Teevesnacks wrote: »coordinated groups doing coordinated things
Nerf coordination
Imperator_Clydus wrote: »
Not to mention AOE spamming is a lot more efficient and effective than single target killing, especially when you are wiping 50+ players in a matter of seconds.
Afaik there will be an AoE cap (fix) on all the major class Ultimates coming soon and there already is a 6 target cap on all the other abiltiy AoEs (besides alliance skills/ultimates), meaning that this will greatly cripple smaller groups ability to take on larger forces, adding on top, that siege is bugged to the point, that it doesnt connect when more than 9 targets are hit.
And you seriously *** demand reduction of AoE damage? It takes good coordination to tackle larger forces right now, its no simple task, further reducing the options in AoE damage will force groups to compensate with numbers. Not sure if i'd appreciate that.
Also AoE setups are situational, you can't just take the Zerg head on, open field and win by pressing your buttons, people will be all over the place and obliterate you.
If people dont realize they are running into a 10 square feet deathtrap filled with lava and sharks, that has nothing to do with AoE damage being out of balance.
AoE has ruined games? I oppose. It kept DAoC alive for a long time.
MoeCoastie wrote: »currently, AoE is the only way to mindlessly assist on a target. Maybe tactics will evolve where single target assisting will be more common but that requires more coordination.
SBR_QuorTek wrote: »Well a solution is that in player vs player contested areas AOE be default would just be halfed in damage or something.. it is possible to code in... and simple as well.
Arenas wont solve the AOE issue either.. you will still be able to hit 6 players with it... and people hope for ultra small scale as well, if zeni has any sense it would be like 8v8v8 since it is an MMORPG and one of those features for content alike it is grouping together...
Imperator_Clydus wrote: »SBR_QuorTek wrote: »Well a solution is that in player vs player contested areas AOE be default would just be halfed in damage or something.. it is possible to code in... and simple as well.
Arenas wont solve the AOE issue either.. you will still be able to hit 6 players with it... and people hope for ultra small scale as well, if zeni has any sense it would be like 8v8v8 since it is an MMORPG and one of those features for content alike it is grouping together...
That still wouldn't be enough. An AOE like pulsar doesn't do a lot of damage by itself. The issue is that players are stacking together and that damage is being multiplied as they all spam it simultaneously. What needs to be changed is how AOEs function and can be used in combat. A couple things that could potentially help resolve the issue is forcing players to actually target a player to use the AOE, much like a single target ability, as well as increasing the cost of using AOEs or placing in diminishing returns like they did with bolt escape.