rioinsigniab16_ESO wrote: »It's called buying low and selling high. A pretty basic tenant when it comes to making money Rion. And there is nothing wrong with it - long as it's done legitimately without bots or RMT.
It's not much different than buying cheap materials to craft something with and then selling it for a profit.
I never said that there was anything inherently wrong with the concept of "buying low and selling high".
But, theres a big difference between one person doing it, and LOTS of people doing it on the same products at the same time. And when the latter happens, that's when problems occur. See various articles on stock market bubbles and crashes.
There is not a simple answer to managing an economy. If there was then such things wouldn't occur. However, real life proves that over-supply in ANY ONE market (e.g. a global AH) can sometimes be disastrous unless there is some way to balance out that over supply.
lavendercat wrote: »please please please do NOT add an auction house.
AH's are the death of real looting and crafting. All the gear you could ever want isn't out there in the world, it's in town right at your finger tips. It makes gold the only commodity, much to the delight of gold bot's because gold is that much more valuable and can get you any gear in the game.
for the love of Akatosh, do NOT add an AH.
i never really thought about it before but i actually agree with this. in wow, there are people who just sit in the AH buying up mats and reselling them. it doesnt really sit well with the whole ESO thing which should be about exploring and doing stuff in the world.
(thats just my personal preference anyway, that people should be out in the world doing stuff)
NaciremaDiputs wrote: »
Especially when you consider that we as players have zero ways of slowing the production of an item when a surplus exists. Since we can't stop producing those items, the best solution is to have multiple, individual markets where you can shift a surplus.
You are back on this theory of yours about infinite item production and inevitable market saturation I see.
Firstly items do not just magically appear infinitely on the market NaciremaDiputs. Players have to go out and find them/craft them and then put them up for sale. This takes time and effort and doesn't just automatically happen.
There also needs to be a demand for the item - else people aren't going to bother posting them to begin with. So when demand dries up, so will the sell of these items. So there is no need to have separate markets to shift surpluses around. Supply and demand will eventually get rid of any surplus on the market on its own.
alanspurlock_ESO wrote: »In other words: you say things that are easily disproven simple by looking at the reality of things. And you offer no examples or evidence to back up your claims that auction houses create worthless economies. There are simply too many successful MMORPGs out there that prove you wrong.
I do have to agree with you.
It's smart to make claims and back it with sources.
Not so smart... when people just spill out un-backed claims with opinionated statements.
I mean.. it's one of the first things they teach you in English class in elementary.. It's not "This sucks" it's "I think this sucks because....."
lavendercat wrote: »please please please do NOT add an auction house.
AH's are the death of real looting and crafting. All the gear you could ever want isn't out there in the world, it's in town right at your finger tips. It makes gold the only commodity, much to the delight of gold bot's because gold is that much more valuable and can get you any gear in the game.
for the love of Akatosh, do NOT add an AH.
i never really thought about it before but i actually agree with this. in wow, there are people who just sit in the AH buying up mats and reselling them. it doesnt really sit well with the whole ESO thing which should be about exploring and doing stuff in the world.
(thats just my personal preference anyway, that people should be out in the world doing stuff)
NaciremaDiputs wrote: »And you're still parroting how supply & demand will just allow everything to work out fine without providing a single explanation as to how it will do so.
NaciremaDiputs wrote: »NaciremaDiputs wrote: »
Especially when you consider that we as players have zero ways of slowing the production of an item when a surplus exists. Since we can't stop producing those items, the best solution is to have multiple, individual markets where you can shift a surplus.
You are back on this theory of yours about infinite item production and inevitable market saturation I see.
Firstly items do not just magically appear infinitely on the market NaciremaDiputs. Players have to go out and find them/craft them and then put them up for sale. This takes time and effort and doesn't just automatically happen.
There also needs to be a demand for the item - else people aren't going to bother posting them to begin with. So when demand dries up, so will the sell of these items. So there is no need to have separate markets to shift surpluses around. Supply and demand will eventually get rid of any surplus on the market on its own.
And you're still parroting how supply & demand will just allow everything to work out fine without providing a single explanation as to how it will do so.alanspurlock_ESO wrote: »In other words: you say things that are easily disproven simple by looking at the reality of things. And you offer no examples or evidence to back up your claims that auction houses create worthless economies. There are simply too many successful MMORPGs out there that prove you wrong.
I do have to agree with you.
It's smart to make claims and back it with sources.
Not so smart... when people just spill out un-backed claims with opinionated statements.
I mean.. it's one of the first things they teach you in English class in elementary.. It's not "This sucks" it's "I think this sucks because....."
It works both ways though. Straw man arguments and confirmation bias make for an equally worthless debate.
and there we mmos out before WoW that had all the same, EQ and UO come to mind. So WoW in its self is a clone of another game.
Vendersleigh wrote: »lavendercat wrote: »please please please do NOT add an auction house.
AH's are the death of real looting and crafting. All the gear you could ever want isn't out there in the world, it's in town right at your finger tips. It makes gold the only commodity, much to the delight of gold bot's because gold is that much more valuable and can get you any gear in the game.
for the love of Akatosh, do NOT add an AH.
i never really thought about it before but i actually agree with this. in wow, there are people who just sit in the AH buying up mats and reselling them. it doesnt really sit well with the whole ESO thing which should be about exploring and doing stuff in the world.
(thats just my personal preference anyway, that people should be out in the world doing stuff)
Very true. An Auction House does not fit this game.
Except that I did. I went into detail and explained to you why. Here, I'll repeat it for you:
Except that I did. I went into detail and explained to you why. Here, I'll repeat it for you:
Brother, you have the patience of a saint... I unsubbed from ESO for many reasons, including the spectacular disaster of this ill-conceived scheme called the "guild store". Nevertheless, I am open to returning to this game if ZOS eventually delivers the staple features that contemporary MMO players want and expect. I just wanted to pop in to say that I greatly respect your tenacity and acumen with respect to this topic, so thank you.
Vendersleigh wrote: »lavendercat wrote: »please please please do NOT add an auction house.
AH's are the death of real looting and crafting. All the gear you could ever want isn't out there in the world, it's in town right at your finger tips. It makes gold the only commodity, much to the delight of gold bot's because gold is that much more valuable and can get you any gear in the game.
for the love of Akatosh, do NOT add an AH.
i never really thought about it before but i actually agree with this. in wow, there are people who just sit in the AH buying up mats and reselling them. it doesnt really sit well with the whole ESO thing which should be about exploring and doing stuff in the world.
(thats just my personal preference anyway, that people should be out in the world doing stuff)
Very true. An Auction House does not fit this game.
Why ever not??
Yes EVE Online has a global auction house.
They have a megaserver (so zeni can't use that excuse) It's dynamic, easily available and it works... well !
Zenimax are just too stubborn to admit they screwed up, this game needs a 'global AH (per faction global)
methjester wrote: »Because the single player ES games didn't have one.
I have come to find out that this game is filled with hard core Elder Scroll players who want that Skyrim Experience.
We're two months in and a large chunk of the players are still in their 30's, and are totally happy about it.
Blackwidow wrote: »methjester wrote: »Because the single player ES games didn't have one.
Skyrim did not have thousands of players screaming to sell stuff.
I'd take an AH over the screaming.I have come to find out that this game is filled with hard core Elder Scroll players who want that Skyrim Experience.
I want that as well. However, you do know you will never get that in ESO.
That said, an AH takes away nothing from the Skyrim feel.We're two months in and a large chunk of the players are still in their 30's, and are totally happy about it.
That has nothing to do with the subject.
Btw, the prices of repairs are silly. They needs to be raised. And if you missed it, in Patch 1.1, they are reducing the rate which your armor decays.
I should be much more expensive to repair IMO.
Nope it's not.andreas.rudroffb16_ESO wrote: »"Auction house is a must!" ,,,,,,,,
Nope its not
auction houses are just for semi afk players ... get a grip !
Gold is not a commodity. It allows the purchase and sales of commodities. It would probably be a delight to a fair portion of real players. If people had the ability to list and sell through a global AH, they would have better odds of selling items faster, and making a bit of gold.It makes gold the only commodity, much to the delight of gold bot's because gold is that much more valuable and can get you any gear in the game.
Agreed!Guild Banks / Stores
Guild banks are fine, they do what they are intended. People can deposit stuff (or gold) for the betterment of their guild. A lot of people (myself included) make stuff purely to help the lower level players gain better gear.
Guild stores... really ! Firstly guild members shouldn't sell to other guild members, they should donate/give items to guildies.
Vendersleigh wrote: »Very true. An Auction House does not fit this game.
Except that I did. I went into detail and explained to you why. Here, I'll repeat it for you:
Brother, you have the patience of a saint... I unsubbed from ESO for many reasons, including the spectacular disaster of this ill-conceived scheme called the "guild store". Nevertheless, I am open to returning to this game if ZOS eventually delivers the staple features that contemporary MMO players want and expect. I just wanted to pop in to say that I greatly respect your tenacity and acumen with respect to this topic, so thank you.
Except that I did. I went into detail and explained to you why. Here, I'll repeat it for you:
Brother, you have the patience of a saint... I unsubbed from ESO for many reasons, including the spectacular disaster of this ill-conceived scheme called the "guild store". Nevertheless, I am open to returning to this game if ZOS eventually delivers the staple features that contemporary MMO players want and expect. I just wanted to pop in to say that I greatly respect your tenacity and acumen with respect to this topic, so thank you.
Yeah, I think he is pretty awesome as well
c1r3gamerb16_ESO wrote: »This is the first game I've played where the guild system has been re-modelled as a trading house.
Anyone who has experienced being in a true gaming guild will understand why the current system in ESO is flawed. A "guild" or "clan" was usually a close knit group of players/friends who supported each other and helped one another in a particular game. There was a fantastic spirit of camaraderie and one of the rules was we never sold to each other - we donated for the good of the guild and its members.
On the other hand using an auction house allowed you to sell freely, adjust prices according to the market forces and enjoy a bit of competitive trading.
I haven't seen a valid reason yet why we shouldn't have a faction based AH and feel the current system forcing players to join mega trading guilds to be a step backward - a pity because the game itself has so much going for it.