i have a question about streak, can it be used in the back yard at maw of lorkhaj to make getting over those gaps safer ? actually been wondering this for many years
CannedChicken wrote: »HelloPlayers wrote: »CannedChicken wrote: »WalkingBomb wrote: »forum_propagandist wrote: »
I hadn't considered how strong streak is tbh. Unblockable and undodgeable in a semi-large rectangle does make it unique. Generally other similar ccs like nb fear and fighter's guild fear require you to be in melee range. Streak not having a target cap is probably the most unreasonable thing about it.
It's not a rectangle, it's a cone; you need to aim extremely precise if you're using it at long range. Of course, nobody actually knows that because it's not mentioned in the tooltip and people who make threads like this are usually not the people to actually test things before complaining about it. I have good news for everyone though, CC has counterplay: you can actually break CC in this game; maybe don't skip the tutorial next time.
Its not a cone. This is misinformation. Watch the video.https://www.youtube.com/watch?v=2aA3h6H1Qn4
I'm a little confused on how the ability works. It looks like its extending out super far past where you end up after streaking. How is this thing supposed to be working?
It pretends to be narrow rectangle but in reality it’s like a ‘carpet bomb’
It’s an overcompensation for bad netcode.
At this point, watching people defend Streak is basically watching the five stages of grief in real time:
Denial — “Just side-strafe it. It's incredibly easy to dodge.”
Anger — “Skill issue. If you're getting hit by Streak, you're just bad at PvP.”
Bargaining — “Bombard is actually stronger.” / “Wings is basically the same mobility.” / “Just increase the cost.” / “Okay, maybe Streak is strong, but so is [insert completely unrelated skill].”
Depression — “Anyways, this will be my last comment. Whether ZOS nerfs it or not, I don’t really care anymore lol.”
Acceptance — “It’s an overcompensation for bad netcode.”
We've gone from “Streak is easy to counter” to literally arguing that it's intentionally overtuned to compensate for the game's netcode.
We're almost there, boys.
People wanting Streak nerfed are no different lol.
The only video evidence you guys have is the large hitbox, and that itself isn't even meaningful evidence.
Streak is an initiator and like all initiators it is only as good as the offensive follow up. Sorc's offense is not that hard to deal with, so Streak at best is annoying but not threatening lol.
OP keeps trying to push the narrative but it is not getting nerfed lol.
XVestigeXx wrote: »Sorc is currently competitive with DK and WW, which is what we want… instead of asking for nerfs we need to be asking for our other classes to become competitive again.
I don't think DK and WW are in a good spot with all the power they have been given and therefore not a good place to bring up all the classes. I don't want ESO to be a game of demigods trying to one shot eachother on the split second their innate invincibility drops. I want combat to be grounded and not just a place where everyone has everything. The fact Sor as a non-reworked class is challenging DK and WW should tell you its way better than it should be if we are balancing for all the classes. Since we are not splitting up reworked classes vs non reworked classes and the refreshes are being delayed so long we absolutely should nerf down DK, WW AND sorc while buffing up the other classes to give level playing field for everyone who would like to play their own class.
Once again, I am of the opinion the level that dk and ww is at is unhealthy and should be toned back regardless. If everything was brought up to that level it would just be like removing the ultimate counter and letting everyone use their ults constantly like a spammable
lol well in ESO we are basically demigods with magical abilities…..
This take is wild btw.
The power of DK and WW is exactly what the game needs, subclassing completely destroyed ESO’s combat because of the power it created. They aren’t rolling back subclassing, so in order to make classes relevant again, they have to buff them. Sorc is a competitor because of class masteries, another vehicle to make classes competitive. The reworks are still coming and who knows, they might rework Streak. But to say Sorc needs nerfed now because it’s “powerful” goes against the overall theme. Everything needs brought up to power, because of subclassing.
Also, game speed has grown greatly, mobility is key now and Sorc just happens to have that in their kit.
BardokRedSnow wrote: »nvmCannedChicken wrote: »HelloPlayers wrote: »CannedChicken wrote: »WalkingBomb wrote: »forum_propagandist wrote: »
I hadn't considered how strong streak is tbh. Unblockable and undodgeable in a semi-large rectangle does make it unique. Generally other similar ccs like nb fear and fighter's guild fear require you to be in melee range. Streak not having a target cap is probably the most unreasonable thing about it.
It's not a rectangle, it's a cone; you need to aim extremely precise if you're using it at long range. Of course, nobody actually knows that because it's not mentioned in the tooltip and people who make threads like this are usually not the people to actually test things before complaining about it. I have good news for everyone though, CC has counterplay: you can actually break CC in this game; maybe don't skip the tutorial next time.
Its not a cone. This is misinformation. Watch the video.https://www.youtube.com/watch?v=2aA3h6H1Qn4
I'm a little confused on how the ability works. It looks like its extending out super far past where you end up after streaking. How is this thing supposed to be working?
It pretends to be narrow rectangle but in reality it’s like a ‘carpet bomb’
It’s an overcompensation for bad netcode.
At this point, watching people defend Streak is basically watching the five stages of grief in real time:
Denial — “Just side-strafe it. It's incredibly easy to dodge.”
Anger — “Skill issue. If you're getting hit by Streak, you're just bad at PvP.”
Bargaining — “Bombard is actually stronger.” / “Wings is basically the same mobility.” / “Just increase the cost.” / “Okay, maybe Streak is strong, but so is [insert completely unrelated skill].”
Depression — “Anyways, this will be my last comment. Whether ZOS nerfs it or not, I don’t really care anymore lol.”
Acceptance — “It’s an overcompensation for bad netcode.”
We've gone from “Streak is easy to counter” to literally arguing that it's intentionally overtuned to compensate for the game's netcode.
We're almost there, boys.
People wanting Streak nerfed are no different lol.
The only video evidence you guys have is the large hitbox, and that itself isn't even meaningful evidence.
Streak is an initiator and like all initiators it is only as good as the offensive follow up. Sorc's offense is not that hard to deal with, so Streak at best is annoying but not threatening lol.
OP keeps trying to push the narrative but it is not getting nerfed lol.
You did admit the hitbox is massive lol, and boy do yall not understand how annoying it really is. Its not fun to fight or deal with, I honestly avoid sorcs and let them run away more times than not, its beyond aggravating.
I groan every time I gotta deal with yall because if they cant kill you they just play keep away and stun you into madness instead.
It is "technically" a skillshot with an uncharacteristically large area of effect the size of texas.
BardokRedSnow wrote: »nvmCannedChicken wrote: »HelloPlayers wrote: »CannedChicken wrote: »WalkingBomb wrote: »forum_propagandist wrote: »
I hadn't considered how strong streak is tbh. Unblockable and undodgeable in a semi-large rectangle does make it unique. Generally other similar ccs like nb fear and fighter's guild fear require you to be in melee range. Streak not having a target cap is probably the most unreasonable thing about it.
It's not a rectangle, it's a cone; you need to aim extremely precise if you're using it at long range. Of course, nobody actually knows that because it's not mentioned in the tooltip and people who make threads like this are usually not the people to actually test things before complaining about it. I have good news for everyone though, CC has counterplay: you can actually break CC in this game; maybe don't skip the tutorial next time.
Its not a cone. This is misinformation. Watch the video.https://www.youtube.com/watch?v=2aA3h6H1Qn4
I'm a little confused on how the ability works. It looks like its extending out super far past where you end up after streaking. How is this thing supposed to be working?
It pretends to be narrow rectangle but in reality it’s like a ‘carpet bomb’
It’s an overcompensation for bad netcode.
At this point, watching people defend Streak is basically watching the five stages of grief in real time:
Denial — “Just side-strafe it. It's incredibly easy to dodge.”
Anger — “Skill issue. If you're getting hit by Streak, you're just bad at PvP.”
Bargaining — “Bombard is actually stronger.” / “Wings is basically the same mobility.” / “Just increase the cost.” / “Okay, maybe Streak is strong, but so is [insert completely unrelated skill].”
Depression — “Anyways, this will be my last comment. Whether ZOS nerfs it or not, I don’t really care anymore lol.”
Acceptance — “It’s an overcompensation for bad netcode.”
We've gone from “Streak is easy to counter” to literally arguing that it's intentionally overtuned to compensate for the game's netcode.
We're almost there, boys.
People wanting Streak nerfed are no different lol.
The only video evidence you guys have is the large hitbox, and that itself isn't even meaningful evidence.
Streak is an initiator and like all initiators it is only as good as the offensive follow up. Sorc's offense is not that hard to deal with, so Streak at best is annoying but not threatening lol.
OP keeps trying to push the narrative but it is not getting nerfed lol.
You did admit the hitbox is massive lol, and boy do yall not understand how annoying it really is. Its not fun to fight or deal with, I honestly avoid sorcs and let them run away more times than not, its beyond aggravating.
I groan every time I gotta deal with yall because if they cant kill you they just play keep away and stun you into madness instead.
It is "technically" a skillshot with an uncharacteristically large area of effect the size of texas.
I never said the hit box wasn’t large. I said Streak is a skill shot, which by definition it is. I also stated that the hit box is larger than normal but it is still a skill shot nonetheless. I am annoyed by it myself, but the counters I proposed do work for me. Both things can be true at the same time.
Regardless, people are complaining about the wrong thing. It’s a pretty stacked ability but it’s fine in its own way. I would worry more about Conservation + Calculated Defense tbh than Streak. Sorcs running these 2 masteries are borderline unkillable while still nuking everything but good DKs and 50k HP WWs lol


Oblivion_Protocol wrote: »People wanting Streak nerfed are no different lol.
The only video evidence you guys have is the large hitbox, and that itself isn't even meaningful evidence.
A massive hitbox combined with being unblockable and undodgeable. Also, it’s been proven that the skill stuns people around you, not just the people you go through. Sounds pretty damn meaningful to me.
Oblivion_Protocol wrote: »Streak is an initiator and like all initiators it is only as good as the offensive follow up. Sorc's offense is not that hard to deal with, so Streak at best is annoying but not threatening lol.
Streak isn’t an initiator. No one starts a fight with Streak (no one way knows what they’re doing, anyway).
Also, saying Sorc’s offense isn’t that hard to deal with is patently false when it comes to Sorcs who can string together huge burst combos. The same huge burst combos that are backed up by the giant unblockable stun to ensure they go off without a hitch.
Oblivion_Protocol wrote: »
Cool. I’m sure a lot of folks are going to keep this whole thread and everything you’ve posted in mind when Streak inevitably gets nerfed. Prepare to be hit with some of the craziest “This you?” posts. Because every argument you have presented boils down to saying that Streak is fine because you said so and everyone else is bad at the game.
No, there are not "a lot of folks" keeping this thread up. It is literally the same 5-6 anti-Streak people lol. I am not the only one who thinks Streak is fine. There are a lot of players who think like me, but they are not on the forums to voice their opinion.
I will have you know that some of the people in this thread posted a 41k crit Molten Whip in their nerf DK thread, while deliberately not showing what they ran. That value is impossible to achieve unless you purposely stage it with certain set mechanics, having zero defensive CPs slotted, etc. I will not give names, but you should understand that the people agreeing with you here have their own agenda and made bad-faith arguments to stay on it.

- 40% base sprint speed
- 3% per medium armor piece
- 4% from CP
- 10% from Celerity CP
- 30% from Major Expedition.
Even with 1 medium armor piece, you are already at 187% total movement speed, just 13% shy of the 200% speed cap.
'a lot of players' (also wish to see Streak adjusted in the current environment in a healthy way):
'6 people' (far more 'care about streak being adjusted'); 'a lot of players' (also wish to see Streak adjusted in the current environment in a healthy way):
The dude in the video for the Molten Whip has over cap resistances and 41k health. Are you going to start requiring 2 defensive sets just to justify the existence of the next reworked class?
Also, I'm 99.9% certain you are about half of the responses in this thread. Not even OP who comments a lot also is meeting your responses.
But anyways, just like yourself and very often- I digress.



'6 people' (far more 'care about streak being adjusted'); 'a lot of players' (also wish to see Streak adjusted in the current environment in a healthy way):
My first comment in the thread has more than half of the agrees of the OP, and it's just a comment.
And just because the forum has more agrees does not mean the skill deserves a nerf. Not many people understand the skill in depth or has enough experience to see through the noise.The dude in the video for the Molten Whip has over cap resistances and 41k health. Are you going to start requiring 2 defensive sets just to justify the existence of the next reworked class?
Also, I'm 99.9% certain you are about half of the responses in this thread. Not even OP who comments a lot also is meeting your responses.
But anyways, just like yourself and very often- I digress.
41k resistances does not matter because the DK in that vid used Corrosive, as seen here:
Also, he used Pierce Armor/Ransack randomly before getting Whipped:
And this set conveniently applies this debuff:
That plus zero defensive CPs will produce that 41k Whip. That 41k armor is just a distraction so people focus on that and think it's legit. It's not. You cannot produce 20k Whip against a properly built player, let alone 41k lol.
albertberku wrote: »'a lot of players' (also wish to see Streak adjusted in the current environment in a healthy way):
I actually asked this exact question not long ago
https://forums.elderscrollsonline.com/en/discussion/681808/does-streak-need-adjustment#latest
The thing is this poll was made during Subclassing era where 95% of players were using Streak. I created this poll back then because i was very annoyed how everyone in PvP were spamming Streak and i believed that it needed to be nerfed (i voted for cooldown in that poll), even though i play mostly Sorc myself. Now as Subclassing Streak is not better than being a pure DK, maybe the answer ratio would change. But Streak is the same Streak. Lmao
albertberku wrote: »'a lot of players' (also wish to see Streak adjusted in the current environment in a healthy way):
I actually asked this exact question not long ago
https://forums.elderscrollsonline.com/en/discussion/681808/does-streak-need-adjustment#latest
The thing is this poll was made during Subclassing era where 95% of players were using Streak. I created this poll back then because i was very annoyed how everyone in PvP were spamming Streak and i believed that it needed to be nerfed (i voted for cooldown in that poll), even though i play mostly Sorc myself. Now as Subclassing Streak is not better than being a pure DK, maybe the answer ratio would change. But Streak is the same Streak. Lmao
This just proves instantly that my diagnosis is correct. Streak was not an issue during Subclassing era because there were more broken things in the game. It only catches strays when Sorc itself becomes the meta class lol. Same thing happened during magsorc meta when Hardened Ward got buffed. Several nerf Streak thread surfaced too, and ZOS made the right call by nerfing Ward instead of touching a class-defining skill that has never been problematic for years.
Nerf Sorc's class masteries, but do not touch this skill.
'6 people' (far more 'care about streak being adjusted'); 'a lot of players' (also wish to see Streak adjusted in the current environment in a healthy way):
My first comment in the thread has more than half of the agrees of the OP, and it's just a comment.
And just because the forum has more agrees does not mean the skill deserves a nerf. Not many people understand the skill in depth or has enough experience to see through the noise.The dude in the video for the Molten Whip has over cap resistances and 41k health. Are you going to start requiring 2 defensive sets just to justify the existence of the next reworked class?
Also, I'm 99.9% certain you are about half of the responses in this thread. Not even OP who comments a lot also is meeting your responses.
But anyways, just like yourself and very often- I digress.
41k resistances does not matter because the DK in that vid used Corrosive, as seen here:
Also, he used Pierce Armor/Ransack randomly before getting Whipped:
And this set conveniently applies this debuff:
That plus zero defensive CPs will produce that 41k Whip. That 41k armor is just a distraction so people focus on that and think it's legit. It's not. You cannot produce 20k Whip against a properly built player, let alone 41k lol.
All of the proof, all of the ratios, and you are still here touting ‘you know better’.
You do understand there is an obvious issue as the only ‘ground’ you have is ‘you are the only one who knows better’? Of course there also is clear conflict-of-interest seeing how you stand to benefit from ‘sorc streak not oveloaded’ (it is an objectively overloaded skill) as a ‘self-proclaimed sorc main’ or how instead of arguing the actual point you consistently veer off into conversations that aren’t remotely a 1 on 1 such as Bombard and the 41k whip.
The ‘armor is there to distract us’- that’s actually hilarious btw. Thank you sincerely for the laugh, I imagine you were doing the same typing that.
MeridiaFavorsMe wrote: »albertberku wrote: »'a lot of players' (also wish to see Streak adjusted in the current environment in a healthy way):
I actually asked this exact question not long ago
https://forums.elderscrollsonline.com/en/discussion/681808/does-streak-need-adjustment#latest
The thing is this poll was made during Subclassing era where 95% of players were using Streak. I created this poll back then because i was very annoyed how everyone in PvP were spamming Streak and i believed that it needed to be nerfed (i voted for cooldown in that poll), even though i play mostly Sorc myself. Now as Subclassing Streak is not better than being a pure DK, maybe the answer ratio would change. But Streak is the same Streak. Lmao
This just proves instantly that my diagnosis is correct. Streak was not an issue during Subclassing era because there were more broken things in the game. It only catches strays when Sorc itself becomes the meta class lol. Same thing happened during magsorc meta when Hardened Ward got buffed. Several nerf Streak thread surfaced too, and ZOS made the right call by nerfing Ward instead of touching a class-defining skill that has never been problematic for years.
Nerf Sorc's class masteries, but do not touch this skill.
I don't think this proves your diagnosis. You're using Sorc's current position in the meta to argue that Streak's CC isn't the problem, but those things aren't mutually exclusive. Sorc can have overtuned masteries and Streak's CC can independently be too strong.
I also don't think “Sorc doesn't have enough offensive pressure for the stun to matter” is a particularly relevant argument in Cyrodiil. Cyrodiil isn't a 1v1 arena where the only consideration is whether the Sorc itself can kill you during the stun. CC is a team utility tool. A Sorc doesn't need to have insane personal burst for an easy, large-area, undodgeable/unblockable stun to be extremely valuable when the Sorc's group can immediately capitalize on it.
That's actually one of my biggest concerns with Streak's current CC. You can combine that stun with damage and CC from other players, and suddenly the argument of “but Sorc's own offense isn't that strong” becomes almost irrelevant. The Sorc doesn't have to kill you — they just have to reliably take your ability to react away long enough for someone else to do it.
The movement-speed argument doesn't really solve this either. “Stack movement speed so you can avoid it” isn't the same as demonstrating that the ability has healthy counterplay, especially when we're talking about large-scale PvP where positioning, multiple players, terrain, and other abilities are constantly limiting your movement options. You're also effectively asking players to build around avoiding one specific CC.
And that's before getting into what the posted earlier video actually shows: a very large stun area, an ability that's extremely easy to connect with, an undodgeable and unblockable CC, and no target cap. Those properties don't become irrelevant because Sorc's personal burst is lower than some other classes.
A class-defining skill can absolutely remain class-defining while having one of its components adjusted. Nobody is saying Streak's mobility needs to disappear. The question is whether this particular implementation of its CC has too much reliability and too little counterplay.
And the Hardened Ward comparison doesn't establish otherwise. Ward being the correct thing to nerf during a previous Sorc meta doesn't prove Streak's CC is balanced now. Different mechanic, different game state, different problem.
So sure, nerf Sorc's masteries if they're contributing to the current meta. But that doesn't mean Streak gets a free pass. If anything, the fact that we're discussing a large-scale PvP environment makes an uncapped, large-area, undodgeable/unblockable CC attached to such an easy-to-use mobility skill more concerning, not less.
BardokRedSnow wrote: »nvmCannedChicken wrote: »HelloPlayers wrote: »CannedChicken wrote: »WalkingBomb wrote: »forum_propagandist wrote: »
I hadn't considered how strong streak is tbh. Unblockable and undodgeable in a semi-large rectangle does make it unique. Generally other similar ccs like nb fear and fighter's guild fear require you to be in melee range. Streak not having a target cap is probably the most unreasonable thing about it.
It's not a rectangle, it's a cone; you need to aim extremely precise if you're using it at long range. Of course, nobody actually knows that because it's not mentioned in the tooltip and people who make threads like this are usually not the people to actually test things before complaining about it. I have good news for everyone though, CC has counterplay: you can actually break CC in this game; maybe don't skip the tutorial next time.
Its not a cone. This is misinformation. Watch the video.https://www.youtube.com/watch?v=2aA3h6H1Qn4
I'm a little confused on how the ability works. It looks like its extending out super far past where you end up after streaking. How is this thing supposed to be working?
It pretends to be narrow rectangle but in reality it’s like a ‘carpet bomb’
It’s an overcompensation for bad netcode.
At this point, watching people defend Streak is basically watching the five stages of grief in real time:
Denial — “Just side-strafe it. It's incredibly easy to dodge.”
Anger — “Skill issue. If you're getting hit by Streak, you're just bad at PvP.”
Bargaining — “Bombard is actually stronger.” / “Wings is basically the same mobility.” / “Just increase the cost.” / “Okay, maybe Streak is strong, but so is [insert completely unrelated skill].”
Depression — “Anyways, this will be my last comment. Whether ZOS nerfs it or not, I don’t really care anymore lol.”
Acceptance — “It’s an overcompensation for bad netcode.”
We've gone from “Streak is easy to counter” to literally arguing that it's intentionally overtuned to compensate for the game's netcode.
We're almost there, boys.
People wanting Streak nerfed are no different lol.
The only video evidence you guys have is the large hitbox, and that itself isn't even meaningful evidence.
Streak is an initiator and like all initiators it is only as good as the offensive follow up. Sorc's offense is not that hard to deal with, so Streak at best is annoying but not threatening lol.
OP keeps trying to push the narrative but it is not getting nerfed lol.
You did admit the hitbox is massive lol, and boy do yall not understand how annoying it really is. Its not fun to fight or deal with, I honestly avoid sorcs and let them run away more times than not, its beyond aggravating.
I groan every time I gotta deal with yall because if they cant kill you they just play keep away and stun you into madness instead.
It is "technically" a skillshot with an uncharacteristically large area of effect the size of texas.
I never said the hit box wasn’t large. I said Streak is a skill shot, which by definition it is. I also stated that the hit box is larger than normal but it is still a skill shot nonetheless. I am annoyed by it myself, but the counters I proposed do work for me. Both things can be true at the same time.
Regardless, people are complaining about the wrong thing. It’s a pretty stacked ability but it’s fine in its own way. I would worry more about Conservation + Calculated Defense tbh than Streak. Sorcs running these 2 masteries are borderline unkillable while still nuking everything but good DKs and 50k HP WWs lol