Infraction wrote: »Luvsfuzzybunnies wrote: »I fight with a guild using coms for coordination, we run with 12-24 depending whose online.
Many times the PUG has 50+ moving together, without AOE we do not stand a chance.
Your idea would take away the ability for us to run as a guild and force us to fight with a PUG to counter the vastly superior numbers.
Without the AOE , even with the best assist options ( which there really aren't in ESO ), the pure numbers would win.
There are so many counters available to combat AOE, we used to love killing Vamp Bat Emperors once we learnt which was the most effective way, and once learnt it was easy.
What you propose will lead to huge zergs, take away the smaller guilds options in terms of fighting and force many more to PUG, not at all what I would want.
Tell us what are the countets to AoE? Moar AoE you say well that's just the problem the OP is talking about not sure if youre trying to troll or if all of this went completely over your head. Most other pvp games actually have their AoE damage scaled down as to not one shot people this game you can one if not 2 shot people with impulse or inhale sometimes. Seems balanced I guess might as well get everyone on board and while were at it throw some oil on the ground and stand in your own pour but only do damage to the enemies.
You are not being one shot by one persons impulse. Now you are just exaggerating.
Luvsfuzzybunnies wrote: »Infraction wrote: »Luvsfuzzybunnies wrote: »I fight with a guild using coms for coordination, we run with 12-24 depending whose online.
Many times the PUG has 50+ moving together, without AOE we do not stand a chance.
Your idea would take away the ability for us to run as a guild and force us to fight with a PUG to counter the vastly superior numbers.
Without the AOE , even with the best assist options ( which there really aren't in ESO ), the pure numbers would win.
There are so many counters available to combat AOE, we used to love killing Vamp Bat Emperors once we learnt which was the most effective way, and once learnt it was easy.
What you propose will lead to huge zergs, take away the smaller guilds options in terms of fighting and force many more to PUG, not at all what I would want.
Tell us what are the countets to AoE? Moar AoE you say well that's just the problem the OP is talking about not sure if youre trying to troll or if all of this went completely over your head. Most other pvp games actually have their AoE damage scaled down as to not one shot people this game you can one if not 2 shot people with impulse or inhale sometimes. Seems balanced I guess might as well get everyone on board and while were at it throw some oil on the ground and stand in your own pour but only do damage to the enemies.
You are not being one shot by one persons impulse. Now you are just exaggerating.
I wish I was exaggerating.
I fight with a guild using coms for coordination, we run with 12-24 depending whose online.
Many times the PUG has 50+ moving together, without AOE we do not stand a chance.
Your idea would take away the ability for us to run as a guild and force us to fight with a PUG to counter the vastly superior numbers.
Without the AOE , even with the best assist options ( which there really aren't in ESO ), the pure numbers would win.
There are so many counters available to combat AOE, we used to love killing Vamp Bat Emperors once we learnt which was the most effective way, and once learnt it was easy.
What you propose will lead to huge zergs, take away the smaller guilds options in terms of fighting and force many more to PUG, not at all what I would want.
PS. To the above, Siege is used to defend tactical points and are great for that but in a flowing campaign where movement is crucial they would be no little use on an open battlefield. We would simply run through or attack from behind which renders them useless.
Nothing to do with the power of AOE in AvA.
It's the power of stuffed V10 AOEing in AvA, but that has nothing to do with AOE and should resolve itself when most of us will be VR6+ .
As for the 6-12 man's taking on the RvR PUG main group. Ferrari > train but when the Ferrari meets the train, it's the train that wins. Working as intended.
I don't understand why its crippling PVP at all, the way this is going it will be 100v100 in a blob, like GW2 and we all know what happened there ..
There is already blobs of 50 ep zerging keeps, w/o these aoe abilities, we wouldn't be able to stop them, it already hard enough for our templars to heal us up while we roll up the flank of the said 50 people with 13 guys, while the rest of the dc forces hug themselves inside the keep.
So what do you suggest? turn the game into a range blob fight, I've seen what you guys do, for example from chalman to Bleakers, usually its a tug of war of who has the bigger blob, dc pushing ep to chalman and they do the same thing back to bleakers after they respawn, you want that kind of fights, there's plenty in wabbajack.
Zenimax is already nerfing some of the dk abilities, so you blob range guilds can roll up on smaller groups easier, i wouldn't mind that, i take it as challenge, but if you gonna call for aoe to be nerfed to the ground, let me just say, be more coordinated, get a voice chat program and get organized, commanding in chat isn't going to do much against a group which uses it.
Imperator_Clydus wrote: »There is already blobs of 50 ep zerging keeps, w/o these aoe abilities, we wouldn't be able to stop them, it already hard enough for our templars to heal us up while we roll up the flank of the said 50 people with 13 guys, while the rest of the dc forces hug themselves inside the keep.
So what do you suggest? turn the game into a range blob fight, I've seen what you guys do, for example from chalman to Bleakers, usually its a tug of war of who has the bigger blob, dc pushing ep to chalman and they do the same thing back to bleakers after they respawn, you want that kind of fights, there's plenty in wabbajack.
Zenimax is already nerfing some of the dk abilities, so you blob range guilds can roll up on smaller groups easier, i wouldn't mind that, i take it as challenge, but if you gonna call for aoe to be nerfed to the ground, let me just say, be more coordinated, get a voice chat program and get organized, commanding in chat isn't going to do much against a group which uses it.
I find it funny you are accusing me of zerging between Chalman and Bleakers all day long. This just goes to show how little you know about me and my guild. I do not encourage nor support this kind of game play at all. ZOS actually does, with how AP gains currently work. I want objectives to matter more than kills, and then we'd see people attacking more objectives and the PvP would spread out and not be zerg wars 24/7.
On the topic of AOEs, siege engines are the counter to zergs. If ZOS allows AOE spamming to continue, eventually everyone will resort to this tactic. We will have a PvP system without diversity, without flexibility, and it will be rather one-dimensional. Again, spamming two AOE abilities with others should not kill players in a matter of seconds. Single target skills should always be the best way of killing a player.
This issue will only continue to escalate and worsen as time goes on. You may enjoy it now while the small, coordinate groups are only using AOE spams. Picture a scenario in a few months when everybody is doing it, PUGs, zergs, everyone. Is that the kind of PvP experience you consider enjoyable? Certainly, your AOE tactic will not be nearly as effective as it is now.
Teevesnacks wrote: »coordinated groups doing coordinated things
Nerf coordination
JoseDelgadoCub17_ESO wrote: »Teevesnacks wrote: »coordinated groups doing coordinated things
Nerf coordination
"Okay every sneak and wait till the zerg walks onto us"
" DK get your dark talons ready"
"NOW EVERYONE SPAM IMPULSE"
#cordination
JoseDelgadoCub17_ESO wrote: »Teevesnacks wrote: »coordinated groups doing coordinated things
Nerf coordination
"Okay every sneak and wait till the zerg walks onto us"
" DK get your dark talons ready"
"NOW EVERYONE SPAM IMPULSE"
#cordination
Once they solve the issue with roots/lag this strat will only work against the truly inept.
Infraction wrote: »Luvsfuzzybunnies wrote: »Infraction wrote: »Luvsfuzzybunnies wrote: »I fight with a guild using coms for coordination, we run with 12-24 depending whose online.
Many times the PUG has 50+ moving together, without AOE we do not stand a chance.
Your idea would take away the ability for us to run as a guild and force us to fight with a PUG to counter the vastly superior numbers.
Without the AOE , even with the best assist options ( which there really aren't in ESO ), the pure numbers would win.
There are so many counters available to combat AOE, we used to love killing Vamp Bat Emperors once we learnt which was the most effective way, and once learnt it was easy.
What you propose will lead to huge zergs, take away the smaller guilds options in terms of fighting and force many more to PUG, not at all what I would want.
Tell us what are the countets to AoE? Moar AoE you say well that's just the problem the OP is talking about not sure if youre trying to troll or if all of this went completely over your head. Most other pvp games actually have their AoE damage scaled down as to not one shot people this game you can one if not 2 shot people with impulse or inhale sometimes. Seems balanced I guess might as well get everyone on board and while were at it throw some oil on the ground and stand in your own pour but only do damage to the enemies.
You are not being one shot by one persons impulse. Now you are just exaggerating.
I wish I was exaggerating.
Then you literally have about 400 health since one shot would be one button press. You are sensationalizing the damage to state your case.
Luvsfuzzybunnies wrote: »Infraction wrote: »Luvsfuzzybunnies wrote: »Infraction wrote: »Luvsfuzzybunnies wrote: »I fight with a guild using coms for coordination, we run with 12-24 depending whose online.
Many times the PUG has 50+ moving together, without AOE we do not stand a chance.
Your idea would take away the ability for us to run as a guild and force us to fight with a PUG to counter the vastly superior numbers.
Without the AOE , even with the best assist options ( which there really aren't in ESO ), the pure numbers would win.
There are so many counters available to combat AOE, we used to love killing Vamp Bat Emperors once we learnt which was the most effective way, and once learnt it was easy.
What you propose will lead to huge zergs, take away the smaller guilds options in terms of fighting and force many more to PUG, not at all what I would want.
Tell us what are the countets to AoE? Moar AoE you say well that's just the problem the OP is talking about not sure if youre trying to troll or if all of this went completely over your head. Most other pvp games actually have their AoE damage scaled down as to not one shot people this game you can one if not 2 shot people with impulse or inhale sometimes. Seems balanced I guess might as well get everyone on board and while were at it throw some oil on the ground and stand in your own pour but only do damage to the enemies.
You are not being one shot by one persons impulse. Now you are just exaggerating.
I wish I was exaggerating.
Then you literally have about 400 health since one shot would be one button press. You are sensationalizing the damage to state your case.
I guess I need to fraps some pvp to.ahow you my 2.6k health and sorca impulsing me for 2k
?Running around in a group pushing 1-3 buttons containing {single target} abilities and aiming at close targets = {skilled}
Running around in a group pushing 1-3 buttons containing {aoe} abilities and aiming at close targets = {unskilled}
Luvsfuzzybunnies wrote: »Infraction wrote: »Luvsfuzzybunnies wrote: »Infraction wrote: »Luvsfuzzybunnies wrote: »I fight with a guild using coms for coordination, we run with 12-24 depending whose online.
Many times the PUG has 50+ moving together, without AOE we do not stand a chance.
Your idea would take away the ability for us to run as a guild and force us to fight with a PUG to counter the vastly superior numbers.
Without the AOE , even with the best assist options ( which there really aren't in ESO ), the pure numbers would win.
There are so many counters available to combat AOE, we used to love killing Vamp Bat Emperors once we learnt which was the most effective way, and once learnt it was easy.
What you propose will lead to huge zergs, take away the smaller guilds options in terms of fighting and force many more to PUG, not at all what I would want.
Tell us what are the countets to AoE? Moar AoE you say well that's just the problem the OP is talking about not sure if youre trying to troll or if all of this went completely over your head. Most other pvp games actually have their AoE damage scaled down as to not one shot people this game you can one if not 2 shot people with impulse or inhale sometimes. Seems balanced I guess might as well get everyone on board and while were at it throw some oil on the ground and stand in your own pour but only do damage to the enemies.
You are not being one shot by one persons impulse. Now you are just exaggerating.
I wish I was exaggerating.
Then you literally have about 400 health since one shot would be one button press. You are sensationalizing the damage to state your case.
I guess I need to fraps some pvp to.ahow you my 2.6k health and sorca impulsing me for 2k
lul, go read the tooltip how much damage impulse does, and get a combat log addon.
Luvsfuzzybunnies wrote: »Luvsfuzzybunnies wrote: »Infraction wrote: »Luvsfuzzybunnies wrote: »Infraction wrote: »Luvsfuzzybunnies wrote: »I fight with a guild using coms for coordination, we run with 12-24 depending whose online.
Many times the PUG has 50+ moving together, without AOE we do not stand a chance.
Your idea would take away the ability for us to run as a guild and force us to fight with a PUG to counter the vastly superior numbers.
Without the AOE , even with the best assist options ( which there really aren't in ESO ), the pure numbers would win.
There are so many counters available to combat AOE, we used to love killing Vamp Bat Emperors once we learnt which was the most effective way, and once learnt it was easy.
What you propose will lead to huge zergs, take away the smaller guilds options in terms of fighting and force many more to PUG, not at all what I would want.
Tell us what are the countets to AoE? Moar AoE you say well that's just the problem the OP is talking about not sure if youre trying to troll or if all of this went completely over your head. Most other pvp games actually have their AoE damage scaled down as to not one shot people this game you can one if not 2 shot people with impulse or inhale sometimes. Seems balanced I guess might as well get everyone on board and while were at it throw some oil on the ground and stand in your own pour but only do damage to the enemies.
You are not being one shot by one persons impulse. Now you are just exaggerating.
I wish I was exaggerating.
Then you literally have about 400 health since one shot would be one button press. You are sensationalizing the damage to state your case.
I guess I need to fraps some pvp to.ahow you my 2.6k health and sorca impulsing me for 2k
lul, go read the tooltip how much damage impulse does, and get a combat log addon.
Cause the tooltip is exactly how much damage the ability does everytime no more no less. I see your point im glad you could clear that up for me.
Luvsfuzzybunnies wrote: »Luvsfuzzybunnies wrote: »Infraction wrote: »Luvsfuzzybunnies wrote: »Infraction wrote: »Luvsfuzzybunnies wrote: »I fight with a guild using coms for coordination, we run with 12-24 depending whose online.
Many times the PUG has 50+ moving together, without AOE we do not stand a chance.
Your idea would take away the ability for us to run as a guild and force us to fight with a PUG to counter the vastly superior numbers.
Without the AOE , even with the best assist options ( which there really aren't in ESO ), the pure numbers would win.
There are so many counters available to combat AOE, we used to love killing Vamp Bat Emperors once we learnt which was the most effective way, and once learnt it was easy.
What you propose will lead to huge zergs, take away the smaller guilds options in terms of fighting and force many more to PUG, not at all what I would want.
Tell us what are the countets to AoE? Moar AoE you say well that's just the problem the OP is talking about not sure if youre trying to troll or if all of this went completely over your head. Most other pvp games actually have their AoE damage scaled down as to not one shot people this game you can one if not 2 shot people with impulse or inhale sometimes. Seems balanced I guess might as well get everyone on board and while were at it throw some oil on the ground and stand in your own pour but only do damage to the enemies.
You are not being one shot by one persons impulse. Now you are just exaggerating.
I wish I was exaggerating.
Then you literally have about 400 health since one shot would be one button press. You are sensationalizing the damage to state your case.
I guess I need to fraps some pvp to.ahow you my 2.6k health and sorca impulsing me for 2k
lul, go read the tooltip how much damage impulse does, and get a combat log addon.
Cause the tooltip is exactly how much damage the ability does everytime no more no less. I see your point im glad you could clear that up for me.
arnaldomoraleseb17_ESO wrote: »
Luvsfuzzybunnies wrote: »Infraction wrote: »Luvsfuzzybunnies wrote: »I fight with a guild using coms for coordination, we run with 12-24 depending whose online.
Many times the PUG has 50+ moving together, without AOE we do not stand a chance.
Your idea would take away the ability for us to run as a guild and force us to fight with a PUG to counter the vastly superior numbers.
Without the AOE , even with the best assist options ( which there really aren't in ESO ), the pure numbers would win.
There are so many counters available to combat AOE, we used to love killing Vamp Bat Emperors once we learnt which was the most effective way, and once learnt it was easy.
What you propose will lead to huge zergs, take away the smaller guilds options in terms of fighting and force many more to PUG, not at all what I would want.
Tell us what are the countets to AoE? Moar AoE you say well that's just the problem the OP is talking about not sure if youre trying to troll or if all of this went completely over your head. Most other pvp games actually have their AoE damage scaled down as to not one shot people this game you can one if not 2 shot people with impulse or inhale sometimes. Seems balanced I guess might as well get everyone on board and while were at it throw some oil on the ground and stand in your own pour but only do damage to the enemies.
You are not being one shot by one persons impulse. Now you are just exaggerating.
I wish I was exaggerating. Sorry maybe 2 a sorc bolt escapes on top of me holding block spamming impulse literally took my life. While I could in fact do no damage to him. I guess thats the way game mechanics are supposes to work though so youre right dont worry about it, its fine as is.
Imperator_Clydus wrote: »People are missing the point here. So many of you are getting so defensive and bent out of shape because your "tactic" is being put on the stand for reconsideration.
I'm not interested in delivering the nerf bat. I'm interested in keeping PvP in this game viable, flexible, and interesting. I am merely suggesting that if AOEs remain the way they are, with how powerful they are when stacked, it will make PvP very one-dimensional.
You argue it's "skill" having your group stack, using various abilities such as impulse, standard of might, dark talons, grand healing, bolt escape, etc. I argue it doesn't take a rocket scientist to have 15 players all using similar abilities simultaneously in the same proximity of each other.
You argue "well there are plenty of ways to counter this if you aren't PUGs or a zerg." I argue how many ways are there actually? Clearly if it was a tactic that could be easily countered, you wouldn't be using it to start.
I'm all for group coordination and tactics. That's why I'm playing this game and that's why my guild is here. At the same time, I also want PvP to actually be interesting and see more than one spec and one tactic viable in Cyrodiil. I don't consider 15 players spamming dark talons, standard of might, and impulse to be remotely interesting or skillful in the slightest.
With how popular and efficient this tactic is, it's only inevitable that eventually everybody will jump on board with the FOTM. My point, again, is AOEs should have diminishing returns based on how many are stacking, and siege engines should remain the counter to zergs. AOEs have a place in AvA, but they should not be what drives the experience for the majority of the player base.
That completely contradicts choice and freedom, which is honestly what ESO is all about. Why even bother theory crafting if you know there is only one viable solution? With a game that boasts having so much depth, it's ironic how little flexibility AvA actually provides in terms of choice.
I think you're exaggerating how homogenous strategies are and also lumping in some odd ones....Bolt Escape is not an AoE.
I also think you're mistaken in thinking that single target is not just as powerful (or more powerful) than AoE. Get a group of single target DPS. You only need like 6. Now get them in TS and have one person calling targets with either Back Lash or Quick Siphon. Watch how fast stuff melts.
AoE is under powered right now. It should be hitting harder IMO. Especially ground based AoEs like Wall of Lightning and Lightning Pool (the PBAoE's are pretty much fine as is.) Standing in a pool of fire/lightning/ice should be punishing. You should have to move out of it. If you get rooted in that pool, you should have to dodge.
Right now those skills barely tickle.