They need to remove health scaling heals so people have to actually invest SOMETHING. But ZOS won't do it. HP healing needed addressing way back when warden came out. And was it ever addressed? Nope.
Seriously doubt they will address it, and what will likely happen is that ZOS does another blanket heal nerf.
It's really strange how ZOS completely ignores the root of the issue and the other side of the equation (damage reduction) and continuously hands out nerfs that harm every build besides the ones they need to target.
But hey, at least there's still siege. For now...

Reworked DK or Werewolf for the classes waiting for re-works, which may never happen. That is the meta.
Shattered Paths removal nerfed everyone NOT playing Dk or Werewolf so much that the difference in relative power made those two even stronger than before the nerf, even though DK and Werewolf probably benefited the most from the signet.
Oh well.
Reworked DK or Werewolf for the classes waiting for re-works, which may never happen. That is the meta.
Shattered Paths removal nerfed everyone NOT playing Dk or Werewolf so much that the difference in relative power made those two even stronger than before the nerf, even though DK and Werewolf probably benefited the most from the signet.
Oh well.
was dk running signet? i always ran monomyth on mine
Make oblivion damage actually viable again in pvp. It would be the perfect tool to use against the health stacking and shield stacking meta, make the glyph do max damage with health pools at 50k and scale it down from there.
With signet gone the meta seems to be brawler WW or tanky healer. Funnily enough way less diverse than before signet was removed from pvp. I think part of the problem is how strong max health stacking is for ww and for ww sorc in general. I can heal for 16k+ hp (around 11k from spammable and around 5k from blood magic) by just using my spammable and i dont waste any gcd while doing it either. Not to mention even without signet ww damage is still amazing.
To be totally honest, after yesterday i lost most of my optimism for the game but i hope there is enough people left in the team that ironing out the obvious problems can stil happen.
I'm attaching a screenshot to show im not making it up, values are with major defile btw.
Alchimiste1 wrote: »They should revert multiclassing/hybridization and the notion that everything needs buffs.
The game was a lot more enjoyable when not every class had access to op burst heals. When most stam classes relied on rally. Mag classes had shields or a burst heal but weak hots. When classes had checks and balances. Ssorc no real burst heal but has great mobility. Stamplar had big damage but low sustain. Nb didn’t have access to a 20k burst heal etc. When they weren’t handing out infinite sustain to reworked classes.
They won’t do that though so gg.
dark_hunterxmg wrote: »With signet gone the meta seems to be brawler WW or tanky healer. Funnily enough way less diverse than before signet was removed from pvp. I think part of the problem is how strong max health stacking is for ww and for ww sorc in general. I can heal for 16k+ hp (around 11k from spammable and around 5k from blood magic) by just using my spammable and i dont waste any gcd while doing it either. Not to mention even without signet ww damage is still amazing.
To be totally honest, after yesterday i lost most of my optimism for the game but i hope there is enough people left in the team that ironing out the obvious problems can stil happen.
I'm attaching a screenshot to show im not making it up, values are with major defile btw.
Is Werewolf damage amazing? Most fights are stalemates right now with DK being the most likely to win any fight with a single combo. Werewolf is good, but but not meta. DK is better. Sorcerer is better. My Werewolf damage output is higher than 100% of the Werewolves that I have encountered in PvP this patch. It is still quite the task to take down a good Sorcerer or Dragon Knight.