Maintenance for the week of August 31:
• [COMPLETE] ESO Store and Account System for maintenance – September 3, 10:00AM EDT (14:00 UTC) - 12:00PM EDT (16:00 UTC)

Class Imbalance has made PvP unfun for any class that isn't a DK, a Sorc, or a WW

XVestigeXx
XVestigeXx
✭✭✭✭
Every class not one of those 3 (DK, Sorc, and WW) are wildly unfun to play in PvP because of the huge disadvantage it puts you in. Its not a slight difference, its like the Incredible Hulk Vs Coughing baby. I'm not switching to one of the top 3, I'm just gonna stop playing ESO. I'm just sick of it man
  • NovelliESO
    NovelliESO
    ✭✭✭✭
    XVestigeXx wrote: »
    Every class not one of those 3 (DK, Sorc, and WW) are wildly unfun to play in PvP because of the huge disadvantage it puts you in. Its not a slight difference, its like the Incredible Hulk Vs Coughing baby. I'm not switching to one of the top 3, I'm just gonna stop playing ESO. I'm just sick of it man

    WW is getting nerfed, a pretty big amount' won't be anywhere near as powerful.

    Sorc is nothing compared to DK.
  • dark_hunterxmg
    dark_hunterxmg
    ✭✭✭✭✭
    Interesting that you said Sorcerer since it hasn't even been reworked yet.
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    ✭✭✭✭
    Interesting that you said Sorcerer since it hasn't even been reworked yet.

    It's all because of the Class Masteries.

    On the one hand, that's a good thing. Class Masteries are meant to bring the other Classes up to the level of the current Dragonknight, at least until every Class is reworked, and it's also meant to be a "specialization" mechanic, as only 2 of 5 passives can be picked, and Class Mastery is disabled while Subclassing.

    So why is it that only Sorcerer is considered imbalanced? Why aren't the other Class Masteries doing their job?
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak Prowling added in Update 50!
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • gammelscroll
    gammelscroll
    ✭✭✭
    XVestigeXx wrote: »
    Every class not one of those 3 (DK, Sorc, and WW) are wildly unfun to play in PvP because of the huge disadvantage it puts you in. Its not a slight difference, its like the Incredible Hulk Vs Coughing baby. I'm not switching to one of the top 3, I'm just gonna stop playing ESO. I'm just sick of it man

    Warden built right can be real nasty.
  • ItsNotLiving
    ItsNotLiving
    ✭✭✭✭✭
    DK then WW Then a gap then sorc and then a massive cliff sized drop off to however you want to rank the bottom classes it doesn’t matter.
  • XVestigeXx
    XVestigeXx
    ✭✭✭✭
    Interesting that you said Sorcerer since it hasn't even been reworked yet.

    It's all because of the Class Masteries.

    On the one hand, that's a good thing. Class Masteries are meant to bring the other Classes up to the level of the current Dragonknight, at least until every Class is reworked, and it's also meant to be a "specialization" mechanic, as only 2 of 5 passives can be picked, and Class Mastery is disabled while Subclassing.

    So why is it that only Sorcerer is considered imbalanced? Why aren't the other Class Masteries doing their job?

    I know for nightblade its essentially because Zos turned off Nb's masteries in pvp. I think the other classes have more glaring issues like templar having no dmg and its kit built around armor in a patch where everyone is running onslaught or corrosive
  • Estin
    Estin
    ✭✭✭✭✭
    Interesting that you said Sorcerer since it hasn't even been reworked yet.

    It's all because of the Class Masteries.

    On the one hand, that's a good thing. Class Masteries are meant to bring the other Classes up to the level of the current Dragonknight, at least until every Class is reworked, and it's also meant to be a "specialization" mechanic, as only 2 of 5 passives can be picked, and Class Mastery is disabled while Subclassing.

    So why is it that only Sorcerer is considered imbalanced? Why aren't the other Class Masteries doing their job?

    It's because besides warden, the rest of the classes needlessly have battle spirit restrictions on top of already strict activation requirements.

    Like, lets compare Eye for Exploitation with Font of Power. I've never played sorc so feel free to correct me, but I've always seen sorcs run with high resource pools around 26k. It could be much higher if they go max mag. Font of Power gives a base 6% weapon damage, plus 1% per 1750 mag/stam. With 26k mag/stam, that's almost 15% extra weapon damage on top of that 6%. If they have around 5500 weapon damage, that's going to give them 1100 weapon damage for 10 seconds just for casting any sorc skill with 0 cool down. In other words, it's always active. Eye for Exploitation grants weapon damage on an execute scale up to 1000 weapon damage. It's unclear what the scaling is, but I will make the guess of every 10%, so you would gain the maximum bonus of 1000 weapon damage when the enemy player is under 10% HP. Anyone can already determine by these 2 examples that Eye for Exploitation is greatly inferior to Font of Power, so why does Eye for Exploitation need the battle spirit restriction?

    U51 balance updates should've been solely focused on class masteries, especially given how the reworks have been pushed back that not even warden is guaranteed for 2027 with how things were worded. Instead we got subclassing balancing 2.0 where they nerf werewolf core skills instead of addressing problematic interactions with Conservation of Energy, major nerfs to stealth for "immersion" reasons, and DKs being left as is because the holy spreadsheets deem that nothing is wrong with them. I don't know what their goals are, but they're certainly not good ones. U51 is going to be hugely important for the health of the game, and everyone's general consensus so far is to find another game to play.
  • XVestigeXx
    XVestigeXx
    ✭✭✭✭
    Estin wrote: »
    Interesting that you said Sorcerer since it hasn't even been reworked yet.

    It's all because of the Class Masteries.

    On the one hand, that's a good thing. Class Masteries are meant to bring the other Classes up to the level of the current Dragonknight, at least until every Class is reworked, and it's also meant to be a "specialization" mechanic, as only 2 of 5 passives can be picked, and Class Mastery is disabled while Subclassing.

    So why is it that only Sorcerer is considered imbalanced? Why aren't the other Class Masteries doing their job?

    It's because besides warden, the rest of the classes needlessly have battle spirit restrictions on top of already strict activation requirements.

    Like, lets compare Eye for Exploitation with Font of Power. I've never played sorc so feel free to correct me, but I've always seen sorcs run with high resource pools around 26k. It could be much higher if they go max mag. Font of Power gives a base 6% weapon damage, plus 1% per 1750 mag/stam. With 26k mag/stam, that's almost 15% extra weapon damage on top of that 6%. If they have around 5500 weapon damage, that's going to give them 1100 weapon damage for 10 seconds just for casting any sorc skill with 0 cool down. In other words, it's always active. Eye for Exploitation grants weapon damage on an execute scale up to 1000 weapon damage. It's unclear what the scaling is, but I will make the guess of every 10%, so you would gain the maximum bonus of 1000 weapon damage when the enemy player is under 10% HP. Anyone can already determine by these 2 examples that Eye for Exploitation is greatly inferior to Font of Power, so why does Eye for Exploitation need the battle spirit restriction?

    U51 balance updates should've been solely focused on class masteries, especially given how the reworks have been pushed back that not even warden is guaranteed for 2027 with how things were worded. Instead we got subclassing balancing 2.0 where they nerf werewolf core skills instead of addressing problematic interactions with Conservation of Energy, major nerfs to stealth for "immersion" reasons, and DKs being left as is because the holy spreadsheets deem that nothing is wrong with them. I don't know what their goals are, but they're certainly not good ones. U51 is going to be hugely important for the health of the game, and everyone's general consensus so far is to find another game to play.

    You are spot on. The truth is font of power *Looks* less strong than eye for exploitation. People see 16% and go eh but they see 2k wpn dmg and they freak out even though in reality its 200 wpn dmg at 80% hp now currently on live witht he battle spirit restriction. Even if there was no restriction 400 at target hp of 80% is not a lot for a class mastery since other classes like sorc and ward get triple that. The dmg reduction on it is useless as well. Im playing a different game. So many other games out there to play and Im just already tired man its the same old Zos from U35 and High isle. Its time to pack it up and go play something else
Sign In or Register to comment.