... has to be 1vs1vs1 for true RvR)
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I figured out the biggest counter to AoE... You spread out.
I find it so funny that the whole zerg stands on the flag while capping when the whole place gives you credit. You spread out a AoE group has no chance.
@popatiberiuoneb18_ESO Have to agree has to be one of those... though I would bet he didn't do much in DAoC side but that's hard to tell... He was Mark Jacobs right hand man which has more of a grasp than Matt does... I have big hopes for Camelot Unchained... he will make it a lot more DAoC like from unique classes and to learn from his mistakes of WaR (main problem was 2 realms and 1vs1 is never a RvR type PvP in my mind... has to be 1vs1vs1 for true RvR)
@popatiberiuoneb18_ESO Have to agree has to be one of those... though I would bet he didn't do much in DAoC side but that's hard to tell... He was Mark Jacobs right hand man which has more of a grasp than Matt does... I have big hopes for Camelot Unchained... he will make it a lot more DAoC like from unique classes and to learn from his mistakes of WaR (main problem was 2 realms and 1vs1 is never a RvR type PvP in my mind... has to be 1vs1vs1 for true RvR)
Mark Jacobs proved with Warhammer that he has no idea why DAoC was successful. I'm pretty sure that all these devs simply "don't get it" and the success of their previous games was not due to some insight on their part, but to pure luck.
Imperator_Clydus wrote: »I think you're exaggerating how homogenous strategies are and also lumping in some odd ones....Bolt Escape is not an AoE.
I also think you're mistaken in thinking that single target is not just as powerful (or more powerful) than AoE. Get a group of single target DPS. You only need like 6. Now get them in TS and have one person calling targets with either Back Lash or Quick Siphon. Watch how fast stuff melts.
AoE is under powered right now. It should be hitting harder IMO. Especially ground based AoEs like Wall of Lightning and Lightning Pool (the PBAoE's are pretty much fine as is.) Standing in a pool of fire/lightning/ice should be punishing. You should have to move out of it. If you get rooted in that pool, you should have to dodge.
Right now those skills barely tickle.
I'd just like clarify that Bolt Escape itself is not an AOE, but the morph that is an AOE stun when you use it is. This is a very popular tool, besides dark talons, to immobilize a large amount of players in order to quickly burn them to the ground.
We aren't discussing simple AOEs that can easily be avoided. We are discussing primarily abilities such as impulse, which are instant and cannot be avoided. Whatever you may believe, I think it's foolish to say AOE is underpowered when multiple players stacking the same AOEs can melt 50+ players in a matter of seconds. That doesn't seem underpowered to me.
Single target is one thing as players have to focus fire and burn down those individual players. AOEs are burning down entire large groups within a matter of seconds without the need of focusing fire. The AOE bomb group just follows the train and keeps the AOEs constant.
I figured out the biggest counter to AoE... You spread out.
I find it so funny that the whole zerg stands on the flag while capping when the whole place gives you credit. You spread out a AoE group has no chance.
Actually the solution is exactly the opposite. To counter AoE, you stack up on top of your group leader. Since AoE has a cap of 6 targets, only 6 people will be hit. And since you are stacked up, all heals will heal those 6 people getting hit who are now very close to every healer in the group.
Mark Jacobs proved with Warhammer that he has no idea why DAoC was successful. I'm pretty sure that all these devs simply "don't get it" and the success of their previous games was not due to some insight on their part, but to pure luck.
I figured out the biggest counter to AoE... You spread out.
I find it so funny that the whole zerg stands on the flag while capping when the whole place gives you credit. You spread out a AoE group has no chance.
Actually the solution is exactly the opposite. To counter AoE, you stack up on top of your group leader. Since AoE has a cap of 6 targets, only 6 people will be hit. And since you are stacked up, all heals will heal those 6 people getting hit who are now very close to every healer in the group.
No *** Sherlock, we all know that but we are talking when there are no caps. 6 target cap shouldn't even be in the game that's the whole *** point.
I see it as a bug really it just seems weird it has to be a bug /sMark Jacobs proved with Warhammer that he has no idea why DAoC was successful. I'm pretty sure that all these devs simply "don't get it" and the success of their previous games was not due to some insight on their part, but to pure luck.
We already know the problem of WAR and that it was 1vs1 and not 1vs1vs1, when 1 realm dominated it was domination... with 1vs1vs1 both can team up against the dominate realm and fight back... WAR didn't have this.
Also the keeps and objectives gave too many points even if it was undefended... don't think he will make the same mistakes again.
Though granted we might never see a PvP game as good as DAoC again because the gamers are different today than back then. Lots of things from attitude/mentality and entitlement of gamers today is so high and wrong could be a problem as well.
@popatiberiuoneb18_ESO Yeah DAoC had big imbalances at release but what strikes me as weird with ESO is making mistakes that past MMOs have made.
Being near the industry myself and have a lot of friends who work as 3D artists in games, I know that they don't have that much free time but you would expect them to know MMOs to not make the same mistakes. It's like remaking the wheel but it's shaped like a pentagon.
Ironically uncapping AoEs, making them even stronger, would force people to spread out thus making single target burst builds more viable.
Teevesnacks wrote: »coordinated groups doing coordinated things
Nerf coordination
brandondickenson_ESO wrote: »Alot of weird comments in this thread.
There is always a counter. The truth is, the people that get straight up AoE bombed are generally making the mistake of cramming themselves into a small area... they're essentially begging for it. If I know a group is about to bomb a large group, I'll drop negate magic right on top of them with a volcanic rune as the bomb hits... then voila, the bomb group is looking a bit foolish.
AoE really isn't out of hand. It's not nearly as strong as a game like DAoC. Open field single target damage is what wins. As you start to see more competitive players combat each other in different scenario's... you'll see it come together. Bombing is for farming AP and zerg busting (newb stompin')... open field groups that fight competitively will use single target setups.
AoE on it's own isn't all that strong... Impulse for example isn't near as strong as single target spells, plus it's point blank. A cast of Dark Talons will put the brakes on an Impulse spammer pretty quick.